International Journal of Elementary Education
https://ejournal.undiksha.ac.id/index.php/IJEE
<hr /> <table class="data" width="100%"> <tbody> <tr valign="top"> <td width="20%">Journal title</td> <td width="80%"><strong>International Journal of Elementary Education</strong></td> </tr> <tr valign="top"> <td width="20%">Initials</td> <td width="80%"><strong>IJEE</strong></td> </tr> <tr valign="top"> <td width="20%">Abbreviation</td> <td width="80%"><strong>International j.of Elementary Education</strong></td> </tr> <tr valign="top"> <td width="20%">Frequency</td> <td width="80%"><strong>Four issues per year </strong></td> </tr> <tr valign="top"> <td width="20%">DOI</td> <td width="80%"><strong>prefix 10.23887/ijee</strong><strong><br /></strong></td> </tr> <tr valign="top"> <td width="20%">Print ISSN</td> <td width="80%"><a href="https://issn.brin.go.id/terbit/detail/1487811540" target="_blank" rel="noopener"><strong>2579-7158</strong></a></td> </tr> <tr valign="top"> <td width="20%">Online ISSN</td> <td width="80%"><strong><a href="https://issn.brin.go.id/terbit/detail/1487230389" target="_blank" rel="noopener">2549-6050</a></strong></td> </tr> <tr valign="top"> <td width="20%">Editor-in-chief</td> <td width="80%"><a href="https://www.scopus.com/authid/detail.uri?authorId=57205352328"><strong>I Gede Margunayasa</strong></a></td> </tr> <tr valign="top"> <td width="20%">Publisher</td> <td width="80%"><a href="https://ejournal.undiksha.ac.id/index.php/JET/manager/setup/undiksha.ac.id"><strong> Universitas Pendidikan Ganesha</strong></a></td> </tr> <tr valign="top"> <td width="20%">Organizer</td> <td width="80%"> <table class="data" width="100%"> <tbody> <tr valign="top"> <td width="80%"><strong>Faculty of Education - Undiksha</strong></td> </tr> </tbody> </table> </td> </tr> </tbody> </table> <hr /> <p><strong>International Journal of Elementary Education (IJEE)</strong> is a high quality open access peer reviewed research journal that is published by cooperatiion between <a title="LPPM Undiksha" href="http://lppm.undiksha.ac.id/" target="_blank" rel="noopener"><strong>Institute of Research and Community Services of Universitas Pendidikan Ganesha</strong></a> and <a href="https://adpgsdindonesia.org/" target="_blank" rel="noopener"><strong>HDPGSDI (Himpunan Dosen Pendidikan Guru Sekolah dasar Indonesia)</strong></a>. IJEE is providing a platform for the researchers, academicians, professional, practitioners and students on educational research that contributes to the understanding, development theory, the scientific concept and its application to elementary education in Indonesia.</p>Universitas Pendidikan Ganeshaen-USInternational Journal of Elementary Education2579-7158<div><p>Authors who publish with the <strong>International Journal of Elementary Education </strong>agree to the following terms:</p><ol><li>Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a <a href="http://creativecommons.org/licenses/by-sa/4.0/">Creative Commons Attribution License (CC BY-SA 4.0)</a> that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal. </li><li>Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.</li><li>Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See <a href="http://opcit.eprints.org/oacitation-biblio.html">The Effect of Open Access</a>)</li></ol></div>The Effectiveness of Problem-Based Learning Integrated Audio-Visual Media in Enhancing Student Learning Outcomes on the Water Cycle Topic
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/69030
<p>The utilization of innovative learning media is a critical strategy to enhance student learning outcomes. This study aims to analyze the significant impact of problem-based learning (PBL) integrated audio-visual media on students' learning outcomes in the water cycle topic. Employing a quasi-experimental design, the research involved an experimental group of 28 students and a control group of 22 students, selected from a total population of 300 fifth-grade students. Data collection was conducted using tests to measure student learning outcomes. The data were analyzed using descriptive statistics to provide an overview of learning results and inferential statistics to test the significance of the media's effect. The findings reveal a significant influence of PBL-based audio-visual media on students' learning outcomes in the water cycle topic. These results indicate that integrating audio-visual media with a problem-based learning approach effectively enhances students' conceptual understanding compared to conventional teaching methods. In conclusion, PBL-based audio-visual media is an effective learning tool for improving student outcomes, particularly in topics requiring visual and interactive conceptual understanding.</p> I Gusti Ayu Mas Putri Shinta DewiI Gede AstawanGusti Ayu Putu Sukma Trisna
Copyright (c) 2024 I Gusti Ayu Mas Putri Shinta Dewi, I Gede Astawan, Gusti Ayu Putu Sukma Trisna
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2024-08-252024-08-258310.23887/ijee.v8i3.69030The Effectiveness of Game Based Learning Utilizing Snakes and Ladders Media on Javanese Script Learning Outcomes
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/78934
<p>This research is motivated by students' difficulties in writing Javanese script. The purpose of this research is to determine the effectiveness of using a game-based learning model using a snakes and ladders media on students' learning outcomes in writing Javanese script in fifth grade. The type of research used is quantitative research with an experimental method. The research design uses a quasi-experimental design with the type of research being one group pretest-posttest design. The population and sample in this research were fifth grade students totaling 27 students. The sampling technique in this research uses purposive sampling technique, where samples are taken with certain criteria. Data collection methods in this research were observation, tests, and documentation. Based on the research results, a paired sample t- test was obtained at 0.000 and an N-Gain test at 0.5321. The results of the data analysis indicate that the game-based learning model mediated by snakes and ladders is effective enough to improve students' learning outcomes in writing Javanese script. Thus, it is expected that the game-based learning model using snakes and ladders media can have a positive impact on improving learning outcomes in writing Javanese script.</p>Citra Dwi FitrianiNur Hanifah Insani
Copyright (c) 2024 Citra Dwi Fitriani, Nur Hanifah Insani
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2024-08-252024-08-258310.23887/ijee.v8i3.78934Integrating Blambangan Culture of Banyuwangi into Elementary Science Education: An Ethnoscience Approach
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/84439
<p>The integration of local culture into science learning poses a significant challenge in enhancing the relevance of instructional materials to daily life. This study aims to analyze the Blambangan Culture of Banyuwangi through an ethnoscience approach in elementary science education. A qualitative research method was employed, using data collection techniques such as observations and interviews with cultural experts. Data analysis was conducted using the theory by Miles, Huberman, and Saldana, involving stages of data collection, data presentation, data reduction, and conclusion drawing. The findings reveal the mapping of elementary science materials with the Blambangan Culture of Banyuwangi through an ethnoscience approach. The cultural elements analyzed include <em>mepe kasur, gintangan, gedhogan, metik padi, petik laut</em>, and <em>batik</em> <em>gajah uling</em>. Relevant science topics include force and energy, plants, sound and waves, as well as terrestrial and marine ecosystems. This study concludes that the mapping results can serve as the foundation for developing more contextual teaching materials through an ethnoscience approach, thereby improving students' understanding of science concepts grounded in local culture.</p>Rizki Putri WardaniNurimanKhoirunnisa Az ZahroAhmad Saddam Hussein Alfaroidz
Copyright (c) 2024 Rizki Putri Wardani, Nuriman, Khoirunnisa Az Zahro, Ahmad Saddam Hussein Alfaroidz
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2024-08-252024-08-258310.23887/ijee.v8i3.84439Mapping Digital Literacy of Elementary School Teachers in the Era of Digital Native Generation
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/85671
<p>Teachers are currently challenged to adapt to the digital native generation, requiring them to effectively utilize digital technology in designing engaging learning experiences. This study aims to assess the digital literacy levels of elementary school teachers and analyze the relationship between digital literacy and variables such as age, years of service, and employment status. A quantitative research method with a survey approach was employed. The study involved 141 teachers selected through random sampling. Data were collected using a questionnaire instrument comprising four modified digital literacy indicators: internet searching, hypertext navigation, content evaluation, and knowledge assembly. Data analysis was conducted using Microsoft Excel, while correlation testing utilized Spearman’s technique. The findings revealed that the digital literacy of elementary school teachers across four districts was moderately good, as reflected in maximum score presentations at levels 4 and 5. In practice, some teachers were able to design digital teaching materials, though many faced challenges due to inadequate infrastructure support. Correlation tests indicated significant relationships between hypertext navigation, content evaluation, and knowledge assembly with teachers' digital literacy levels. The study concludes that schools should enhance infrastructure support for digital literacy implementation, and teachers need additional training to effectively address the demands of teaching in the digital native era.</p>Eko PurnomoDarmawatiWawan S. Nadra
Copyright (c) 2024 Eko Purnomo; Darmawati; Wawan S. Nadra
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2024-08-252024-08-258310.23887/ijee.v8i3.85671Improving Reading Skills and Engagement in Pancasila Education Using QR-Code-Assisted Snowball Throwing Method
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/77968
<p>The selection of inappropriate and uncreative teaching tools can reduce students' interest in reading, leading to difficulties in understanding material in Pancasila Education. This study aims to analyze the effectiveness and differences of the Snowball Throwing method assisted by QR-Code within the Problem-Based Learning model in improving elementary students' reading skills and interest. This research adopts a quantitative approach using a quasi-experimental design, specifically a Non-Equivalent Control Group Design. The study sample comprised 43 fifth-grade students, with 22 students in the experimental group and 21 students in the control group. Data were collected through interviews, observations, tests (pretest and posttest), and questionnaires. Data analysis included normality and homogeneity tests as prerequisites, as well as Independent T-Test and N-Gain tests to test the hypotheses. The findings reveal that the Snowball Throwing method assisted by QR-Code within the Problem-Based Learning model is effective in improving students' reading skills and interest. Furthermore, there is a significant difference between this method and conventional teaching methods, with the innovative model demonstrating better outcomes in Pancasila Education learning. In conclusion, this method offers a creative alternative to enhance the quality of education in elementary schools.</p>Salsa Sayyidatul UmmahKurotul Aeni
Copyright (c) 2024 Salsa Sayyidatul Ummah, Kurotul Aeni
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2024-08-252024-08-258310.23887/ijee.v8i3.77968How Can Social Emotional Learning Strategies with Mindfulness Techniques Improve Reading Literacy?
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/83033
<p>According to national and international studies, students’ literacy in Indonesia performed in a low level. Given the literacy conditions of students in Indonesia, as described above, teachers play a crucial role in preparing students for the future, considering that importance of literacy skills in the 21st century. Therefore, this study aims to analyze how social emotional learning strategies using mindfulness techniques, namely the "STOP" technique, can improve students' reading literacy. The research was carried out on students at elementary schools with a sample of 30 students. The independent variable in this research is social emotional learning strategies, while the dependent variable is students' reading literacy. The research was carried out using a mindfulness technique called the "STOP" technique. The research design used is a quantitative research design. Data was collected using instruments in the form of observation sheets, questionnaires, interviews and written tests. The data analysis techniques used are descriptive analysis, normality test, homogeneity test, and t-test. Data analysis was carried out manually and also using the SPSS 22 application. The results obtained showed that the social emotional learning strategy could increase the competency level of most students from basic level to most proficient level. This proves that the social emotional learning strategy with mindfulness techniques, namely the "STOP" technique, provides an increase in students' reading literacy.</p>Indriana VianthoSri Dewi Nirmala
Copyright (c) 2024 Indriana Viantho, Sri Dewi Nirmala
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2024-08-252024-08-258310.23887/ijee.v8i3.83033Assistive Technology in Mathematics Education: Investigating the Effectiveness of Math Manipulatives for Students with Disabilities
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/85378
<p>Mathematics education for students with disabilities often faces various challenges, such as difficulties in understanding abstract concepts and limitations in using adaptive media. This study aims to investigate the utilization of math manipulatives as assistive technology to support more inclusive and interactive mathematics learning. Employing a qualitative approach with an exploratory design, data were collected through focus group discussions (FGDs) and in-depth interviews involving teachers and students as primary respondents. Thematic analysis was used to identify patterns in the application of math manipulatives during the learning process. The findings reveal that math manipulatives, such as number boards, numeric cards, and other visual tools, significantly enhance students' comprehension of mathematical concepts concretely. Furthermore, the use of math manipulatives fosters students' learning motivation and active participation, particularly in group work. Additionally, these tools assist teachers in designing lessons that are more adaptive to students’ needs. The study concludes that math manipulatives as assistive technology holds substantial potential to support mathematics education for students with disabilities, addressing both cognitive and affective aspects.</p>I Wayan WidianaI Nyoman JampelI Gede Wahyu Suwela Antara
Copyright (c) 2024 I Wayan Widiana, I Nyoman Jampel, I Gede Wahyu Suwela Antara
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2024-08-252024-08-258310.23887/ijee.v8i3.85378Augmented Reality-Based Comic Media: A Metacognitive Approach to Enhance Cultural Literacy and Reading Engagement in Elementary Education
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/89796
<p>A decline in student engagement in reading and low cultural literacy have become issues that need to be addressed in learning at the 4th grade of elementary school. This study aims to develop an Augmented Reality (AR)-based comic learning media that highlights the cultural diversity of Bali, focusing on metacognitive learning to enhance students' cultural literacy and reading engagement. The study also analyzes the media's content validity, students' responses to the media, and the media's effectiveness in improving cultural literacy and reading engagement. This research employs the ADDIE model, with the AR-based comic media as the subject, and the research object covering the validity, practicality, and effectiveness of the media. Data collection techniques were carried out through questionnaires distributed to students and interviews with class teachers. The results indicate that the AR-based comic learning media has a high level of validity, covering content validity, media validity, and instructional design. Students' responses to the practicality of the media were very positive, and the media was proven to be significantly effective in enhancing students' cultural literacy and reading engagement. Statistical test results show significance values (sig.) for cultural literacy and reading engagement of <0.001, with F-calculated > F-table, indicating that the null hypothesis (H0) is rejected and the alternative hypothesis (H1) is accepted. The conclusion of this study is that AR-based comic media can support the learning process and help teachers present instructional content more engagingly and effectively, while improving students' cultural literacy and reading engagement.</p>Ni Komang Desi PratiwiGede Wira Bayu
Copyright (c) 2024 Ni Komang Desi Pratiwi, Gede Wira Bayu
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2024-08-252024-08-258310.23887/ijee.v8i3.89796Design Thinking-Based Learning Assessment Guidelines to Improve Creative Thinking Skills
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/74596
<p>The creative thinking process is a process that students go through to generate ideas or notions (creativity) in solving problems. Lack of attention to learning assessment in elementary schools that is appropriate and supports student creativity causes low creative thinking skills of students. This study aims to develop a design thinking-based learning assessment guidelines for grade V elementary school students in IPAS subjects and analyze the validity, practicality and effectiveness of the design thinking-based learning assessment guidelines. This research is development research with ADDIE model. The subjects in this study included learning assessment experts, teacher practitioners, and fifth grade students. This study used data collection techniques, namely questionnaires/surveys and tests. Data analysis techniques used qualitative, quantitative and inferential statistical analysis (t test). The results of this study are the results of validation by learning assessment experts obtained very good qualifications, the results of practicality testing by teachers obtained very good qualifications, and the results of the effectiveness test of the design thinking-based learning assessment guidelines showed a significant difference in the creative thinking ability of grade V students in IPAS subjects before and after participating in learning by using a design thinking-based learning assessment guidelines. This indicates that the design thinking-based learning assessment guidelines are effective because these learning assessment guidelines can assist teachers in designing and implementing assessments to explore and improve students' creative thinking skills comprehensively.</p>Ni Luh Made Yulia WidyastutiI Nyoman Laba Jayanta
Copyright (c) 2024 Ni Luh Made Yulia Widyastuti, I Nyoman Laba Jayanta
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2024-08-252024-08-258310.23887/ijee.v8i3.74596Enhancing Secondary School Admissions through Effective Management Models: Insights from Primary School Transitions
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/82823
<p>The management of new student admissions plays a crucial role in supporting the realization of quality education. Therefore, its implementation must be carried out in a well-structured and systematic manner. This study aims to analyze the description and reinforcement of new student admission management in secondary schools originating from primary schools. The study employed a descriptive method with a qualitative approach. Data collection techniques included interviews, observations, and relevant literature reviews. The data obtained were analyzed using thematic analysis to identify patterns and key findings related to the new student admission management process. The findings reveal that the management of new student admissions from primary to secondary schools adopts the <em>Planning, Programming, Budgeting System</em> (PPBS) model, which encompasses three main steps: planning, programming, and budgeting. The results also indicate that the number of new students from primary schools has significantly increased over the past five years, peaking at 184 new students. The implementation of the PPBS model in new student admission management has proven effective in increasing student enrollment and strengthening the administrative system for admissions.The study concludes that the use of the PPBS model can enhance the management process of new student admissions in secondary schools, ensuring a more efficient and effective admission system.</p>DianAkhmaliah Siti NailanDedeh SariahFemy Sri Wahyuni
Copyright (c) 2024 Dian, Akhmaliah Siti Nailan, Dedeh Sariah, Femy Sri Wahyuni
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2024-08-252024-08-258310.23887/ijee.v8i3.82823Enhancing Early Reading Skills Through Literacy Alphabet Cards: An Innovative Solution for Elementary Students
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/84610
<p>The issue of low early reading proficiency among students is the primary focus of this study. This research aims to analyze the factors influencing students' reading difficulties, describe the implementation of the Literacy Alphabet Cards (KAL) as a learning medium in early-grade classrooms, and present the outcomes of its application in teaching. A qualitative research method with a descriptive design was employed. Data collection techniques included observations, interviews, and the direct involvement of the researcher in the learning process. Data were analyzed using an interactive data analysis technique encompassing data collection, data reduction, data presentation, and conclusion drawing with verification. The findings reveal internal factors affecting reading difficulties, such as intelligence levels and learning motivation, as well as external factors, including family and community environments. The KAL medium was designed using simple materials and implemented directly during the teaching process. The application of the KAL medium proved effective in enhancing early reading skills, as evidenced by improvements in students’ learning outcomes. The study concludes that the KAL medium can serve as an innovative alternative to addressing early reading difficulties by incorporating approaches that consider both internal and external student factors.</p>Main SufantiKartika Satya NoviafitriSabrina Khoir Rifa
Copyright (c) 2024 Main Sufanti, Kartika Satya Noviafitri, Sabrina Khoir Rifa
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2024-08-252024-08-258310.23887/ijee.v8i3.84610Parental and Social Environment Support: Key Determinants of Learning Motivation and Achievement in Elementary School Physical Education
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/85827
<p>The low motivation and academic performance of students in Physical Education, Sports, and Health (PJOK) at the elementary school level remain common issues, primarily due to a lack of support from families and social environments. This study aims to analyze the role of parental and social environment support in influencing students' learning motivation and academic achievement in PJOK. The research employed a correlational design, involving 161 elementary school students as samples, selected randomly using the simple random sampling technique. Data collection instruments included questionnaires to measure parental support, social environment, and learning motivation variables, as well as PJOK academic achievement data obtained from school documents. Data were analyzed using path analysis to identify causal relationships between variables. The results revealed a significant positive relationship between parental support, social environment, and students' learning motivation. Additionally, learning motivation significantly influenced students' academic performance. Parental support and the social environment indirectly affected academic performance through learning motivation. These findings indicate that collaboration between families and the social environment is crucial in shaping students' motivation and academic success. This study implies that strengthening the role of parents and the social environment can enhance students' motivation and academic achievement in PJOK.</p>Gusti Ngurah Arya YudaparmitaL. Heny Nirmayani
Copyright (c) 2024 Gusti Ngurah Arya Yudaparmita, L. Heny Nirmayani
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2024-08-252024-08-258310.23887/ijee.v8i3.85827Audio Visual Learning Media on Elementary School Students' Interest in Learning
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/78194
<p>Learning media is a tool as an intermediary to facilitate classroom learning. The learning process using audio-visual learning media can make the learning process easier so that learning is more interesting and enjoyable. This research aims to analyze whether the application of audio-visual learning media to students' interest in learning in classes 5B and 5C can foster students' interest in learning. By using a quasi-experimental design and quantitative approach, this research is included in experimental research. The population in this study were all students in class 5B and 5C. Sampling in this study used a purposive sampling technique. The data collection method in this research is using a questionnaire, using and this research uses a Quasi experimental non-equivalent control group design or Quasi Experimental Design or usually called a quasi-experiment. The type of research used in this research is experimental research. Data analysis in this study used validity, normality and homogeneity tests as well as hypothesis testing which was carried out through the independent sample t-test. The research results show that the data has a normal and homogeneous distribution. There is a significant difference between the experimental class and the control class. Therefore, Ho is rejected and Ha is accepted. The average score in the experimental class was 61.22, while in the control class it was 58.46. Therefore, it can be concluded that audio-visual media has a significant influence on students' interest in learning.</p>NorfadilaHerwinNursakinah
Copyright (c) 2024 Norfadila, Herwin, Nursakinah
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2024-08-252024-08-258310.23887/ijee.v8i3.78194Digital Picture Card Media Based on Mother Tongue Assisted with Artificial Intelligence in Literacy Learning for Early Grades
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/84158
<p>Elementary school students' literacy skills are still relatively low, this is because students are not yet accustomed to accomplishing literacy activities regularly. This research aims to analyze the effectiveness of digital picture media using mother tongue assisted with AI in literacy learning for early-class students. This study uses a descriptive analysis method with a qualitative approach. Data were obtained through a variety of methods, named: observation, interviews, and analysis of documentation material. In Interviews, the data was collected through the key informants consisting of the principal, vice principal, class teachers, parents, and the retired school principal. The data were analyzed using interactive data rolling, starting from data collection, data presentation, data reduction, and verification of withdrawal. <em>The results of </em>using digital picture card media in literacy learning for early-grade students, digital image media assisted by artificial intelligence can stimulate students' participation and creative abilities to learn, recognize letters, and read simple words and sentences. The role of the mother tongue in language instruction is very important. It helps early-grade students to grasp literacy learning. Third, the use of picture card media based on the mother tongue and artificial intelligence technology is very effective in improving students' abilities in studying literacy, especially reading for early-grade students. These findings reflect that the use of mother tongue-based digital picture media can improve student's abilities in literacy learning.</p>Yohanes Vianey Sayangan
Copyright (c) 2024 Yohanes Vianey Sayangan
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2024-08-252024-08-258310.23887/ijee.v8i3.84158The Impact of Digital Competence on Language Instruction Among Early Childhood Development and Education Teachers in Eastern Kenya
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/85596
<p>Digital competence among Early Childhood Development and Education (ECDE) teachers is crucial for integrating learning within ECDE units, which requires the availability and effective utilization of digital resources in the instructional process. This study aimed to analyze the relationship between ECDE teachers' digital competence and language instruction in the upper Eastern Counties of Kenya. A mixed-methods approach was employed, utilizing both descriptive survey and correlational research designs. A sample of 365 respondents, including 181 language teachers, 181 head teachers, and 3 ECDE County Directors, was drawn from a population of 4,021. Data were collected using questionnaires and interview schedules, with a response rate of 93.15% (339 respondents). Qualitative data were analyzed thematically, while quantitative data were analyzed using descriptive and inferential statistics with the assistance of SPSS version 27.0 software. Frequencies and percentages described the existing relationships between study variables, and hypotheses were tested using logistic regression at a 95% confidence level. The findings revealed that teachers' digital competence has a positive and significant relationship with language instruction. Based on these results, the study recommends targeted training and professional development programs to enhance ECDE teachers' digital proficiency, thereby improving their ability to effectively utilize digital resources in language instruction.</p>Oyieno Ouma MosesHannah KangaraJohn OgemboMonica Ituma
Copyright (c) 2024 Oyieno Ouma Moses, Hannah Kangara, John Ogembo, Monica Ituma
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2024-08-252024-08-258310.23887/ijee.v8i3.85596Virtual Manipulatives: A Pathway to Enhancing Numeracy Skills in Inclusive Classrooms
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/89805
<p>Mathematics instruction in inclusive classrooms often encounters challenges in delivering abstract material, such as basic multiplication facts, necessitating interactive and adaptive learning media. This study aims to analyze the design, validity, practicality, and effectiveness of instructional media based on virtual manipulatives. The study employed a one-group pretest-posttest design, collecting data through questionnaires and tests. Data analysis was conducted using qualitative, quantitative, and inferential statistical methods. The results revealed that the instructional media, developed using the ADDIE model, encompassed analysis, design, development, implementation, and evaluation stages. The media demonstrated excellent validity, with an average score of 3.90 from content experts and 3.88 from media experts. The media's practicality achieved a percentage of 95%, indicating its high feasibility. The effectiveness of the media was evaluated using a one-sample t-test, yielding a significance value of 0.000 < 0.05, indicating a significant improvement in students' numeracy skills after using the media. The findings conclude that virtual manipulatives-based instructional media are effective and suitable for enhancing students' numeracy skills in basic multiplication facts within inclusive classrooms. These results contribute significantly to the development of innovative instructional media that address the needs of inclusive education.</p>Ni Komang Ari RahayuI Made Suarjana
Copyright (c) 2024 Ni Komang Ari Rahayu, I Made Suarjana
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2024-08-252024-08-258310.23887/ijee.v8i3.89805Enhancing Science Learning Outcomes Through Active Learning with Pop-up Book Media in Fifth-Grade Elementary Students
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/77287
<p>The low learning outcomes of students in science subjects pose a problem that requires innovative solutions in the learning process. This study aims to analyze the improvement of fifth-grade elementary students' learning outcomes in the science theme "Human Movement Organs" through the implementation of an active learning model assisted by <em>Pop-up Book</em> media. This research is categorized as Classroom Action Research (CAR) conducted over two cycles. The subjects consisted of 20 students, equally divided into 10 male and 10 female students. Data collection techniques included tests, interviews, observations, and documentation. Data were analyzed qualitatively and quantitatively using descriptive methods. The findings reveal that in the first cycle, 60% of students achieved mastery, while in the second cycle, this percentage increased to 85%. The integration of active learning approaches with <em>Pop-up Book</em> media proved effective in facilitating students' understanding of complex science concepts. The study concludes that the use of <em>Pop-up Book</em> media not only makes learning more engaging and interactive but also significantly improves student learning outcomes and enhances the overall quality of classroom instruction.</p>KudusNurrijal
Copyright (c) 2024 Kudus, Nurrijal
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2024-08-252024-08-258310.23887/ijee.v8i3.77287Sustainable Lifestyle Education: An Ecobrick Module for Enhancing Students’ Creativity in Pancasila Student Profile Projects
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/82860
<p>This study was motivated by the lack of project-based modules for strengthening the Pancasila Student Profile (P5) that incorporate the use of plastic waste in learning activities. The research aims to develop an ecobrick module as a P5 project utilizing plastic waste to enhance students' creative dimensions. The developed project module is named the ecobrick module. The study employed a research and development method using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection instruments included questionnaires and observation sheets to measure students' creative dimensions. Data were analyzed using descriptive qualitative and quantitative methods. The population in this study consisted of 26 students, with the sample being the entire population, selected using a saturated sampling technique. The media expert validation results scored 78.3, categorized as good, while the material expert validation scored 94.66, categorized as very good. These findings indicate that the developed module is highly feasible for use. Practicality tests based on student responses scored 86.725, categorized as very good, while teacher responses scored 95.53, also categorized as very good. These results demonstrate that the module is highly practical. Furthermore, the module's effectiveness in enhancing students' creative dimensions was analyzed using a t-test. The results showed a significance value of 0.000 < 0.05, thus accepting the alternative hypothesis (Ha) and rejecting the null hypothesis (H0. In conclusion, the P5 module (ecobrick module) developed on the theme of sustainable lifestyles meets the criteria of being valid, practical, and effective for enhancing students' creative dimensions.</p>Yusdin GagaramusuAzizahAriantoSarintan N KaharuZulnurainiAdelya Putri RahayuAsania Dwi AdityaMelyani Sari Sitepu
Copyright (c) 2024 Yusdin Gagaramusu, Azizah, Arianto, Sarintan N Kaharu, Zulnuraini, Adelya Putri Rahayu, Asania Dwi Aditya, Melyani Sari Sitepu
http://creativecommons.org/licenses/by-sa/4.0
2024-08-252024-08-258310.23887/ijee.v8i3.82860The Impact of Combined Problem-Based Learning and Teams Games Tournament on Student Motivation and Academic Achievement
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/84927
<p>Improving the quality of classroom learning is crucial in addressing issues related to low motivation and academic achievement among students. Based on observations, the classroom learning process is still considered boring and lacks direct student engagement, which leads to low motivation and suboptimal learning outcomes. This study aims to analyze the effect of using a combined method to improve motivation and academic achievement separately. The study uses a quasi-experimental quantitative method with an experimental design. Sampling was carried out using purposive random sampling, dividing the sample into two groups: the experimental class and the control class. Data were collected through tests and questionnaires, and data analysis was conducted using ANOVA. The results showed that in the academic achievement variable, there was a significant difference between the two classes, with a significance value of 0.000, which is smaller than the alpha value of 0.05. The mean score of the experimental class was 83, while the control class had a mean of 75. In the motivation variable, the results also showed a significant difference in means, with a significance value of 0.000. In conclusion, the use of the combined Problem-Based Learning (PBL) and Teams Games Tournament (TGT) models is proven to be effective in improving academic achievement and motivation separately.</p>Ninda Julia TitaFarida Agus SetiawatiNunung LusianaIlfi Intansari
Copyright (c) 2024 Ninda Julia Tita, Nunung Lusiana, Ilfi Intansari
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2024-08-252024-08-258310.23887/ijee.v8i3.84927The Effectiveness of Local Wisdom-Based Monopoly Games in Teaching Friendship in Diversity in Indonesian Language Education
https://ejournal.undiksha.ac.id/index.php/IJEE/article/view/87664
<p>Problems in Indonesian language learning in second-grade elementary school often relate to students' lack of engagement in understanding the material in a fun and relevant way. This study aims to analyze the effectiveness of a local wisdom-based Monopoly game in teaching the topic of friendship in the context of diversity in Indonesian language learning for second-grade students. This research is a development study that uses the ADDIE model. The subjects of the study were 32 second-grade students. Data collection methods and instruments included multiple-choice objective tests and questionnaires. Data analysis techniques involved both descriptive and inferential quantitative statistics. The results of the study indicate that the local wisdom-based Monopoly game is considered suitable for use in learning. Furthermore, the effectiveness test results showed that t-calculated > t-table, thus rejecting H₀ and accepting H₁. This indicates that the local wisdom-based Monopoly game is effectively applied in teaching Indonesian language on the topic of friendship in diversity for second-grade students. The conclusion of this study is that the implementation of a local wisdom-based Monopoly game can improve the effectiveness of Indonesian language learning, particularly on the topic of friendship in diversity, in a more enjoyable and relevant way for students.</p>Ni Wayan Cintya CandaniMaria Goreti Rini KristiantariI Wayan Sujana
Copyright (c) 2024 Ni Wayan Cintya Candani, Maria Goreti Rini Kristiantari, I Wayan Sujana
http://creativecommons.org/licenses/by-sa/4.0
2024-08-252024-08-258310.23887/ijee.v8i3.87664