PRATAMA, R. Y. Utilization of Quizizz Educational Game Media to Increase Learning Interest and Achievement. Indonesian Journal of Educational Research and Review, [S. l.], v. 4, n. 2, p. 307–316, 2021. DOI: 10.23887/ijerr.v4i2.30690. Disponível em: https://ejournal.undiksha.ac.id/index.php/IJERR/article/view/30690. Acesso em: 21 dec. 2024.