[1]
Utami, I.A., Sunardi and Drajati, N.A. 2024. English Reading E-Module Based on Gamification and Contextual Teaching and Learning to Promote Reading Comprehension Skills. Journal of Education Technology. 8, 1 (Apr. 2024), 63–76. DOI:https://doi.org/10.23887/jet.v8i1.74569.