HARI SUGIHARTO SETYAEDHI. Gamification of 2D and 3D Animation Subjects to Improve Learning Outcomes. Journal of Education Technology, [S. l.], v. 7, n. 3, p. 532–542, 2023. DOI: 10.23887/jet.v7i3.67288. Disponível em: https://ejournal.undiksha.ac.id/index.php/JET/article/view/67288. Acesso em: 30 nov. 2024.