1.
Hari Sugiharto Setyaedhi. Gamification of 2D and 3D Animation Subjects to Improve Learning Outcomes. J. Educ. Technol. [Internet]. 2023 Nov. 14 [cited 2024 Nov. 30];7(3):532-4. Available from: https://ejournal.undiksha.ac.id/index.php/JET/article/view/67288