https://ejournal.undiksha.ac.id/index.php/JET/issue/feedJournal of Education Technology2025-04-26T15:43:21+00:00I Kadek Suartamaik-suartama@undiksha.ac.idOpen Journal Systems<hr /> <table class="data" width="100%"> <tbody> <tr valign="top"> <td width="20%">Journal title</td> <td width="80%"><strong>Journal of Education Technology</strong></td> </tr> <tr valign="top"> <td width="20%">Initials</td> <td width="80%"><strong>JET</strong></td> </tr> <tr valign="top"> <td width="20%">Abbreviation</td> <td width="80%"><strong>J. Educ. Technol.</strong></td> </tr> <tr valign="top"> <td width="20%">Frequency</td> <td width="80%"><strong>Four issues per year </strong></td> </tr> <tr valign="top"> <td width="20%">DOI</td> <td width="80%"><strong>prefix 10.23887/jet</strong><strong><br /></strong></td> </tr> <tr valign="top"> <td width="20%">Print ISSN</td> <td width="80%"><a href="https://portal.issn.org/resource/ISSN/2549-4856" target="_blank" rel="noopener"><strong>2549-4856</strong></a></td> </tr> <tr valign="top"> <td width="20%">Online ISSN</td> <td width="80%"><a href="https://portal.issn.org/resource/ISSN/2549-8290" target="_blank" rel="noopener"><strong>2549-8290</strong></a></td> </tr> <tr valign="top"> <td width="20%">Editor-in-chief</td> <td width="80%"><strong><a href="https://www.scopus.com/authid/detail.uri?authorId=57211650188" target="_blank" rel="noopener">I Kadek Suartama</a></strong></td> </tr> <tr valign="top"> <td width="20%">Publisher</td> <td width="80%"><a href="https://ejournal.undiksha.ac.id/index.php/JET/manager/setup/undiksha.ac.id"><strong> Universitas Pendidikan Ganesha</strong></a></td> </tr> <tr valign="top"> <td width="20%">Organizer</td> <td width="80%"><strong>Faculty of Education - Undiksha</strong></td> </tr> </tbody> </table> <hr /> <p><strong>Journal of Education Technology</strong> is a scientific journal published by Universitas Pendidikan Ganesha. Journal of Education Technology is specifically publishing journal articles in the field of study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources. This journal collaborates with Asosiasi Program Studi Teknologi Pendidikan Indonesia (APS-TPI).</p> <p>Journal of Education Technology is regularly published four times a year (February, May, August, and November). This journal has been accredited by Indonesian Ministry of Research and Technology/National Research and Innovation Agency of the Republic of Indonesia decision Number 200/M/KPT/2020, which is ranked Second Grade (Peringkat 2, Sinta 2) from Volume 4, Issue 3 to Volume 9, Issue 2.<br />For new article submission, <a href="https://ejournal.undiksha.ac.id/index.php/JET/login" target="_blank" rel="noopener">please click here</a></p>https://ejournal.undiksha.ac.id/index.php/JET/article/view/87205Empirical Study of Differentiated Learning Using The Moodle Platform on Personalized Informatics Subjects in Vocational High Schools2024-12-09T14:07:58+00:00Jajang Kusnendarjkusnendar@upi.eduDeni Darmawanddarmawan@upi.eduRusman Rusmanrusman@upi.eduIndriyani Rachmanrachmanindriyani@gmail.com<p>This study aims to examine the implementation of differentiated learning using Moodles Learning Management System (LMS), through personalised learning and describe student responses. The method used is qualitative descriptive. Direct interviews of student representatives were conducted to find out responses to differentiated learning. Personalised learning is used by utilizing the Moodle feature in configuring teaching materials to facilitate student learning preferences which are packaged in three types as a manifestation of content differentiation and configuration on formative and remedial summative tests as a form of process differentiation. The results showed that: 1) differentiated learning patterns were found, where each student had varied learning patterns and preferences on the teaching material provided; 2) process differentiation successfully facilitates diverse student learning abilities to achieve learning completeness; 3) Students respond positively to differentiated learning based on: distinctive learning preferences, material availability, readiness to learn, learning speed, and opportunity to complete learning. This study specifically explains how the personalized Moodle LMS configuration can be used in facilitating differentiated learning in terms of content and process, as well as the existence of elements of its pedagogical approach in carrying out online learning through LMS and in learning face-to-face in class, which begins with a learning analysis of the Moodle LMS database as a consideration to determine an adaptive classroom learning design.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 Jajang Kusnendar, Deni Darmawan, Rusman Rusman, Indriyani Rachmanhttps://ejournal.undiksha.ac.id/index.php/JET/article/view/91399Optimizing Student Engagement and Skills through Meta Virtual Project-Based Networked Learning in Digital Environments2025-01-23T02:43:43+00:00Khusnul Khotimahkhusnulkhotimah@unesa.ac.idAlim Sumarnoalimsumarno@unesa.ac.idCitra Fitri Kholidyacitrakholidya@unesa.ac.idJang Ho Sonjhson@dnue.ac.krNurmida Chaterine Sitompulnurmida.catherine.s@unipasby.ac.id<p>This research investigated the impact of the Meta Virtual Project-based Networked Learning (Meta VPNL) model on student performance within a virtual learning environment (VLE) in the subject of The Development of Audio/Radio Media at the State University of Surabaya. The study aimed to address the problem of low student engagement and practical skills development in traditional VLEs. By integrating meta-learning, project-based learning (PjBL), and networked learning, the Meta VPNL model sought to enhance student engagement, collaboration, practical skills, and self-regulation. Qualitative data were collected through reflective journals, focus groups, and observations. The findings indicated that the Meta VPNL model significantly increased student engagement and motivation due to its hands-on, real-world projects. Students developed better collaboration and communication skills, with many reporting improved teamwork and problem-solving abilities. Practical skills related to the subject also showed marked improvement, demonstrating the model's effectiveness in bridging the gap between theoretical knowledge and practical application. Furthermore, students exhibited increased self-regulation and meta-learning skills, becoming more autonomous learners. Despite these positive outcomes, challenges in time management and balancing coursework were noted, highlighting the need for additional support. The study suggests practical actions for educators, institutions, and students to enhance the learning experience. Integrating artificial intelligence (AI) into the Meta VPNL model could offer personalized learning experiences and facilitate effective collaboration, presenting an exciting opportunity for future improvement. The Meta VPNL model proved a practical approach for enhancing student performance in VLEs.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 Khusnul Khotimah, Alim Sumarno, Citra Fitri Kholidya, Jang Ho Son, Nurmida Chaterine Sitompulhttps://ejournal.undiksha.ac.id/index.php/JET/article/view/92976The Human Performance Technology Activities Through Learning Management System-based Training 2025-03-18T07:30:51+00:00Putu Sudarmikap.sudarmika67@gmail.comKen Wiriantikenwirianti@yahoo.comI Gde Wawan Sudathaigdewawas@undiksha.ac.idI Made Sathya Premanandasathyapremananda67@gmail.com<p>Employee performance in organizations is an important concern in health institutions worldwide. Performance assessments aim to identify strengths and weaknesses in a hospital system to inform policy decisions and improvement strategies. This research uses a mixed-method study design. The first phase of research collected quantitative data using an online questionnaire instrument that had been tested for validity (r > 0.361) and reliability (Chronbach alpha of 0.90). The second phase uses the focus group discussion method. Before being given a questionnaire and conducting an FGD, participants were given informed consent. A total of 400 questionnaires were given and 372 people participated in filling out the survey, 11 people did not meet the inclusion criteria, so the total research participants were 360 people (99.1%). The second phase of research involved 20 first line managers. The average staff performance score was obtained at 77.2 (SD: 8.7), indicating a tendency for the average staff performance in the good category to be in the interval 68.75 ≤ ẋ < 78. The average score for acceptance of LMS-based learning was 92.3 (SD: 10.9) indicating a tendency for acceptance of LMS-based learning in the good category to be in the interval 86 ≤ ẋ < 94. A strong relationship exists between acceptance of LMS-based learning and staff performance (p< 0.05), R: 0.615. The research shows a close relationship between LMS learning and staff performance. The results of the FGD show that there are differences of opinion but that LMS-based learning provides many benefits, especially in terms of time flexibility and increased self-confidence after attending training.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 Putu Sudarmika, Ken Wirianti, I Gde Wawan Sudatha, I Made Sathya Premanandahttps://ejournal.undiksha.ac.id/index.php/JET/article/view/86537T The Effect of Perceived Ease and Benefits on Intention and Behavior to use E-Learning Islamic Higher Education2024-12-09T12:27:42+00:00Syaiful Bakhrisyaifulbakhri.id@gmail.com<p>This study aims to examine the effect of perceived benefits and perceived ease of use on the intention and behavior of using e-learning at State Islamic University (UIN) Walisongo Semarang. The results of this study include perceived benefits affecting intention to use, perceived ease of use affecting intention to use, and intention to use affecting using behavior. Of all the hypotheses, intention to use has the greatest influence on usage behavior, while perceived benefits have the least influence on intention to use. The difference between this research and previous research is in the research focus and the model used in measuring information system implementation. Not only that, the information systems analyzed also have differences between e-learning, software, or digital payment systems. This study only focuses on testing the results of e-learning information technology acceptance using 4 variables, namely perceived usefulness, perceived convenience, intention to use, and using behavior that has been modified from the TAM (<em>Technology Acceptance Model</em>) model for UIN Walisongo Semarang e-learning students, Department of Islamic Education Management (MPI) batch 2022, 2023, and 2024.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 Syaiful Bakhrihttps://ejournal.undiksha.ac.id/index.php/JET/article/view/90013Development Of The Phonology Course E-Module Using The Canva Application2025-01-07T13:10:37+00:00Juni Agus Simaremarejuni.simaremare@uhn.ac.id<p>This research aims to 1) Produce a product in the form of an e-module for phonology courses using the Canva application; 2) To determine the feasibility of developing an e-module based on the Canva application in phonology courses; 3) To determine student responses to the development of e-modules based on the Canva application in the Phonology course. The type of research carried out is research and development (R&D). The development model used in this research is the 4-D development model (four D Model), namely definition activities, design activities, development activities and validation by experts as well as looking at the practicality of e-module products. The main finding of this research is that the e-module for the phonology course is suitable for use as teaching material for students of the Indonesian Language and Literature Education Study Program. This feasibility is proven from the percentage of material expert validation, which is 97.72% for the content feasibility aspect, 89.28% for the presentation feasibility aspect, 90% for the language feasibility aspect. Based on these three aspects, the percentage of material feasibility is 92.33% in the very feasible category. Then the media expert validation obtained a percentage of 88.22% with a very feasible category. Furthermore, in individual trials, students' responses to this e-module were in the very good category with an average percentage of 95%. In the small group trial, student responses were in the very good category with an average percentage of 92.25%. Meanwhile, in large group trials, an average percentage of 83.23% was obtained in the very feasible category. Based on this percentage, it can be concluded that this e-module is suitable for use as teaching material for phonology courses at HKBP Nommensen University</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 Juni Agus Simaremarehttps://ejournal.undiksha.ac.id/index.php/JET/article/view/92613Microlearning Integration in Digital Platforms to Increase Student Engagement2025-03-11T05:05:11+00:00Lilis Karlinaliliskarline850@gmail.comChusnul Mualichusnulmuali@unuja.ac.id<p>This study aims to examine the effect of microlearning integration in a digital platform on student engagement in learning in higher education. Microlearning, which divides material into small, easy-to-understand units, is expected to increase student engagement cognitively, affectively, and behaviorally. The method used in this study was a quasi-experimental with a pretest-posttest control group design. This study involved 80 students who were divided into two groups, namely the experimental group that received microlearning intervention and the control group that did not receive the intervention. The results showed that the experimental group experienced a significant increase in engagement after receiving the microlearning intervention, while the control group showed no significant changes. Qualitative analysis through interviews and observations supported the quantitative findings, with students reporting increased motivation, more active interaction in discussions, and better understanding of the material. This study concluded that the integration of microlearning in a digital platform can significantly increase student engagement in learning. The practical implications of this study are the importance of adopting microlearning methods in digital learning policies in higher education, as well as the need for further research to explore the long-term effects and integration of microlearning with other learning methods.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 Lilis Karlina, Chusnul Mualihttps://ejournal.undiksha.ac.id/index.php/JET/article/view/94931Lembar Kerja Peserta Didik (LKPD) Interaktif Berbasis Discovery Learning pada Mata Pelajaran IPA untuk Kelas V Sekolah Dasar 2025-04-25T23:08:26+00:00Ni Putu Mira Adella Rohalina Putrimiraadellarohalina2605@gmail.comI Wayan Wiartawayanwiarta21@gmail.comDidith Pramunditya Ambaraambarapramunditya@gmail.com<p>Pembelajaran IPA di sekolah dasar sering kali masih bersifat konvensional, di mana siswa kurang terlibat aktif dalam proses pembelajaran. Salah satu penyebabnya adalah keterbatasan bahan ajar yang mendukung eksplorasi dan penemuan konsep secara mandiri. Penelitian ini bertujuan untuk mengembangkan dan menganalisis efektivitas Lembar Kerja Peserta Didik (LKPD) interaktif berbasis Discovery Learning pada materi Cahaya dan Sifatnya di kelas V sekolah dasar. Jenis penelitian ini merupakan penelitian pengembangan. Pengembangan LKPD menggunakan model ADDIE <em>(Analysis, Design, Development, Implementation, Evaluation).</em> Subjek penelitian adalah siswa kelas V sebanyak 27 siswa. Metode yang digunakan adalah penelitian pengembangan dengan instrumen berupa lembar angket, dan tes. Teknik analisis data mencakup analisis deskriptif kualitatif, kuantitatif dan inferensial. Hasil penelitian menunjukkan bahwa LKPD interaktif efektif dalam meningkatkan pemahaman konsep dan motivasi belajar siswa. Implikasi dari penelitian ini adalah bahwa penggunaan bahan ajar interaktif dapat meningkatkan keterlibatan siswa dalam pembelajaran IPA serta membantu guru dalam menerapkan pembelajaran berbasis penemuan secara lebih efektif.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 Ni Putu Mira Adella Rohalina Putri, I Wayan Wiarta, Didith Pramunditya Ambarahttps://ejournal.undiksha.ac.id/index.php/JET/article/view/84590Trends In Blended Learning Models For High-Level Thinking Skills (HOTS)2024-10-04T02:29:09+00:00Eges Triwahyuni Triwahyunieges.triwahyuni@gmail.com<p>Problems occur based on the field finding that the availability of time and space is limited during the learning process. In traditional classrooms, there is often not enough time to cover the material thoroughly, let alone build critical thinking skills. The aim of this research is to find out how the blended learning model can improve students' thinking skills. This research uses Systematic Literature Review (SLR) analysis with the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta Analyses) method.To collect data, researchers used the Publish or Perish application. Currently, 49 articles from Scopus and 1 article from another application were selected, and then filtered using appropriate and relevant inclusion criteria. The research results show that combining the blended learning model with other learning models and supported by relevant learning media helps improve the assessment of students' HOTS thinking skills. This model allows for more thorough evaluation and encourages students to learn more, think critically, and find creative solutions independently. This results in a learning experience that is deeper, more meaningful, and relevant to real-world challenges. HOTS thinking skills needed for student success in the digital era can be built through a blended learning model that is integrated with appropriate learning models and media.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 Eges Triwahyuni Triwahyunihttps://ejournal.undiksha.ac.id/index.php/JET/article/view/87831THE EFFECTIVENESS OF THE DOING KNOWLEDGE MODEL IN INTERNATIONAL EDUCATIONAL TECHNOLOGY CLASSROOMS2025-01-08T04:36:07+00:00Utari Dewiutaridewi@unesa.ac.idAndi Kristantoandikristanto@unesa.ac.id<p>Penelitian ini mendukung pengembangan kurikulum dan memperkuat daya saing pendidikan tinggi di tingkat global. Fokusnya adalah mata kuliah Pengembangan Media Grafis yang berbasis produksi media, dengan harapan model Doing Knowledge (DK) dapat menghadirkan pendekatan pembelajaran yang lebih relevan dan aplikatif untuk meningkatkan hasil belajar mahasiswa. Penelitian ini juga bertujuan mengkaji efektivitas model pembelajaran DK dalam meningkatkan kualitas perkuliahan di rintisan kelas internasional Program Studi Teknologi Pendidikan yang telah terakreditasi internasional. Penelitian eksperimen yang menggunakan pendekatan kuantitatif dengan Nonequivalent Pretest and Posttest Control Group Design. Subjek penelitian adalah 70 mahasiswa Angkatan 2023 Fakultas Ilmu Pendidikan Universitas Negeri Surabaya. Kelompok eksperimen menggunakan model DK, sementara kelompok kontrol memakai metode konvensional. Data pretest dan posttest dianalisis menggunakan uji-T untuk mengevaluasi perbedaan hasil belajar antara kedua kelompok, dengan fokus pada capaian proyek sebagai indikator utama keberhasilan model pembelajaran. Hasil penelitian menunjukkan adanya perbedaan signifikan antara kelompok eksperimen dan kelompok kontrol. Rata-rata post-test kelompok eksperimen mencapai 84.50, sedangkan kelompok kontrol hanya mencapai 69.88, dengan selisih 17.625 poin. Hal ini mengindikasikan bahwa model DK efektif dalam mendukung pembelajaran berbasis proyek. Penelitian merekomendasikan penerapan model DK pada mata kuliah berbasis produksi media dan pengembangan lebih lanjut untuk meningkatkan relevansi pembelajaran dalam era globalisasi pendidikan.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 Utari Dewi, Andi Kristantohttps://ejournal.undiksha.ac.id/index.php/JET/article/view/91535Metacognitive-Based Learning Management System In IPAS: A Study on Enhancing Independence and Critical Thinking Skills2025-02-10T04:02:06+00:00Ni Kadek Septiarikadekseptiari43@gmail.com<p>Studi ini dilatarbelakangi oleh rendahnya tingkat kemandirian dan kemampuan berpikir kritis peserta didik di sekolah dasar, khususnya pada pembelajaran IPAS. Penelitian ini memiliki empat tujuan utama, yaitu: (1) mengembangkan prototipe Learning Management System (LMS) berbasis pembelajaran metakognitif, (2) menganalisis validitas isi LMS, (3) mengevaluasi respons siswa terhadap LMS, dan (4) mengukur efektivitas LMS berbasis pembelajaran metakognitif dalam meningkatkan kemandirian serta kemampuan berpikir kritis siswa SD pada muatan IPAS dengan materi gaya. Penelitian ini menggunakan model pengembangan ADDIE. Subjek penelitian adalah LMS berbasis pembelajaran metakognitif, sedangkan objek penelitian mencakup validitas isi media, desain pembelajaran, isi materi, respons siswa, dan efektivitas media. Pengumpulan data dilakukan melalui kuesioner dan soal esai. Hasil penelitian menunjukkan bahwa: (1) LMS berbasis pembelajaran metakognitif memperoleh indeks validitas sebesar 0,995 yang termasuk dalam kategori validitas isi tinggi, (2) desain pembelajaran LMS memperoleh indeks validitas sebesar 0,984 dengan kualifikasi validitas isi tinggi, (3) isi materi LMS memperoleh indeks validitas sebesar 0,986 dengan kualifikasi validitas isi tinggi, dan (4) uji-t berkorelasi menunjukkan nilai signifikansi (2-tailed) sebesar 0,000 atau p < 0,05 pada taraf signifikansi 5%, baik untuk kemandirian maupun kemampuan berpikir kritis siswa. Dengan demikian, LMS berbasis pembelajaran metakognitif terbukti efektif dalam meningkatkan kemandirian serta kemampuan berpikir kritis siswa sekolah dasar.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 Ni Kadek Septiarihttps://ejournal.undiksha.ac.id/index.php/JET/article/view/94929Pengembangan Media Pembelajaran Si Ceria Berbasis Ar untuk Meningkatkan Pemahaman Konsep Sains dan Learning Engagement2025-04-25T22:44:22+00:00I Wayan Riski Ananda Putrariski.ananda@undiksha.ac.idI Wayan Widianawidiana25@gmail.comI Nyoman Laba Jayantalaba.jayanta@undiksha.ac.id<p>Penelitian ini merancang dan mengembangkan Si Ceria, media interaktif berbasis Augmented Reality untuk meningkatkan pemahaman sains dan keterlibatan belajar siswa kelas V. Hal ini didasari rendahnya pemahaman siswa dan keterlibatan belajar akibat terbatasnya media pembelajaran yang efektif. Pemahaman konsep sains dalam IPAS masih rendah (71,75%), dan learning engagement siswa juga lemah, dengan 33,41% memilih "tidak pernah.". Media pembelajaran Si Ceria berbasisi <em>Augmented Reality </em>dirancang untuk mendukung proses metakognitif siswa dengan menyediakan fitur pemantauaan dan evaluasi tujuan belajar, serta mengintegrasikan ilustrasi 3D, video, dan teks untuk membantu pemahaman materi secara lebih mendalam. Penelitian ini menerapkan model pengembangan ADDIE, yang terdiri dari lima tahap utama: analisis, perancangan, pengembangan, implementasi, dan evaluasi. Hasil penelitian menunjukkan bahwa media Si Ceria memiliki tingkat validitas yang sangat tinggi. Hal ini dibuktikan dengan skor validitas isi media, yakni 0,93 dari ahli media, 0,95 dari ahli materi, dan 0,96 dari ahli desain. Kepraktisan media dinilai sangat baik dengan skor 92,8% dari siswa, yang mencerminkan daya tarik visual dan kemudahan penggunaan dalam pembelajaran. Berdasarkan uji efektivitas, terdapat peningkatan signifikan pada pemahaman konsep sains dan <em>learning engagement </em>siswa setelah menggunakan media ini. Si Ceria sudah terbukti mampu menciptakan pembelajaran yang menarik dan relevan dengan kebutuhan abad ke-21. Si Ceria juga memberikan implikasi positif dalam meningkatkan motivasi belajar siswa, membantu guru mengintegrasikan teknologi <em>Augmented Reality </em>dalam pembelajaran, serta mendukung pencapaiaan tujuan pendidikan di era digital. Dengan demikian media Si Ceria berpotensi diadopsi secara luas sebagai media pembelajaran inovatif, selain meningkatkan kemampuan kognitif siswa, media ini juga mendorong pengembangan keterampilan secara mandiri.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 I Wayan Riski Ananda Putra, I Wayan Widiana, I Nyoman Laba Jayantahttps://ejournal.undiksha.ac.id/index.php/JET/article/view/82287The influence of Digital Literacy and Learning Independence on Learning Outcomes in Statistics Courses2025-01-08T03:17:12+00:00hari setyaedhiharisetyaedhi@unesa.ac.idAtan Pramanaatanpramana@unesa.ac.id<p>The problems faced in class are that students do not utilize technology and lack learning independence, resulting in statistics courses whose grades are below the Minimum Completeness Criteria (MCC). The research objectives are to determine: 1) the influence of digital literacy on statistical learning outcomes; 2) the influence of learning independence on statistical learning outcomes; and 3) the influence of digital literacy and learning independence on statistical learning outcomes. This research is an ex-post facto study conducted in the Department of Educational Technology by taking a research sample of 90 students and testing the instrument on 25 students. The data analysis technique uses multiple linear regression analyses with prerequisite analysis tests, namely the normality test, linearity test, multicollinearity test, and heteroscedasticity test. The data collection technique uses a questionnaire for the digital literacy and learning independence variables, while the statistics learning outcomes variable uses documentation of the final grades in statistics courses. The research results show that: 1) there is a significant influence of digital literacy (X1) on statistics learning outcomes (Y), amounting to sig. 0.00 < 0.05 and R square = 73.5%. 2) There is a significant influence of learning independence (X2) on statistics learning outcomes (Y), amounting to sig. 0.00 < 0.05 and R square = 48.6%. 3) There is a significant influence of digital literacy (X1) and learning independence (X2) simultaneously on statistical learning outcomes (Y) of sig. 0.00 < 0.05 R square = 75.7%. The research conclusion is that there is an influence is that there is a significant influence of digital literacy and learning independence, both partially and simultaneously, on student learning outcomes.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 hari setyaedhi, Atan Pramanahttps://ejournal.undiksha.ac.id/index.php/JET/article/view/87140Transforming Essential Hindu Religious Materials Using Cartoon Media to Enhance the Social Skills of Students with Disabilities2024-12-09T13:47:56+00:00Desak Putu Saridewidesakputusaridewi71@gmail.comYupin Aungsurochyupin.a@chula.ac.thI Gede Juanamastajuana.masta.90@gmail.comNyoman Asti Ariyantiariyanti@gmail.com<p>Students with disabilities face challenges in learning, particularly due to the limited use of instructional media and low social skills, including politeness, empathy, self-confidence, and social awareness. This study aims to transform essential materials (sacred days, holy figures, sacred places) using cartoon-based media to address issues such as multi-grade teaching and students' suboptimal social skills, which are categorized as poor. A qualitative approach was employed, utilizing observation, interviews, and documentation as methods. The findings indicate that integrating cartoon-based media in teaching, combined with humanistic strategies, methods, and approaches, effectively bridges the gap for students with disabilities, enabling them to develop social skills such as politeness, empathy, self-confidence, and social awareness. However, challenges arise from the continuous use of cartoon media, which can lead to monotony. To overcome these obstacles, teachers employed strategies such as incorporating ice-breaking activities, simple mindfulness-based yoga exercises, singing, and watching cartoons depicting religious celebrations. Innovative multimedia-based teaching methods, individualized instruction, and a human-centered paradigm shift were shown to significantly enhance the abilities of students with special needs. The findings imply that the use of instructional media can ease the burden on teachers, particularly those with limited sign language skills, while increasing student engagement and enthusiasm for learning. In conclusion, students with disabilities greatly benefit from tangible objects, the use of instructional media, individual and humanistic approaches, and the development of habitual learning practices.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 Desak Putu Saridewi, Yupin Aungsuroch, I Gede Juanamasta, Nyoman Asti Ariyantihttps://ejournal.undiksha.ac.id/index.php/JET/article/view/91180Efectiveness Duolingo And Hello Talk Apps In Increasing Students Confidence And Motivation In Speaking Skills2025-01-21T02:50:13+00:00PUTRI YULIANTIyuliantip641@gmail.comHidayati Hidayatihidayatinail73@gmail.comIrwandi Irwandiirwandi@ummat.ac.idDian Eka Mayasaridianekamayasari30s@gmail.comBq Desi Milandaribaiqdesimilandari65561@gmail.com<p>Speaking skill is one of the important aspects in Indonesian language learning, which aims to train students to communicate effectively and efficiently. This study aims to evaluate the effectiveness of Duolingo and Hello Talk apps in increasing students' confidence and motivation in English speaking skills. Using a paired samples design, the study involved 20 respondents who were treated using both apps separately. The analysis showed that students' mean score on Duolingo (7533.3) was higher than Hello Talk (6966.7), with a statistically significant difference (p = 0.001) and a moderate to large effect size (Cohen's d = 0.789). The moderately strong positive correlation (r = 0.660) between the results of the two apps indicates that they support each other in the learning process. However, the results on Hello Talk showed higher variability, making it less consistent than Duolingo. Based on the N-Gain analysis, an average positive increase of 9.995 was found, although there were some students who experienced a decrease in results. This study concludes that Duolingo provides more stable results, while Hello Talk has potential as a social interaction-based learning tool. Further research is recommended to integrate the two apps as a hybrid learning model aimed at developing speaking skills.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 PUTRI YULIANTI, Hidayati Hidayati, Irwandi Irwandi, Dian Eka Mayasari, Bq Desi Milandarihttps://ejournal.undiksha.ac.id/index.php/JET/article/view/92673Addressing the Black-Box Challenge: Confidence Index Approach to Grading of Open-Ended Assessments in Accounting Education2025-03-11T05:09:54+00:00Husainhcoovadia@uj.ac.za<p>Machine learning (ML) application to grading has been gaining traction in educational system given arguments that it has the potential to effectively analyse and evaluate diverse responses typical of open-ended examination, thereby enhancing assessment and feedback processes. By comparing confidence index to experience, the study examined ML grading of open-ended examinations within the accounting education, with an aim to eliminate the black-box effect. Based on a probit modelling, confidence index significantly and positively impacts grading while experience showed mixed effects. Our findings suggest the integration of confidence indices would enhance transparency and interpretability, thereby eliminating black-box effect. The study provides critical steps for transparent ML grading to balance subjective and objective metrics, while ensuring fairness and reliability in academic and professional assessments</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 Husainhttps://ejournal.undiksha.ac.id/index.php/JET/article/view/86015Forecasting New State University Student Admissions Through The XII Level Student Achievement Pathway Smk Negeri 1 Bandung Tulungagung Using Arima Method2024-11-26T04:38:37+00:00Siti Maslamahmaslamahs85@gmail.comAriprihartaaripriharta.ft@um.ac.idAnik Nur Handayani aniknur.ft@um.ac.idGwo-Jiun Hornggrojium@stust.edu.twmuhammad cahyo bagaskoromuhammad.cahyo.2305348@students.um.ac.id<p>Education is a means that allows individuals to develop their potential through the learning process. Vocational High School (SMK) is a formal education that prepares students to become middle-level workers or continue to college. The PTN entrance selection system involves three selection paths: SNBP, SNBT, and Independent Selection. This research aims to optimize the process of accepting new students graduating from SMK Negeri 1 Bandung Tulungagung through achievement channels, especially from report card scores. The Autoregressive Integrated Moving Average (ARIMA) forecasting method pays attention to trends in student score data of those accepted at state universities in the previous year, namely student report cards from semester 1 to semester 5. From the ARIMA analysis that was carried out for student admissions at state universities, the best ARIMA model was obtained (1,1,2) with an average MAPE error value of 2.12%.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 Siti Maslamah, Aripriharta, Anik Nur Handayani , Gwo-Jiun Horng; muhammad cahyo bagaskorohttps://ejournal.undiksha.ac.id/index.php/JET/article/view/88630Development of Augmented Reality Based Learning Media on Geometry Learning Integrated Science Technology Engineering Art Mathematic-Project Based Learning2024-12-25T02:30:34+00:00Dyah Susilowati Dyahdyah.susilowati@universitasbumigora.ac.idDian Syafitri Chani Saputridian_syafitri@universitasbumigora.ac.idHabib Ratu Perwira Negarahabib.ratu@stmikbumigora.ac.idAbdul Rahimabdul.rahim@unmus.ac.idMarlina Marlinamarlina@universitasbumigora.ac.idFaida Rizki Aprilian1901010151@universitasbumigora.ac.id<p>This study aims to develop learning media for building mathematical geometry on Augmaented Reality in integrated learning science, technology, engineering, art, mathematic project-based learning and determine the effectiveness in improving student learning outcomes. The research method uses Multimedia Development Life Cycle. The sampling technique used purposive sampling and the test subjects were elementary school students in Mataram city. Data collection instruments used validation sheets and questionnaires. The analysis technique used quantitative descriptive statistical analysis techniques and percentages. The results of Augmaented Reality learning media expert validation are in the very feasible category. Field trials of Augmaented Reality learning media produced were in the very interesting category. The effectiveness test with an N-Gain score of 0.81 shows that Augmaented Reality learning media can improve learning outcomes from before and after using integrated Augmaented Reality learning media-project based learning.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 Dyah Susilowati Dyah, Dian Syafitri Chani Saputri, Habib Ratu Perwira Negara, Abdul Rahim, Marlina Marlina, Faida Rizki Aprilianhttps://ejournal.undiksha.ac.id/index.php/JET/article/view/91979Entrepreneurial Mindset and Neuroscience: The Role of Electroencephalography in Measuring Risk-taking, Creativity, and Decision-Making2025-02-04T15:21:47+00:00Lusia Maryani Silitongalusiamaryanisilitonga@upgris.ac.idBudi Dharmawanbudi.dharmawan@unsoed.ac.idAstrid Tiara Murtiastrid.tiaram@gmail.com<p>Entrepreneurial skills such as risk-taking, creativity, and decision-making are essential for fostering innovation and business success. However, measuring students' cognitive engagement and learning effectiveness in entrepreneurship education remains challenging. This study investigated the correlation between electroencephalography (EEG)-measured attention levels and entrepreneurial skills among university students enrolled in an entrepreneurship course in Indonesia. A one-group pretest-posttest experimental design was employed, where students’ attention scores, learning achievements, and engagement levels were recorded over five class meetings using portable EEG headsets. The results indicated a significant positive correlation between EEG-measured attention levels and creativity scores. Furthermore, students’ risk-taking and decision-making skills significantly improved after participating in EEG-monitored learning activities. Learning engagement was strongly correlated with learning satisfaction, suggesting that EEG-based feedback enhanced students’ focus and motivation. Qualitative interview data further confirmed that real-time visual feedback from the EEG monitor helped students regulate their attention and improve their learning experience study demonstrated that EEG technology can serve as an effective tool for enhancing entrepreneurial learning by providing real-time insights into cognitive engagement. The findings suggest that integrating EEG into entrepreneurship education could improve students' creativity, decision-making, and overall learning satisfaction. Future research should explore EEG applications in different educational settings and with larger sample sizes to further validate its effectiveness.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 Lusia Maryani Silitonga, Budi, Astridhttps://ejournal.undiksha.ac.id/index.php/JET/article/view/94930Media Video Wayang Kartun dalam Menunjang Pembelajaran Daring pada Kelompok B2 2025-04-25T22:54:53+00:00Nabila Sindy Pratiwinabilasindy2@gmail.comI Made Tegehtegehimd@gmail.comNice Maylani Asrilmaylaniasri@gmail.com<p>Kemampuan menyimak siswa di taman kanak-kanak masih rendah, hal ini disebabkan kurangnya media yang dapat menstimulus kemampuan menyimak siswa. Ditambahlagi pembelajaran secara daring saat ini. Penelitian ini bertujuan untuk mengembangkan video wayang kartun dalam menunjang pembelajaran daring untuk meningkatkan kemampuan menyimak kelompok B2. Dalam penelitian ini menggunakan model pengembangan ADDIE (analisis, perancangan pengembangan, implementasi, dan evaluasi). Subjek dalam penelitian ini menggunakan dua orang ahli media, dua orang ahli materi, dan dua orang praktisi serta siswa sebanyak 12 orang. Pengumpulan data dalam penelitian ini menggunakan metode angket yang kemudian dianalisis dengan menggunakan analisis data yaitu data kuantitatif dan kualitatif. Video pembelajaran ini dinyatakan valid dengan kualifikasi sangat baik dari para ahli dengan ahli media diperoleh skor 92,7%, ahli materi diperoleh skor 90,5%, uji coba subyek guru diperoleh skor 90,2% dan respon anak diperoleh 78,1%. Dari hasil tersebut dapat disimpulkan bahwa pengembangan media video wayang kartun dalam menunjang pembelajaran daring kelompok B2 mendapatkan validitas tinggi sehingga media video wayang kartun dalam menunjang pembelajaran daring untuk meningkartkan kemampuan menyimak kelompok B2 layak digunakan.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 Nabila Sindy Pratiwi, I Made Tegeh, Nice Maylani Asrilhttps://ejournal.undiksha.ac.id/index.php/JET/article/view/84112The Role of Google Workspace in Facilitating Collaborative and Participatory Learning Higher Education2024-08-21T04:43:50+00:00Mario Emilzoliemilzoli@upi.eduAsep Herry Hernawanasepherry@upi.eduGema Rullyanagemarullyana@upi.eduAi Pemi Priandanifemyprian@upi.edu<p>This study examines the role of Google Workspace in facilitating collaborative and participatory learning among higher education students. Using the TAM framework, this study analyzed four main dimensions: Perceived Ease of Use, Perceived Usefulness, Attitude Toward Using, and Behavioral Intention to Use, involving 88 students as respondents. The results showed that the Perceived Ease of Use dimension had an average score of 4.43, Perceived Usefulness 4.54, Attitude Toward Using 4.37, and Behavioral Intention to Use 4.49. Students feel that Google Workspace is an easy-to-use platform that is handy for increasing productivity, and they have a positive attitude and strong intention to continue using it. Apps like Google Docs, Google Sheets, Google Slides, and Google Classroom have proven effective in supporting student collaboration and participation. These studies contribute to the development of digital learning strategies in higher education and prepare students to face challenges in the increasingly complex modern world of work.</p>2025-04-26T00:00:00+00:00Copyright (c) 2025 Mario Emilzoli, Asep Herry, Gema, Priandani