[1]
Laswadi, Handican, R., Arnawa, I.M. and Asmar, A. 2025. Gamifying Education: Evaluating the Role of ’Corner’ Video Game in Improving Conceptual Understanding and Learning Interest. Jurnal Edutech Undiksha. 12, 2 (Jan. 2025). DOI:https://doi.org/10.23887/jeu.v12i2.75651.