https://ejournal.undiksha.ac.id/index.php/JEU/issue/feed Jurnal Edutech Undiksha 2024-03-28T04:35:35+00:00 Adrianus I Wayan Ilia Yuda Sukmana yudasukmanatp13@gmail.com Open Journal Systems <hr style="border: 0.5px solid black;" /> <table class="data" width="100%" bgcolor="#f0f0f0"> <tbody> <tr valign="top"> <td width="20%">Journal title</td> <td width="80%"><strong>Jurnal Edutech Undiksha</strong></td> </tr> <tr valign="top"> <td width="20%">Initials</td> <td width="80%"><strong>JEU</strong></td> </tr> <tr valign="top"> <td width="20%">Abbreviation</td> <td width="80%"><strong>J.Edutech undiksha</strong></td> </tr> <tr valign="top"> <td width="20%">Frequency</td> <td width="80%"><strong>Two issues per year </strong></td> </tr> <tr valign="top"> <td width="20%">DOI</td> <td width="80%"><strong>prefix 10.23887/jeu</strong><strong><br /></strong></td> </tr> <tr valign="top"> <td width="20%">Print ISSN</td> <td width="80%"><a href="https://issn.brin.go.id/terbit/detail/1512527716" target="_blank" rel="noopener"><strong>2614-8609 </strong></a></td> </tr> <tr valign="top"> <td width="20%">Online ISSN</td> <td width="80%"><a href="https://issn.brin.go.id/terbit/detail/1511515126" target="_blank" rel="noopener"><strong>2615-2908 </strong></a></td> </tr> <tr valign="top"> <td width="20%">Editor-in-chief</td> <td width="80%"><a href="https://www.scopus.com/authid/detail.uri?authorId=57203370875" target="_blank" rel="noopener"><strong>I Gde Wawan Sudatha</strong></a></td> </tr> <tr valign="top"> <td width="20%">Publisher</td> <td width="80%"><a href="https://www.undiksha.ac.id"><strong>Universitas Pendidikan Ganesha</strong></a></td> </tr> <tr valign="top"> <td width="20%">Organizer</td> <td width="80%"><strong>Fakultas Ilmu Pendidikan - Undiksha</strong></td> </tr> </tbody> </table> <hr style="border: 0.5px solid black;" /> <p><strong>Jurnal Edutech Undiksha </strong>is a scientific journal published by the Education Technology Study Program, <strong>Fakultas Pendidikan</strong>, <strong>Universitas Pendidikan Ganesha</strong>. This journal aims to accommodate articles of research results and results of community service in the field of education and learning technology. In the end, this journal can provide a reference on the development of science and technology in the field of education for the academic community.</p> <p><strong>p-ISSN : <a href="https://issn.brin.go.id/terbit/detail/1512527716" target="_blank" rel="noopener">2614-8609 </a> (Print) and e-ISSN : <a href="https://issn.brin.go.id/terbit/detail/1511515126" target="_blank" rel="noopener">2615-2908 </a> (Online)<br /></strong></p> https://ejournal.undiksha.ac.id/index.php/JEU/article/view/65729 PASAJA Media for Third Grade Elementary School Students' Javanese Script Writing Skills 2023-07-11T13:34:52+00:00 Aderisha Retno Dwi Pangesti aderisha781@gmail.com Sukardi sukardipgsd@mail.unnes.ac.id <p>Insufficient use of learning media reduces students' interest in Javanese script. This research aims to create PASAJA media for the Javanese script-writing skills of third-grade elementary school students. This type of research is development research or Research and Development. This research uses the development model according to Borg and Gall. The subjects of this research were 1 media expert and 1 material expert. The usage test subjects were 30 third-grade elementary school students. Data collection methods use observation, interviews, questionnaires, and documentation. The instrument used in data collection was a questionnaire. The technique used to analyse the data is initial data analysis in the form of a normality test and final data in the form of a t-test and n-gain test. The research results on the media developed were declared feasible and valid with a media expert score of 87.5% and a material expert score of 90%. The product trial results of 6 students were 90% in the very feasible category. The N-gain test result in the large group trial was 0.63, which shows increased student learning outcomes in the medium category. The research conclusion shows that the developed passage learning media for writing skills is very feasible and effective to use as a learning medium to improve writing simple sentences in Javanese script.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 Aderisha Pangesti, Sukardi https://ejournal.undiksha.ac.id/index.php/JEU/article/view/60048 Optimizing of Blended Experiential Learning Model in The Implementation of Microteaching to Improve Teaching Skills for Pre-Service Teachers 2023-04-20T04:15:29+00:00 Sudarman sudarman@fkip.unmul.ac.id Ratna Fitri Astuti ratna.fitri@fkip.unmul.ac.id Riyo Riyadi riyo.riyadi@fkip.unmul.ac.id Noor Ellyawati noor.ellyawati@fkip.unmul.ac.id <p>The problem of teaching microteaching and its application in schools during the COVID-19 pandemic is that it is done online, while teaching skills must be implemented in real life. This study analyzes the application of the blended experiential learning model and finds the impact of pedagogical skills on pre-service teachers’ application of their teaching skills. This study is using a participatory action research method in the form of an action-based inquiry study of the Stringer model. The participants were pre-service teachers who were taking microteaching courses, 35 male and 81 female students, 4 supervisors, and 4 student teachers. Quantitative data analysis will be carried out through descriptive statistical analysis. The results of the research on the application of the blended experiential learning model were well implemented; there was an increase in the ability of pedagogical skills, the development of student potential, and assessment skills. It is concluded that the application of this blended experiential learning model improves the ability of prospective teachers to master students, learn theory, implement curriculum, facilitate the development of student potential, learn evaluation skills, and take reflective action.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 sudarman Dr.Sudarman,S.Pd.M.Pd, Ratna Fitri Astuti, Riyo Riyadi, Noor Ellyawati https://ejournal.undiksha.ac.id/index.php/JEU/article/view/63853 Interactive Learning Multimedia Based on Indonesian Realistic Mathematics Education in Mathematics Subjects 2023-06-19T01:18:38+00:00 Muhamad Farhan muhamad.farhan@undiksha.ac.id I Gde Wawan Sudatha igdewawans@undiksha.ac.id <p>The unavailability of media and learning methods used by teachers in learning mathematics is still simple, resulting in less understanding of students in learning and a decrease in the quality of learning, especially in mathematics subjects. This study aims to create interactive learning multimedia based on Indonesian realistiic mathematics education in grade IV mathematics subjects. This type of research uses development with the ADDIE model. The test subjects consisted of 3 experts and 12 fourth grade students. Data obtained with quantitative and qualitative data. The methods used were questionnaires and tests. Furthermore, the data were analyzed with descriptive qualitative techniques, descriptive quantitative and inferential statistics. Media feasibility is determined from the assessment results of learning content experts (91.66%), learning design experts (92.18%), learning media experts (88.33%), individual test results (87.38%), and small group test results (87.73%). So it is concluded that interactive learning multimedia based on Indonesian realistic mathematics education is feasible to be implemented in learning mathematics grade IV MI. This research has implications for the implementation of realistic and varied learning activities. The implication of this research is the increasing availability of learning tools, namely interactive learning multimedia according to student needs, able to increase student motivation in learning mathematics.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 Muhamad Farhan https://ejournal.undiksha.ac.id/index.php/JEU/article/view/60537 E-Module Problem Solving Assisted by Virtual Home Lab Learning on Dynamic Electricity Material to Improve Understanding of Concepts 2023-04-11T12:10:34+00:00 Azizahwati azizahwati@lecturer.unri.ac.id Muhammad Sahal azizahwati@lecturer.unri.ac.id M. Rahmad azizahwati@lecturer.unri.ac.id Harlipadensi azizahwati@lecturer.unri.ac.id <p>Limited teaching materials, tools, and interactive physics learning media. These limitations certainly affect learning outcomes, causing students' low understanding of the material they study, specifically dynamic electricity. This research aims to create a physics e-module based on problem-solving and assisted by a virtual home learning lab on dynamic electrical materials. This type of research is Research and Development (R&amp;D) using the ADDIE model. The subjects in this research were 3 expert validators, 2 teachers, and 20 students in practicality trials. The assessment instruments used are validation sheet questionnaires and teacher and student practicality assessment sheets. The data analysis techniques in this research are qualitative and quantitative descriptive analysis techniques. This research produced an average e-module validation score in the valid category, namely 3.57, and the average e-module practicality score in the practical category, namely 3.71 and 3.67, by teachers and students. The results of this research are that e-modules can be categorized as valid and practical, so they are suitable for use in learning. Development of e-modules based on problem-solving on dynamic electricity material to increase students' understanding of concepts to achieve the expected goals. This research implies that the e-module developed can be used as alternative teaching material by teachers and students in Physics subjects in class IX SMP, especially dynamic electricity material.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 Azizahwati Azizahwati https://ejournal.undiksha.ac.id/index.php/JEU/article/view/61524 Elementary School Science Skills Practical Digital Teaching Module 2023-05-17T19:37:52+00:00 Ni Kadek Anggi Pratiwi anggikta081@gmail.com I.N Laba Jayanta laba.jayanta@undiksha.ac.id <p>There is no digital teaching module used in the learning process of elementary science skills to be able to train the ability to learn independently. This research aims to create a valid and practical digital teaching module for elementary school science skills development practice. The research model used is the ADDIE research model. The subjects of this research were 6 experts and 2 practitioners to determine the validity and practicality of the digital module being developed. The object of this research is the validity and practicality of the teaching module. The data collection method used is the questionnaire method. This development research used two data analysis techniques, namely qualitative descriptive analysis techniques and quantitative descriptive analysis techniques. Based on the validity and practicality test analysis, the digital teaching module practice for developing elementary science skills obtained validity from learning material experts at 96.6%, learning design experts at 91.3%, learning media experts at 95.56%, the results of practicality assessments from practitioners of 96%, the practicality assessment in the individual test was 93.3%, and the practicality assessment in the small group test was 95.56%, overall with very good qualifications. The research conclusions of the digital teaching module practice for developing elementary school science skills were declared valid and practical with very good qualifications. This research implies that students can more easily carry out practicums and can learn independently.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 Ni Kadek Anggi Pratiwi https://ejournal.undiksha.ac.id/index.php/JEU/article/view/62433 Canva-based Audio-Visual Media for the Fourth Grade Elementary School Pancasila Formulation Process Material 2023-05-31T13:59:51+00:00 Vistra Septiyani vistraolivia@gmail.com Deni Setiawan deni.setiawan@mail.unnes.ac.id <p>Students' views on Pancasila Education still need to be more exciting subjects, plus the teacher's method of delivering material is the lecture method. This affects student learning outcomes. This research aims to create Canva-based audio-visual media to improve the learning outcomes of fourth-grade elementary school students. This research is development research using the ADDIE model. The research subjects in this study were 28 elementary school class IVD students, class IVD teachers, and a team of experts (media and materials). Data collection methods use observation, tests, questionnaires, and interviews. Data analysis techniques use quantitative descriptive, qualitative descriptive, and inferential statistics. The research results obtained were 92% material expert testing in the very feasible category, 100% media expert testing in the very feasible category, 92% small group expert testing in the very feasible category, 92.6% large group testing in the very feasible category, and class teacher test 96% with very decent category. The results of the effectiveness test using the paired t-test show that the pre-test and post-test both have an average increase, so it can be concluded that there is a significant difference between the results of the pre-test and post- test for both small and large groups. So, Canva-based audio-visual media on the Pancasila formulation process material is very good, effective, and very suitable for application in learning because it can improve student learning outcomes.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 Vistra Septiyani, Deni Setiawan https://ejournal.undiksha.ac.id/index.php/JEU/article/view/65736 Spinning Wheel Game Media for Fourth Grade Students' Javanese Writing Skills 2023-07-12T06:58:27+00:00 Fajar Rachma Milenia rachmamilen20@gmail.com Sukardi sukardipgsd@mail.unnes.ac.id <p>The limited learning media used by teachers is one of the inhibiting factors in learning Javanese, especially the material for writing Javanese scripts, as evidenced by student scores, which are still below average. As a result, teachers must have teaching media that are varied, innovative, and interesting so that students can learn with focus and enthusiasm, participating in learning and improving students' Javanese script-writing skills. This research aims to develop the Spinning Wheel Game media in Javanese script to improve the writing skills of fourth-grade students. This type of research is R&amp;D development research using the Borg &amp; Gall development model. The subjects in this research are material experts, media experts, class teachers, and students. Data collection methods are observation, interviews, questionnaires, and tests. Data analysis techniques use quantitative descriptive, qualitative descriptive, and inferential statistics. The results of this research are: the design of the Spinning Wheel Game media, the feasibility of the Spinning Wheel Game media based on media experts' responses with a score of 97.5%, and the material expert's assessment of 93.75%, and the effectiveness of the Spinning Wheel Game media using the results of the t-test with The average pretest score was 57.5 and posttest 82.75. The development of Spinning Wheel Game media was feasible and effective for class IV students as a medium for learning Javanese script writing skills.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 Fajar Rachma Milenia, Sukardi https://ejournal.undiksha.ac.id/index.php/JEU/article/view/60259 Interactive PowerPoint Media on Thematic Learning in Primary School 2023-04-08T02:50:34+00:00 Reinita reinita.rei04@gmail.com Mifthahul Jannah reinita.rei04@gmail.com Ferdian Admil Sandika reinita.rei04@gmail.com <p>Along with global technological advances, it affected all aspects of life, both in the economy, politics, culture, art and even in the world of education. Due to the lack of technology-based learning media, encouraging the development of useful PowerPoint interactive media in Grade IV Elementary Schools. The type of research used is development research (R&amp;D) with the ADDIE development model. This development includes the analysis, design, development, implementation, and evaluation stages. Data collection uses a validation sheet filled out by material experts, linguists, and media experts and practicalities filled out by teachers and students. The test subjects in this study were students in grade IV Elementary School. The results showed the validity level was 92% for material, 90% for language and 95% for media, with a good category with an average of 92%. The level of practicality of the media shows an efficient category, with the results of the response questionnaire Obtaining a practicality percentage of 96%. While the results of the student response questionnaire with a practicality percentage of 93%. Based on the results of these data, interactive PowerPoint on thematic learning in schools can be used in the field because it has been declared valid and practical.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 Reinita Reinita https://ejournal.undiksha.ac.id/index.php/JEU/article/view/59588 Appsmart Learning Application Based on PBL Model Assisted by Articulate Storyline 3 on Electrical Energy Material 2023-03-11T23:14:35+00:00 I Ketut Sukrisnawan sukrisnawan@undiksha.ac.id I Gede Margunayasa igede.margunayasa@undiksha.ac.id Gusti Ayu Putu Sukma Trisna putu.sukma@undiksha.ac.id <p>Problem-solving skills are important for students, so these problem-solving skills should be implemented early. Students feel bored in class, so students should be more focused on receiving the material presented by the teacher. The research aims to create an Appsmart learning application based on the PBL model assisted by Articulate Storyline 3. This type of research is Research and Development (R &amp; D). The subjects of this research were 4 experts, 3 teachers, and 12 students. The object of this research is Appsmart based on the PBL model. This research uses a pre-experimental design, a one-shot case study. The data collection methods used were questionnaires and tests. The data analysis techniques used are quantitative descriptive and qualitative descriptive. The material and media experts' assessment results obtained an assessment score of 0.90 with very high validity qualifications. Based on the results, practicality by teachers was 92.36%, and practicality by students was 90%. The research conclusion is that the Appsmart learning application based on the PBL model effectively increases understanding of science concepts in Electrical Energy materials. The implications of this research can improve the quality of education by the learning objectives achieved.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 I Ketut Sukrisnawan https://ejournal.undiksha.ac.id/index.php/JEU/article/view/63287 Problem Based Learning Animation Videos in Third Grade Indonesian Language Lesson Content 2023-06-11T13:56:41+00:00 Ibnu Sina ibnu@undiksha.ac.id Anak Agung Gede Agung agung2056@undiksha.ac.id I Made Tegeh im-tegeh@undiksha.ac.id <p>The learning process implemented in schools tends to be teacher-centered, so students wait for explanations of material from the teacher. This condition results in students needing help answering various problems and issues encountered in the learning process. This research aims to create problem-based learning animation videos for Class III Indonesian language content. This research uses ADDIE development research. The subjects of this research consisted of 1 learning design expert, 1 learning media expert, 1 learning content expert, individual testing (3 students), and small groups (9 students). The data collection method was obtained using the test and questionnaire method—quantitative and qualitative data analysis techniques. The results of this research show the validity of the learning design expert with a score of 95%, the learning content expert with a score of 94.54%, the learning design expert with a score of 86.15%, the results of individual trials with a score of 88.66%, and the results of small group trials namely a score of 89%. The effectiveness of learning media can be seen from the t-test with the calculated t value of 17.247 and t table of 1.717. The conclusion is that there is a significant difference in student learning outcomes between before and after using problem-based learning animated video media. This research implies that teachers can use the media in teaching, making it easier for students to understand the lesson material.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 Ibnu Sina https://ejournal.undiksha.ac.id/index.php/JEU/article/view/65661 Media Smart Apps Creator Based on the SAS (Synthetic Structural Analytical) Method to Improve Phoneme Pronunciation for Lower Grade Students 2023-07-14T03:46:08+00:00 Farikha Maghfiroh maghfirohfarikha@student.unnes.ac.id Panca Dewi Purwati pancadewi@mail.unnes.ac.id Trimurtini trimurtinipgsd@mail.unnes.ac.id <p>Learning Indonesian makes students less interested in participating in learning because of the use of inappropriate media and learning methods. This causes students to be passive in the learning process, resulting in low student learning outcomes. Teachers should use interesting media to motivate students to improve learning outcomes. This research aims to create a smart app creator media based on synthetic, analytical structural methods to improve the phoneme pronunciation skills of low-grade students. This research includes development research using the Borg and Gall model. The research subjects were first-grade elementary school students, class teachers, and a team of experts. Data analysis techniques use quantitative and qualitative descriptive. The research results obtained were a media test of 97.5% and a material expert of 90%. The effectiveness of the SAS method-based smart apps creator media for improving phoneme pronunciation can be seen from the increase in pretest and post-test scores on the N-Gain Test. The increase in skills obtained from the average pretest (67.22) and posttest (88.56) scores on the small-scale test was 21.38. The large-scale test also experienced an increase in the average pretest (65.67) and posttest (85.43) scores of 19.76. Based on this, it can be concluded that the smart media creator app based on the SAS method can improve students' skills in pronouncing phonemes.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 Farikha Maghfiroh, Panca Dewi, Trimurtini https://ejournal.undiksha.ac.id/index.php/JEU/article/view/59826 Increasing Fifth Grade Students' Learning Motivation Through Learning Modules Containing Augmented Reality 2023-03-21T00:02:43+00:00 Made Ratna Permata Sari ratna.permata@undiksha.ac.id Nyoman Dantes ratna.permata@undiksha.ac.id <p>The use of technology in learning activities in the field still needs to be improved. It must align with current developments prioritizing digital living using mobile and responsive educational applications. This research aims to create a learning module containing augmented reality on the human and animal respiratory systems to increase the learning motivation of fifth-grade elementary school students. This research is a type of development research using the ADDIE development model. The data collection method was a questionnaire with a rating scale instrument. The data analysis methods used are descriptive qualitative, quantitative, and inferential statistics. The results of this research show that the module developed is valid with a score of 0.95, obtaining a special index, practical with an average score of 66.07, including the very practical category, and is effectively used to increase the learning motivation of fifth-grade elementary school students with at count of more than 3,278. From the table, 1.729 with a purity of effectiveness 0.733 is classified as moderate. The learning module containing augmented reality makes it easier for students to understand information independently and can increase the learning motivation of fifth-grade elementary school students. This research implies that learning modules can help students learn independently and increase learning motivation to achieve learning goals well.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 Ratna Permata Sari Made https://ejournal.undiksha.ac.id/index.php/JEU/article/view/53690 Android-Based SIGAP Application to Increase the Effectiveness of Student Management 2022-11-28T05:11:54+00:00 Ni Made Astiti Byantari yari.dwikurnaningsih@uksw.edu Yari Dwikurnaningsih yari.dwikurnaningsih@uksw.edu Marinu Waruwu yari.dwikurnaningsih@uksw.edu <p>There needs to be better relationships between parents and schools to improve student discipline and increase achievement. Collaboration between parents and teachers should improve student discipline and achievement. This research aims to create an Android-based SIGAP application to increase the effectiveness of student management. This research is development research using the Borg and Gall model. The research subjects were the Principal, Deputy Principal for Student Affairs, teachers, students, and parents. Data collection techniques use interviews, documentation studies, and questionnaires. The data analysis technique uses quantitative descriptive analysis for quantitative data and the Miles and Huberman model for qualitative data. The resulting product is an Android-based SIGAP application, a book containing a description of the SIGAP application, a guide for teachers, a guide for students, and a guide for parents. Product Validation Results ICT experts validated the SIGAP Application with results of 89% and management experts with 96% or a very good title. Trials are given to teachers, students, and parents. The test results for teachers were 93%, for students 92%, and for parents 85%. The conclusion is that the SIGAP application is effective to use.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 yari - dwikurnaningsih https://ejournal.undiksha.ac.id/index.php/JEU/article/view/65160 Animated Video Based on Tri Hita Karana Fourth Grade Energy Sources Learning Topic 2023-07-04T01:29:54+00:00 I Made Gunawan Wahyu Adi Pranata gunawanwahyu2000@gmail.com I Kadek Suartama ik-suartama@undiksha.ac.id <p>The conventional learning process makes students feel bored and affects their knowledge competency. This research aims to create an animated video based on Tri Hita Karana on natural science energy sources. This research is development research by applying the ADDIE development model. The subjects of this research were student responses, 2 media experts, 2 materials experts, and 2 practitioners. This research uses a questionnaire or questionnaire data collection method to measure validity using a rating scale instrument. Data analysis methods and techniques in this research use qualitative and quantitative descriptive analysis. The validity test results of the animated video based on Tri Hita Karana on the topic of energy sources were obtained, the validity of which was tested with an average score of 4.69 for media experts, 4.68 for material experts, 4.69 for practitioner experts and student test results or average student responses average 5. In conclusion, the Tri Hita Karana-based animated video on learning energy sources is very good quality and suitable for fourth-grade science subjects in elementary schools. This research implies that it can facilitate students' understanding of energy source materials using animated video media.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 I Made Gunawan Wahyu Adi Pranata, I Kadek Suartama, Kadek Yudiana https://ejournal.undiksha.ac.id/index.php/JEU/article/view/65757 Video Scribe Learning Media Material Changes in Forms of Objects Solutions to Increase Competency in Natural Science Knowledge 2023-07-12T07:06:31+00:00 Ni Ketut Ratmita Dewi ratmitadewi24@gmail.com Kadek Yudiana kadek.yudiana@undiksha.ac.id <p>Students' low learning outcomes and enthusiasm in learning science are due to the content or material provided needing to be more interesting. Educators need to utilize technology, one of which is by using interesting learning media. This research aims to create VideoScribe learning media on material changing the shape of objects. This development research adapts the ADDIE development model. The data collection methods are interviews, observation, questionnaires, tests, and documentation. The data analysis techniques used are quantitative analysis and qualitative analysis. This research resulted in the validation of VideoScribe learning media on material changing the shape of objects, which was declared feasible from the validation results of learning material experts with a percentage (96.00%) with very good criteria. The validation results of learning media experts obtained a percentage (94.5%) with very good criteria. Both state that VideoScribe learning media is very suitable for use. The level of practicality of VideoScribe learning media from the results of teacher responses obtained a percentage (95.3%), and the results of student responses obtained a percentage (95.41%) with very practical criteria. Moreover, the level of effectiveness of VideoScribe learning media obtained an average pretest score (69.68) and an average post-test score (78.06). It was concluded that the VideoScribe learning media effectively improved student learning outcomes in the material on changes in the shape of objects for class V students.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 Ni Ketut Ratmita Dewi, I Made Citra Wibawa, Kadek Yudiana https://ejournal.undiksha.ac.id/index.php/JEU/article/view/57698 Level of Difficulty in Developing Android-Based Learning Media 2023-01-24T04:46:28+00:00 Susanti Setiyani susantisetiyani@gmail.com Febri Liantoni febri.liantoni@gmail.com Puspanda Hatta hatta.puspanda@staff.uns.ac.id <p>One of the teacher's competencies is designing and producing learning media; there are various types of learning media, one of which is Android-based. A complex relationship between technology and theory drives the development domain, including design, production, and delivery functions. This research aims to analyze the difficulty level in developing Android-based learning media. The subjects of this research were 30 PTIK students who had developed Android learning media and user testing. Data collection was carried out using research instruments in the form of questionnaires. The data obtained was analyzed using descriptive statistics and then categorized into three development difficulty levels: high, medium, and low. The results of the analysis show that the student's level of difficulty is in the medium category with a percentage of 77%, where the highest level of difficulty is in the developing aspect with a high category percentage of difficulty of 13%, in the design aspect it is 10%, the analysis aspect is 7%, the implementation aspect is 7%, Meanwhile, in the evaluation aspect, there were no students with difficulties in the high category. The research concludes that development difficulties lie in activities in development software, such as the asset upload process, and are then related to understanding the programming structure and the ability to provide development needs, such as test equipment and suitability of device specifications.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 Susanti Setiyani, Febri Liantoni, Puspanda Hatta https://ejournal.undiksha.ac.id/index.php/JEU/article/view/65717 PALANGAJA Media for Javanese Script Reading Skills 2023-07-11T13:36:48+00:00 Wahyu Andani wahyuandani40@gmail.com Sukardi wahyuandani40@gmail.com <p>Teachers' minimal use of learning media is one factor causing students' lack of interest in Javanese, especially Javanese script material. It affects skills in reading Javanese scripts. This research aims to create <em>PALANGAJA</em> media for Javanese script reading skills. The type of research used is Research and Development (R&amp;D). The development model used is the Borg and Gall model. The research subjects used were 29 fourth-grade elementary school students—the techniques used in collecting data included interviews, questionnaires, tests, and documentation. The initial data analysis technique uses a normality test, and the final data analysis uses the T and N-gain tests. The research results show that the <em>PALANGAJA</em> media has been successfully developed, is suitable for use, and is effective in improving Javanese script reading skills based on learning results assessed by media experts and material experts, with percentages of 78% and 79%, respectively student learning results in the pretest and post-test scores with the t-test obtained count (7.675) more than table (2.051), so H<sub>a</sub> was accepted. The n-gain results show a result of 0.563 with medium criteria. The research conclusions show that <em>PALANGAJA</em> media has been successfully developed, is suitable for use, and effectively improves fourth-grade elementary school students' Javanese script reading skills. This research implies that teachers can use <em>PALANGAJA</em> learning media to create a pleasant learning atmosphere for students.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 Wahyu Andani https://ejournal.undiksha.ac.id/index.php/JEU/article/view/63960 Digital Teaching Materials for Elementary School Social Sciences Learning Courses 2023-06-20T07:52:47+00:00 Deva Ananta Wijaya deva.ananta@undiksha.ac.id Ni Wayan Rati niwayan.rati@undiksha.ac.id I Nyoman Laba Jayanta laba.jayanta@undiksha.ac.id <p>Learning activities in lectures tend to be monotonous and use the lecture method, so the impact on learning activities could be more optimal. This research aims to develop digital teaching materials for elementary school social studies subjects. This type of research is developed using the ADDIE model. The subjects of this study were two learning design experts, two learning material experts, and two learning media experts. The test subjects for this study were two lecturers and students, which included three individual test students and nine small group test students. This research data collection method is a questionnaire. The data collection instrument uses a rating scale. The techniques used to analyze the data are descriptive qualitative analysis and quantitative descriptive analysis. The study's results, the assessment of learning material experts, obtained a value of 0.96 with very high content validity qualifications. The assessment given by the learning design expert is 0.94, with very high content validity qualifications. The assessment results from learning media experts were 0.96, with very high content validity qualifications. The practicality test results scored 98.5% (very good). The assessment results of the individual test get a score of 95% (very good). The results of the small group test scored 96.11% (very good). It was concluded that Social Science Learning Digital Teaching Materials were appropriate for use in learning.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 Deva Ananta Wijaya, Ni Wayan Rati, I Nyoman Laba Jayanta https://ejournal.undiksha.ac.id/index.php/JEU/article/view/64169 Environment-Based Interactive Multimedia to Improve Learning Outcomes in Natural Science Learning Content 2023-06-21T11:08:05+00:00 I Gusti Agung Made Dana Putra gustidanaputra@gmail.com Desak Putu Parmiti dp-parmiti@undiksha.ac.id <p>Not utilizing learning media causes a lack of understanding of the material, which causes students not to understand the lesson. Students need to be motivated to follow the lesson, which causes them to lose focus during the learning process. This study aims to develop Environment-Based Interactive Multimedia in Science Content in Class V SD. This type of research is developed using the ADDIE model. The subjects of this research were one learning content expert, one learning design expert, and one learning media expert. Product trials were carried out on students, 3 for individual trials and 9 for small group trials. Methods of collecting data in this study using questionnaires and tests. The data collection instrument is in the form of a questionnaire. The techniques used to analyze the data are descriptive qualitative analysis, quantitative, and inferential statistics. The result of the research is the assessment made by subject matter experts, which is 94.6% (very good). The assessment results by learning media experts were 95.7% (very good). Assessment based on the results of individual trials gets a score of 91% (very good). The results of the small group trial obtained a score of 81.83% (good). The results of the t-test show that there is a significant influence between Environment-Based Interactive Multimedia and student learning outcomes. It was concluded that Environment-Based Interactive Multimedia is feasible and can improve student learning outcomes.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 I Gusti Agung Made Dana Putra, Desak Putu Parmiti, Kadek Suartama https://ejournal.undiksha.ac.id/index.php/JEU/article/view/64470 E-Comic Oriented to Environmental Care Character Education with Natural Science Content 2023-06-25T06:52:14+00:00 Ida Ayu Mas Utami Putri idaayumas28@gmail.com I Made Citra Wibawa imadecitra.wibawa@undiksha.ac.id <p>Students need to be more concerned about their environment, which is one of the hot problems in the world of education today. This research aims to develop a comic oriented towards character education that cares about the environment. This type of research is developed using the ADDIE model. The research subjects were two learning material experts and two learning media experts. The trial subjects were two teachers and nine students in small group trials. Data collection methods use observation, interviews, questionnaires, and tests. The data collection instrument is a questionnaire. The techniques used to analyze the data are qualitative and quantitative descriptive analysis and inferential statistics. The research results, the assessment given by learning material experts, were 0.95 (very high). The assessment from learning media experts is 0.92 (very high). The teacher's response was 97.33 (very good). The results of the small group trial were 97.03% (very practical). The t-test results showed a significant difference in students' environmental care attitudes before and after learning using e-comics oriented towards environmental care character education. It was concluded that using e-comic media oriented towards environmentally caring character education effectively increased students' environmentally caring attitudes.</p> 2024-01-02T00:00:00+00:00 Copyright (c) 2023 Ida Ayu Mas Utami Putri, Desak Putu Parmiti, I Made Citra Wibawa