Jurnal Edutech Undiksha https://ejournal.undiksha.ac.id/index.php/JEU <hr style="border: 0.5px solid black;" /> <table class="data" width="100%" bgcolor="#f0f0f0"> <tbody> <tr valign="top"> <td width="20%">Journal title</td> <td width="80%"><strong>Jurnal Edutech Undiksha</strong></td> </tr> <tr valign="top"> <td width="20%">Initials</td> <td width="80%"><strong>JEU</strong></td> </tr> <tr valign="top"> <td width="20%">Abbreviation</td> <td width="80%"><strong>J.Edutech undiksha</strong></td> </tr> <tr valign="top"> <td width="20%">Frequency</td> <td width="80%"><strong>Two issues per year </strong></td> </tr> <tr valign="top"> <td width="20%">DOI</td> <td width="80%"><strong>prefix 10.23887/jeu</strong><strong><br /></strong></td> </tr> <tr valign="top"> <td width="20%">Print ISSN</td> <td width="80%"><a href="https://issn.brin.go.id/terbit/detail/1512527716" target="_blank" rel="noopener"><strong>2614-8609 </strong></a></td> </tr> <tr valign="top"> <td width="20%">Online ISSN</td> <td width="80%"><a href="https://issn.brin.go.id/terbit/detail/1511515126" target="_blank" rel="noopener"><strong>2615-2908 </strong></a></td> </tr> <tr valign="top"> <td width="20%">Editor-in-chief</td> <td width="80%"><a href="https://www.scopus.com/authid/detail.uri?authorId=57203370875" target="_blank" rel="noopener"><strong>I Gde Wawan Sudatha</strong></a></td> </tr> <tr valign="top"> <td width="20%">Publisher</td> <td width="80%"><a href="https://www.undiksha.ac.id"><strong>Universitas Pendidikan Ganesha</strong></a></td> </tr> <tr valign="top"> <td width="20%">Organizer</td> <td width="80%"><strong>Fakultas Ilmu Pendidikan - Undiksha</strong></td> </tr> </tbody> </table> <hr style="border: 0.5px solid black;" /> <p><strong>Jurnal Edutech Undiksha </strong>is a scientific journal published by the Education Technology Study Program, <strong>Fakultas Pendidikan</strong>, <strong>Universitas Pendidikan Ganesha</strong>. This journal aims to accommodate articles of research results and results of community service in the field of education and learning technology. In the end, this journal can provide a reference on the development of science and technology in the field of education for the academic community.</p> <p><strong>p-ISSN : <a href="https://issn.brin.go.id/terbit/detail/1512527716" target="_blank" rel="noopener">2614-8609 </a> (Print) and e-ISSN : <a href="https://issn.brin.go.id/terbit/detail/1511515126" target="_blank" rel="noopener">2615-2908 </a> (Online)<br /></strong></p> Universitas Pendidikan Ganesha en-US Jurnal Edutech Undiksha 2614-8609 <p>Authors who publish with the <strong>Jurnal EDUTECH Undiksha</strong><strong> </strong>agree to the following terms:</p><ol><li>Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a <a href="http://creativecommons.org/licenses/by-sa/4.0/">Creative Commons Attribution License (CC BY-SA 4.0)</a> that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal. </li><li>Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.</li><li>Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See <a href="http://opcit.eprints.org/oacitation-biblio.html">The Effect of Open Access</a>)</li></ol> Video Content of Menek Daha Ceremony (Ngeraja Sewala and Ngeraja Singha) as Audio Visual Learning Media https://ejournal.undiksha.ac.id/index.php/JEU/article/view/67546 <p>Currently, with the development of technology, situational images related to insight and knowledge regarding commonly carried out religious ritual practices can be disseminated via digital platforms. This article aims to analyze the suitability of videos broadcast on YouTube with the content of the <em>Ngeraja Sewala</em> and <em>Ngeraja Singha</em> ceremonies in the Balinese Hindu community tradition as effective audio-visual learning media. This study uses a qualitative descriptive method by collecting data from videos on the YouTube platform conducting content analysis and evaluating the criteria for effective audio-visual learning media. Content analysis was carried out on the videos that had been collected. Continued with the process of processing data that has been collected and analyzed, through a qualitative approach and presenting it in the form of descriptions. The results of the study found that video content containing information about the <em>Menek Daha</em> ceremony (<em>Ngeraja Sewala</em> and <em>Ngeraja Singha</em>) which had been published via the YouTube platform was grouped into three types, namely: 1) Ordinary video documentation that is not intended as a medium for conveying more complete information to its viewers, 2) Documentary videos that include informative narrations where the sound narration and scenes in the video are out of sync, and 3) Video tutorials that make the source narrate direct and dominant in the video where between the narration and picture scenes are shown in sync.</p> I Wayan Sudiarta Dewa Gede Hendra Divayana I Gde Wawan Sudatha Copyright (c) 2023 I Wayan Sudiarta, Dewa Gede Hendra Divayana, I Gde Wawan Sudatha https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 1 10 10.23887/jeu.v12i1.67546 How EtnoEduction is Essential and Linked to the Science Learning in the 21st Century Paradigm? https://ejournal.undiksha.ac.id/index.php/JEU/article/view/82441 <p>Improving the quality of science education in elementary schools is not only crucial for fostering better understanding of science, but also for building a strong foundation for future scientific thinking and actions. This systematic review aims to explore and analyze various effective methods and strategies of science learning in elementary schools in the 21<sup>st</sup> century. This systematic review was designed based on relevant criteria from the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). The data were sourced from the utilization of electronic databases such as PubMed, ERIC, Scopus, and Google Scholar. The search keywords employed included “effective science learning”, “science in elementary schools”, and “21 century”. All papers were reviewed and quality assessment was performed. Fifteen studies were finally selected. Data were extracted, organized and analysed using a narrative synthesis. There are several factors influencing effective science education in the 21<sup>st</sup> century, including the incorporation of digital technology, cultural elements, contextual learning, adaptive approaches, and competency-based methods. Suitable strategies to support this science education include inquiry-based learning, project-based learning, cooperative learning, experiment-based learning, and game-based learning. Consequently, students greatly benefit from ethno-science education delivered through digital learning applications rooted in local cultural contexts.</p> I Made Citra Wibawa I Wayan Widiana Nyoman Jampel Copyright (c) 2024 I Made Citra Wibawa, I Wayan Widiana, Nyoman Jampel https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 11 19 10.23887/jeu.v12i1.82441 Importance-Performance Analysis of SINERGI UPI Website User Satisfaction https://ejournal.undiksha.ac.id/index.php/JEU/article/view/64450 <p>SINERGI UPI is a dynamic archive management system at Universitas Pendidikan Indonesia (UPI). The use of SINERGI within UPI needs to be pursued for optimal management of dynamic archives. One thing that needs to be considered is the user satisfaction component to create a good impression for the academic community as SINERGI users. This research was conducted to analyze SINERGI from the aspect of user satisfaction. The research uses a quantitative approach with survey methods. The survey was conducted among study program staff within the Faculty of Educational Sciences UPI who actively use SINERGI, namely thirteen people. The data analysis technique uses Importance-Performance Analysis (IPA). The research results illustrate that all indicators fall into quadrant II: Keep up the good work. This shows that the SINERGI user satisfaction of the FIP UPI academic community is satisfied with the SINERGI facilities, and it is hoped that it will be even better in the future. However, there are hopes and suggestions for improvements for the future development of the SINERGI website, namely in the menu bar and notifications. Some staff expect an additional menu, namely notifications sent via email or WhatsApp. This is to make it easier when there is an incoming letter notification so that the staff can respond immediately. There is also another proposal in the form of a follow-up workshop related to using SINERGI at a higher level.</p> Linda Setiawati Angga Hadiapurwa Budi Santoso Hafsah Nugraha Ridha Pratama Rusli Copyright (c) 2023 Linda Setiawati, Angga Hadiapurwa, Budi Santoso, Hafsah Nugraha, Ridha Pratama Rusli https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 20 27 10.23887/jeu.v12i1.64450 Android-Based Interactive Learning Multimedia to Improve Reading Literacy in High Schools https://ejournal.undiksha.ac.id/index.php/JEU/article/view/64482 <p>Reading is the first skill to master in other literature. Students’ literacy is still low, according to PISA in 2018. There is a need for efforts to improve literacy skills, one of which is the development of literacy platforms. The aim of this research is to develop multimedia learning to improve reading literacy. Research and development (R&amp;D) is based on the Dick &amp; Carey development model. The study was conducted at senior high school, with 30 students participating. Multimedia is validated by material, design, and media experts. Data from the questionnaire instruments and student responses are analyzed with both qualitative and quantitative analysis. Overall, from the data analysis results, expert validation data was declared "very valid" with an average of 4.27. The results of an empirical test analysis with individual, small-group, and field trials stated the media was "very valid" and ready for use in learning, with an average of 4.66. From the results of the pretest and posttest involving 30 students, the result of the calculation of the t test obtained a value of 0,000, with the conclusion that there was a difference in the outcome of the pre-test and post-test. From the calculation of effect size with Cohen’s d, we get a value of 3.55 for category strong. Based on the results above, the Literacy Platform application developed can improve reading literacy and can be applied to learning.</p> Faizal Aunurrahman Indri Astuti Herry Sujaini Urai Salam Copyright (c) 2023 Faizal Faizal https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 28 38 10.23887/jeu.v12i1.64482 Feasibility of E-learning Textbooks of Item Analysis Material to Improve Student Competence https://ejournal.undiksha.ac.id/index.php/JEU/article/view/62084 <p>The development of e-learning textbooks of learning assessment with items analysis material is based on the fact that there is still a lack of lecturers in developing textbooks that are implemented in virtual learning. This causes students to become less interested in learning, causing a decrease in student learning outcomes. The development of textbooks with e-learning aims to fulfill textbooks that can be accessed through Vinesa so that students can access the textbooks anytime and anywhere, so it is expected that the competence of student learning outcomes can increase. The analysis uses quantitative descriptive techniques. The target of this study was 90 students. Data were obtained through observation, interviews, questionnaires, and tests. Development research using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The feasibility results of e-learning textbook development for Learning Assessment are declared feasible by a) the results of material validation were very feasible (91%), b) the results of learning material validation were very feasible (90%) c) the results of learning media validation were very feasible (94%) d) the results of language validation were very feasible (90%), e) the results of individual trials were very feasible (80%), f) the results of small group trials were very feasible (83%). This study concludes that the development of e-learning textbooks for Learning Assessment with items analysis material was very feasible to be used to improve student competence and deserves to be used as the availability of learning resources that are limited in time and place.</p> Hari Sugiharto Setyaedhi Atan Pramana Copyright (c) 2023 hari setyaedhi, Atan Pramana https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 39 51 10.23887/jeu.v12i1.62084 Duet: A Mobile Application to Facilitate Parents in Practicing Coparenting https://ejournal.undiksha.ac.id/index.php/JEU/article/view/70706 <p>Increasing achievement motivation in children, parents need tools to educate them about co-parenting and how to develop achievement motivation in children. Parents also need a means to discuss their parenting patterns and monitor their children. This research aims to develop a coparenting-based mobile application. This type of research is development research that follows the ADDIE development model. The data collection method uses a questionnaire. The data collection instrument uses a questionnaire sheet. The validation sheet is filled in by psychology, technology, and design experts. 92 parents of elementary school students also tested this application in grades 4-6. The data analysis technique uses qualitative and quantitative descriptive analysis. The results of the research, namely expert validation, show that the Duet application has content that is very suitable and useful for helping parents improve co-parenting in order to develop children's achievement motivation (96.30%), is very technologically reliable (83.20%), and has very good design effectiveness (93.33% ). The results of trials on parents showed that this application was very well accepted by parents (81.09%). It was concluded that DUET, a co-parenting-based mobile application, can be used as a tool for parents to develop co-parenting to increase children's achievement motivation. The implication of this research is that the coparenting-based mobile application developed can be used by teachers and parents to improve children's achievement.</p> Jessica Christina Widhigdo Jenny Lukito Setiawan Mychael Maoeretz Engel Lisa Indriati Copyright (c) 2023 Jessica Christina Widhigdo, Jenny Lukito Setiawan, Mychael Maoeretz Engel, Lisa Indriati https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 52 62 10.23887/jeu.v12i1.70706 Instructional Communication Management Strategy in Curriculum Development of Indonesia Higher Education Institutions https://ejournal.undiksha.ac.id/index.php/JEU/article/view/65178 <p>Universities need to have an educational focus by using a multicampus system that must be integrated to achieve its goals. Therefore, an instructional communication strategy needs to be implemented to support management in building communication. This study is to analyze instructional communication strategies and lecturer competency management policies that can be understood and implemented in the teacher education curriculum. The method used in this research is a descriptive method with a quantitative approach with data collection techniques through questionnaires regarding the teaching team's instructional communication management. The research results show that the instructional communication strategy by lecturers in the university environment has been implemented very well. Classroom learning activities, including instructional communication planning, selection of learning methods and strategies, selection of material delivery systems, and use of teaching materials, have also been carried out very well. It happens with lecturers' communication skills and support from university leaders. It hopes that the instructional communication strategy in curriculum development for lecturer educational institutions can be further developed with training related to the development of learning activities starting from lesson planning, learning methods, and strategies to aspects of assessment and evaluation.</p> Laskmi Dewi Nanda Khaerunisa Syafitri Dinn Wahyudin Deni Darmawan Yulia Rahmawari Copyright (c) 2023 Laskmi Dewi, Nanda Khaerunisa Syafitri, Dinn Wahyudin, Deni Darmawan, Yulia Rahmawati https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 63 74 10.23887/jeu.v12i1.65178 Interactive Learning Media through Nearpod to Increase the Economic Literacy of Students at the High School Level https://ejournal.undiksha.ac.id/index.php/JEU/article/view/76712 <p>The learning process in schools is still focused on teachers, and most use conventional learning media, so students are less involved in learning, and students' interest in learning has also decreased. This research aims to develop interactive learning media through Nearpod to increase the economic literacy of participants at the high school level. The research method used is the Research &amp; Development (R&amp;D) method, or developing a product with a comparative and percentage research design. The research stages are based on the ADDIE model, which includes analysis, design, development, implementation, and evaluation. The research subjects were senior high school students, the research sample was 22 students and was selected using a purposive sampling technique. The data collection techniques used were observation, interviews, and administering questionnaires and tests. The results of this research show that the interactive learning media developed through Nearpod, namely "Slide of Cashless,” is very feasible to develop, interesting in using learning media, and effective in increasing the economic literacy of students at the high school level. This research supports and strengthens the findings from previous studies. The results of this research also prove that using Nearpod as an interactive learning medium in the learning process can increase students' economic literacy.</p> Muhammad Hasan A. Anugrawati Nurjannah Andi Tenri Ampa Muhammad Ihsan Said Ahmad Copyright (c) 2024 Muhammad Hasan, A. Anugrawati Anugrawati, Nurjannah Nurjannah, Andi Tenri Ampa, Muhammad Ihsan Said Ahmad https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 75 88 10.23887/jeu.v12i1.76712 Problem-Based Electronic Module on Thaharah Material for Madrasah Tsanawiyah Students https://ejournal.undiksha.ac.id/index.php/JEU/article/view/67869 <p>Currently, the world is very easily connected with digital devices, including Islamic learning which must follow the development trends of information and communication technology. Therefore, this research aims to develop a digital learning media in formal electronic modules that is integrated with a problem-based approach to learning Islamic religion. The research method is included in the type of research and development (R&amp;D), the subjects involved in this research consisted of 2 Madrasah Tsanawiyah (MTs) teachers and students, as well as 4 experts. The data collection technique used is a non-test technique with the instrument being an expert validation questionnaire and the practicality of learning media. The data analysis technique used is descriptive with percentages to measure the level of feasibility of electronic module products. The research results showed that validation was carried out by 72% of material presentation experts, 73% of language experts, 79% of material experts, and 96% of graphics experts. The results of the practical test by teacher I was 80%, teacher II was 89% and for the practical test students in the individual test got a score of 86.9% and in the small group test it was 81.9. From these two tests, it was decided that the problem-based electronic module developed for Islamic learning at MTs was deemed suitable for use as a medium for learning activities. It is hoped that this research will be able to have a positive impact on the implementation of Fiqh learning at the junior secondary education level.</p> Nihlatul Azizah Asrowi Herry Widyastono Copyright (c) 2023 Nihlatul Azizah, Asrowi, Herry Widyastono https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 89 100 10.23887/jeu.v12i1.67869 Improve Concept Understanding and Identifiability Using E-Modul Interactif Microalga https://ejournal.undiksha.ac.id/index.php/JEU/article/view/68147 <p>Students' difficulties understanding and identifying various forms of microalgae hurt their learning outcomes. As a result, students become increasingly bored with the learning process. This research aims to develop an interactive E-module to improve conceptual understanding and microalgae identification skills. This research uses research and development (R&amp;D) procedures using the ADDIE development model. The subjects of this research were one media expert, material expert, design expert, biology lecturers for needs analysis, nine students for single trials, and eighteen students for small group trials. The methods used to collect data are observation and interviews. The data collection instrument uses a questionnaire. The data analysis technique uses qualitative, quantitative descriptive analysis and the N-gain test. The research results, namely that the interactive E-module obtained very feasible criteria based on the results of expert validation tests with a percentage greater than 80%. Based on the N-Gain test calculation results, the average concept understanding variable is 0.84, while the identification skills variable is 0.70, indicating a gain value greater than 0.7, which means it is very successful. It was concluded that the interactive E-module was practical and effective in improving student's understanding of concepts and identification skills.</p> Shohifa Aulia Akbar Diana Vivanti Sigit Ratna Komala Copyright (c) 2023 shohifa aulia akbar shohifa https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 101 111 10.23887/jeu.v12i1.68147 Community-Based Web-Learning Media for Disaster Mitigation Understanding of University Students https://ejournal.undiksha.ac.id/index.php/JEU/article/view/66137 <p>Indonesia, disasters frequently occur, so a good understanding of disaster mitigation is needed. Researchers have developed a learning innovation in previous research to increase students' understanding of disaster mitigation. This innovation is in the form of community-based web-learning. This web learning has been declared suitable for use. Further studies are needed to determine the impact on students' understanding of disaster mitigation. This research aims to analyze the effect of community-based web-learning on higher education students' understanding of disaster mitigation. This research uses a quasi-experimental design using a non-equivalent control-group design. The research sample consisted of 200 university students. Students' understanding of disaster mitigation is measured using an essay test. The data analysis process uses the SPSS 26 application, including descriptive tests, normality tests, homogeneity tests, paired sample t-tests, and independent t-tests. The research results found a significant difference in the average understanding of disaster mitigation for university students who studied using community-based web-learning media and those who studied using conventional learning models. Students who use web-based learning have a higher average than those who study in conventional classes. This result proves that community-based web learning can increase higher education students' understanding of disaster mitigation.</p> Tengku Muhammad Sahudra Ary Kiswanto Kenedi Asnawi Imam Hadi Sutrisno Teguh Ardiansyah Ilpa Ardani Br Sitepu Copyright (c) 2023 Tengku Muhammad Sahudra, Ary Kiswanto Kenedi, Asnawi Asnawi, Imam Hadi Sutrisno, Teguh Ardiansyah, Ilpa Ardani Br Sitepu https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 112 120 10.23887/jeu.v12i1.66137 E-Worksheet for Students Using Liveworksheet for Digestive System Material https://ejournal.undiksha.ac.id/index.php/JEU/article/view/73022 <p>The current problem is that many learning activities still need to utilize media as a learning support tool. This research aims to develop Electronic Student Worksheets (E-LKPD) in junior high school (SMP) science learning in science learning. This type of development research uses the Hannafin and Peck development model, which consists of needs analysis, development, design, implementation stages, and Tessmer evaluation. The population in this study was all Class VIII students, totalling 30 people. The research subjects were experts, including learning material experts, language experts, and learning media experts. The methods used in collecting data in this research were observation, interviews, questionnaires and tests. Data collection instruments include questionnaires and test questions. The techniques used to analyze the data are qualitative and quantitative descriptive analysis and N-gain. The results of the research were that the assessment given by material experts was 86.67 (very valid), linguist experts 88.89 (very valid), and media experts 98.46% (very valid). The results of the practicality test show that the Electronic Student Worksheet (E-LKPD) in science learning is highly qualified. The results of the N-gain test show an increase in learning outcomes, and the medium category is obtained, so it is effective. It was concluded that E-LKPD using live worksheets as teaching materials can increase the value of students' learning outcomes. The implication of this research is that E-LKPD uses the live worksheet that was developed and can be used in learning.</p> Syahria Fardinelly Syafar Adeng Slamet Rahmi Susanti Makmum Raharjo Copyright (c) 2024 Syahria Fardinelly Syafar https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 121 130 10.23887/jeu.v12i1.73022 Google Sites-Based Teacher Administration in Elementary Schools https://ejournal.undiksha.ac.id/index.php/JEU/article/view/72928 <p>There are still many teachers who have difficulty planning learning activities carefully. The majority of teachers do not complete the administration book because it has to be done manually. Therefore, this research aims to develop Google Sites-based teacher administration in elementary schools. This type of research is development research using the Rowntree model to produce and test products. Meanwhile, at the material evaluation stage, tessmer formative evaluation is used. This research involved material experts, language experts, design experts and practitioner experts. The subjects of this research were class and study teachers in elementary schools with a total of 21 people. Data collection was carried out by observation, interviews, documentation and tests. The instrument used to collect data was a questionnaire sheet. Data were analyzed using qualitative, quantitative and N-gain descriptive analysis. The results of the practicality test at the one to one test stage obtained an average of 90.83% and the small group test obtained an average of 92.75% (very practical). The results of the effectiveness test on the pretest and posttest results with an average N-gain value of 0.74, high category. It can be concluded that teacher administration with Google Sites innovation in elementary schools is very valid and practical for teachers to use. This research has implications for the development of Google Sites-based teacher administration which in the future can improve teacher performance.</p> Deka Susnita Riswan Jaenudin Syarifuddin Makmum Raharjo Copyright (c) 2024 Deka Susnita, Riswan Jaenudin, Syarifuddin, Makmum Raharjo https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 131 141 10.23887/jeu.v12i1.72928 Powtoon Learning Media Containing Local Wisdom Improves Elementary School Social Sciences Learning Outcomes https://ejournal.undiksha.ac.id/index.php/JEU/article/view/71983 <p>The lack of social studies learning media has an impact on low student learning outcomes. This research aims to develop powtoon learning media containing local wisdom to improve elementary school social studies learning outcomes. This type of research is Research and Development (R&amp;D) using the Borg and Gall development model. This research involved media experts and material experts. The test subjects for this research were 26 elementary school IV student participants. Data collection were carried out using interviews, observation, documentation, questionnaires and tests. This research uses questionnaire instruments and test questions in data collection. The data collected was analyzed using qualitative, quantitative, and t-test descriptive analysis. The results of the research show that Powtoon learning media containing local wisdom was declared "very feasible" by media experts with a percentage of 96.8% and a percentage of 95% by material experts. The responses given by students received a percentage of 95% which was included in the "very appropriate" category. The t-test results show a significant difference between the learning outcomes of pre-test and post-test data. It can be concluded that the innovation of Powtoon learning media containing local wisdom in social studies learning, especially class IV economic activities, can improve social studies learning outcomes for class IV students. This research has implications for improving student learning outcomes and the effectiveness of learning through Powtoon media containing local wisdom in social studies learning in elementary schools.</p> Devita Dwi Permatasari Novi Setyasto Copyright (c) 2023 Devita Dwi Permatasari, Novi Setyasto https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 142 150 10.23887/jeu.v12i1.71983 Edutainment-Based Comic Media to Improve Skills in Writing Historical Narrative Information https://ejournal.undiksha.ac.id/index.php/JEU/article/view/70499 <p>Many students still struggle with low writing skills due to a lack of knowledge about writing. This research aims to develop edutainment-based comic learning media to improve historical narrative writing skills for fifth-grade elementary students. This type of research is development research using the Borg and Gall model and involves one expert in learning materials and one in learning media. The study's test subjects were 6 students from class 5B for a small-scale test and 25 students from class 5A for a large-scale test. Data collection methods included observation, interviews, questionnaires, documentation, and tests. The instruments used were questionnaires and test questions. Data were analyzed using qualitative and quantitative descriptive analysis techniques. The results showed that learning media validation by material experts scored 94% (very feasible) and by media experts scored 82.5% (feasible). The effectiveness of edutainment-based comic learning media was evident with an increase in the average student pretest and posttest scores in the skills aspect by 0.40, categorized as "medium." The questionnaire results and responses from teachers and students indicated that the media were very appropriate. In conclusion, comic media with edutainment innovation significantly improves student learning outcomes in writing skills and is suitable for use in elementary schools. This research has implications for enhancing the quality of teaching services and improving Indonesian language learning outcomes in elementary schools through the development of effective teaching media.</p> Efeline Nuzula Az Zahra Panca Dewi Purwati Trimurtini Copyright (c) 2024 Efeline Nuzula Az Zahra, Panca Dewi Purwati, Trimurtini https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 151 159 10.23887/jeu.v12i1.70499 Problem Based Video Learning on Civic Education Content for Third Grade of Elementary School https://ejournal.undiksha.ac.id/index.php/JEU/article/view/64757 <p>Currently, the civic education learning outcomes of elementary school students are still in the low category. This is due to the lack of learning media that can be used. This development research aims to analyze the design, validity and effectiveness of problem-based learning videos on class III civic education content. This research uses the ADDIE development model. The subjects in this research were subject content experts, design experts, media experts, 3 students for individual trials, and 6 students for small group trials. Data collection was carried out using questionnaires and tests. Data analysis techniques use qualitative data analysis, quantitative descriptive data analysis, and inferential statistical data analysis (t-test). The research results show that the video development design includes the stages of analysis, design, development, implementation and evaluation. The assessment of learning media experts showed a percentage of 82.35%, design experts 90.25%, material experts 81.66%, individual trials 96.20%, and small group trials 90.52%. This learning video is effective for use in class III civic education content, especially material on ethnic diversity. It can be concluded that the problem-based learning video innovation in class III civic education content is in very good qualifications and is effectively used to improve student learning outcomes. This research has implications for improving the quality of civic education learning through quality media.</p> Eka Safitri I Kadek Suartama Alexander Hamonangan Simamora Copyright (c) 2023 Eka Safitri, I Kadek Suartama https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 160 168 10.23887/jeu.v12i1.64757 Animated Videos Based on Problem-Based Learning on Social Sciences Subjects for Sixth Grade of Elementary School https://ejournal.undiksha.ac.id/index.php/JEU/article/view/64664 <p>There is a gap between technological advances in the world of education and teachers' ability to utilize them. Even though the shift towards digital learning is increasingly dominating, there are still many teachers who have not been able to adapt to information technology as a learning medium. This research aims to develop animation videos based on problem-based learning in social studies subjects in Class VI Elementary School. The research is included in the type of development research using the ADDIE model. The subjects involved in this research were learning content experts, learning design experts, learning media experts, 3 students for individual trials, and 9 students for small group trials. Data collection was carried out using questionnaires, interviews and field notes. Data were analyzed using qualitative data analysis methods, quantitative descriptive data analysis, and t-test. The research results show that learning animation videos with an innovative problem-based learning model for social studies have very good quality and are suitable for use in learning. The use of PBL-based learning animation videos has proven to be effective in improving students' understanding and learning achievement. It can be concluded that PBL-based learning animation videos have a positive impact in developing students' critical thinking skills and collaborative abilities. This research has implications for improving students' learning experiences, increasing engagement, and actively understanding concepts in social studies subjects.</p> Eka F. Situmorang I Made Tegeh Copyright (c) 2024 Eka F. Situmorang, I Made Tegeh https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 169 176 10.23887/jeu.v12i1.64664 Problem-Based Audio-Visual Animation Media for Indonesian Language Learning in Elementary Schools https://ejournal.undiksha.ac.id/index.php/JEU/article/view/69114 <p>Learning media that utilizes digital technology has not been fully utilized optimally so that students feel bored and less enthusiastic about using learning media that only relies on books, especially when learning Indonesian. Based on these problems, it is necessary to develop animated learning media that can accommodate students to be more active and enthusiastic in learning. This research aims to develop a learning media in the form of problem-based audio-visual animations on the sub-theme of togetherness in elementary school Indonesian language content houses. The development of problem-based audio-visual animation refers to the procedures contained in the ADDIE model, namely: analysis, design, development, implementation and evaluation. However, the stages carried out in this research only reached the development stage. The subjects in this research were audio-visual animations which were assessed by 2 material experts, 2 media experts, 2 design experts, 1 teacher and 12 students. The object of this research is the validity of audio-visual animation. The data collection process was carried out using a questionnaire method using a Likert scale. Data analysis was carried out using a percentage formula. The percentage results obtained from material expert, media expert, design expert, teacher and student responses were respectively 95.83%, 93.74%, 88.54%, 92.21% and 93.74% with very good qualifications. Thus, it can be concluded that this problem-based audio-visual animation is feasible and valid for use in the learning process. Problem-based audio-visual animation learning media can motivate and encourage teachers to hone their abilities and skills in utilizing technology in the field of education. Apart from that, it helps make it easier for students to learn the material.</p> Faris Deniarrais Suhanda Gusti Ayu Putu Sukma Trisna Dewa Gede Firstia Wirabrata Copyright (c) 2023 Faris Deniarrais Suhanda, Gusti Ayu Putu Sukma Trisna, Dewa Gede Firstia Wirabrata https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 10.23887/jeu.v12i1.69114 Integration of Artificial Intelligence in E-learning: Distance Education Students' Responses https://ejournal.undiksha.ac.id/index.php/JEU/article/view/62023 <p>One of the common issues frequently complained about by students pursuing distance education is the delay in responses from professors or tutors in online discussion forums and the assessment of assignments on the e-learning platform. Students require timely feedback as an essential part of their learning process. Feedback given promptly plays a crucial role in enhancing students' motivation for self-directed learning. This research aims to explore students' responses to the integration of Artificial Intelligence (AI) in the Moodle e-learning platform at Universitas Terbuka. A survey was conducted involving 435 students from 40 branch offices of Universitas Terbuka located in Indonesia and abroad. Data were collected through a survey method that began with the design of a questionnaire using Google Forms, which was then distributed through student WhatsApp groups. The survey instrument was designed to gauge students' responses to the AI features provided, including feedback for essay assignments, plagiarism checking support, learning materials with automatic assessment, course recommendations based on student profiles, and predictive grades based on student scores and participation. Respondents were asked to provide their answers on a Likert scale (1-10) and open-ended questions. The research results indicate that the majority of respondents gave positive feedback on all presented features. This positive response suggests that the integration of AI into the e-learning platform has the potential to enhance the learning experience and academic performance of students. These findings provide valuable insights for the development of future distance education, with a focus on leveraging AI technology to provide better benefits in self-directed learning.</p> Marisa Dewi Artati Padmo Putri Mujiono Ami Hibatul Jameel Copyright (c) 2023 Marisa Marisa, Dewi Artati Padmo Putri, Mujiono Mujiono, Ami Hibatul Jameel https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 10.23887/jeu.v12i1.62023 The Impact of Picture Card Media Oriented to Strengthening Character Education on Balinese Language Learning Outcomes in Elementary Schools https://ejournal.undiksha.ac.id/index.php/JEU/article/view/62071 <p>Currently, the quality of the character is decreasing. In addition, many students still need help understanding learning material. This study aims to develop a media-oriented picture card to strengthen character education on learning outcomes in Balinese for third-grade elementary school students. This research is a type of development research with the ADDIE model. The subjects of this study were 2 content experts, 2 learning designs, 2 learning media, and 2 teachers. The product trial subjects were 3 students for individual trials and 9 for small group trials. Data collection methods include document studies, rating scales, and written tests. The data collection instruments are document studies, rating scale sheets, and test questions. The data analysis techniques are descriptive qualitative analysis, quantitative descriptive analysis, and inferential statistical analysis. The study results, namely the assessment by subject content experts, are 0.94 (very high). The assessment results from learning design experts were 0.86 (very high). The results of the assessment of learning media experts are 0.94 (very high). The results of the practicality assessment given by the teacher and students obtained very good qualifications. The results of the effectiveness test show that there is a significant difference before and after using picture card media. It was concluded that picture card media was effectively used in learning Balinese.</p> Gusti Ayu Kade Yeni Setiawati Kadek Suranata Kadek Yudiana Copyright (c) 2023 Gusti Ayu Kade Yeni Setiawati, Kadek Suranata, Kadek Yudiana https://creativecommons.org/licenses/by-sa/4.0 2024-07-24 2024-07-24 12 1 10.23887/jeu.v12i1.62071 Nutrition Education for Overweight Children Through Interactive Learning Media https://ejournal.undiksha.ac.id/index.php/JEU/article/view/68905 <p>Nutrition education interactive multimedia can be an alternative medium to deliver nutrition education material to overweight children. An interactive multimedia tool can provide information interactively by combining text, images, animation, audio, and video. This study aimed to develop interactive multimedia nutrition education that is valid and practical for overcoming the problem of overweight students in junior high schools. This research is research and development using the ADDIE media development model, which consists of five stages: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. The data collection instruments used were validity test sheets and questionnaires. The data were then analyzed qualitatively and quantitatively. The data analysis found that the developed interactive multimedia proved valid and practical, with a validity level of 3.50 with a feasible category for use and a practicality level of 3.76 with good criteria. Based on the results of the study, it can be concluded that interactive multimedia nutrition education is useful and practical use in the delivery of nutrition educational material for schoolchildren who are experiencing overweight problems so that multimedia can be used at school as a means of nutritional education while reducing the number of students suffering from overweight and obsessions.</p> Ngurah Mahendra Dinata Dek Ngurah Laba Laksana Dimas Qondias Copyright (c) 2024 Ngurah Mahendra Dinata, Dek Ngurah Laba Laksana, Dimas Qondias https://creativecommons.org/licenses/by-sa/4.0 2024-08-01 2024-08-01 12 1 10.23887/jeu.v12i1.68905