https://ejournal.undiksha.ac.id/index.php/JIPP/issue/feedJurnal Ilmiah Pendidikan dan Pembelajaran2024-12-21T09:30:23+00:00Dr. I Wayan Widiana, M.Pd.JIPP_journal@undiksha.ac.idOpen Journal Systems<hr /> <table class="data" width="100%"> <tbody> <tr valign="top"> <td width="20%">Journal title</td> <td width="80%"><strong>Jurnal Ilmiah Pendidikan dan Pembelajaran</strong></td> </tr> <tr valign="top"> <td width="20%">Initials</td> <td width="80%"><strong>JIPP</strong></td> </tr> <tr valign="top"> <td width="20%">Abbreviation</td> <td width="80%"><strong> j. ilm. pendidikan dan pem.</strong></td> </tr> <tr valign="top"> <td width="20%">Frequency</td> <td width="80%"><strong>Three issues per year </strong></td> </tr> <tr valign="top"> <td width="20%">DOI</td> <td width="80%"><strong>prefix 10.23887/jipp</strong><strong><br /></strong></td> </tr> <tr valign="top"> <td width="20%">Print ISSN</td> <td width="80%"><strong><a href="https://issn.brin.go.id/terbit/detail/1180426354" target="_blank" rel="noopener">1858-4543</a></strong></td> </tr> <tr valign="top"> <td width="20%">Online ISSN</td> <td width="80%"><strong><a href="https://issn.brin.go.id/terbit/detail/1519200952" target="_blank" rel="noopener">2615-6091</a></strong></td> </tr> <tr valign="top"> <td width="20%">Editor-in-chief</td> <td width="80%"><a href="https://www.scopus.com/authid/detail.uri?authorId=57223342864"><strong>I Gusti Lanang Agung Parwata</strong></a></td> </tr> <tr valign="top"> <td width="20%">Publisher</td> <td width="80%"><a href="https://www.undiksha.ac.id"><strong>Universitas Pendidikan Ganesha</strong></a></td> </tr> <tr valign="top"> <td width="20%">Organizer</td> <td width="80%"><strong>LPPM - Undiksha</strong></td> </tr> </tbody> </table> <hr /> <p><strong>Jurnal Ilmiah Pendidikan dan Pembelajaran (JIPP)</strong> is an international journal which provides a forum for publishing research or review articles related to researches in instruction, learning and teaching, curriculum development, learning environment, teacher education, educational technology, and educational development.</p> <p><strong>p-ISSN : <a href="https://issn.brin.go.id/terbit/detail/1180426354" target="_blank" rel="noopener">1858-4543</a> (Print) and e-ISSN : <a href="https://issn.brin.go.id/terbit/detail/1519200952" target="_blank" rel="noopener">2615-6091</a> (online)<br /></strong></p> <p class="p1"><span class="s1"><strong> </strong></span></p>https://ejournal.undiksha.ac.id/index.php/JIPP/article/view/86729Development of Local Wisdom-Based Learning Media Using 3D Augmented Reality Technology to Increase Student Interest in Learning2024-11-17T03:50:28+00:00Sultan Fakhrur RassyiSultanfakhrur@gmail.comIsro'ullaili Isro'ullailiisroullaili66@gmail.comHaryantoharyan622@yahoo.co.id<p>This development research aims to produce local wisdom-based learning media with augmented reality (AR) technology that is feasible, practical, and effective in increasing students' interest in learning. The study employs the ADDIE model with five stages: Analysis, Design, Development, Implementation, and Evaluation. Conducted at SMAN 1 Lunyuk, the research involved media and material validations by experts, teacher assessments, and student responses. The study used an experimental class and a control class to compare the effectiveness of the media. Data collection involved validation sheets, teacher assessments, student responses, and questionnaires measuring learning interest, with data analyzed using a t-test (p < 0.05). The results showed that the AR-based learning media was deemed feasible with a material validation score of 91.37% (Very Feasible) and media validation score of 80% (Feasible). Teacher assessments rated the media 97.5% (Very Appropriate), and student responses indicated 85.63% (Very Appropriate). The t-test revealed a significant difference between the experimental and control classes, with the experimental class showing an average posttest learning interest of 86.37 compared to 67.37 for the control class. This demonstrates that the AR media effectively enhances student interest, and further refinement of the media is suggested.</p>2024-12-21T00:00:00+00:00Copyright (c) 2024 Sultan Fakhrur Rassyi, Isro'ullaili Isro'ullaili, Haryantohttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/77894How to Improve Academic Performance For Employed Students?2024-05-02T05:57:07+00:00Susanti Dwi Ilhamisusantidwiilhami@gmail.comRikahrickah83@gmail.comRumajiwjrrumaji@gmail.comTeguh Setiaditeguh@stekom.ac.id<p>Working students generally find it difficult to divide their time between work and education, resulting in obstacles to students' educational performance. Students often prioritize work over education. Employed students have lower life satisfaction This hampers the university's performance in achieving its goals. The aim of the research is to determine the effect of dual role conflict experienced by working students on academic performance with life satisfaction as a mediating variable. The type of research is quantitative research with an explanatory approach. Research data collection techniques through distributing questionnaires. The sample for this research is all students who study and work at YPPI Rembang University. The sampling technique used a saturated sample of 60 students. Technical data analysis uses PLS-SEM assisted by Smartpls software. The research results show that dual role conflict has no effect on academic performance and life satisfaction. However, life satisfaction influences academic performance. In this study, it was not proven that life satisfaction can mediate the effect of dual role conflict on academic performance. Students must increase their life satisfaction so that their academic achievements become better by achieving cum laude and graduating on time.</p>2024-10-05T00:00:00+00:00Copyright (c) 2024 Susanti Dwi Ilhami, Rikah, Rumaji, Teguh Setiadihttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/77960Updating the Use of Methods in Learning to Speak for University Students: A Literature Review Study2024-05-06T04:26:16+00:00Kusmadi Sitohangkusmadisitohang@yahoo.comAndoyo Sastromiharjoandoyo@upi.eduNinit Alfianikaninit.a@walisongo.ac.id<p>This research is motivated by the importance of speaking skills for students. This is proven by the existence of courses or speaking material that students must master. The reality is, there are still students who have problems or lack skills in speaking. So it is very important for educators to improve students' speaking skills. Therefore, this research aims to recommend learning methods that have been proven to improve speaking skills. This type of research is a literature review study. The instrument used in this research is a documentation study. Articles collected via Google Scholar, ResearchGate, and Sciencedirect search engines. The data sources in this research amounted to 15 articles, 8 articles obtained from Google Scholar, 5 articles from Researchgate, and 2 Scopus articles. The data sources in this research start from 2017 to 2023. Data analysis was carried out using descriptive analysis, namely describing the articles found in accordance with the research objectives. The research results showed that there are 6 learning methods that have been proven to improve students' speaking skills, namely the debate method, Numbered Head method, project-based learning method, based learning method, jigsau method, and stand up category method; 4 learning models that have been proven to improve students' speaking skills, namely the mind mapping learning model, service project-based learning model, Auditory Intellectually Repetition (AIR) model, and Information learning model; 1 learning strategy that has been proven to improve students' speaking skills. based on collective reflection. So, very few scientific publications discuss learning methods that have been used to improve speaking skills among students.</p>2024-10-05T00:00:00+00:00Copyright (c) 2024 Ninit Alfianika, Kusmadi Sitohanghttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/77760The Influence of PAI Teachers' Pedagogical Competence in Applying Various Learning Models on Student Motivation and Learning Outcomes2024-04-29T07:20:15+00:00Risa Wulandaririsarahmanrizqia@gmail.comEllisa Fitri Tanjungellisafitritanjung@umsu.ac.idNurzannahnurzannah@umsu.ac.id<p>This study aims to determine the influence of the pedagogic competence of PAI teachers in applying varied learning models on student motivation and learning outcomes. The background of this research is the need for more varied learning strategies to improve student motivation and learning outcomes. This study uses a quantitative approach with a multiple regression method. The subject of the study was grade VIII students at SMPN 2 Beringin Satu Atap, with a sample of 39 students selected through the total sampling technique. Data is collected using questionnaires or questionnaires, tests, and observations. The results of the study show that varied learning models have a positive effect on student motivation and learning outcomes. This is evidenced by the Sig. (2-tailed) values of 0.096 and 0.156 which are greater than 0.05. The conclusion of this study is that the motivation and learning outcomes of students after being given the learning model vary better than before. This study has implications that the application of varied learning can be a reference for teachers in improving learning effectiveness in terms of content, strategies, methods, and teaching approaches.</p>2024-10-05T00:00:00+00:00Copyright (c) 2024 Risa Wulandari, Ellisa Fitri Tanjung, Nurzannahhttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/79694Phenomenon-Based Learning Improves Self-Discipline and Work Team Competence in Social Sciences Learning 2024-06-04T05:37:23+00:00Anak Agung Istri Dewi Adhi Utamiaaistridew@gmail.comI Nyoman Tri Esaputratriesaptr@gmail.comI Gusti Ayu Agung Manik Wulandariigawulandr@gmail.com<p>Social studies learning activities for elementary school students currently need more self-discipline and competence in teamwork. Even though this ability is required for the 21st century, based on these problems, this research aims to test the influence of the phenomenon-based learning model on self-discipline and teamwork competencies in social studies learning. The type of research used is Quasi-Experimental Design (quasi-experiment) with a posttest-only control group design. The population in this study was all elementary school students, totalling 192 students. The sample for this research was taken randomly (random sampling) with a total sample of 58 students. The method used to collect data is a questionnaire. The instrument used to collect research data was a questionnaire sheet. The analysis used to test the hypothesis is two-way ANOVA. The research results show a significant effect simultaneously and partially with a sig value. < 0.05, there is an influence of Phenomenon Based Learning on self-discipline and teamwork competency in Social Sciences Learning. This research implies that the application of Phenomenon Learning can make it easier for students to learn social studies, which impacts increasing student competence.</p>2024-10-05T00:00:00+00:00Copyright (c) 2024 Anak Agung Istri Dewi Adhi Utami, I Nyoman Tri Esaputra, I Gusti Ayu Agung Manik Wulandari3 Universitas Pendidikan Ganesha, Singaraja, Indonesiahttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/68153Efl Students’ Learning Styles Preference And Problems Encountered In Critical Reading Course2023-12-15T01:55:51+00:00Luh Indrayaniluh.indrayani@undiksha.ac.idG.A.P. Suprianti luh.indrayani@undiksha.ac.idI.K.R. Arthana luh.indrayani@undiksha.ac.idN.L.P.S. Paramithaluh.indrayani@undiksha.ac.id<p>Several theories in the world of education state that student learning styles must be known by both teachers and students because learning styles play an important role in the learning process. This study aims to identify the preferred learning styles and problems faced by English Language Education students who take the Critical Reading Course. This research is in the form of a descriptive case study with the subject of the study being English Language Education students. Data were collected through questionnaires, observations, and interviews. The data analysis method used is descriptive analysis. The findings of the study show that the most preferred learning style by students is the visual learning style, followed by kinesthetic and auditory learning styles. Some students also prefer multimodal learning styles, such as visual-kinesthetic and visual-auditory. Students with visual-kinesthetic learning styles tend to intertextualize texts to understand the meaning in critical reading texts. The main obstacle students face in reading is lack of focus. Topics that students consider challenging include the main idea implied, supporting details, arguments, and logical fallacies. This study provides valuable information about the learning style of English Language Education students based on the sensory perception dimension. This research suggests that teachers create an inclusive classroom environment by implementing various teaching strategies, media, and activities to accommodate different learning styles of students. In addition, students are expected to be aware of their respective learning styles to acquire material efficiently and enjoyably.</p>2024-10-05T00:00:00+00:00Copyright (c) 2024 Luh Indrayanihttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/66075Canva-Based E-Modules And Test Forms For Enchancing Critical Thinking Abilities In Class VIII Students2024-01-30T05:06:00+00:00Ni Putu Widya Purnamawatiwidya3106@gmail.comI Made Sugiartamade.sugiarta@undiksha.ac.idNi Made Sri Mertasarisrimertasari@undiksha.ac.id<p>This research is motivated by the low mathematical critical thinking abilities of students because they still face difficulties in solving mathematical problems, especially those requiring analytical and problem-solving skills. The objective of this study is to determine the influence of Canva-based e-module and the form of tests on the critical thinking abilities of eighth-grade students at SMP Negeri 3 Mengwi. This research is a quasi-experimental study with a 2x2 factorial design. The study population includes all eighth-grade students, comprising 11 classes. The research sample was selected through random sampling, resulting in 4 classes as the research sample. Data collection involved critical thinking ability data through performance tests and essay tests. The results of the research indicate that, first, the two-way ANOVA calculations show a significance value of 0.000 at a significance level of 0.05. This implies a difference in critical thinking abilities between students using Canva-based e-modules and those using textbooks. Second, the two-way ANOVA calculations show a significance value of 0.009 at a significance level of 0.05. This implies a difference in critical thinking abilities between students given performance tests and those given essay tests. Third, there is an interaction effect between teaching materials and the form of tests on critical thinking abilities. The analysis results indicate interaction, which is further examined through Scheffe's test. The implications of this research are that the use of Canva-based e-modules and performance-based tests is effective in enhancing and evaluating critical thinking abilities.</p>2024-10-05T00:00:00+00:00Copyright (c) 2024 Ni Putu Widya Purnamawati, I Made Sugiarta, Ni Made Sri Mertasarihttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/70056Project Based Learning (PjBL) Model in Improving Students' Ability to Design Thesis Proposals2024-01-30T05:01:44+00:00Kuswantokuswanto.fkip@unja.ac.idIrzal Andersonirzal.anderson@unja.ac.id<p>Students' ability to prepare research proposals is the target of learning research methodology. Applying the Project Based Learning (PjBL) model in Research Methodology learning seeks to provide students with direct experience in preparing research proposals. This research aims to determine the effectiveness of implementing the PjBL model in improving students' abilities in preparing research proposals. This research was conducted using an experimental method: a Pretest-Posttest Control Group Design. The research subjects were 2 classes studying the research methodology course of the PPKn FKIP Study Program at Jambi University (R01 and R02). Class R02 was used as the experimental class and R02 as the control class. The research data is in the form of an N-Gain score, namely a score for increasing the ability to design a thesis proposal after implementing the PjBL model. Data were analyzed using comparative statistical techniques and independent sample t-tests. The results of the analysis show that the PjBL Model is quite effective in learning Quantitative Research Methods because it can improve students' ability to prepare a thesis proposal that is greater than conventional methods. The implications of the results of this research for learning Quantitative Research Methodology by assigning students to create a project in the form of a research proposal will strengthen their conceptual understanding and ability to design research proposals if managed systematically based on the PjBL model.</p>2024-10-05T00:00:00+00:00Copyright (c) 2024 kuswanto us, Irzal Andersonhttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/74368Team Game Tournament Cooperative Learning Model Based on Problem Solving Impact on Collaboration Ability and Learning Outcomes2024-01-22T03:05:00+00:00I Gusti Ayu Sri Trisna Dewiigustiayusritrisnadewi@gmail.comI Wayan Lasmawanigustiayusritrisnadewi@gmail.comI Gede Margunayasaigustiayusritrisnadewi@gmail.com<p>The low collaboration ability and learning outcomes of Pancasila Education are caused by the appropriate learning model and the learning method is still rote memorization. The purpose of this research is to determine the differences in student learning collaboration skills between groups of students taught with the TGT learning model and groups of students taught with the conventional learning model, differences in Pancasila education learning outcomes between groups of students taught with the TGT learning model and groups of students taught with conventional learning model, differences in collaboration skills and Pancasika education learning outcomes between groups of students taught using the TGT learning model and groups of students taught using the conventional learning model. This type of research is quasi-experimental research. The research design used was post-test only control group design. Data collection methods use test and non-test techniques. Data were analyzed using Manova. The research results showed that there was a significant influence of the problem-solving-based TGT learning model on collaboration skills and Pancasila Education learning outcomes. With the TGT learning model, students get direct learning experience so that learning is more interesting and can improve collaboration skills and student learning outcomes. From the data, it is recommended that teachers use the TGT learning model in teaching Pancasila education in elementary schools to improve collaboration skills and student learning outcomes.</p>2024-10-05T00:00:00+00:00Copyright (c) 2024 I Gusti Ayu Sri Trisna Dewihttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/72734Textbook Based on Local Wisdom for Learning Text Description in Indonesian Language Subjects for Class IV2024-02-05T02:30:32+00:00Regita Vian Priswantinindyanurdiana.fkip@unej.ac.idSuhartiningsihnindyanurdiana.fkip@unej.ac.idNindya Nurdianasarinindyanurdiana.fkip@unej.ac.idVivi Darmayantinindyanurdiana.fkip@unej.ac.idTrapsila Siwi Hutaminindyanurdiana.fkip@unej.ac.id<p>The textbooks in schools still come from student books developed by the government, which are still general in nature. Its means that students do not yet know the local wisdom that exists in Situbondo Regency. This research aims to develop textbooks based on local wisdom. This development research uses the Borg and Gall development model, but its implementation only reaches the eighth stage. The research subjects were fourth grade students at SDN 4 Kendit. Data collection methods in this research include observation, interviews, tests and documentation. The data collection instruments used were observation guidelines, interview sheets, student response questionnaire sheets, documentation sheets, and learning outcomes test sheets. The analytical method used includes descriptive quantitative analysis. Data analysis techniques use, product validation, trials, product effectiveness, and product practicality. The development of textbooks based on local wisdom produces products that are valid, effective and practical. Product validity scores 89% (very decent). The effectiveness of the product is shown by the results of student learning tests which get a relative effectiveness of 100% (high effectiveness). Product practicality received a score of 95.8% (very practical). Based on the data above, it can be concluded that textbooks based on local wisdom are valid, effective and practical to use in implementing learning. The implication is that the products produced in this research have a positive effect on student learning outcomes.</p>2024-10-05T00:00:00+00:00Copyright (c) 2024 Nindya Nurdianasarihttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/73609Android-Based Educational Game Learning Media Containing Gending Rare Local Wisdom on Science Subjects for Grade 5 Elementary Schools2024-02-02T04:35:01+00:00Ni Made Milayani Suarningsihmilamila2486@gmail.comI Gede Margunayasaigede.margunayasa@undiksha.ac.idI Wayan Lasmawanwayan.lasmawan@undiksha.ac.id<p>Android-based educational game media based on local wisdom, Gending Rare, is a solution to the problem of low student learning outcomes. This research aims to produce Android-based educational game learning media containing local wisdom of gending rare in science subjects for grade 5 elementary school. This research is development research using the ADDIE model. This model is divided into five steps, namely: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. The research results are; (1) Android-Based Educational Game Learning Media Containing Gending Rare Local Wisdom in Science Subjects for Grade 5 Elementary School in the form of an application that can be installed on a smartphone. (2) The validity test obtained the qualification "Very Valid and Suitable for use. (3) The practicality test obtained the qualification "Very Practical and Interesting”. (4) Based on the calculation of the pretest and posttest results with the correlated sample t-test, it is known that the average pretest value is 59.68 and posttest is 81.60 with a sig value. (2-tailed) less than 0.05. So, the Android-based educational game learning media containing local wisdom of gending rare in science subjects for grade 5 elementary school is valid, practical and effective in improving students' science learning outcomes. This research has implications for education as a solution media in responding to low student learning outcomes.</p>2024-10-05T00:00:00+00:00Copyright (c) 2024 Mademilayani Suarningsih, I Gede Margunayasa, I Wayan Lasmawanhttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/74758Pembelajaran Berdiferensiasi Berbasis Technological Pedagogical and Content Knowledge (TPACK) Meningkatkan Hasil Belajar IPAS Kelas IV2024-01-29T04:18:53+00:00Dheanita Rachmawatidheanita910@students.unnes.ac.idPutri Yanuarita Sutiknoputriyanuarita@mail.unnes.ac.id<p>Kehadiran kurikulum merdeka yang memadukan IPA dan IPS menjadi IPAS. Pembelajaran IPAS dalam kurikulum merdeka memberikan keluasaan siswa untuk belajar sesuai dengan kesanggupannya. Namun kenyataannya, kegiatan belajar yang berfokus akan guru masih berlangsung dan minimnya inovasi pembelajaran, sehingga hasil pembelajaran IPAS kelas IV masih rendah. Penelitian ini memiliki tujuan untuk menganalisis strategi pembelajaran berdiferensiasi berbasis TPACK terhadap hasil belajar IPAS. Penelitian termasuk kuantitatif dengan jenis penelitian eksperimen semu (Quasi – Experimental Design). Desain quasi – experimental yang dipakai ialah Posttest - Only Design with Nonequivalent Grubs. Subjek penelitian berjumlah 54 siswa terdiri dari kelompok kelas eksperimen dan kelompok kelas kontrol. Metode pengumpulan data melalui angket, observasi, dan tes. Analisis data dengan Independent Sample T – test. Hasil pengujian hipotesis diperoleh pembelajaran berdiferensiasi berbasis TPACK terbukti memberi dampak yang signifikan terhadap hasil belajar IPAS. Pembelajaran menjadi lebih bermakna dan menarik sehingga dapat disimpulkan bahwa pembelajaran berdiferensiasi berbasis TPACK efektif dalam meningkatkan hasil belajar siswa.<strong> </strong></p>2024-10-05T00:00:00+00:00Copyright (c) 2024 Dheanita Rachmawati, Putri Yanuarita Sutiknohttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/72732Video Animasi untuk Pembelajaran Pantun di Kelas V Sekolah Dasar2023-12-27T02:31:46+00:00Nur Amalia Putrinuramaliaputri10@gmail.comPrana Dwija Iswaraiswara@upi.eduAni Nur Aeni aninuraeni@upi.edu<p><strong>Kurangnya minat peserta didik dalam mempelajari mata pelajaran Bahasa Indonesia khususnya materi pantun. Tak hanya itu, peserta didik seringkali merasa bosan jika pembelajaran tidak menggunakan media pembelajaran yang nyata. Tujuan dari penelitian dan pengembangan ini adalah untuk mengembangkan produk media pembelajaran yang disebut animasi video KATUN (Kania Berpantun). Model Hannafin dan Peck digunakan dalam proses pengembangan animasi video, yang meliputi tiga langkah: analisis, desain, dan implementasi. Metode pengumpulan data ini menggunakan metode angket dan tes. Penelitian ini melibatkan beberapa subjek yaitu 1 ahli materi, 1 ahli media pembelajaran, 5 uji coba individu, 20 peserta didikuji coba kelompok kecil, 44 peserta didiksebagai pengguna produk pada tahap diseminasi, dan 3 wali kelas kelas V sebagai asesor pengguna produk. Data dianalisis menggunakan metode deskriptif kuantitatif dengan menggunakan program SPSS versi 26. Validitas materi kurang lebih 82,5%, dan validitas media pembelajaran kurang lebih 90%. Uji coba perorangan dengan rata-rata 85%, 95%, 95%, 90%, 85%, dan uji coba kelompok kecil dengan rata-rata 85%. Hasil evaluasi produk saat diimplementasikan di sekolah yang berbeda adalah 92,9% untuk VA dan 88,75% untuk VB. Hasil pengujian produk oleh guru kelas V sebagai pengguna produk adalah 76,6%, 80%, dan 87%. Hasil uji hipotesis menunjukkan terdapat peningkatan pengetahuan dan keterampilan peserta didik dalam mempelajari dan membuat pantun. Disimpulkan bahwa video animasi KATUN (Kania Berpantun) mudah digunakan dan membantu dalam proses pembelajaran. </strong></p>2024-10-05T00:00:00+00:00Copyright (c) 2024 Nur Amalia Putri, Prana Dwija Iswara, Ani Nur Aeni https://ejournal.undiksha.ac.id/index.php/JIPP/article/view/73973Strategi Peran Guru Terhadap Meningkatkan Kreativitas Siswa Sekolah Menengah Keatas2024-02-02T04:23:40+00:00Afiful Aziz220401220004@student.uin-malang.ac.idFaiqotul Himmah220401220007@student.uin-malang.ac.idRisma Ana Wahdati220401220012@student.uin-malang.ac.idRahmat Azizazira@uin-malang.ac.id<p>Kurang diperhatikannya kegiatan pembelajaran mengakibatkan kurang berkembangnya kreativitas siswa. Tujuan artikel ini adalah menganalisis strategi guru dalam meningkatkan kreativitas siswa Tingkat menengah atas. Metode penelitian ini menggunakan mix methods yaitu penelitian kuantitatif variabel kreativitas menggunakan skala RIB (Runco Ideational Behaviour Scale), dengan instrumen yang digunakan yakni kuesioner dengan variabel peran guru skala dengan metode penilaian skala likert. Teknik analisis data yang digunakan adalah uji normalitas, uji linieritas, uji korelasi product moment dan uji korelasi ganda. Metode selanjutnya kualitatif dekriptif dan analisis regresi linear yang digunakan dengan bantuan aplikasi SPSS ditunjang dengan wawancara dan dokumentasi. Subyek penelitian adalah siswa kelas XI dan XII. Hasilnya yakni upaya guru dalam meningkatkan kreativitas diantaranya peran guru sebagai sebagai Inspirator, dimana peran guru membantu siswa dalam membuka fikirannya untuk lebih terbuka dalam pengambilan keputusan. Kedua peran guru sebagai motivator yang dapat menumbuhkan rasa percaya diri dan siswa dapat memahami tindakan apa yang harus dilakukan. Ketiga guru sebagai organisator dan pengelola kelas harus mampu menjadikan suasana kelas yang menyenangkan dengan memanfaatkan sarana prasarana, media dan sistem pembelajaraan yang sesuai bagi siswa. Implikasi yang didapatkan yakni guru-guru memiliki cara khusus untuk mengeksplore kreativitas siswa.<strong> </strong></p>2024-10-05T00:00:00+00:00Copyright (c) 2024 Afiful Aziz, Faiqotul Himmah, Risma Ana Wahdati, Rahmat Azizhttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/71157E-Modul Interaktif Topik Sifat-Sifat Magnet Dalam Kehidupan Sehari-Hari Untuk Meningkatkan Hasil Belajar Siswa Kelas VI SD2024-01-15T08:53:08+00:00I Made Candra Wahyudi Putramadewahyudi733@gmail.comPutrayasa Ida Bagusib.putrayasa@undiksha.ac.idSudiana I Nyomannyoman.sudiana@undiksha.ac.id<p>Kurangnya keterampilan guru dalam mengajar, berpengaruh terhadap keaktifan siswa sehingga hasil belajar siswa rendah. Sehingga perlu dilakukan perbaikan pembelajaran melalui penelitian ini yang bertujuan untuk mengembangkan e-modul interaktif pada topic sifat-sifat magnet dalam kehidupan sehari-hari untuk siswa kelas VI sekolah dasar yang valid, praktis, dan efektif dalam meningkatkan hasil belajar. Penelitian ini menggunakan model ADDIE yang terdiri dari lima tahap yaitu analyze, design, development, implementation, dan evaluation. Metode pengumpulan data yang digunakan yakni metode observasi, wawancara, dan tes pilihan ganda. Analisis data yang digunakan adalah analisis data deskriptif kuantitatif kualitatif dan analisis statistik inferensial dengan uji-t. Uji validitas modul dianalisis menggunakan rumus Gregory, uji kepraktisan dianalisis menggunakan rumus mean, dan uji efektivitas dianalisis menggunakan uji-t. Hasil penelitian ini menunjukkan bahwa e-modul yang dikembangkan valid, praktis, dan efektif digunakan untuk meningkatkan hasil belajar siswa kelas VI sekolah dasar. Berdasarkan penilaian ahli materi dan ahli media memeroleh kriteria sangat valid. Berdasarkan penilaian guru e-modul dinyatakan tergolong kategori praktis. Berdasarkan hasil uji coba pada siswa, e-modul dinyatakan efektif meningkatkan hasil belajar IPA siswa kelas VI. <strong> </strong></p>2024-10-05T00:00:00+00:00Copyright (c) 2024 I Made Candra Wahyudi Putra, Mr Ida Bagus Putrayasa, Mr I Nyoman Sudianahttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/77930Model Discovery Learning Menggunakan Media Smart Pop Up Book Terhadap Kemampuan Menulis Siswa Sekolah Dasar2024-05-04T00:55:58+00:00Dhivanny Aulia Rahmawwatia510200271@student.ums.ac.idRusnilawatirus874@ums.ac.id<p>Saat ini masih banyak siswa yang tidak memiliki keterampilan menulis yang ditandai dengan hasil belajar siswa yang rendah. Hal ini disebabkan karena model pembelajaran dan media pembelajaran yang digunakan kurang tepat sehingga berdampak pada keterampilan menulis siswa. Tujuan penelitian ini yaitu untuk menganalisis pengaruh Model Discovery Learning Menggunakan Media Smart Pop Up Book terhadap kemampuan menulis siswa sekolah dasar. Jenis penelitian ini yaitu penelitian kuantitatif desain penelitian menggunakan model eksperimen. Desain eksperimen yang diterapkan dalam penelitian ini adalah desain quasi eksperimen dengan kelompok kontrol non-ekuivalen<em>. </em>Populasi penelitian ini yaitu berjumlah 41 siswa. Teknik sampling yang diterapkan pada studi ini adalah <em>Purposive Sampling. </em>Metode yang digunakan untuk mengumpulkan data yaitu tes. Instrumen yang digunakan untuk mengumpulkan data yaitu soal tes. Teknik yang digunakan untuk menganalisis data yaitu analisis deskriptif kuantitatif, serta statistik inferensial. Hasil penelitian yaitu terdapat perbedaan yang signifikan dalam keterampilan menulis siswa setelah menggunakan model <em>Discovery Learning</em> berbantuan media <em>Smart Pop Up Book. </em>Perbandingan <em>Pre-test</em> idan i<em>Post-Test </em>kelas eksperimen menunjukkan perbedaan dengan kategori tinggi. Selain itu, perbandingan <em>Post-test </em>eksperimen dan <em>Post-test </em>control terhadap pengaruh model pembelajaran dengan kategori sedang. Disimpulkan penerapan teknologi digital pada media <em>Smart Pop-Up Book </em>yang diintegrasikan dengan Model Discovery Learning berdampak pada antusias siswa dalam kegiatan belajar.<strong> </strong></p>2024-10-05T00:00:00+00:00Copyright (c) 2024 dhivannyaulia rahmawati, Rusnilawati Rusnilawatihttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/74640Virtual Book-Based Comic Media to Improve Learning Independence of Fifth-Grade Elementary School Students2024-01-23T07:14:28+00:00Ni Kadek Dita Juliantidita.julianti@undiksha.ac.id I Wayan Widianawayanwidiana85@undiksha.ac.idI Made Suarjanaimade.suarjana@undiksha.ac.id<p>Learning media is a tool that can help in the learning process in class so that the message's meaning is clearer and the educational or learning objectives can be achieved effectively and efficiently using learning media; it is easier for teachers to convey learning content. The learning media used by teachers is limited to printed books. Teachers must utilize existing technology, resulting in a need for more flexibility in the learning process and student learning independence. This research aims to produce comic products that have been tested for validity, practicality, and effectiveness in promoting student learning independence. The ADDIE development model guides this research. Research subjects include material experts, media experts, and students. The data collection method is a questionnaire method in the form of a five-point rating scale. The research results showed that the assessment from material experts was 0.96875, the assessment from learning media experts was 0.941667, and the assessment results from students were 99.04%. The effectiveness test results obtained significance (2-tailed), a result of 0.000<0.005, so h0 was rejected, and he was accepted. Based on this analysis, it can be concluded that virtual book-based comics in IPAS content are declared valid, practical, and effective for learning and increasing students' learning independence. This research implies that virtual book-based comics can be used as learning media for students in the learning process.</p>2024-10-05T00:00:00+00:00Copyright (c) 2024 Ni Kadek Dita Julianti, I Wayan Widiana, I Made Suarjanahttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/71751Student Worksheets Based on HOTS-Oriented Case Studies to Improve Critical Thinking Skills of Fourth-Grade Elementary School Students2024-01-30T08:51:51+00:00I Made Rai Aditya Wiranatarai.student@undiksha.ac.idI Made Ardanaardanaimade@undiksha.ac.idNi Ketut Suarniniketut.suarni@undiksha.ac.id<p>Low critical thinking skills are the main problem of this research. This research aims to develop LKPD based on HOTS-oriented case studies on material changing the shape of objects in class IV elementary school. This research is of the research and development (R&D) type using the ADDIE development model. The main data comes from the subjects of class IV students at SD No. 2 Gulingan, Mengwi District, totaling 25 students. Data was analyzed descriptively and quantitatively. Data were analyzed through validity and practicality tests with average ranges and effectiveness analysis with t-tests. Experts assess the validity test, the practicality test is assessed by teachers and students as practitioners, and the effectiveness test is a field test on students to see its effectiveness on critical thinking abilities. Based on the average assessment results of content and media experts, the results were 93.33% and 94.80% with very good qualifications. Then, the average result of the practicality test by teachers was 92.73% with very good qualifications, and from students, it was 94.28% with very good qualifications. Based on trials on students, the obtained significance value (2-tailed) < 0.05, namely 0.00 < 0.05, so the LKPD developed was declared effective in improving the critical thinking skills of fourth-grade students in elementary school. So, the HOTS-oriented case study-based LKPD material on changes in the form of objects in class IV elementary school, which was developed, is suitable as teaching material because it has been proven to be valid, practical, and effectively used to improve the critical thinking skills of class IV elementary school students. </p>2024-10-05T00:00:00+00:00Copyright (c) 2024 I Made Rai Aditya Wiranata, I Made Ardana, Ni Ketut Suarnihttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/73252Problem-Based Learning in Outdoor Study Settings Affects Learning Motivation and Science Learning Outcomes2024-01-15T08:59:40+00:00Ni Made Sulasminisulasmini@student.undiksha.ac.idIda Bagus Putu Arnyanaputu.arnyana@undiksha.ac.idI Made Candiasacandiasaimade@undiksh.ac.id<p>Student learning motivation could be more optimal, and learning outcomes could be higher. Innovation in the learning process is needed to increase student motivation and learning outcomes. This study aims to determine the difference in learning motivation and science results with problem-based learning in outdoor study settings and conventional learning models of grade IV elementary school students. This type of research is a quasi-experiment with a posttest-only control group design. The population of this study was all grade IV elementary school students, consisting of 80 students. A total of 65 students were selected as samples determined by random sampling. Data collection using non-test methods in the form of learning motivation questionnaires and multiple-choice objective test methods to measure student science learning outcomes. Data analysis using MANOVA analysis assisted by IBM SPSS Statistic 26.00 for Windows. The results showed differences in learning motivation and science learning outcomes simultaneously between students who followed model learning with problem-based learning in outdoor study settings and conventional learning. There are differences in the learning motivation of students who follow the learning model with problem-based learning in outdoor study settings with conventional learning. There are differences in science learning outcomes between students who follow model learning and problem-based learning in outdoor study settings and those who follow conventional learning. So, problem-based learning in outdoor study settings influences learning motivation and science learning outcomes of grade IV elementary school students.</p>2024-10-05T00:00:00+00:00Copyright (c) 2024 Ni Made Sulasmini, Arnyana Ida Bagus Putu, Candiasa I Madehttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/71504Science Literacy Aspects of Environmental Awareness of Fifth-Grade Students Influenced by The Creative Problem-Solving (CPS) Learning Model2023-12-11T00:47:40+00:00Ni Komang Sintya DewiSintyadhewi123@gmail.comDesak Putu Parmitidp-parmiti@undiksha.ac.idBasilius Redan Werangwerang267@undiksha.ac.id<p>Indonesia's literacy condition is fragile, which is indicated by the low scientific literacy of students. This study was conducted to determine the effect of the Creative Problem Solving (CPS) learning model on scientific literacy in the environmental awareness aspect of fifth-grade elementary school students. This study is a quasi-experimental type using a posttest-only control group design. A total of 171 students comprised the research population, from fifth-grade elementary school students. A total of 47 students were selected as samples through random sampling techniques. In obtaining research data, a non-test method was used in the form of a questionnaire to measure scientific literacy in terms of environmental awareness. Data analysis was obtained through t-test analysis or independent sample t-test. This study shows the results that there is an effect of the Creative Problem Solving (CPS) model on scientific literacy in the environmental awareness aspect of fifth-grade elementary school students (t equals 10.198, p less than 0.05) with a relatively high effect size (ES 1.48). So, it is concluded that the Creative Problem Solving (CPS) model positively affects scientific literacy in the environmental awareness aspect of fifth-grade elementary school students. The implications of this study can develop student creativity in various learning packages.</p>2024-10-05T00:00:00+00:00Copyright (c) 2024 Ni Komang Sintya Dewi Sintya, Desak Putu Parmiti, Basilius Redan Weranghttps://ejournal.undiksha.ac.id/index.php/JIPP/article/view/72074Assessment and Evaluation of Canva-Based Comic Strip Media with KEMP Instructional on Sound Material2024-01-29T02:11:02+00:00Risa Faurenzarisafaurenza0611@gmail.comRian Vebriantorisafaurenza0611@gmail.comHerlindarisafaurenza0611@gmail.comAdistirisafaurenza0611@gmail.com<p>Teachers need to make more use of learning media by exploring the important role of media in promoting and limiting information in the educational environment. This study aimed to create Canva-based comic strip media with Kemp's instruction on sound material. Research and development (R&D) is the research methodology used in this study. The research subjects were 15 teachers and 30 students. The data collection method used Google Forms and direct meetings with the respondents involved. The instrument used was a questionnaire. The findings of media evaluation and analysis were analyzed descriptively using SPSS. The results showed expert validation or certified teachers of 4.54, teacher practicality of 4.8, and students of 4.57. The results showed that the learning media was reliable, effective, and efficient in teaching and learning. The research concludes that Canva-based e-comic media with Kemp Instruction on sound material is effective and efficient when teaching, especially on special sound material. This research implies that using visual media can become more important and impact curriculum development by considering the integration of Canva-based comic strip media in teaching sound material.</p>2024-10-05T00:00:00+00:00Copyright (c) 2024 risa faurenza