Jurnal Ilmiah Pendidikan Profesi Guru
https://ejournal.undiksha.ac.id/index.php/JIPPG
<center><hr style="border: 0.5px solid black;" /> <table class="data" width="100%" bgcolor="#f0f0f0"> <tbody> <tr valign="top"> <td width="20%">Journal title</td> <td width="80%"><strong>Jurnal Ilmiah Pendidikan Profesi Guru</strong></td> </tr> <tr valign="top"> <td width="20%">Initials</td> <td width="80%"><strong>JIPPG</strong></td> </tr> <tr valign="top"> <td width="20%">Abbreviation</td> <td width="80%"><strong>j. ilm. pendidik. prof. guru</strong></td> </tr> <tr valign="top"> <td width="20%">Frequency</td> <td width="80%"><strong>Three issues per year </strong></td> </tr> <tr valign="top"> <td width="20%">DOI</td> <td width="80%"><strong>prefix 10.23887/jippg</strong><strong><br /></strong></td> </tr> <tr valign="top"> <td width="20%">Print ISSN</td> <td width="80%"><strong><a href="https://issn.brin.go.id/terbit/detail/1528787015" target="_blank" rel="noopener">2621-5713</a></strong></td> </tr> <tr valign="top"> <td width="20%">Online ISSN</td> <td width="80%"><strong><a href="https://issn.brin.go.id/terbit/detail/1528787551" target="_blank" rel="noopener">2621-5705</a></strong></td> </tr> <tr valign="top"> <td width="20%">Editor-in-chief</td> <td width="80%"><strong> I Gede Nurjaya</strong></td> </tr> <tr valign="top"> <td width="20%">Publisher</td> <td width="80%"><a href="https://www.undiksha.ac.id"><strong>Universitas Pendidikan Ganesha</strong></a></td> </tr> </tbody> </table> <hr style="border: 0.5px solid black;" /> <p> </p> </center> <p>Jurnal Ilmiah Pendidikan Profesi Guru adalah jurnal yang mewadahi pemikiran dan hasil penelitian guru dan calon guru dibidang pendidikan dan pembelajaran di Satuan Pendidikan Sekolah. Jurnal ini dihgarapkan dapat memberikan kontribusi positif terhadap pendididikan profesi guru. </p> <p>P-ISSN : <strong><a href="https://issn.brin.go.id/terbit/detail/1528787015" target="_blank" rel="noopener">2621-5713</a></strong> (Print) dan e-ISSN : <strong><a href="https://issn.brin.go.id/terbit/detail/1528787551" target="_blank" rel="noopener">2621-5705</a></strong> (Online)</p>Universitas Pendidikan Ganeshaen-USJurnal Ilmiah Pendidikan Profesi Guru2621-5713<br /><a href="http://creativecommons.org/licenses/by-sa/4.0/" rel="license"><img src="https://i.creativecommons.org/l/by-sa/4.0/88x31.png" alt="Creative Commons License" /></a><br /><br /><a href="/index.php/JIPPG">J<span>urnal I</span>lmiah pendidikan profesi guru</a><span> is licensed under a </span><a href="http://creativecommons.org/licenses/by-sa/4.0/" rel="license">Creative Commons Attribution-ShareAlike 4.0 International License</a><span>.</span>The Impact of Interactive Learning Media to Increase Interest in Learning Physical Education
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/85542
<p>Interest in learning physical education is often less than optimal due to the use of less innovative learning media. Interactive learning media offers the potential to increase learning interest, but its effectiveness needs to be further analyzed. This study aims to analyze the impact of using interactive learning media on increasing interest in learning physical education using inferential analysis. This type of research is an experiment with a one-group pretest-posttest design. The research subjects consisted of 40 students who took the small ball game course. The data collection methods used in this study were tests and questionnaires of interest in learning before and after treatment (interactive learning media) and using instruments in the form of questionnaire sheets. After the data is collected then analyzed using parametric statistical tests. The results showed that interactive learning media significantly increased interest in learning physical education, with differences in pretest and posttest scores supporting the research hypothesis. The conclusion shows that interactive learning media is effective in increasing interest in learning, providing implications for educators to utilize similar media to improve the quality of learning.</p>Indah VerawatiRahma DewiMuhammad Reza Destya
Copyright (c) 2024 Indah Verawati, Rahma Dewi, Muhammad Reza Destya
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2024-11-252024-11-257346647310.23887/jippg.v7i3.85542The Effect of Constructive Play on Early Childhood Mathematics Skills in Indonesia: A Meta-Analysis
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/84017
<p>Many studies have explored the impact of constructive play on early childhood early math skills and have shown mixed results. Therefore, the purpose of this meta-analysis is to re-examine the effect of constructive play on early childhood early math skills. This research is a meta-analysis with a quantitative approach. This study involved the results of research from several researchers obtained through google scholar searches from 2014 to 2024 using the PRISMA stages of identification, screening, eligibility, and inclusion. Data analysis in this meta-analysis research uses the help of the OpenMEE application with stages including publication bias test, heterogeneity test, calculating the effect size of each primary study, and making conclusions from the analysis results. The results of the effect size analysis of 22 studies published in a decade showed that constructive play positively contributed to the overall effect size of the studies in the Very Large category with a value of 3.145. In addition, this study explored the types of constructive play and early math skills of the targeted young children. The most effective type of constructive play was the magnetic board with a value of 7.263. Meanwhile, the targeted early math skill was mathematical logical thinking with a score of 8.138. The findings of this research indicate that constructive games provide a more effective influence and should be applied in improving early childhood early math skills.</p>Yustinus WangguwayFransina O AbinenoFince F. Yeuw
Copyright (c) 2024 Yustinus Wangguway, Fransina O Abineno, Fince F. Yeuw
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2024-11-252024-11-257347448510.23887/jippg.v7i3.84017Application of the Joyfull Learning Model in Sociology Learning in High School
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/84917
<p>Students have different backgrounds regarding social concepts so teachers have difficulty finding the right teaching method. Sociology learning is too theoretical and less relevant. As a result, the objectives of sociology learning cannot be achieved properly. Therefore, sociology learning needs to use a participatory and interesting approach so as to increase student motivation to learn. This research was conducted with a qualitative approach which aims to describe the implementation of the model fun learning in studying sociology at high schools in the cities of Pagar Alam and Muara Enim. The research method is participatory qualitative with teacher and student respondents. Data collection was carried out by observation, interviews and tests. Data analysis was carried out qualitatively, both in data presentation and interpretation. The research results show that sociology learning still uses conventional learning models with approaches teacher-centered. The learning method used is mostly lectures and minimal use of technology. As many as 74% of students expressed their readiness to accept more innovative, interactive and facilitative learning models that can provide fun and effective learning. The results of research on the implementation of learning using the joyful learning model show that there is an increase in knowledge of 36.5%, which means that the model joyful learning effectively used in sociology learning. The implications of this research are Schools need to support teacher training and provide adequate learning facilities to support the effective implementation of this model.</p>Ridhah TaqwaErna Retna SafitriYulasteria
Copyright (c) 2024 erna retna safitri, Ridhah Taqwa
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2024-11-252024-11-257348649610.23887/jippg.v7i3.84917Wordwall-Based Educational Games to Stimulate Symbolic Thinking Abilities Child
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/84465
<p>The cognitive ability to think symbolically is essential for children's development. However, many teachers still need to provide more stimulation to young children's cognitive ability to think symbolically. This research aims to develop Wordwall-based educational game media and test its suitability as a learning medium to stimulate children's symbolic thinking abilities. This research uses the Research and Development (R&D) method with the development model from Borg and Gall. The research subjects were learning media experts, learning material experts, and kindergarten teachers. The test subjects, namely the trial, consisted of 9 children. The methods used to collect data are questionnaires and observations. The instruments used to collect data were questionnaire sheets and observation sheets. The techniques used to analyze data are qualitative and quantitative descriptive analysis. The research results, namely the results of assessments from media experts, material experts, and teacher assessments, obtained a level of validity in the very appropriate category. The results of child observations also show that this word wall-based educational game media effectively stimulates cognitive development for children aged 5-6 years. It was concluded that Wordwall-based educational game media can boost children's symbolic thinking abilities. The implications of the research are to contribute to the field of early childhood education, especially in developing innovative and effective learning methods to stimulate symbolic thinking abilities.</p>RejabbilaisyahFitri April YantiNesna AgustrianaRendy Wikrama Wardana
Copyright (c) 2024 Rita Sartika
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2024-11-252024-11-257349750710.23887/jippg.v7i3.84465Leaderboard as an Element of Gamification and Student Self-Efficacy for Performance Achievement
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/84477
<p>Less innovative learning activities have an impact on an unpleasant learning atmosphere. Project-based learning (PjBL) with a gamification approach presents innovative learning to increase motivation, engagement, and achievement of learner performance. As a gamification mechanism, the leaderboard provides feedback by reporting learner achievement and progress. This study aims to comprehensively analyze and provide evidence of the effect of the use of leaderboards and students' self-efficacy levels on their performance achievement in project-based learning. This study uses Quasi-experimental quantitative method with 2x3 factorial experimental design. The research sample consisted of 94 undergraduate students who took the Interactive Multimedia course. The data collection method used observation and questionnaires. The research instrument used a questionnaire sheet. Data were analyzed with inferential statistics using a two-way ANOVA test. The results showed a significant difference in the average performance score between the class that used the leaderboard and the class that did not use the leaderboard. The application of the leaderboard mechanism as a gamification method has a positive impact on students' learning achievement in project-based learning. The results also show that the level of self-efficacy has a significant impact on student achievement.</p>Aris Triwahyu FebriansahYerry SoepriyantoMuhibuddin Fadhli
Copyright (c) 2024 Aris Triwahyu Febriansah, Yerry Soepriyanto, Muhibuddin Fadhli
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2024-11-252024-11-257350851910.23887/jippg.v7i3.84477Project-Based Science E-Module to Stimulate the Scientific Attitude of Early Children
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/85335
<p>The current problem is that science learning is still centered on the teacher, so children's attention needs to be more focused because children are not taught to be directly involved in the science process. This study aims to develop a project-based science e-module to stimulate the scientific attitude of early childhood. The method used in this study is the research and development method with a 4D development model consisting of defining, designing, developing, and disseminating. The study subjects were learning media experts, learning material experts, and language experts. The subjects of the product trial were 4 IT kindergarten teachers. The data collection method was through a questionnaire. The data collection instrument was a questionnaire sheet. The techniques used to analyze the data were qualitative and quantitative descriptive analysis. The results of the study were obtained through expert validation and teacher response questionnaires, with an average result from the material expert validator of 2.94 (Quite Appropriate), an average result from the media expert validator of 3.6 (Appropriate), and an average result from the language validator of 4 (Appropriate). For the results of teacher responses to project-based science e-modules to stimulate scientific attitudes, the average percentage of assessments was 46.528% with the category "Feasible" for use. Based on the feasibility test results, the project-based science e-module to stimulate scientific attitudes of early childhood was declared feasible to be applied as additional teaching materials.</p>Deta Mei SarahFitri April YantiMelia Eka DaryatiRendy Wikrama Wardana
Copyright (c) 2024 Rita Sartika
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2024-11-252024-11-257352053010.23887/jippg.v7i3.85335Enterpreneurhip Modules in Shaping Enterprenerical Character in Elementary Schools
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/84808
<p>The current condition of entrepreneurial activities to form entrepreneurial character has yet to be optimally implemented at the elementary school level. This is evident in elementary schools where entrepreneurial activities have not been appropriately programmed, one of which is the absence of an entrepreneurship module. This study aims to develop an entrepreneurship module for forming entrepreneurial character in elementary schools. This research is a research and development. Product development uses the ADDIE model. The subjects of the study were media validators, content validators, language validators, and teachers. The trial subjects were 25 elementary school students. The methods used in collecting data were observation, interviews, and questionnaires. Data collection instruments were questionnaire validation and practicality questionnaires. The techniques used to analyze data were qualitative descriptive analysis and quantitative descriptive analysis. The study results showed that the developed entrepreneurship module had an average validity level of 87.5% with a very valid category and a practicality level of 94.5% with a very practical category. It can be concluded that the entrepreneurship module product in forming entrepreneurial character in elementary schools is feasible to use in the learning process.</p>Muhammad SofwanHendra BudionoKhoirunnisaIssaura Sherly PamelaAlirmansyah
Copyright (c) 2024 Hendra Budiono, Muhammad Sofwan, Khoirunnisa, Issaura Sherly Pamela, Alirmansyah
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2024-11-252024-11-257353154110.23887/jippg.v7i3.84808Prezi-Based Learning Media Improves Understanding of Content and Messages from Fairy Tales for Third Grade Elementary School Students
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/84818
<p>Problems often occur in the field because learning media are unavailable or must meet curriculum needs. This has an impact on students' abilities and understanding, which need to be improved. Based on this, this study aims to develop Prezi-based learning media to improve understanding of the content and messages of fairy tales for grade III Elementary School students. This research method is the Research and Development research method using the Research Procedure according to Borg & Gall. Expert validators are media experts and material experts. Teachers and students carry out practical tests. Small-scale product trials using 8 grade III students and large group trials using 23 students. Data collection methods include observation, interviews, questionnaires, documentation, and tests. The research instrument is a questionnaire. The data analysis techniques used are qualitative, quantitative, descriptive analysis, and inferential statistics. The study showed that material experts' results at the product validation stage obtained a score of 90.9%, and media experts obtained a score of 85.4%, which was included in the very feasible category. The effectiveness of the media was tested by calculating the initial and final test scores using a paired t-test to obtain differences in student abilities and learning outcomes before and after implementing Prezi-based learning media. It is concluded that Prezi-based learning media can improve students' abilities to understand fairy tale material and can convey fairy tale messages in Indonesian language learning content.</p>Tantri WidyastutiSukarir Nuryanto
Copyright (c) 2024 Tantri Tantri widyastuti
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2024-11-252024-11-257354255110.23887/jippg.v7i3.84818Content Analysis of Student Learning Videos for Teacher Professional Education Programs Based on Gagne's Learning Theory
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/84354
<p>Lack of ability in using technology has an impact on learning activities that are less innovative and do not keep up with the times. This research aims to analyze the content of learning videos created by students of the Teacher Professional Education Program based on Gagne's learning theory. The research method used is descriptive qualitative with data collection through content analysis of learning videos. Data were analyzed using content analysis methods to identify the implementation of Gagne's nine instructional steps in these videos. The analysis results show that most of the videos succeeded in getting students' attention and conveying the learning objectives clearly at the beginning of the video. However, there are shortcomings in stimulating recall of previous knowledge, providing detailed study guides, providing consistent feedback, and conducting final assessments to measure student understanding. This shows the need for further training in applying Gagne's theory so that learning video content is more effective. The conclusion of this research is the importance of integrating strong learning theories in creating learning materials. With the right support and training, Teacher Professional Education Program students can improve the quality and effectiveness of their learning videos, thereby providing greater benefits to students' future learning processes.</p>SyahrialAsrialHusni SabilDwi Agus KurniawanAhmad Mansur NawahdaniElza TrianiMiftahul Zannah Azzahra
Copyright (c) 2024 Syahrial Syahrial, Asrial Asrial, Husni Sabil, Dwi Agus Kurniawan, Ahmad Mansur Nawahdani, Elza Triani, Miftahul Zannah Azzahra
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2024-11-252024-11-257355256310.23887/jippg.v7i3.84354School Accreditation Strategy: Academic Policy and Integrative Supervision Model
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/83649
<p>Suboptimal follow-up of supervision due to minimal reports on learning developments This study aims to analyze school accreditation strategies: academic policies and integrative supervision models. This study uses a qualitative paradigm of case study techniques. Data collection uses observation, interview and documentation review techniques. Data analysis is done through data condensation, data presentation, and conclusion. Informants consist of the principal as a policy maker, senior teachers and accreditation coordinators. The study results show that the implementation of supervision is carried out through the stages of planning, implementation, reflection, evaluation, and follow-up of supervision. Planning activities include forming a supervision team, determining the date of implementation and supervision techniques. The implementation of supervision is carried out through direct observation and analysis of the results of school accreditation. The accreditation strategy begins through the principal's effectiveness and reflects the results of supervision. The study results reveal that the integrative supervision model includes academic, clinical, and transformative supervision. Follow-up supervision through collaborative leadership of the principal involves school residents and the community in making policy directions for improving the learning process through academic supervision as a supporting factor in achieving superior accreditation results. The research has social implications regarding changes in the paradigm of policy managers, such as the fact that accreditation policy is a form of quality assurance that must be achieved seriously by improving educational services, not as an incident or formality.</p>RadhiyahMuhammad Anggung Manumanoso Prasetyo
Copyright (c) 2024 Radhiyah Radhiyah, Muhammad Anggung Manumanoso Prasetyo
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2024-11-252024-11-257356457610.23887/jippg.v7i3.83649Non-Cognitive Diagnostic Assessment Instrument of Learning Interest Based on Website for Elementary School Students
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/85253
<p>The availability of standard integrated diagnostic assessment tools for measuring students' learning interests with technology for the Entikong border area is not yet available, so an instrument is needed to help educators measure students' initial assessments. This study aimed to analyze non-cognitive diagnostic assessments of website-based learning interests. The Research and Development (R&D) method was used in this study, with three stages of activity, namely Need Analysis & Design, Development, and Evaluation. The subjects of validation were 10 assessment experts and five website graphic experts. A limited trial for practicality testing was carried out during the Evaluation stage. The instruments used were interview guidelines, validity questionnaires, and response questionnaires for practicality testing. Data analysis was quantitative and qualitative, using the Lawshe formula to measure validity. The results showed that the assessment developed had an average CVR value of 0.99 and 1 with a valid category and a practicality test of 93.75% with a convenient category. This study concludes that the non-cognitive diagnostic assessment instrument for website-based learning interests developed meets the requirements for validity and practicality. This research implies that educators can use the website-based non-cognitive diagnostic assessment instrument as a reference in designing learning according to student needs based on the Independent Curriculum.</p>HairidaAgung HartoyoRio PranataMunawarAnggi Fatmadiwi
Copyright (c) 2024 Hairida Hairida, Agung Hartoyo, Rio Pranata, Munawar Munawar, Anggi Fatmadiwi
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2024-11-252024-11-257357758910.23887/jippg.v7i3.85253Open Problem Based Geometry Learning E-Module to Strengthen Creative Thinking Skills
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/85173
<p>Creative thinking is one of the skills that must be developed in the Industrial Revolution 4.0. Students' creative thinking skills still need to be developed. This study aims to create an e-module for learning geometry based on open problems to strengthen the creative thinking skills of PGSD students. This type of research is development research with a design using the Ploom stages. The subjects of the study were PGSD students. The subjects of the small group trial were 18 PGSD students. The data collection method was a questionnaire to obtain quantitative and qualitative data, a trial to test the practicality of the developed e-module, and a Focus Group Discussion (FGD) to collect views and input from material and media experts. The research instruments were a questionnaire and an open-problem competency test. The study results showed that the e-module was validated by media experts, with a percentage of 87%. Material experts validated the e-module, and it showed a rate of 93%. The results of the e-module trial analysis showed that 55% of students met the originality aspect, 28% met the fluency requirements, 72% were flexible, and 83% were elaborative. Teachers should consider e-modules to help increase student interest and engagement. The study's conclusion shows that the developed e-module for geometry learning based on open problem-solving meets the requirements of validity and practicality. The implications of creating an e-module for geometry learning based on open problems for education in general are pedagogy, accessibility, and professional development.</p>I Ketut SuastikaSri HariyaniNurita Primastya
Copyright (c) 2024 I Ketut Suastika, Sri Hariyani, Nurita Primastya
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2024-11-252024-11-257359060310.23887/jippg.v7i3.85173Big Book Media Based on Local Wisdom Batang Regency Material on Making Friends in Diversity
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/85524
<p>Indonesian language in elementary school plays a vital role in developing emotions, but many students still get low learning outcomes. This is because students still have difficulty reading. This study aims to create big book media to improve the reading skills of second-grade elementary school students. The research method used is Research and Development (R&D), which uses the 8-stage development procedure of the Sugiyono model. The subjects of the study were learning media experts and learning material experts. The trial subjects were 30 students. The methods used in collecting data were observation, interviews, questionnaires, documentation and tests. The techniques used to analyze the data were qualitative, quantitative, descriptive analysis, and inferential statistics. The study's results were the assessment given by learning media experts of 93.47% (very good) and learning material experts 81.66% (very good). The results of teacher and student assessments obtained a percentage of 100% (very good). The t-test results showed a significant difference between learning outcomes in the pretest data, namely before and after using the Big Book media. Therefore, the big book media based on Local Wisdow is effective for learning Diversity Material for Grade II Elementary Schools in Batang Regency.</p>Atika setyaningrumYuli Witanto
Copyright (c) 2024 Atika setyaningrum, Yuli Witanto
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2024-11-252024-11-257360461310.23887/jippg.v7i3.85524A High-Level Thinking Test on Science Material for Fifth Grade Elementary School Students
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/74621
<p>The quality of the instrument that does not apply high-level thinking skills greatly influences students' ability in high-level thinking, which is still lacking. This study aims to create a high-level thinking test in science for grade V elementary school students. The instrument developed is in the form of a descriptive test consisting of 20 questions on Style material. This study is an R&D study with a Formative Research model. The data analysis technique uses quantitative analysis and inferential statistics. The study subjects were experts and practitioners, teachers and elementary school students. The study results obtained a prototype of a high-level thinking test in science consisting of 1 package of science material in a description. The validity of the test obtained 17 valid items. All valid questions are reliable. The test discrimination index obtained 3 questions in the medium category and 14 in the high category. The test item difficulty index is in the medium category. The test parameters' accuracy level obtained 10 questions in the fit category and 7 in the unfit category. A high logit value indicated students' ability to solve questions. The study concludes that the instrument developed can measure students' high-level thinking skills and be used in the learning process. This research implies that the questions that have been developed can be used by teachers to measure the effectiveness of learning according to student needs.</p>I Made ArsanaIda Bagus Putu ArnyanaI Made Candiasa
Copyright (c) 2024 I Made Arsana, Arnyana Ida Bagus Putu, Candiasa I Made
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2024-11-252024-11-257361462310.23887/jippg.v7i3.74621Improving the Welfare of Honorary Teachers Through the Implementation of Pentahelix in Stakeholders in the Scope of Education
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/85316
<p>The welfare of honorary teachers in Elementary Schools is still relatively low, mainly because the wages are far below standard. Although BOS funds of 15% of IDR 342,000,000 per year have been allocated, this amount is not enough to meet the needs of honorary teachers. Limited resources worsen the situation and hinder the effectiveness of collaboration in improving their welfare. This study aims to analyze the improvement of honorary teacher welfare through implementing Pentahelix in education sector stakeholders. This study uses a descriptive qualitative method, and data analysis is carried out using the Miles, Huberman, and Saldana methods. Data were collected through observation, interviews, and documentation from 10 informants. The results show that collaboration between the Education Office, principals, school committees, cooperatives, and social media is key, with the most significant contribution from the Education Office (40%). However, coordination and resources need to be improved for the effectiveness of this model. The implications of the results of this study are a deeper understanding of the role of each stakeholder in supporting the welfare of honorary teachers, mainly how policies from the Education Office contribute significantly.</p>Anna PurwandaniQomariyatus SholihahMochammad Rozikin
Copyright (c) 2024 Anna Purwandani
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2024-11-252024-11-257362463510.23887/jippg.v7i3.85316Fantasy Gymnastics Learning Video Based on Fable Stories to Stimulate the Imagination of Early Childhood
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/81122
<p>Lack of media or supporting facilities for learning in schools results in delays in children's cognitive development, such as the child's imagination process. Based on this, a study aimed to analyze the Fantasy Gymnastics Learning Video Based on Fable Stories to Stimulate the Imagination of Early Childhood Group B Kindergarten. The subjects in this study were 20 children in group B, with the object of research being the imagination ability of early childhood. The research model used was the ADDIE model. The data collection method used was a questionnaire and observation. The instrument used was a questionnaire sheet. The data analysis technique used was quantitative and qualitative analysis. The results of the feasibility and practicality test of the media obtained very decent results from experts and practitioners. The effectiveness test results showed that H1 was accepted and H0 was rejected, so it can be concluded that the fantasy gymnastics learning video based on fable stories is declared effective in stimulating the development of early childhood imagination. This study implies that the fantasy gymnastics learning video based on fable stories can facilitate students' learning and help teachers achieve more optimal learning goals.</p>Putu Gita Cintya DewiPutu Aditya AntaraMade Vina Arie Paramita
Copyright (c) 2024 Putu Gita Cintya Dewi Dewi, Putu Aditya Antara, Made Vina Arie Paramita
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2024-11-252024-11-257363664610.23887/jippg.v7i3.81122Serial Picture Media Improves Expressive Language Skills and Religious and Moral Values of 4-5 Year Old Children
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/85058
<p>The development of language skills of children aged 4-5 years is still not optimal. This is indicated by children having difficulty expressing ideas, constructing sentences, and using simple language. Based on this, this study aims to analyze the effect of serial images on expressive language skills and instilling values in early childhood ages 4-5 years. The type of research the researcher conducts is quantitative research with a quasi-experimental approach or Quasi-experimental Design. The population of this study was all children in class B aged 4-5 years, totalling 50 people. The sampling technique in this study used purposive sampling of 20 people, and each class was divided into two groups. Data collection techniques include observation techniques, tests, and documentation of learning outcomes. The instrument used to collect data is a questionnaire sheet. The research data analysis technique uses inferential statistical analysis. The study results are as follows. First, there is a relationship between serial images and the expressive language skills of early childhood. Second, there is a relationship between expressive language skills and religious and moral values. Third, there is a relationship between serial images and children's ability to draw series and instil religious and ethical values. It is concluded that serial photos can improve children's ability to draw series and instil religious and moral values.</p>Nurhayati TineSulastya NingsihSri Wahyuni S. Pongoliu
Copyright (c) 2024 nurhayati
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2024-11-252024-11-257364765510.23887/jippg.v7i3.85058Interactive Learning Innovation in Archival Material Through the Development of Augmented Reality-Based E-Modules
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/85085
<p>The lack of specific teaching materials and adequate textbooks for archival subjects can hinder the student learning process and optimally achieve the Independent Curriculum's objectives. Based on this, this study aims to develop an AR-based e-module on archival material. This type of research uses the Alessi & Trollip development model, which includes the stages of planning, design, and development. The research subjects are material experts, design experts and media experts. The subjects of the research trial involved students. Data collection methods were carried out through interviews, surveys, and tests. The data collection instrument used a questionnaire sheet. Data analysis techniques used qualitative and quantitative descriptive analysis. The effectiveness test used N-gain. The results showed that the AR-based e-module developed was very valid, with a validity score of 83% based on expert review. Practical with a score of 80.14% on the practicality test. The N-gain result was 0.67, which is included in the moderate category. There was a significant increase in student learning outcomes before and after using the AR-based E-module. It was concluded that the augmented reality-based e-module can significantly improve student learning outcomes. The research implies that the augmented reality-based e-module that was developed can be used in learning activities for vocational high school students.</p>Susan TrinoviorarIsmetSyarifuddin
Copyright (c) 2024 Susan Trinoviorar, Ismet, Syarifuddin
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2024-11-252024-11-257365666910.23887/jippg.v7i3.85085AI-Based Learning Media “Toori” (Dance Cartoon) to Increase Elementary School Students’ Interest in Learning Dance Arts
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/85603
<p>Art education in the digital era faces many issues that need to be addressed to ensure that students continue to benefit from quality and contextually relevant art learning experiences. This study aims to develop AI-based “Toori” (Kartoon Dance) learning media to increase elementary school students' interest in learning dance. The type of research used is Research and Development (R&D). This study uses a model according to Borg and Gall. The subjects of the study were media experts and material experts. The trial subjects in this study were 38 students of grade IV of IMAMA Elementary School. The methods used in collecting data were observation, interviews, questionnaires, documentation, and tests. The data collection instruments used questionnaire sheets and test questions. The techniques used to analyze the data were qualitative, quantitative, descriptive analysis, and inferential statistics. The study's results were the assessment results of learning media experts, namely 91.17% (very good) and learning material experts, namely 95% (very good). The t-test results showed a significant difference between the average pretest score and the average posttest score. The results of the N-gain test showed that the effectiveness was included in the reasonably effective category. It is concluded that the AI-based learning media “Toori” (Dance Cartoon) can increase students' interest in learning art.</p>Viona Regina PrayogaAtip Nurharini
Copyright (c) 2024 Viona Regina Prayoga, Atip Nurharini
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2024-11-252024-11-257367067910.23887/jippg.v7i3.85603Application of Augmented Reality-Based Learning Media to Improve Understanding of Basic Movements in View of Learning Style
https://ejournal.undiksha.ac.id/index.php/JIPPG/article/view/85540
<p>Although AR technology has great potential to improve learning experiences and outcomes, its application in the context of education, especially in PJOK learning, is still limited. Many schools and educational institutions have not optimally utilized this technology to deliver learning materials. This study aims to analyze the application of augmented reality-based learning media to improve understanding of basic movements in terms of student learning styles. This type of research is an experimental study of The One-Group Pretest-Posttest with one-way ANOVA test. The research sample amounted to 20 people consisting of 10 men and 10 women. Data were collected using a test data collection method with an instrument in the form of a test sheet. The results of the visual learning style research have values that fall into the high improvement category, while auditory and kinesthetic learning styles have values that fall into the medium improvement category. The conclusion on the results of the one-way ANOVA test to measure the hypothesis test of the significance value of the interaction of the use of AR-based media. Through AR media, it can be seen that the comprehension ability of students who have kinesthetic and visual learning styles is greater than auditory students.This research has important positive implications for educational development. The research findings can encourage the development of other technology-based learning media that can be applied to various student learning styles.</p>NurkadriNovitaAsep SuhartaAmansyahDian Pujianto
Copyright (c) 2024 Nurkadri, Novita, Asep Suharta, Amansyah, Dian Pujianto
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2024-11-252024-11-257368068710.23887/jippg.v7i3.85540