https://ejournal.undiksha.ac.id/index.php/JJL/issue/feed Jurnal Penelitian dan Pengembangan Pendidikan 2024-11-28T23:22:01+00:00 I Wayan Widiana wayanwidiana85@undiksha.ac.id Open Journal Systems <hr style="border: 0.5px solid black;" /> <table class="data" width="100%" bgcolor="#f0f0f0"> <tbody> <tr valign="top"> <td width="20%">Journal title</td> <td width="80%"><strong>Jurnal Penelitian dan Pengembangan Pendidikan </strong></td> </tr> <tr valign="top"> <td width="20%">Initials</td> <td width="80%"><strong>JPPP</strong></td> </tr> <tr valign="top"> <td width="20%">Abbreviation</td> <td width="80%"><strong>j.Penelitian P. Pendidikan</strong></td> </tr> <tr valign="top"> <td width="20%">Frequency</td> <td width="80%"><strong>Three issues per year </strong></td> </tr> <tr valign="top"> <td width="20%">DOI</td> <td width="80%"><strong>prefix 10.23887/jppp</strong><strong><br /></strong></td> </tr> <tr valign="top"> <td width="20%">Print ISSN</td> <td width="80%"><strong><a href="https://issn.brin.go.id/terbit/detail/1325592127" target="_blank" rel="noopener">1979-7109</a></strong></td> </tr> <tr valign="top"> <td width="20%">Online ISSN</td> <td width="80%"><strong><a href="https://issn.brin.go.id/terbit/detail/1515134363" target="_blank" rel="noopener">2615-4498</a></strong></td> </tr> <tr valign="top"> <td width="20%">Editor-in-chief</td> <td width="80%"><a href="https://www.scopus.com/authid/detail.uri?authorId=57219926859" target="_blank" rel="noopener"><strong>I Nyoman Laba Jayanta</strong></a></td> </tr> <tr valign="top"> <td width="20%">Publisher</td> <td width="80%"><a href="https://www.undiksha.ac.id"><strong>Universitas Pendidikan Ganesha</strong></a></td> </tr> <tr valign="top"> <td width="20%">Organizer</td> <td width="80%"><strong>LPPM - Undiksha</strong></td> </tr> </tbody> </table> <hr style="border: 0.5px solid black;" /> <p>Jurnal Penelitian dan Pengembangan Pendidikan (JPPP) is an international journal which provides a forum for publishing research or review articles related to researches in instruction, learning and teaching, curriculum development, learning environment, teacher education, educational technology, and educational development. <strong>p-ISSN : <a href="https://issn.brin.go.id/terbit/detail/1325592127" target="_blank" rel="noopener">1979-7109</a> (Print) and e-ISSN : <a href="https://issn.brin.go.id/terbit/detail/1515134363" target="_blank" rel="noopener">2615-4498</a> (Online)</strong></p> https://ejournal.undiksha.ac.id/index.php/JJL/article/view/74890 Assisted Problem Based Learning Mobile Learning Application to Improve Preservice Counselor Problem Solving Skills 2024-09-16T08:49:10+00:00 Ma'rifatin Indah Kholili marifatin.ink@staff.uns.ac.id Ribut Purwaningrum naning_purwaningrum@staff.uns.ac.id <p>In today's digital era, the need for effective problem solving skills is increasingly urgent, especially for preservice counselors who will play an important role in helping individuals overcome various challenges. This research aims to test the effectiveness of Application-assisted Problem Based Learning (PBL). Mobile Learning (MLA) through the Bikonesia platform in improving the problem solving abilities of guidance and counseling students (school counselors initial service). This research method is descriptive qualitative by using a quasi-designpre-test post-test experiment control group design which was carried out for 8 weeks. The subject of this research is students majoring in guidance and counseling in one academic year Treatment using the PBL process is divided into five stages: Problem analysis and learning, Discovery and reporting, Solution presentation and reflection, Overview, integration, and evaluation. Data was collected using the Problem Solving Skills Scale developed by researchers. Data were analyzed using an independent t test to compare data stop you And post-test. Hypothesis test results show that Sig. This shows that the model Problem Based Learning (PBL) assisted by Application Mobile Learning (Bikonesia) has a significant effect on improving problem solving abilities Preservice Counselor. Future researchers should consider or even test multiple skills simultaneously through PBL. The implications of this research are can encourage educational institutions to integrate mobile technology in the learning process, considering its effectiveness in improving problem-solving skills.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Ma'rifatin Indah Kholili, Ribut Purwaningrum https://ejournal.undiksha.ac.id/index.php/JJL/article/view/76836 Koditako Media (Digital Comics of Economic Activities) in IPAS for Fourth-Grade Students 2024-09-16T08:49:01+00:00 Isma Alliyatuz Zulfa ismazulfa924@students.unnes.ac.id Kurniana Bektiningsih bektikurniana@mail.unnes.ac.id <p>The use of learning media that is less varied and exciting results in students being less interested in learning, resulting in low student learning outcomes. This research aims to analyze the development, feasibility and effectiveness of Koditako media in improving student learning outcomes in the economic activities material in the science and science subject. This research is Research and Development (RnD), which refers to the ADDIE model. The subjects of this research consisted of material experts, material experts, language experts, class IV teachers and class IV students totalling 19 students. Data was collected by conducting observations, interviews, questionnaires and tests. Data analysis uses qualitative and quantitative descriptive analysis. The results of expert validation tests and teacher and student responses obtained very appropriate criteria. The T-test indicated a significant difference between the pretest and post-test average scores. The N-Gain test with moderate criteria shows increased student learning outcomes after using Koditako media. It was concluded that Koditako media is feasible and effective in improving learning outcomes for "IPAS" material on economic activities. The implication of this research is to make it easier for students to understand science learning material about economic activities so that student learning outcomes can improve.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Isma Alliyatuz Zulfa, Kurniana Bektiningsih https://ejournal.undiksha.ac.id/index.php/JJL/article/view/74320 Spelling Bees for Improving Students' Pronunciation Skills 2024-09-16T08:49:16+00:00 Nurul Huda nurullhudaa29@gmail.com Hidayati hidayati73@gmail.com Edi edi.dompu.80@gmail.com M Hudri mchudori@gmail.com Ilham ilham.ummataram@gmail.com Olusola Olatunji olatunji.so@unilorin.edu.ng <p>Correct pronunciation is a crucial aspect of learning English that is often challenging for many students. Traditional methods of teaching pronunciation usually need to be more interesting and exciting for students, so a more innovative and interactive approach is required. This research aims to determine the effectiveness of the Spelling Bee in improving students' speaking pronunciation. This quantitative method uses quasi-experimental research applied to ninth-grade junior high school students. This research uses an experimental group and a control group. The experimental group consisted of 22 students of 10 men and 12 women, while the control group consisted of 22 students of 13 men and 9 women. In collecting data, pretest and posttest were used to determine the improvement in students' speaking pronunciation. The data analysis technique uses inferential statistical analysis. The research results show that the Spelling Bee can be an effective strategy in helping EFL students improve their pronunciation skills. This research implies that research contributes to improving the quality of English language teaching and learning and the development of professionalism of teaching staff in the language field.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Nurul Huda, Hidayati Hidayati, Edi Edi, M Hudri, Ilham Ilham, Olusola Olatunji https://ejournal.undiksha.ac.id/index.php/JJL/article/view/68658 Stock and Sauce Teaching Materials for European Culinary Courses: Vocational Education 2024-09-16T08:49:30+00:00 Cokorda Istri Raka Marsiti raka.marsiti@undiksha.ac.id Ni Wayan Sukerti wayan.sukerti@undiksha.ac.id Luh Masdarini wayan.sukerti@undiksha.ac.id Made Diah Angendari wayan.sukerti@undiksha.ac.id <p>This research is motivated by learning less effective activities because educators must provide detailed information while teaching materials could be more supportive. In addition, the lack of teaching materials will make it difficult for students to carry out learning activities outside of learning hours. The research aimed to develop learning materials related to broth and sauce in European culinary courses. The study used a research and development design adapted to the ADDIE model (analysis, design, development, implementation, and evaluation). The subjects involved in this study were third-semester students of the Tata Boga study program selected by total sampling because the number of students was less than 100. The data collection methods used were document analysis, observation, interview, and questionnaire distribution. Then, the data were analyzed quantitatively and qualitatively. The research findings show that the learning materials developed as e-modules cover students' attitudes, cognition, and skills. The developed product is very feasible and has positive student responses.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Cok. Istri Raka Marsiti, Ni Sukerti https://ejournal.undiksha.ac.id/index.php/JJL/article/view/74166 Transforming Teaching Practices Through Comprehensive Clinical Supervision in Secondary Schools 2024-09-16T08:49:19+00:00 Mesta Mesta Limbong limbongmesta7@gmail.com <p>The teachers do not agree that the principal's supervision is more bureaucratic and autocratic, emphasizing hierarchy. The fact is that 44% of teachers do not like the supervision carried out in the classroom by either the principal or his deputy, and 58.8% of secondary school teachers disagree with teaching observations. This is urgent to research because there is a difference between theory and reality. This research aimed to evaluate the effect of clinical supervision on the teaching performance of teachers in secondary schools. Quantitative research method using a combination of teaching and learning observation instruments that have been adapted from all schools in assessing. The subjects were 38 secondary school teachers. Data collection techniques using observation instruments. The instrument was developed from indicators used as a tool to measure teacher performance. The instrument is given a score from point 1 to point 5. Analysis technique using SPSS Version 25.0 with measurements based on Learning Plans, induction tools, material delivery, questioning techniques, student involvement, reinforcement, training, and student assignments, checking training and student assignments, closing learning, and classroom management before and after clinical supervision. The results and findings of this research help teachers in schools to know the strengths and weaknesses when teaching is delivered in class. Clinical supervision also helps teachers improve the teaching and learning process more effectively so that teaching can improve student mastery. Clinical supervision can also be used as a guide for high school students to improve their knowledge.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Mesta Mesta Limbong https://ejournal.undiksha.ac.id/index.php/JJL/article/view/79070 Android Application as an Innovative Learning Media: Increasing Students' Historical Empathy Through the History of the Balinese Kingdom 2024-09-16T08:48:55+00:00 I Made Devid Krisna Utama Putra devid@student.uns.ac.id Muhammad Akhyar muhammadakhyar@staff.uns.ac.id Akhmad Arif Musadad akhmadarifmusasad@staff.uns.ac.id <p>The lack of digital learning media makes it difficult for students to study anywhere. This research aims to analyze Android-based media applications for the history of the Balinese Kingdom that are suitable for learning media for class X high school Hindu and Buddhist Kingdoms material. This research method is research and development (R&amp;D) with a 4-D approach. The subject of this research is class X SMA. The validation process involves experts in the field of materials and media. Data collection methods through interviews, surveys, questionnaires and literature studies. The data analysis technique uses quantitative descriptive analysis. The research results show that the Android-based media application for the history of the Balinese kingdom based on Hindu and Buddhist kingdom material is very suitable for use as an alternative learning media to increase historical empathy. By using augmented reality (AR) technology, students can explore historical sites in realistic 3D, allowing them to experience the atmosphere of the past more realistically. Learning media using Android-based applications can provide a more exciting and relevant approach for students, increase historical empathy, and expand the accessibility of learning materials. This research implies that the use of technology such as augmented reality (AR) and multimedia interaction makes historical material more exciting and easier to understand and allows students to engage emotionally and deeply with the material being studied.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 i made devid krisna utama putra, muhamad akhyar, akhmad arif musadad https://ejournal.undiksha.ac.id/index.php/JJL/article/view/54816 Questionnaire of Natural Disaster for Mitigational Education 2024-09-16T08:49:59+00:00 Muhsinah Annisa muhsinah.annisa@ulm.ac.id Fadhlan Muchlas Abrori fadhlan@gmail.com Asrani asrani@ulm.ac.id Teguh Prasetio teguh@gmail.com Herti Prastitasari herti@gmail.com <p>Mitigation knowledge is essential, especially for those who live in areas with annual disasters. Therefore, analyzing children's knowledge about mitigation is also necessary because it is the basis for preparing lessons about introducing natural disaster preparedness. This research aims to develop a questionnaire related to natural disaster preparedness based on the cognitive, affective and psychomotor domains. This research is quantitative research using a quantitative descriptive approach. The sampling method used was purposive sampling. The questionnaire development method in this research consists of several stages: itemm preparation, item selection, item sorting, and item validation. The subjects of this research were 5 lecturers, 30 students at the item preparation stage, 2 lecturers and 2 practitioners at the item selection stage, 150 elementary school students at the sorting stage, and 170 elementary school students at the validation stage. The data collection method used is cross-sectional. Then, the questionnaire was created and tested for validity and reliability. The research results show that the developed natural disaster questionnaire for mitigation education meets the requirements for validity and reliability. The research implies that this research can improve disaster mitigation education in schools.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Muhsinah Annisa, Fadhlan Muchlas Abrori, Asrani Asrani, Teguh Prasetio, Herti Prastitasari https://ejournal.undiksha.ac.id/index.php/JJL/article/view/63197 The Role and Persistence of Islamic Boarding School Teachers 2024-09-16T08:49:49+00:00 Anton Subarno antonsubarno@fkip.uns.ac.id <p>The Indonesian government is responsible for the education of children up to grade nine under the age of 18. The government organizes open junior high schools (SMPT) to educate children who cannot attend due to economic and geographical reasons. SMPT is implemented in disadvantaged areas through Islamic Boarding Schools (PonPes). The role and persistence of teachers at PonPes arehas yet to be discovered and appreciated as professional teachers. This research aims to analyze the role and persistence of Islamic boarding school teachers. This research is a qualitative method with an ethnographic approach. This research aims to determine the role and persistence of teachers at PonPes. Teachers, school officials, school committees, tutors, parents and school principals were involved in this research. The subjects involved in this research as key informants were school principals. Purposive snowball sampling was used to select relevant informants and data sources. Source triangulation and method triangulation were used to validate the data. Data analysis refers to the interactive data analysis model from Milles and Huberman. The research results show that teachers have three roles: character builder, diversity teacher, and encourager of students. The persistence of IBS teachers can be seen from the teachers' efforts to understand the culture and demographic characteristics of students, which can manifest in the form of behaviour as coordinators, administrators and motivators. The research implications show that teachers serve parents and students who need school information.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Anton Subarno https://ejournal.undiksha.ac.id/index.php/JJL/article/view/66837 Heat E-Teaching Material Assisted by Augmented Reality and CTL Model to Promote Students' 4C Skills 2024-09-16T08:49:40+00:00 Hayatur Ridha ridhahayutur@gmail.com Febrian Virijai asrizal@fmipa.unp.ac.id Asrizal asrizal@fmipa.unp.ac.id <p>The 21<sup>st</sup> century requires students to adapt and utilize the growing sophistication of technology. The expected 21st century learning is 4C skills to face global challenges. Students' critical thinking and creative thinking skills in physics learning are still low. The solution to the problem is that students need more interactive teaching media in order to increase interest in learning, digital teaching materials with Augmented Reality integrated CTL models are the solution to the problem. The purpose of this study was to determine the needs analysis, validity and practicality of using digital teaching materials with AR integrated with CTL models to improve students' critical and creative thinking skills. This type of research is Research and Development with the Hannafin and Peck development model. Data collection instruments include needs analysis instruments, validation questionnaire sheets and practicality questionnaire sheets. The data analysis techniques used are descriptive, qualitative, and quantitative statistics. Based on the data analyzed, there are three research results. First, the results of needs analysis research which stated that students' critical and creative thinking was still low. Second, the results of product validation with the valid category. Third, the results of product practicality with a very practical category. It is concluded that electronic teaching materials for heat assisted by Augmented Reality and CTL models can be used in learning. Research implications, with electronic teaching materials assisted by AR CTL model, teachers are expected to be able to motivate, guide and direct students in building 4C skills.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Hayatur Ridha, Asrizal https://ejournal.undiksha.ac.id/index.php/JJL/article/view/74747 The Comparison of Satisfaction, Commitment, and Performance Between Female and Male Students 2024-09-16T08:49:13+00:00 Hazriyanto hazriyanto@gmail.com Hendri Kremer hazriyanto@gmail.com Badaruddin Ibrahim hazriyanto@gmail.com Nasruji hazriyanto@gmail.com Vincentius Ade Arianto Ciptoputra hazriyanto@gmail.com <p>Education in higher education is a concern for many parties, especially related to the output of students from these universities. Various problems arise in the process of producing student outcomes that are by the demands of the times. The results in the form of student achievement and performance are very helpful for universities to reach their goals. Development, acceleration, and improvement of human resource output are the main concerns, especially in the Galileo College of Economics (STIE). This research focuses on student satisfaction, commitment, and performance. This research is a quantitative study involving 185 students as respondents. The purpose of this study is to see the comparison of satisfaction, commitment, and performance between male and female students. The research data was collected using a questionnaire, and processed with Amos SEM statistics. The results of the multi-group comparative analysis show that there is a positive and significant influence between satisfaction, commitment, and performance of women and men. The findings in this study found that satisfaction with women's performance is the same and insignificant. For this reason, the campus needs to pay attention to student satisfaction, commitment, and performance. For future research, it is necessary to consider other variables not examined in this study, such as the environment, and comparisons between students in universities. In conclusion, achievement is the result of work that a person achieves both in terms of quality and quantity in doing work by the responsibilities given to him.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Hazriyanto https://ejournal.undiksha.ac.id/index.php/JJL/article/view/75959 Teams Games Tournament (TGT) Cooperative Learning Model in Learning Personification Figures of Speech 2024-09-16T08:49:04+00:00 Rahmadhani Anis Safira rahmadanirahma169@gmail.com Sukardi rahmadanirahma169@gmail.com <p>Currently, many teachers still need to pay more attention to conducive learning activities. Teachers tend to use a student-centered learning model so that students feel bored while learning. Based on this, this research aims to analyze the effectiveness of the Teams Games Tournament (TGT) cooperative learning model in personification learning in fourth-grade elementary school. This type of research is experimental research. In this research, the design used was Nonequivalent Control Group Design. The population of this study was 42 fourth-grade elementary school students. The research sample was determined using the cluster random sampling technique. The methods used to collect data are tests, interviews, observation, documentation, and questionnaires. The technique used to analyze data is inferential statistical analysis. The research results, namely the t-test results, show differences in students' ability to understand personification figures of speech after being treated with the effective Teams Games Tournament learning model. The results of the N-gain test showed an increase in the average pretest and posttest scores for the experimental and control classes. It was concluded that the Teams Games Tournament Learning Model can improve student learning outcomes in learning personification figures of speech. This research implies that the application of TGT can improve student learning outcomes.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Rahmadhani Anis Safira https://ejournal.undiksha.ac.id/index.php/JJL/article/view/65551 Video-assisted Cooperative Physical Learning Model to Improve Student Learning Achievement 2024-09-16T08:49:46+00:00 Gusti Ngurah Arya Yudaparmita aryayuda89@stahnmpukuturan.ac.id I Gusti Lanang Agung Parwata gung.parwata@undiksha.ac.id I Ketut Sudiana sudi.ana@undiksha.ac.id Made Agus Dharmadi agus.dharmadi@undiksha.ac.id <p>The lecture method, which focuses too much on theoretical knowledge, fails to provide opportunities for students to practice healthy living and safety skills, which should be the core of health education. This leads to the diversity of student learning achievements. This study aims to analyze the effect of the Collaborative Teamwork Learning-based physical education learning model assisted by learning videos on student learning achievement. The subjects involved in this study amounted to 40 students. This type of research is experimental research, with the research design used as a quasi-experiment called nonequivalent posttest-only control group design. The data collection methods used include observation, questionnaires, and tests, while the instrument used is a learning achievement test. After the data is collected, it is analyzed using the data analysis method used in this research including descriptive analysis and inferential statistical analysis. The results showed that the physical education learning model based on Collaborative Teamwork Learning with the help of learning videos proved to influence learning achievement. Therefore, it can be concluded that this model can be one of the solutions in the physical education learning process. The development of this learning model is expected to positively contribute to improving student learning achievement, understanding, and leadership skills in physical education courses. The Collaborative Teamwork Learning-based physical education learning model with the help of learning videos is one alternative that can be used to increase the effectiveness of physical education learning.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2023 Gusti Ngurah Arya Yudaparmita, I Gusti Lanang Agung Parwata, I Ketut Sudiana, Made Agus Dharmadi https://ejournal.undiksha.ac.id/index.php/JJL/article/view/78460 Gamification Animation Video Modelled CIRC to Improve Reading Comprehension Skills on Narrative Discourse of Grade II Students 2024-09-16T08:48:58+00:00 Inggit Irenewati inggit_irene@students.unnes.ac.id Sukardi sukardipgsd@mail.unnes.ac.id <p>Teachers' use of learning media still needs to be improved, and learning models still need to be developed. Teachers at school only utilize books and simple pictures. This results in students' reading comprehension skills in narrative discourse in Indonesian language lessons needing to improve. This research aims to create a gamification animation video with a CIRC model to improve the reading comprehension skills of grade II elementary school students. The type of research used in this study is research and development (R&amp;D), which uses the research model design from Borg and Gall. The subjects of this research were grade II students, as many as 25. The data collection methods used in this research are observation, interview, and questionnaire or questionnaire. The instrument used was a questionnaire sheet with a Likert scale. After the data was collected, it was analyzed using descriptive qualitative and quantitative data analysis methods. This study showed an increase in the average results before and after treatment in the small-scale and large-scale tests, so it can be concluded that the gamification of animated video media with the CIRC model can help improve students' reading comprehension skills in narrative discourse. This research is expected to help teachers enhance the quality of learning and help students have more creative and critical thinking potential.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Inggit Irenewati, Sukardi Sukardi https://ejournal.undiksha.ac.id/index.php/JJL/article/view/74913 French E-Module for Production Écrite Débutante Learning Based on Project Based Learning Using Kodulars 2024-09-16T08:49:07+00:00 Marice mega_pangrib@yahoo.co.id Isda Pramuniati isdais65@gmail.com Jubliana Sitompul sitompuljubln@gmail.com <p>Students need help with ideas and writing simple sentences in French according to the correct rules. In addition, the learning media used are still dominated by conventional methods such as printed books and sheets of paper, which are less exciting and do not support the learning process effectively. This study aims to design project-based learning (PjBL)-assisted Kodular e-module for French Production Écrite Débutante (writing for beginners). The research method used the Research and Development (R&amp;D) method of the ADDIE model. The subjects involved in this study were 16 students. The data collection methods used were observation and questionnaires. The instrument used was a questionnaire sheet. After the data was collected, it was analyzed using qualitative and quantitative data analysis methods. The results showed that the E-Module that had been developed was adequate for beginners to use in learning French writing. Thus, it can be concluded that the E-Module that has been created is feasible and effective for beginners to use in learning French writing. The use of e-modules assisted by Codular application in learning writing based on Project Based Learning (PjBL) can be an innovative solution to improve students' writing skills.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Marice, Isda Pramuniati, Jubliana Sitompul https://ejournal.undiksha.ac.id/index.php/JJL/article/view/73972 Speech Development Pattern Strategy in Indonesian Language Teaching Practices by PPG Students Daljab PGRI 2024-09-16T08:49:23+00:00 Ida Ayu Agung Ekasriadi ekasriadi@mahadewa.ac.id I Kadek Adhi Dwipayana dwipayana@mahadewa.ac.id Ni Luh Gede Liswahyuningsih niluhgedeliswahyuningsih@gmail.com <p>The teacher acts as the main communicator in the classroom, using spoken language to convey material, motivate students, and create a conducive learning environment. However, many teachers, especially Indonesian language teachers, still need to fully understand the importance of skills in learning, resulting in their speaking skills being low. This study aims to analyze the strategies of speech development patterns as well as the reasons and purposes of their application in Indonesian language teaching practice by PPG Daljab K1 students. This research is classified into case study research. The data source is in the form of learning videos uploaded to each PPG Daljab student's YouTube account, totaling 36 data. Data collection is done using observation and interview methods. The instrument used is an interview sheet. After the data was collected, it was analyzed through several stages, including three stages, namely data reduction, data presentation, and conclusion drawing or verification. The main results of this study show that PPG Daljab students use various strategies of speech development patterns, such as deductive, inductive, causal, logical, direct comparison, basic techniques of explanation before or after the statement, analogy, narration, and climax, in the practice of teaching Indonesian. This study concludes that the use of this strategy creates an effective learning situation, allowing students to develop mental and intellectual activities to the fullest. The implication of this study suggests the importance of integrating this strategy into the educational curriculum to improve the effectiveness of Indonesian language learning at the PPG Daljab level.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Ekasriadi, I Kadek Adhi Dwipayana; Ni Luh Gede Liswahyuningsih https://ejournal.undiksha.ac.id/index.php/JJL/article/view/59729 SMILE Application-Excursion to Space to Improve the Critical Thinking Skills of Fourth Grade Elementary School Students 2024-09-16T08:49:53+00:00 Nabila Arsy nabilaarsy@upi.edu Muhammad Hanif muhammadhanif@upi.edu <p>The low interest of students in learning is due to the need for more interactive learning media in line with technological developments in the 21st century. This research aims to create an application-based learning media called SMILE (Smart Interactive Learning) - Excursions to Space, which can improve the critical thinking skills of grade VI students on solar system material. This research uses the ADDIE teaching material development model, which consists of 5 stages: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques were carried out by interview, expert and student validation, and evaluation questions (pretest and post-test). Data analysis techniques include data on the learning media development process, data on the feasibility of learning media through expert validation and user validation, and data on the effectiveness of teaching media with the T-test and N-Gain test. The results showed that the SMILE application learning media received the "Very Feasible" category from material experts, media experts, and students (users). The results also showed increased students' critical thinking skills after learning the SMILE application, which was proven by the T-test and N-Gain test results in the "high" category. This research concludes that an application-based learning media that is feasible and effective for improving students' critical thinking skills is produced.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Nabila Arsy, Muhammad Hanif https://ejournal.undiksha.ac.id/index.php/JJL/article/view/68657 Guided Inquiry Method and Self-Efficacy on High School Students' Physics Learning Outcomes 2024-09-16T08:49:33+00:00 Sulfa Riben sulfariben@gmail.com Muhammad Arsyad arsyadmuh@gmail.com Helmi Helmi helmii@unm.ac.id <p>A change in the learning paradigm is needed to develop a scientific attitude to form students who are creative, critical, open, innovative, and competitive. This study aims to analyze the effect of the guided inquiry learning method and self-efficacy on students' physics learning outcomes. This research is true experimental research that compares the application of the guided and free inquiry methods. This study involved 70 students from 2 classes selected by simple random sampling. The instruments used in this study were self-efficacy questionnaires and student learning outcomes. The data collected were then analyzed descriptively and inferentially using SPSS 20. The results showed that applying the inquiry method and self-efficacy influenced students' physics learning outcomes. Applying the guided inquiry method and high student self-efficacy resulted in high learning outcomes. Conversely, they applied the free inquiry method with low self-efficacy, which resulted in low learning outcomes. However, there was no interaction between the inquiry method and self-efficacy.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Sulfa Riben, Muhammad Arsyad, Helmi Helmi https://ejournal.undiksha.ac.id/index.php/JJL/article/view/54841 The Need for an Interactive Cell Biology Textbook Based on Case Studies by Integrating QR Codes 2024-09-16T08:49:57+00:00 Harlis harlisbiologi@yahoo.co.id Dara Mutiara Aswan daramutiara@unja.ac.id <p>Cell Biology is a course whose material is abstract because it cannot be observed with the naked eye. The problem in learning Cell Biology is that no reference books can make abstract material more real to facilitate students' understanding. This research aims to analyze students' needs for Case Study-based interactive Cell Biology textbooks by integrating QR Codes. This research is quantitative and descriptive. The subjects in this research were Biology Education students. Data was obtained through interviews, observations, and questionnaires. Data were analyzed using quantitative descriptive methods. Based on data analysis, 67.6% of students stated that they could only imagine the structures and processes in cells, and 86.5% needed help understanding Cell Biology material. The results of the data analysis also show that all samples agreed to develop teaching materials that integrate QR codes connected to various videos or literature. Based on these results, an interactive cell biology textbook based on case studies needs to be created by further integrating QR codes.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Dara Mutiara Aswan, Harlis https://ejournal.undiksha.ac.id/index.php/JJL/article/view/68580 Traditional Games on Basic Movement Abilities of Elementary School Students 2024-09-16T08:49:37+00:00 Yuni Fitriyah Ningsih yuniningsih@unesa.ac.id Khusnul Khotimah khusnulkhotimah@unesa.ac.id Imam Sugeng imamsugeng@kahuripan.ac.id Suhartiningsih suhartiningsih.fkip.unej@gmail.com ME Winarno m.e.winarno.fik@um.ac.id Adita Dwi Safirah adita.22018@mhs.unesa.ac.id <p>In elementary schools, physical education, sports, and health have experienced a decline in students' basic movement abilities, especially regarding running ability. This is in line with the increasing trend of inactive lifestyles among children, which has the potential to harm their physical health. This research aims to analyze the influence of traditional games on elementary school students' basic movement abilities. This research is a type of experimental research. This research uses a true experiment method with a Pre-test and Post-test Control Group Design. The research population was all class V students, totaling 42 students. Data was collected through interviews and tests. The instruments used in data collection were interview sheets and a 30-meter running test. The data analysis technique uses quantitative descriptive and independent sampling t-test differences. This research shows that integrating traditional games significantly affects students' basic movement abilities. Therefore, traditional games can effectively develop elementary school students' basic movement abilities. This research implies that schools should consider introducing traditional games in their curriculum to improve students' basic movement skills while preserving local culture.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Yuni Fitriyah Ningsih, Khusnul Khotimah, Imam Sugeng, ME Winarno, Adita Dwi Safirah https://ejournal.undiksha.ac.id/index.php/JJL/article/view/65921 Documentary Film Based History Learning Media Material on the Japanese Occupation in Pontianak 2024-09-16T08:49:43+00:00 Reyhan Yafi reyainunyafi@gmail.com Rhoma Aria Yuliantri rhoma@uny.ac.id <p>History teachers in senior high schools need variations in the use of learning media in the classroom. This research aims to design history learning media based on documentary films of Japanese occupation and analyze the feasibility of the product. The methodology used was research and Development (R&amp;D) with the ADDIE model. The subjects involved in the research consisted of the head of curriculum, history teachers, and students. The data collection methods used were observation, interview, and assessment questionnaires. Then, the data analysis used was qualitative and quantitative. The validation results include material expert validation getting a good category and media expert validation getting a good category. While the teacher's assessment got a good category, the assessment of students in the small group trial got a good category, and the large group trial got a good category. This finding shows that the history learning media based on the documentary film of the Japanese Occupation is feasible to use in learning history. Therefore, this media is the main alternative in providing variations in the use of learning media in the classroom.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Reyhan Yafi, Rhoma Aria Yuliantri https://ejournal.undiksha.ac.id/index.php/JJL/article/view/83983 Kahoot!-Based Interactive Multimedia: Can it Increase Social Studies Learning Interest? 2024-09-16T08:48:48+00:00 Sujarwo sujarwo-fis@unj.ac.id Arita Marini aritamarini@unj.ac.id Gusti Yarmi gyarmi@unj.ac.id Sheila Syalma Safitri silaaaaa28@icloud.com Desy Safitri desysafitri@unj.ac.id Leola Dewiyani leola.dewiyani@ftumj.ac.id Musril Zahari musril_zahari@stei.ac.id <p>The Industrial Revolution 4.0 requires teachers to adapt, master, and use technological devices supporting learning. However, the current problem is that many teachers still need help developing digital learning media for learning activities. This research aims to create interactive multimedia based on Kahoot! to increase fourth-grade elementary school student's interest in learning Social Sciences. This research uses the ADDIE model, which involves analysis, design, development, implementation, and evaluation. The research subjects were 30 elementary school students. This research uses a one-group pretest-posttest design. Data collection methods use questionnaires and tests. Data collection instruments use questionnaire sheets and test questions. Data analysis techniques use descriptive qualitative, quantitative analysis, and inferential statistics. The research results show a significant difference between the Pretest and post-test, which were treated using Kahoot! Multimedia based. Interactive multimedia based on Kahoot! can increase interest in learning Social Sciences in fourth-grade elementary school students.</p> 2024-08-14T00:00:00+00:00 Copyright (c) 2024 Sujarwo, Arita Marini, Gusti Yarmi, Sheila Syalma Safitri, Desy Safitri, Leola Dewiyani, Musril Zahari https://ejournal.undiksha.ac.id/index.php/JJL/article/view/71373 Literacy and Numeracy Questions Based on Minimum Competency Assessments to Improve the Competency of Private High School Teachers 2024-09-16T08:49:27+00:00 Hari Sugiharto Setyaedhi harisetyaedhi@unesa.ac.id <p>Teachers at one of the private high schools are not yet skilled in preparing AKM-based literacy and numeracy questions. This research aims to test the feasibility and effectiveness of developing AKM-based literacy and numeracy questions. The feasibility test uses validation from evaluation experts, teaching materials and language, while the effectiveness test uses the t-test of the average pre-test and post-test scores. The research subjects were 80 private high school teachers in Surakarta. The experimental design in this research uses a Pre-Experimental design with a Pretest Posttest One Group Design design model. Data collection methods use observation, interviews, questionnaires and tests. This research uses an additive model. The data analysis technique was carried out descriptively qualitatively based on the validator's suggestions. Data analysis using SPSS. The results of the feasibility test validation show that there is a significant difference between the average pretest and posttest scores for literacy and numeracy. The conclusion of this research is that the development of AKM-based questions has proven to be feasible and effective in improving the competence of private high school teachers in Surakarta. The implication of this research is increasing teacher competence in developing literacy and numeracy-based questions. The implications of this research are This assessment provides clear guidance on areas that require special attention, so that training and professional development can be focused on addressing deficiencies.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 hari setyaedhi https://ejournal.undiksha.ac.id/index.php/JJL/article/view/82120 Digital Literacy Profile of Indonesian Educational Technology Students in the Era of Digital Transformation 2024-09-16T08:48:51+00:00 Murti Kusuma Wirasti murti@unj.ac.id Ramadhan Hamam Irawan ramadhanhamam@gmail.com Mulyadi mulyadi@gmail.com <p>The development of digital technology has led to fundamental changes in the industrial world, known as the industrial transformation of the digital era. One of the serious challenges in education regarding digital technology resources is the ability to control them through algorithmic systems. This research aims to analyze and map the profile of Educational Technology students, particularly Generation Z, who are now in an increasingly mediated and digitalized learning environment. The research employs a quantitative approach with a descriptive research design. The sampling method used is total sampling, where the entire population is selected as the research sample. Data collection is conducted using a questionnaire as the instrument. The data analysis techniques include both qualitative and quantitative descriptive analysis. The research findings reveal three categories of digital literacy competencies among Indonesian Educational Technology students: communicative power, selective power, and digital-based creation. Communicative power relates to elements such as social networking, transliteracy, identity management, and self-broadcasting. The digital literacy competency related to communicative skills is categorized as very good, as is the ability to select various digital content when accessing internet-based media. However, the digital literacy competency related to creative power is in the good category, tending towards quite good.</p> 2024-08-01T00:00:00+00:00 Copyright (c) 2024 Murti Kusuma Wirasti, Ramadhan Hamam Irawan, Mulyadi