Jurnal Pendidikan Kepelatihan Olahraga Undiksha https://ejournal.undiksha.ac.id/index.php/JJPKO <hr /> <table class="data" width="100%"> <tbody> <tr valign="top"> <td width="20%">Journal title</td> <td width="80%"><strong>Jurnal Pendidikan Kepelatihan Olahraga Undiksha</strong></td> </tr> <tr valign="top"> <td width="20%">Initials</td> <td width="80%"><strong>JJPKO</strong></td> </tr> <tr valign="top"> <td width="20%">Abbreviation</td> <td width="80%"><strong>J. Kepelatihan Olahraga Undiksha</strong></td> </tr> <tr valign="top"> <td width="20%">Frequency</td> <td width="80%"><strong>Three issues per year </strong></td> </tr> <tr valign="top"> <td width="20%">DOI</td> <td width="80%"><strong>prefix 10.23887/jjpko</strong><strong><br /></strong></td> </tr> <tr valign="top"> <td width="20%">Print ISSN</td> <td width="80%"><strong><a href="https://issn.brin.go.id/terbit/detail/1512017746" target="_blank" rel="noopener">2599-3372</a></strong></td> </tr> <tr valign="top"> <td width="20%">Online ISSN</td> <td width="80%"><strong><a href="https://issn.brin.go.id/terbit/detail/1511505949" target="_blank" rel="noopener">2614-6932</a></strong></td> </tr> <tr valign="top"> <td width="20%">Editor-in-chief</td> <td width="80%"><a href="https://scholar.google.com/citations?user=YQg7XJ8AAAAJ&amp;hl=id&amp;oi=ao" target="_blank" rel="noopener"><strong>Wasti Danardani</strong></a></td> </tr> <tr valign="top"> <td width="20%">Publisher</td> <td width="80%"><a href="https://ejournal.undiksha.ac.id/index.php/JET/manager/setup/undiksha.ac.id"><strong> Universitas Pendidikan Ganesha</strong></a></td> </tr> <tr valign="top"> <td width="20%">Organizer</td> <td width="80%"><strong>LPPM - Undiksha</strong></td> </tr> </tbody> </table> <hr /> <p><strong>Jurnal Kepelatihan Olahraga Undiksha</strong> adalah jurnal ilmiah yang diterbitkan oleh jurusan PKO Undiksha, Fakultas Olahraga dan Kesehatan, Universitas Pendidikan Ganesha. Jurnal ini bertujuan untuk mewadahi artikel-artikel hasil penelitian dibidang pendidikan kepelatihan Olahraga. Pada akhirnya Jurnal ini dapat memberikan deskripsi tentang perkembangan ilmu pengetahuan dan teknologi di bidang pendidikan Pelatihan Olahraga bagi masyarakat akademik. Jurnal ini terbit 3 kali setahun.</p> <p><strong><strong>p-ISSN : <a href="https://issn.brin.go.id/terbit/detail/1512017746" target="_blank" rel="noopener">2599-3372</a> (Print) and e-ISSN : <a href="https://issn.brin.go.id/terbit/detail/1511505949" target="_blank" rel="noopener">2614-6932</a> (Online) <br /></strong></strong></p> Universitas Pendidikan Ganesha en-US Jurnal Pendidikan Kepelatihan Olahraga Undiksha 2599-3372 <p>Authors who publish with the <strong>Jurnal Pendidikan Kepelatihan Olahraga Undiksha</strong><strong> </strong>agree to the following terms:</p> <ol> <li>Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a <a href="http://creativecommons.org/licenses/by-sa/4.0/">Creative Commons Attribution License (CC BY-SA 4.0)</a> that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal. </li> <li>Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.</li> <li>Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See <a href="http://opcit.eprints.org/oacitation-biblio.html">The Effect of Open Access</a>)</li> </ol> Development of a Game-based Shot Put Motion Task for Junior Hight School Student https://ejournal.undiksha.ac.id/index.php/JJPKO/article/view/91198 <p><em>PJOK learning motion tasks encourage students to learn to move and learn through movement in fun situations. The absence of game-based shot put material movement assignments for junior high school students prompted this development research to be carried out. Using the ADDIE model, this article focuses on discussing two stages, namely the design stage and the development stage. Game-based shot put material motion tasks are designed at easy, medium and hard difficulty levels. The research instrument consists of validation sheets from content experts and PJOK practitioners. Data analysis was carried out descriptively quantitative-qualitatively. The results of the research showed that the PJOK content expert&amp;#39;s validation score reached 71, and the PJOK practitioner&amp;#39;s score reached 72 from a maximum score of 75. Based on the results of the research and discussion, it was concluded that the game-based shot put material movement assignment for junior high school students was included in the very good category and met the criteria in accordance with curriculum, ensuring adequacy of movement, the presence of internalized character elements and ensuring the security and safety of students. It is recommended that PJOK SMP teachers can implement game-based shot put material motion tasks</em></p> <p><em>for SMP students.</em></p> Agus Ariyana Komang Agus Wijaya Made Sukarata Adnyana Komang Copyright (c) 2024 https://creativecommons.org/licenses/by-sa/4.0 2025-01-19 2025-01-19 15 3 73 80 Survey Of Women’s Futsal Sports Achievement Coaching On Sidoarjo Porprov 2021 Team https://ejournal.undiksha.ac.id/index.php/JJPKO/article/view/91199 <p><em>This research aims to find out the system of building performance on the Porprov futsal team daughter of the year 2021 district of Sidoarjo. The population in this study is the builder, manager, coach and 17 players of the Porprov futsal team daughter Sidoarjo district. The method used in this research is a survey with a type of qualitative research descriptive approach. Data collection methods in this study with interviews, observations and documentation are then analyzed using millies and huberman models in moleong. The results of this study show that the construction system of the porprov futsal team of the daughter of Sidoarjo district can already be categorized well according to the results of the observation indicators already carried out by the researchers. Among them are: 1. The system of implementation of the construction of the Porprov Futsal Team Princess District of Sidoarjo by starting to recruit players as talent scouting to the schools in Siroarjo as well as the girls' futsal clubs in Sinoarjo to see the seeds of athletes. 2. The organizational structure implemented in the Porprov Futsal Team Princess District of Sidoarjo has been formed itself ranging from the head coach, assistant, goal coach, massage, and sponsor manager all have their respective responsibilities and duties. 3. The training program applied in the construction of futsal sports on the Porprov Futsal Team Princess Sidoarjo district according to his headcoach always perform evaluation and more emphasizing physical than each of his players. to improve the mentality and skill of his team more hold tests. Recommendation to the organization's master to improve training in a consistent manner from an early age, advice to the manager of the Porprov futsal daughter team of Sidoarjo district to maintain good cooperative relations with various parties, advice for athletes to better maintain consistency in practice and advice to coaches to improve understanding to the entire player of the team of Porprov Futsal girl Sidoarjo district.</em></p> Nurul Faiza Panca Adi I Putu Satyawan I Made Copyright (c) 2024 https://creativecommons.org/licenses/by-sa/4.0 2025-01-19 2025-01-19 15 3 81 84 The Effect of Junior Weight Vest and Junior Weight Vest Training with Additional Loads on Crawl Style Swimming Speed Club Denpasar City https://ejournal.undiksha.ac.id/index.php/JJPKO/article/view/91200 <p><em>This study aimed to determine the effect of Junior Weight Vest training, Junior Weight Vest training with additional weights, and Junior Weight Vest training with additional weights is more effective than Junior Weight Vest training in increasing crawl style swimming speed. The study used a pseudo-experimental research design with a Pretest-Posttest Control Group Design. 40 Denpasar City swimming athletes chose as the research subjects were divided into 3 groups; experimental group 1 with Junior Weight Vest training, experimental group 2 with Junior Weight Vest training with additional weights, and conventional training control group. The data obtained in the form of crawl swimming style speed which was then calculated the gain score value and tested the hypothesis. The results showed that Junior Weight Vest training and Junior Weight Vest training with additional weights increased crawl style swimming speed significantly, and Junior Weight Vest training with additional weights was more effective in increasing the crawl style swimming speed of Denpasar City athletes than Junior Weight Vest training.</em></p> Jaya Mahotama Ida Bagus Gede Lanang Agung Parwata I Gusti Agus Wijaya Made wahjoedi Wahjoedi Copyright (c) 2025 https://creativecommons.org/licenses/by-sa/4.0 2025-01-19 2025-01-19 15 3 85 95 Development Of Digital-Based Teaching Materials For Freestyle Swimming Materials In PJOK Learning For Students Of Class Xi Students Of Public High School 1 Mengwi https://ejournal.undiksha.ac.id/index.php/JJPKO/article/view/91201 <p><em>This study aims to develop digital-based teaching materials on basic freestyle swimming techniques in PJOK learning for class XI students of public higt school 1 Mengwi. The type of research used in this study is a type of development research using the ADDIE model. Development products are validated by learning content/material experts, learning design experts, learning media experts, and field practitioner experts. The product trial subjects of this study were individual trials by 3 students, small group trials by 7 students, and large group trials by 38 students. Data were collected using a questionnaire and the data analysis technique used was quantitative descriptive analysis. Based on the results of the feasibility test research, the percentage results of the learning content/material expert test was 95.6% very well qualified, the learning design expert test was 92.9% very well qualified, the learning media expert test was 92.2% very well qualified, the field practitioner expert test was 92.5% very well qualified. So that based on the feasibility test, it is very feasible to test the product. Product trials obtained results from individual trials of 85.9% qualified as good, small group trials of 89.0% qualified as good, and large group trials of 90.2% qualified as very good and suitable for use. The product developed in the form of digital-based teaching materials on basic freestyle swimming techniques in PJOK learning is very feasible to use for class XI students as a learning resource. Suggestions to teachers to make innovation as a basis for developing teaching materials that can increase students' interest in learning.</em></p> Ardyka Putra I Made Spyanawati Ni Luh Putu Peby Gunarto Copyright (c) 2024 https://creativecommons.org/licenses/by-sa/4.0 2025-01-19 2025-01-19 15 3 96 102 Development of Android-based digital teaching materials on Push Technique Material in Table Tennis Games https://ejournal.undiksha.ac.id/index.php/JJPKO/article/view/91202 <p><em>In university courses, particularly table tennis classes, this digital teaching material is essential to support the optimal execution of the learning process. This study aims to develop Android-based digital teaching materials focused on the push technique in table tennis. The research adopts a development study approach using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The developed product underwent validation by experts in content, instructional design, educational media, and field practice. The product testing included individual trials with three students, small group trials with six students, and large group trials with twenty-four students. Data were collected using questionnaires and analyzed using descriptive quantitative analysis. The results of the study showed that the content expert validation yielded a score of 98%, categorized as good, the instructional design expert validation scored 96%, categorized as very good, the educational media expert validation scored 90%, categorized as very good, the field practitioner expert validation scored 93%, categorized as very good, the individual trials scored 96%, categorized as good, the small group trials scored 98%, categorized as good, and the large group trials scored 92%, categorized as very good. Therefore, the developed product, an Android-based digital teaching material on the push technique in table tennis, serves as a learning resource that can enhance the quality of learning during the instructional process.</em></p> Dimas Dwipayana Kadek Panca Adi I Putu Dwi Sucita Ni Putu Copyright (c) 2024 https://creativecommons.org/licenses/by-sa/4.0 2025-01-19 2025-01-19 15 3 103 109