Jurnal Pendidikan dan Pengajaran
https://ejournal.undiksha.ac.id/index.php/JPP
<hr /> <table class="data" width="100%"> <tbody> <tr valign="top"> <td width="20%">Journal title</td> <td width="80%"><strong>Jurnal Pendidikan dan Pengajaran</strong></td> </tr> <tr valign="top"> <td width="20%">Initials</td> <td width="80%"><strong>JPP</strong></td> </tr> <tr valign="top"> <td width="20%">Abbreviation</td> <td width="80%"><strong>J.Pendidikan dan Pengajaran</strong></td> </tr> <tr valign="top"> <td width="20%">Frequency</td> <td width="80%"><strong>Three issues per year </strong></td> </tr> <tr valign="top"> <td width="20%">DOI</td> <td width="80%"><strong>prefix 10.23887/jpp</strong><strong><br /></strong></td> </tr> <tr valign="top"> <td width="20%">Print ISSN</td> <td width="80%"><a href="https://issn.brin.go.id/terbit/detail/1339223525" target="_blank" rel="noopener"><strong>2301-7821 </strong></a></td> </tr> <tr valign="top"> <td width="20%">Online ISSN</td> <td width="80%"><strong><a href="https://issn.brin.go.id/terbit/detail/1478323106" target="_blank" rel="noopener">2549-2608</a></strong></td> </tr> <tr valign="top"> <td width="20%">Editor-in-chief</td> <td width="80%"><strong><a href="https://www.scopus.com/authid/detail.uri?authorId=57207252541">IGA Lokita Purnamika Utami</a></strong></td> </tr> <tr valign="top"> <td width="20%">Publisher</td> <td width="80%"><a href="https://ejournal.undiksha.ac.id/index.php/JET/manager/setup/undiksha.ac.id"><strong> Universitas Pendidikan Ganesha</strong></a></td> </tr> <tr valign="top"> <td width="20%">Organizer</td> <td width="80%"><strong>LPPM - Undiksha</strong></td> </tr> </tbody> </table> <hr /> <p><strong>Jurnal Pendidikan dan Pengajaran [p-ISSN: 2301-7821 (print) and e-ISSN: 2549-2608 (online)]</strong> is an Open Access Journal published by the Research and Community Service Institute of Universitas Pendidikan Ganesha. JPP is regularly published tri-annually. By publishing tri-annualy: April, July and October JPP is intended to communicate original researches and current issues on education and instruction including: research on learning and teaching strategies, curriculum development, assessment and material development, teacher development and educational evaluation policy. </p> <p>JPP publishes research articles that are comprehensive in nature by inviting reviews from the leading experts in the fields. The incoming papers will be blind peer-reviewed and selected based on high scientific studies and the ability to provide important contribution to the field. JPP has become a member of CrossRef with DOI so that all articles published by JPP will have a unique DOI number.</p> <p><strong>JPP is accredited by the Ministry of Research, Technology, Republic of Indonesia, which is ranked second Grade (Peringkat 2, Sinta 2) with the Decree No 200/M/KPT/2020 starting from volume 53, issue 3, 2020.</strong></p> <p><strong>p-ISSN : <a href="https://issn.brin.go.id/terbit/detail/1339223525" target="_blank" rel="noopener">2301-7821 </a> (Print) and e-ISSN : <a href="https://issn.brin.go.id/terbit/detail/1478323106" target="_blank" rel="noopener">2549-2608</a> (Online)</strong></p>Universitas Pendidikan Ganeshaen-USJurnal Pendidikan dan Pengajaran2301-7821Authors who publish with Jurnal Pendidikan dan Pengajaran <strong>agree</strong> to the following terms:<br /><ol><li>Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a <a href="http://creativecommons.org/licenses/by-sa/4.0/">Creative Commons Attribution License (CC BY-SA 4.0)</a> that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal</li><li>Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.</li><li>Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See <a href="http://opcit.eprints.org/oacitation-biblio.html">The Effect of Open Access</a>)</li></ol>Innovative Diorama Learning Media to Improve Elementary School Students' Natural and Social Science Learning Outcomes
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/77681
<p>Teachers are still limited in using concrete object learning media in Natural and Social Sciences subjects, so student learning outcomes are low. This study aims to develop innovative diorama learning media to improve student learning outcomes in the material on Indonesian cultural diversity. This type of research is research and development (R&D) with the Borgh and Gall model. The study subjects were learning media experts, learning material experts, and teachers. The population in this study was 25 students. Data collection methods were interview methods, documentation, questionnaires and tests. Data collection instruments were in the form of questionnaires and test questions. Data analysis techniques were quantitative analysis and inferential statistics. Material experts validated the study results with a very feasible category, and media experts with a very feasible category. The results of the t-test, namely using the paired sample t-test on a large and small scale, showed a significant difference after using diorama media. Based on the results of the N-gain test on a small scale, namely 88 (high) and on a large scale, namely 70 (moderate), there was an increase in value between the pretest and posttest. It is concluded that innovative diorama learning media can improve student learning outcomes in Natural and Social Sciences subjects.</p>Dwi Asih Fitriyani
Copyright (c) 2024 Dwi Asih Fitriyani, Sri Sami Asih
https://creativecommons.org/licenses/by-sa/4.0
2024-08-242024-08-24573Classroom Management Skills Increase Interest and Learning Outcomes in Pancasila Education for Fourth Grade Elementary School Students
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/79915
<p>Students with more interest in learning often have low learning outcomes in learning activities. In order to achieve success in the learning process, teachers need to be able to manage the class effectively. Based on this, this research aims to analyze the influence of Class Management Skills on the Interest and Learning Outcomes of Class IV Elementary School Pancasila Education Students. This type of research is quantitative research. The research method used in the quantitative research design is the ex post facto method. The population in this study was all students in class IV elementary school, totaling 128 students. The sampling technique used in this research was purposive sampling. The methods used to collect data are interviews, questionnaires, and documentation. The instruments used to collect data were interviews, learning interests, and documentation. The data analysis technique used in this research is the inferential statistical analysis method using SPSS. The research results are that class management skills influence students' interest and learning outcomes in Pancasila education. It was concluded that Class Management Skills significantly increased student interest and learning outcomes in elementary schools.</p>Tarissa Destriana PutriTri Astuti
Copyright (c) 2024 Tarissa Destriana Putri, Tri Astuti
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573Students’ Mathematical Critical Thinking Ability: Influenced by Edpuzzle Assisted Problem Based Learning (PBL) Model
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/81114
<p>The current problem is that students' critical thinking skills are relatively low. This low ability is because students memorize materials and formulas rather than understand concepts. In addition, students' mathematical critical thinking skills in analyzing a problem are relatively low. This study aimed to analyze the effect of using the PBL model assisted by Edpuzzleon on students' mathematical critical thinking skills. This study uses a quantitative method. The research design used is a post-test-only control. The sampling technique used was simple random sampling with 69 students. The data collection method uses a test. The data collection instrument uses a test instrument. Validity and reliability tests were carried out in data collection using WinSteps 3.73, and all instrument indicators were declared valid and reliable. Data analysis test on SPSS 26. The study showed that the effect size test was 1.06 with high criteria. The use of the PBL model with edpuzzle affects mathematical critical thinking skills. It is concluded that the PBL model with edpuzzle can improve mathematical critical thinking skills. This research implies that it can provide insight for teachers in treating students' critical thinking skills.</p>Ayu FaradillahSabella Putri
Copyright (c) 2024 Ayu Faradillah
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573Job Descriptions and Communication Effect on Teachers’ Job Satisfaction in Vocational High School
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/83136
<p>Job satisfaction is one of the factors that influence the achievement of successful educational goals. This factor is an exciting and vital research object in human resource management, especially in vocational education. This study attempts to reveal job description and communication's simultaneous and partial influence on teacher job satisfaction. This study is critical because understanding the factors that influence job satisfaction can help formulate more effective and strategic management policies, ultimately improving the overall quality of education. A total of 33 teachers were involved as the population and sample in this study, and data were collected through a survey. A questionnaire was developed as a research instrument, and the hypothesis was tested using the t-test and F-test. Multiple linear regression was applied to analyze the collected data. This study found that job description and communication simultaneously influenced teacher job satisfaction. In other words, based on the coefficient of determination, job description and communication simultaneously influenced job satisfaction by 58.4%, partially the largest 52% by job description and 38.2% by communication variables. Follow-up to this research is suggested to explore other factors that may influence teacher job satisfaction and develop interventions that can improve job descriptions and communication in the context of vocational education.</p>SherlyKisno
Copyright (c) 2024 Sherly Sherly, Kisno
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573TPACK Based on PjBL Preservice Teachers’s Skill in Developing Digital Economics Teaching Material
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/76508
<p>This research is motivated by the low skills of teachers in developing digital learning tools, as well as the need for teachers to prepare learning materials that suit the needs of students. In addition, current trainings are still conducted separately and need to be more comprehensive in integrating technology, pedagogy, and content. This study aims to examine the effectiveness of the project-based learning method in improving the skills of developing digital learning tools. This research was conducted using a quantitative and experimental method with a quasi-experiment nonequivalent control group design. With a simple random sampling technique, 90 in-service teachers were obtained. Data collection by observation and test. Instruments are tests and non-tests. Data analysis techniques used one-way anova using the F test and Tukey's Post Hoc. The results of this study state that with the project learning method, there is an increase, especially in the skills of developing learning syntax in teaching modules, producing digital media, compiling digital teaching materials, and developing assessments. The conclusion states that project-based learning can improve the skills of creating digital learning tools in learning economics. This research implies that project-based learning is good for learning aimed at product development and continuous improvement of learning quality.</p>Susanti KurniawatiHamdan Ardiansyah Ardika Sulaeman
Copyright (c) 2024 Susanti Kurniawati, Hamdan Ardiansyah , Ardika Sulaeman
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573Moving Image Learning Integrated Problem-Based Interactive Media to Improve Students' Critical Thinking
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/79405
<p>The enormous potential of using digital teaching materials in interactive media format is a promising solution for improving 21st century skills for vocational high school students. Therefore, this research aims to create problem-based interactive learning media to improve the critical thinking skills of vocational high school students. Using research and development methods with the Alessi & Trollip model, the subjects of this research included one media expert, one material expert, three teachers and 28 students. Data collection was carried out through observation, interviews and questionnaires, analyzed qualitatively and quantitatively using instruments consisting of observation sheets, lists of questions and questionnaires. In general, the results of this research succeeded in creating interactive learning media which is included in the appropriate category based on validation results by media experts, material experts and practitioners. And the results of the practicality assessment by students also obtained decent results. Apart from that, the interactive learning media developed was also proven to be effective in improving students' critical thinking skills as seen through the experimental class's average score of 86.73, higher than the control class, indicating that this media is effective in improving critical thinking skills. It is hoped that this research can become a reference for teachers to implement interactive media-based in order to improve students' critical thinking skills, especially in learning Light Moving Images in vocational schools.</p>Fahreza Aulia MuhammadSudiyantoDeny Tri Ardianto
Copyright (c) 2024 Fahreza Aulia Muhammad, Sudiyanto, Deny Tri Ardianto
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573Innovative Smart Box Media Improves Learning Outcomes of Pancasila and Citizenship Education in Third Grade Elementary Schools
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/80796
<p>In learning, students tend to be passive because teachers do not develop innovative media, so learning outcomes are low. This study aims to develop innovative, intelligent box media in the PPKn lesson content on the image's meaning of the state symbol of Garuda Pancasila. This type of research is research and development (R&D) with the Borgh and Gall model. The subjects of this study were 1 learning material expert, 1 learning media expert and 1 teacher. The population in this study was 30 as the research population. The data collection methods were observation, interviews, questionnaires, and tests. The research instruments used were multiple choice. The data analysis technique in this study used quantitative data analysis and inferential statistics. The results showed that the innovative smart box media received a feasible category from media and material validation experts. Based on the results of the paired sample t-test on a large and small scale, there was a significant difference after using the innovative smart box media. Based on the results of the N-gain test on both a small and large scale, there was an increase in values between the pretest and posttest. It can be concluded that innovative smart box learning media effectively improves student learning outcomes in the PPKn subject. The research implies that the innovative smart box media developed suits PPKn learning.</p>Fakhriah HumairohSri Sami Asih
Copyright (c) 2024 Fakhriah Humairoh, Sri Sami Asih
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573Students' Conceptual Understanding in Science Subjects Using The Macromedia Flash 8 Application with The Instructional Games Model
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/82250
<p>This research is motivatedI amlack of use of learning media that is able to facilitate students in the learning process, so that students feel less motivated in reading. The aim of this research is to develop application-assisted learning multimedia <em>Macromedia Flash </em> 8 Model <em>Instructional Games</em> WhichTvalid, practical and effective for improving students' understanding of concepts in science material. The subjects of this research consisted of media experts, material experts, language experts, teachers and students of class V SDN. This research is development research. The model in this research is ADDIE. Based on the results of multimedia researchTThe learning developed is in the valid category both in terms of design, material and language. From the results of practicality tests carried out on students and teachers, multimedia learningTthat was developed is categorized as very practical. Next, based on the test results <em>pretest</em> And <em>post test</em> shows an increase in learning outcomes students by using the developed learning multimedia. Thus, multimedia learning developsNhas been declared valid, practical, and effective for improving students' understanding of concepts in science subjects. This is because the multimedia developed has an attractive design and is easy to operate and the learning material is presented well interesting videos, pictures and animationsTstudents' interest in learning. Using the interactive Macromedia Flash 8 application in the form of instructional games can increase student involvement in the learning process. The visual and dynamic nature of this application allows students to understand abstract concepts in science, such as physics, biology, or chemistry, more easily. Second, the instructional games model facilitates more enjoyable and meaningful learning, which in the end can increase students' learning motivation.</p>Maghfirah AfifahYanti Fitria
Copyright (c) 2024 Maghfirah Afifah
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573Integrating Traditional Games in Learning for Students' Interests and Motor Skills
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/58128
<p>This research is motivated by the importance of developing effective learning media in increasing students' interest and motor skills, especially in rural areas. This study aims to test students' responses to e-modules based on local wisdom treasure games, as well as to see the influence of the e-modules on students' interest and motor skills before and after their use. This type of research is development research using the ADDIE model which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects of the study were 35 children in the interior village of Mentawai who were selected using random sampling techniques. The instruments used include observation sheets to measure students' responses to e-modules, as well as observation sheets to measure students' gross motor skills, both using the Likert scale. The data was analyzed with a T test to see the difference before and after the use of the e-module, as well as a correlation test to see the relationship between variables. The results showed that there was a significant difference in students' motor skills before and after using the e-module, as well as a significant difference in students' interest before and after using the e-module. The correlation test showed a very close relationship between students' response to the e-module and their motor skills, and between students' learning interests and motor skills. The conclusion of this study is that e-modules based on local wisdom games are effective in increasing students' interest and motor skills, with the implication that this e-module can be a useful learning medium to be applied more widely in rural areas.</p>Anton KomainiGian Utomo InartaPhil Yanuar KiramSri Gusti Handayani
Copyright (c) 2023 Anton Komaini, Gian Utomo Inarta, Phil Yanuar Kiram, Sri Gusti Handayani
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573Android-Based Learning Media to Improve Understanding of Indonesian Vocabulary
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/78678
<p>Using Indonesian in official forums should be done, considering that Indonesian society consists of several regions with regional languages that may be different. The reality is that we still find teachers who use regional languages as the language of instruction when teaching in class. However, students need moreal understanding of Indonesian vocabulary, which makes their learning outcomes relatively low. This research aims to develop Android-based learning media to improve understanding of Indonesian vocabulary. This type of research is developed using the ADDIE model. This research used a pre-experimental design with a one-group pretest-posttest design, which was tested on students on a small and large scale, with the research subjects being class V students. The subjects of this research were material experts and media experts. Observation, interview, and questionnaire techniques were used for data collection. Data collection instruments used questionnaire sheets. The techniques used to analyze data are qualitative descriptive analysis and quantitative and inferential statistics. The results of the research were that the Teko application was proven to be feasible based on the results of validity tests by material experts and media experts. The Teko application received an assessment with very good criteria by users. Testing the effectiveness of the Teko application shows that the Teko application influences or improves student learning outcomes. It was concluded that the Teko application could improve understanding of Indonesian vocabulary.</p>Putri Ayu MahardikaSukardi
Copyright (c) 2024 Putri Ayu Mahardika, Sukardi
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573Transformation of Teachers' Attitudes and Understanding of Students with Disabilities through Inclusive Education Training
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/79964
<p>Inclusive education is organized so that all children, including children with disabilities, get quality education opportunities and services. However, the implementation of inclusive education raises several problems, one of which is teachers who do not understand inclusive education and disabilities, so they have difficulty accepting students with disabilities and managing classes well. This study aims to analyze the effect of inclusive education training on improving teachers' knowledge and attitudes in teaching students with disabilities. The methodology in this study used an experimental method with a one-group pretest-posttest design, which obtained a sample of 19 teachers. The data collection method was a closed questionnaire with an adapted and modified teacher attitude instrument and a teacher knowledge instrument compiled by the researcher based on the Inclusive Education Implementation Guide and the Inclusive Education Implementation Pocket Book in Elementary Schools. The analysis method used Wilcoxon, showing differences in teachers' knowledge and attitudes towards students with disabilities before and after being given inclusive education training. This study implies that teachers can apply more inclusive learning steps and recognize the characteristics of children with special needs. Thus, it can be concluded that inclusive education training can improve teachers' knowledge and positive attitudes in teaching students with disabilities.</p>Meta Silfia NovembliNisaul Hasanah
Copyright (c) 2024 Meta Silfia Novembli, Nisaul Hasanah
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573“Enjoylish Adventure” Learning Media Based on Construct 2 Improves English Learning Outcomes of Fourth Grade Elementary School
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/81121
<p>Teachers need help creating learning media for English, resulting in low English learning outcomes. Based on this, this research aims to develop "Enjoylish Adventure" Learning Media Based on Construct 2 for English language learning for fourth-grade elementary schools. This type of research is designed using the ADDIE model. The subjects of this research are learning media experts and learning content experts. The test subjects for this research were 25 students. The methods used to collect data are interviews, questionnaires, observations and tests. Data collection instruments use questionnaire sheets and test questions. Data analysis techniques use data analysis techniques in the form of qualitative, quantitative and inferential statistics. The results of the research, namely the assessment given by English language material experts, obtained a score of 94% (very valid) and learning media experts, namely 90% (very valid). The results of the teacher's response obtained a percentage score of 100% (very practical), and the student response was 87.9% (very practical). The t-test results show differences in student learning outcomes after using enjoylish adventure media. The results of the n-gain test also show that the small group got the high category and the large group got the sufficient category. Based on the results of data analysis, it can be concluded that the "Enjoylish Adventure" Learning Media Based on Construct 2 is effectively used to improve student learning outcomes.</p>Fatkhur Rohman SujarwoEka Titi Andaryani
Copyright (c) 2024 Fatkhur Rohman Sujarwo, Eka Titi Andaryani
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573The Urgency of Interpersonal Skills, Leadership and Self-Discipline for Vocational High School Students Majoring in Aesthetics and Hairdressing
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/77440
<p>Soft skills, especially interpersonal skills, leadership and self-discipline, are very important to support 21st century skills for Vocational High School (SMK) students. The purpose of this research is to analyze the extent of the influence of interpersonal skills, leadership, and self-discipline on the critical thinking abilities of grade 11 VHS students in the Department of Aesthetics and Hairdressing (A&H). This research is correlational research conducted using a quantitative approach. A total of 141 A&H Department students from five vocational high schools in DIY were selected as research samples. The sampling technique used was stratified random sampling. The research instrument consists of a questionnaire with a 4 point Likert scale. Data were analyzed using regression analysis and SEM analysis. The research results show that interpersonal skills, leadership and self-discipline have a significant effect on the critical thinking abilities of A&H Department students. The results showed that interpersonal skills, such as the ability to communicate and work in a team, are very important for students because jobs in the aesthetics and hairdressing fields often involve direct interaction with clients. Leadership skills are also needed, especially when students have to lead projects or manage their own businesses. The implications of this research lie in the curriculum, the curriculum needs to be expanded to not only focus on technical skills, but also provide a significant portion of the development of soft skills, including effective communication, team management and leadership</p>Widarto WidartoSeptiari NawanksariPutri Marganing Utami
Copyright (c) 2024 Widarto, Septiari Nawanksari, Putri Marganing Utami
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573Quartet Card Media Based on Banyumas Local Wisdom for Fourth Grade Elementary School Science and Social Studies Learning
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/79808
<p>Conventional learning causes boredom and a lack of student motivation in the learning process, resultingds in a decline in learning achievement in Natural and Social Sciences (IPAS). This research aims to develop Quartet Cards Based on Banyumas' Local Wisdom in science and science learning for fourth-grade elementary school, especially on the Unique Habits of the People Around Me. This type of research is research and development (R&D) using the ADDIE model. The subjects of this research were one learning media expert and one learning materials expert. The test subjects were 15 grade IV elementary school students. Data collection methods are observation, interviews, questionnaires, and tests. Data collection instruments are questionnaire sheets and test questions. This research uses quantitative descriptive analysis techniques, qualitative descriptive analysis, and inferential statistics. The research results were the assessment results from media experts 92%, materials experts 90%, small group trials 94.6%, large group trials 96.6%, and teacher responses 100%, so overall, the assessment was placed in the appropriate category. The results of the T-test show a significant difference in student learning achievement before and after the application of quartet card media in the learning process. The results of the N-gain test show that the Quartet Card media based on Banyumas Local Wisdom has moderate effectiveness in improving science learning outcomes. It was concluded that the Quartet Card media based on local wisdom in Banyumas Regency that was developed was very suitable for continuing science learning. The research implication is that the media developed can help students learn IPAS.</p>Isti NarohSuratno
Copyright (c) 2024 Isti Naroh, Suratno
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573Improving Creative Thinking Skills Through the PjBL-STEM Model assisted by LKPD Life Cycle Diology
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/80865
<p>This study was motivated by the low creative thinking skills of students in elementary schools. This study aims to analyze the effect of the PjBL-STEM learning model assisted by Life Cycle Diology LKPD on students' creative thinking skills. This study used a quantitative approach with an experimental design (one group pretest-posttest design). The subjects of this study were 30 fifth-grade students who were selected using the saturated sample technique. Data were collected through essay tests that measured indicators of creative thinking skills, namely fluency, flexibility, originality, and elaboration. The research instrument used was an essay test. Data analysis was conducted through prerequisite tests (normality and homogeneity) and hypothesis testing with a t-test. This study found that applying the PjBL-STEM model assisted by Life Cycle Diology LKPD positively impacted student creative thinking skills development. The PjBL-STEM model provides a structured framework for students to combine knowledge from various disciplines, solve problems creatively, and produce original work. Thus, the PjBL-STEM learning model assisted by Life Cycle Diology LKPD effectively improves students' creative thinking skills. The implications of this study indicate that applying the PjBL-STEM model assisted by Life Cycle Diology LKPD effectively develops students' creative thinking skills, which are essential skills of the 21st century. This research significantly improves education quality through innovative and effective learning approaches.</p>Aan WidiyonoAnik Ghufron
Copyright (c) 2024 Aan Widiyono, Anik Ghufron
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573Mind Mapping in A Problem-Based Learning Model to Improve Students' Creative Thinking Skills
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/82574
<p>The low ability of students to think creatively in analyzing problems and the lack of optimal application of learning strategies in Problem Based Learning (PBL) cause students' learning outcomes to not be maximized. This study aims to determine the effect of the application of mind mapping in improving students' creative thinking skills in the PBL learning model. This study uses a pre-experimental design method with a one-group pre-test – post-test design. The population as well as the sample in this study are students of grade XI. The data collection instrument is in the form of a description test given to students before and after learning. The data was analyzed using the average pre-test and post-test scores, normality test, homogeneity test, and one sample T-test. The results of the study show that the application of mind mapping techniques has a significant effect on improving students' creative thinking skills in the PBL learning model. In conclusion, the use of mind mapping helps students understand concepts, improve critical thinking skills, and encourage creativity in problem-solving. This research implies the importance of integrating innovative learning strategies in improving student learning outcomes.</p>ArdiansyahYulianti ToralaweImam Prawiranegara GaniNurul Maulida Alwi
Copyright (c) 2024 ardiansyah, Yulianti Toralawe, Imam Prawiranegara Gani, Nurul Maulida Alwi
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573Misconceptions about Science Learning Materials of Class V in Elementary Schools Using A Diagnostic Instrument of Four-Tier Multiple Choice
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/73841
<p>The current Indonesian education system requires a comprehensive assessment of students which is summarized in three major aspects: cognitive, psychomotor, and affective. Assessments are carried out to measure the achievement of expected learning indicators and identify learning difficulties. Teachers must know their students' learning difficulties and misconceptions, so appropriate steps can be taken to overcome the problems. One of the solutions is carrying out diagnostic tests. This research aimed to analyze misconceptions about science learning materials in theme VI concerning heat and its transfer to class V of elementary schools. This research was conducted using a qualitative approach. The data collection method was a four-tier diagnostic test and interviews. The sampling technique used purposive sampling, namely all the fifth graders of public elementary school (SDN) 1 Krasak, Boyolali. The research results showed that the average misconception occurring among students was 29.33% which belonged to the low category. The lowest misconception with a percentage of 23.32% was in the sub-concept of conductors and insulators. The highest misconception was in the sub-concept of differences in temperature and heat with a percentage of 36.65%. Factors that caused misconceptions among students were wrong preconceptions, low interest in learning, and inappropriate reasoning.</p>Idam Ragil Widianto AtmojoDwi Yuniasih SaputriAlfianita Nur Fadhilah
Copyright (c) 2024 Idam Ragil Widianto Atmojo, Dwi Yuniasih Saputri, Alfianita Nur Fadhilah
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573Exploring the Impact of Learning Management Systems on Learning Processes: Insights from Pre-Service PPG Students Responses
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/78915
<p>The use of LMS in the learning process of PPG Pre-service students has not yet been widely researched. This research aims to analyze and explain the responses of Pre-Service PPG students at Muhammadiyah University of Makassar towards the use of the Learning Management System (LMS) in the learning process. This research is categorized into qualitative descriptive research. A total of 42 Pre-Service Teacher Professional Education (PPG) students participated in this research. Data was collected through questionnaires and unstructured interviews, then analyzed through the stages of data reduction, data presentation, and drawing conclusions. The results of this research show that student responses come from four categories, namely experience using LMS, benefits and advantages of LMS, challenges faced, and understanding of the material. The majority of students stated that the LMS made a significant contribution to understanding the learning material, most of them rated the LMS as a tool that was “very helpful” or “helpful” in the learning process. This research also shows that the main challenges faced are related to accessibility, especially in terms of networks and limited internet access. The implications of these findings include the need to improve technology infrastructure, increase support, and train students and lecturers in using the LMS. Apart from that, the integration of technology in the higher education curriculum is also an important aspect that needs to be considered.</p>Abdul WahidAndi Sukri SyamsuriNasrun NasrunAndi MulawakkanMuhammad Dahlan
Copyright (c) 2024 abdul wahid, Andi Sukri Syamsuri, Nasrun, Andi Mulawakkan, Muhammad Dahlan
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573Problem Solving Learning with Drawing a Diagram Strategy to Improve Mathematical Reflective Thinking Skills
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/80361
<p>Mathematics learning in schools today tends to be limited to formula memorization and routine exercises, leading to a lack of cognitive engagement of students. Learning innovations are needed that can develop mathematical reflective thinking skills. This study aims to determine the difference in the improvement of mathematical reflective thinking skills between students who are taught using problem-solving strategies by drawing diagrams and students who are taught by the expository method. This study used a quasi-experiment design with a Randomized Posttest Only Control Group Design, involving a population of 288 grade VIII students. Two groups were randomly selected from clusters, each consisting of 36 students; one group as an experiment and the other as a control. Data were collected through a written test of mathematical reflective thinking ability and analyzed using an independent sample t-test to see significant differences between groups. The results showed that students who were taught with diagramming strategies experienced a significant improvement in mathematical reflective thinking skills compared to the control group. This study concludes that the diagramming strategy is effective in improving mathematical reflective thinking skills and helping students in solving problems systematically.</p>Yusuf SodhiqinHaryantoAbdul Muin
Copyright (c) 2024 Yusuf Sodhiqin, Haryanto
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573The Impact of Powtoon-Based Animated Video Media on Storytelling Appreciation among Elementary School Students
https://ejournal.undiksha.ac.id/index.php/JPP/article/view/81628
<p>Storytelling in elementary education often faces challenges in engaging students and enhancing their appreciation. Innovative teaching media can address these issues effectively. This study aims to analyze the impact of Powtoon-based animated video media on students' appreciation of storytelling in a third-grade classroom at SD. The research employed a one-group pretest-posttest experimental design, involving 27 students aged 11 to 12 years across 12 learning sessions. Data were collected using pretests and posttests, and were analyzed through data management, statistical analysis, and result interpretation. The results showed a significant increase in the average score from 52.03 on the pretest to 79.44 on the posttest following the Powtoon intervention. Inferential analysis using a t-test revealed a significant difference with a t-value of -8.859 and a critical t-value of 1.705 at a 5% significance level, supporting the acceptance of the alternative hypothesis that Powtoon has a positive effect on students' storytelling appreciation. These findings suggest that Powtoon has potential as an effective educational media for enhancing students' interest and skills in storytelling, thereby supporting the use of technology in education to create a more engaging learning environment.</p>HaslindaOki HariantoAbdul Wahid
Copyright (c) 2024 Haslinda Haslinda, Oki Harianto, AW
https://creativecommons.org/licenses/by-sa/4.0
2024-10-282024-10-28573