E-Module Development: Frog Jumping Game for Mentawai Inland Tribe Children Based on Local Wisdom

Authors

DOI:

https://doi.org/10.23887/jere.v7i2.58423

Keywords:

Development, E-modules, games, jumping frogs, Local wisdom

Abstract

Motor development is very important in the stages of child development. Children's motor development is in accordance with the characteristics of children, namely playing so that good motor skills are needed to be able to support children's daily activities. This study aims to analyze the results of e-module development and gross motor skills of students in Mentawai district. This research is a type of development research (R&D). This research was developed using the ADDIE development model. The instruments used were media expert validation questionnaires, material expert validation questionnaires, response questionnaires, and student motor skills observation sheets. The population of this study were students at Mentawai district, selected by purposive sampling technique. In this study, the data analyzed by using descriptive statistics (mean, frequency, percentage, median mode) and inferential statistics (assumption tests and hypothesis testing in the form of tests and correlation tests). The results showed that the electronic modules produced were categorized as good and there were differences in the results of the gross motor skills of the students in Mentawai district before and after the use of e-modules. This can be seen from the significance values obtained, namely 0.000 and 0.030. The conclusion that can be drawn is the creation of an electronic module for the frog jump game with a good category based on the results of media expert validation and material expert validation that can be accessed via a smartphone or laptop.

References

Amini, R., & Rahman, A. (2019). Strategi Implementasi Kearifan Lokal Desa Kenali Lampung Barat yang Adaptif Sesuai dengan Perkembangan Zaman. Jurnal Terapan Ilmu Manajemen Dan Bisnis, 2(1), 72–89. https://jurnal.unai.edu/index.php/jtimb/article/download/2040/1384.

Budiaman, B., Komarudin, K., Nuruddin, N., & Kustandi, C. (2021). Learning Design on Social Studies Through Digital Book in Senior High School. International Journal of Interactive Mobile Technologies (IJIM), 15(09), 154. https://doi.org/10.3991/ijim.v15i09.18435.

Darmaji, Astalini, Kurniawan, D. ., & Putri, W. . (2021). Rural Student Analysis : Correlation Science Process Skills and Critical Thinking at a State Senior High School in Jambi Province. Journal TA’DIB, 24(2). https://doi.org/10.31958/jt.v24i2.3645.

Esmaeelzadehazad, S., Valadi, S., & Gabbard, C. (2021). The impact of maternal emotional intelligence on young children’s motor development. European Journal of Developmental Psychology, 00(00), 1–17. https://doi.org/10.1080/17405629.2021.1918094.

Fitria, N., & Rohita, R. (2019). Pemetaan Pengetahuan Guru TK tentang Keterampilan Gerak Dasar Anak TK. Jurnal Al-Azhar Indonesia Seri Humaniora, 5(2), 76. https://doi.org/10.36722/sh.v5i2.346.

Fitriani, R., Astalini, & Kurniawan, D. A. (2020). Studi Ekploratif: Pengembangan Modul Elektronik pada Mata Kuliah Fisika Matematika 1. Al Ulum Sains Dan Teknologi, 7(1), 1–9. https://doi.org/10.31602/ajst.v7i1.5462.

Fitriani, R., Putri, W. A., Rini, E. F. S., Sehab, N. H., & Pratiwi, M. R. (2021). Pengaruh Kerja Keras Terhadap Hasil Belajar Siswa IPA di SMAN 1 Kota Jambi. SAP (Susunan Artikel Pendidikan), 5(3), 213–220. https://doi.org/10.30998/sap.v5i3.7750.

Hadianto, A., & Festiyed. (2020). Meta analysis the use of E-Modules Based on Research Based Learning Models. Journal of Physics: Conference Series, 1481(1), 1–5. https://doi.org/10.1088/1742-6596/1481/1/012067.

Hardiyanti, W. D. (2020). Aplikasi bermain berdasarkan kegiatan seni lukis untuk stimulasi kreativitas anak usia 5-6 tahun. Jurnal Pendidikan Anak, 9(2), 134–139. https://doi.org/10.21831/jpa.v9i2.31664.

Hermanto, H., & Komaini, A. (2019). Profil Tentang Kemampuan Motorik Dan Status Gizi Anak Suku Dalam Mentawai. Jurnal Stamina, 2(8), 138–152. https://doi.org/10.24036/jst.v2i8.428.

Hidayati, N. A., Waluyo, H. J., Winarni, R., & Suyitno. (2020). Exploring the implementation of local wisdom-based character education among indonesian higher education students. International Journal of Instruction, 13(2). https://doi.org/10.29333/iji.2020.13213a.

Ichwal, M., Maulana, A., & Wahyudi, A. (2020). Pengaruh Latihan Lompat Katak dan Multiple Box to Box Jump Terhadap Hasil. Indonesian Journal for Physical Education and Sport, 1(2), 515–520. https://doi.org/10.15294/INAPES.V1I2.42857.

Ikramansyah, & Shandi, S. A. (2019). Pengaruh Latihan Frog Jump Terhadap Tingginya Loncatan Tanpa Awalan Dalam Permainan Bola Voli Pada Siswa Putra Kelas XI SMKN 3 Kota Bima. Seminar Nasional Taman Siswa Bima, 1(1), 444–448. http://semnas.tsb.ac.id/index.php/prosiding/article/view/57.

Imansari, N., & Sunaryantiningsih, I. (2017). Pengaruh Penggunaan E-Modul Interaktif Terhadap Hasil Belajar Mahasiswa pada Materi Kesehatan dan Keselamatan Kerja. VOLT: Jurnal Ilmiah Pendidikan Teknik Elektro, 2(1), 11–16. https://doi.org/10.30870/volt.v2i1.1478.

Mahfud, I., & Fahrizqi, E. B. (2020). Pengembangan Model Latihan Keterampilan Motorik Melalui Olahraga Tradisional Untuk Siswa Sekolah Dasar. Sport Science and Education Journal, 1(1), 31–37. https://doi.org/10.33365/.v1i1.622.

Mahfud, I., & Yuliandra, R. (2020). Pengembangan Model Gerak Dasar Keterampilan Motorik Untuk Kelompok Usia 6-8 Tahun. SPORT-Mu: Jurnal Pendidikan Olahraga, 1(01), 54–66. https://doi.org/10.32528/sport-mu.v1i01.3055.

Mahmud, B. (2019). Urgensi Stimulasi Kemampuan Motorik Kasar Pada Anak Usia Dini. DIDAKTIKA : Jurnal Kependidikan, 12(1), 76–87. https://doi.org/10.30863/didaktika.v12i1.177.

McMurray, J. (2018). Upaya Meningkatan Kreativitas Anak Usia Dini Melalui Kegiatan Finger Painting Pada Kelompok A Usia 4-5 Tahun Di Yayasan Sekolah Islam Dilaraf. Creative Arts with Older People, 03(1), 7–10. https://doi.org/10.4324/9781315864112-2.

Mudian, D. (2018). Pengaruh Latihan Loncat Katak Dan Loncat Naik Turun Bangku Terhadap Kemampuan Lompat Jauh Gaya Jongkok. BIORMATIKA Jurnal Ilmiah FKIP Universitas Subang, 4(2), 2580–6335. http://www.ejournal.unsub.ac.id/index.php/FKIP/article/view/351.

Njatrijani, R. (2018). Kearifan Lokal Dalam Perspektif Budaya Kota Semarang. Gema Keadilan, 5(1), 16–31. https://ejournal2.undip.ac.id/index.php/gk/article/viewFile/3580/1992.

Nofianti, R. (2020). Upaya Meningkatkan Keterampilan Motorik Halus Melalui Kegiatan Menggunting Dengan Menggunakan Pola Pada Anak Usia Dini. Jurnal Abdi Ilmu, 13(1), 115–130. https://garuda.kemdikbud.go.id/documents/detail/1737302.

Primayana, K. H. (2020). Meningkatkan Keterampilan Motorik Halus Berbantuan Media Kolase Pada Anak Usia Dini. Purwadita: Jurnal Agama Dan Budaya, 4(1), 91–100. https://doi.org/10.55115/purwadita.v4i1.544.

Putri, W. A., Fitriani, R., Rini, E. F. S., Aldila, F. T., & Ratnawati, T. (2021). Pengaruh Motivasi Terhadap Hasil Belajar Siswa Sekolah Menengah Pertama. Jurnal Pembelajaran Dan Matematika Sigma (Jpms), 7(1), 7–11. https://doi.org/10.36987/jpms.v7i1.1942.

Putri, W. D., & Rukun, K. (2019). Efektifitas Multimedia Interaktif. Jurnal Imiah Pendidikan Dan Pembelajaran, 3(3), 332–338. https://doi.org/https://doi.org/10.23887/jipp.v3i3.21843.

Richard, V., Aubertin, P., Yang, Y. Y., & Kriellaars, D. (2020). Factor Structure of Play Creativity: A New Instrument to Assess Movement Creativity. Creativity Research Journal, 32(4), 383–393. https://doi.org/10.1080/10400419.2020.1821567.

Setiyowati, N. (2015). Analisis Kebutuhan Perkembangan Fisik Motorik Halus Melalui Penerapan Kegiatan Kolase Di Ra Al- Mutsnawiatul Islam Kelompok a Mlarak Ponorogo. Prosiding Seminar Nasional Pendidikan “Meretas Sukses Publikasi Ilmiah Bidang Pendidikan Jurnal Bereputasi,” 117–120. https://jurnal.fkip.uns.ac.id/index.php/pip/article/view/7530.

Sitepu, I. D. (2019). Pengaruh Variasi Latihan Chair Shooting, Latihan Jump Shoot Di Depan Rintangan Dan Jump Shoot Warm Up Terhadap Hasil Jump Shoot Klub Bola Basket Angsapura Medan. Jurnal Prestasi, 2(4), 15–22. https://doi.org/10.24114/jp.v2i4.11910.

Sudarmiani, S. (2013). Membangun Karakter Anak Dengan Budaya Kearifan Lokal Dalam Proses Pembelajaran Di Sekolah. EQUILIBRIUM : Jurnal Ilmiah Ekonomi Dan Pembelajarannya, 1(1), 54–72. https://doi.org/10.25273/equilibrium.v1i1.556.

Tanti, Astalini, Darmaji, Kurniawan, D. A., & Fitriani, R. (2022). Student Perception Review from Gender : Electronic Moduls of Mathematical Physics. Jurnal Pendidikan Indonesia, 11(1), 125–132. https://doi.org/10.23887/jpiundiksha.v11i1.35107.

Tarumasely, Y. (2020). Perbedaan Hasil Belajar Pemahaman Konsep Melalui Penerapan Strategi Pembelajaran Berbasis Self Regulated Learning Learning. Jurnal Pendidikan Dan Kewirausahaan, 8(1), 54–65. https://doi.org/10.47668/pkwu.v8i1.67.

Wahyudin, R. (2018). Pengaruh Latihan Loncat Katak Terhadap Hasil Lompat Jauh Gaya Jongkok Siswa Putra Kelas V Sd Negeri Kadubera 1 Kecamatan Picung Kabupaten Pandeglang Provinsi Banten. Jurnal Pendidikan Mutiara, 4(1), 5–16. https://ejurnal.stkipmutiarabanten.ac.id/index.php/jpm/article/view/24.

Wahyuni, R., & Erdiyanti. (2020). Meningkatkan Kemampuan Motorik Halus Anak Melalui Finger Painting Menggunakan Tepung Singkong. Murhum : Jurnal Pendidikan Anak Usia Dini, 1(1), 28–40. https://doi.org/10.37985/murhum.v1i1.5.

Wibawa, S. C. (2017). The Design And Implementation Of An Educational Multimedia Interactive Operation System Using Lectora Inspire. Elinvo (Electronics, Informatics, and Vocational Education), 2(1). https://doi.org/10.21831/elinvo.v2i1.16633.

Wulandari, A. M., & Wibowo, A. K. (2022). Pengembangan elektronik modul olahraga pentaque berbasis android. MULTILATERAL: Jurnal Pendidikan Jasmani Dan Olahraga, 21(1), 57–70. https://doi.org/10.20527/multilateral.v21i1.11324.

Yeni, W. P. (2019). Development of Educative Traditional Game Training Model Based on Local Potential in Improving the Knowledge and Skills of Early Childhood Parents. SPEKTRUM Jurnal Pendidikan Luar Sekolah, 7(1), 1–7. https://doi.org/10.24036/spektrumpls.v2i4.107959.

Downloads

Published

2023-05-19

Issue

Section

Articles