Android-Based Digital Teaching Materials for Table Tennis Learning
Keywords:
Teaching Materials, Android, Table TennisAbstract
Conventional approaches can less attract the interest and motivation of students who grow up in a technological environment. This has an impact on low student abilities. This study aims to develop digital teaching materials based on Android for table tennis learning. The research method uses Research and Development (R&D) with a development model by Borg and Gall. The subjects of this study were students of the Physical Education, Health, and Recreation Study Program who took the TP course. Table Tennis Learning. Data collection in this study used several techniques: documentation, interviews, and questionnaires. The research instruments used were questionnaires and interview question lists. The data analysis technique used in this study was descriptive in the form of percentages. Data in the form of suggestions and input for improving the model will be analyzed using qualitative analysis techniques. The study results showed that the average validation score from media experts was 97.25 in the very feasible category, and the average from media and design experts was 92.5 in the very feasible category. This indicates that the product developed is feasible to be used as teaching materials in the TP course. The average individual trial score was 96 in the very good category. The results of the practicality test of the product developed in small groups with a minimum value of 97 and a maximum of 100 with an average value of 99 are in the very good category. It is concluded that the developed Android-based digital teaching materials are feasible and practical forble tennis learning.
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