Pengembangan Media Edukasi Ornamen Tradisional Bali Berbasis Multi Platform (Studi Kasus: SMP Negeri 1 Tampaksiring)

Authors

  • I Wayan Gede Kesuma Dana .
  • I Ketut Resika Arthana, S.T., M.Kom .
  • I Gede Mahendra Darmawiguna, S.Kom, M.Sc .

DOI:

https://doi.org/10.23887/karmapati.v5i1.6635

Abstract

Penelitian ini bertujuan untuk : (1) merancang dan mengimplementasikan media edukasi ornamen tradisional Bali berbasis Multi Platform.(2) mengetahui respon pengguna terhadap pengembangan media edukasi ornamen tradisional Bali berbasis Multi Platform di SMP Negeri 1 Tampaksiring. Metode penelitian yang digunakan adalah penelitian dan pengembangan. Media edukasi ornamen tradisional Bali berbasis Multi Platform ini dikembangkan dengan model ADDIE. Subyek penelitian adalah siswa kelas VII SMP Negeri 1 Tampaksiring dengan responden 33 orang siswa. Data yang dikumpulkan yaitu data respon siswa terhadap pengembangan media edukasi ornamen tradisional Bali berbasis Multi Platform dengan mengunakan angket. Aplikasi ini dikembangkan menggunakan Adobe Flash Professional CS6 yang sudah terintegrasi dengan Adobe AIR SDK yang memungkinkan dokumen flash dengan bahasa pemrograman ActionScript 3.0 bisa dipublikasi ke perangkat mobile maupun perangkat desktop. Berdasarkan pengujian yang telah dilakukan, aplikasi ini dapat dijalankan pada perangkat Android, iOS dan BlackBerry, serta perangkat komputer dekstop yang sudah terintegrasi dengan runtime Adobe AIR. Seluruh fitur yang terdapat pada aplikasi ini dapat dijalankan pada semua perangkat yang diujikan dan respon siswa terhadap media edukasi ornamen tradisional Bali berbasis Multi Platform dikategorikan positif dengan presentase 83,56%.
Kata Kunci : media edukasi, ornamen Bali, Adobe AIR SDK, Multi Platform

This research aims: (1) to design and implement education media in traditional Balinese ornaments based on Multi Platform. (2) find out people's responses toward the use of education media in traditional Balinese ornaments based on Multi Platform in SMP Negeri 1 Tampaksiring. The method used is Research and Development. The education media of traditional ornaments Bali based on Multi Platform was developed with ADDIE model. Subjects were students of class VII SMP Negeri 1 Tampaksiring with 33 students respondents . The data of collected students' response to the development of education media in traditional Balinese ornaments based on Multi Platform was gathered using the questionnaire. This application was developed using Adobe Flash Professional CS6 which was already integrated with the Adobe AIR SDK it allows flash documents with ActionScript 3.0 programming language to be published to mobile devices and desktop devices. Based on the result of the test, this application can be worked on Android, iOS and BlackBerry, as well as desktop computer devices which have been integrated Adobe AIR runtime framework inside. All the features contained in this application can be run on all the devices tested and the students' response to education media of traditional Balinese ornaments based on Multi Platform categorized as positive with 83,56% percentage.
keyword : Keywords: education media, Balinese ornament, Adobe AIR SDK, Multi Platform

Published

2016-03-01

Issue

Section

Articles