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Vol. 4 No. 3 (2015)
Vol. 4 No. 3 (2015)
DOI:
https://doi.org/10.23887/karmapati.v4i3
Published:
2016-02-18
Articles
PENGEMBANGAN APLIKASI PENGENALAN BUNGA KEBUN RAYA EKA KARYA BALI BERBASIS MARKERLESS AUGMENTED REALITY
Kadek Artawan, Padma Nyoman Crisnapati, I Gede Mahendra Darmawiguna, I Made Gede Sunarya
129-141
PDF
DOI:
https://doi.org/10.23887/karmapati.v4i3.6511
PENERAPAN MODEL PEMBELAJARAN BERBASIS MASALAH (PROBLEM BASED LEARNING) BERBANTUAN JOBSHEET UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN PEMROGRAMAN WEB DI KELAS X TKJ 4 SMK NEGERI 3 SINGARAJA
Putu Kartika Widya Swari, I Made Agus Wirawan, I Made Gede Sunarya
142-154
PDF
DOI:
https://doi.org/10.23887/karmapati.v4i3.6512
PENGEMBANGAN GAME “TUDE ON VACATION IN BALI” BERBASIS ANDROID
Gde Ari Kusuma, I Gede Mahendra Darmawiguna, I Ketut Resika Arthana
155-164
PDF
DOI:
https://doi.org/10.23887/karmapati.v4i3.6513
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