Development of Augmented Reality Application as An Educational Media for Visitors to Museum Pusaka Keraton Kasepuhan Cirebon Using Object Tracking Method and Fast Corner Detection Algorithm Based on Android

Authors

  • Yuhano Department of Informatics Engineering, Sekolah Tinggi Ilmu Komputer Poltek Cirebon
  • Faisal Akbar Department of Informatics Engineering, Sekolah Tinggi Ilmu Komputer Poltek Cirebon; Doctoral Program of Information System, School of Postgraduate Studies, Diponegoro University, Indonesia https://orcid.org/0000-0001-6778-1049

DOI:

https://doi.org/10.23887/janapati.v13i1.68925

Keywords:

Augmented Reality, Tracking Object, FAST Corner Detection, Museum

Abstract

Augmented Reality is a technology that combines two-dimensional or three-dimensional virtual objects and projects these virtual objects in real time. One implementation of Augmented Reality in the tourism sector is to educate museum visitors. Museum Pusaka Keraton Kasepuhan Cirebon does not yet have a touch of technology to attract visitors, and the public paradigm is that visiting the museum only sees heirloom objects, nothing interesting or unique. The aim of the research carried out by the author is to apply Augmented Reality with the Object Tracking method and the FAST Corner Detection algorithm to educate museum visitors, so that it can attract visitors' attention. By utilizing these methods and algorithms, it can be easier for visitors to explore heirloom objects to obtain the desired information. So the results obtained from the research conducted by the author are that the response time for objects appearing using the Tracking Object method and the FAST Corner Detection algorithm in environments that use glass is an average of 1.52 seconds to 2.40 seconds and that does not use glass, namely 2.84 seconds to 4.71 seconds with a level of confidence at the 95% level.

Author Biography

Faisal Akbar, Department of Informatics Engineering, Sekolah Tinggi Ilmu Komputer Poltek Cirebon; Doctoral Program of Information System, School of Postgraduate Studies, Diponegoro University, Indonesia

Faisal Akbar received his bachelor degree (S.Kom.) in Informatics Engineering from Universitas Brawijaya (UB) on 2016. He also received master degree (M.T.) in Electrical Engineering with expertise on Computer Engineering from Institut Teknologi Bandung (ITB) in 2018. His research interests are Internet of Things, Artificial Intelligence, Augmented Reality, E-Business, and Mobile Computing. He has held five workshops about Arduino, E-Business, Augmented Reality, and Artificial Intelligence as a Keynote Speaker for high school student and also college student. He is a lecturer of Informatics Engineering and also responsible person of Robotics College Student Activity Units on Sekolah Tinggi Ilmu Komputer (STIKOM) Poltek Cirebon.

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Published

2024-03-31

How to Cite

Yuhano, & Faisal Akbar. (2024). Development of Augmented Reality Application as An Educational Media for Visitors to Museum Pusaka Keraton Kasepuhan Cirebon Using Object Tracking Method and Fast Corner Detection Algorithm Based on Android. Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI, 13(1), 116–128. https://doi.org/10.23887/janapati.v13i1.68925

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