Assessment and Evaluation of Canva-Based Comic Strip Media with KEMP Instructional on Sound Material
DOI:
https://doi.org/10.23887/jipp.v8i2.72074Keywords:
Comic Media Strip, Canva, Kemp, SoundAbstract
Teachers need to make more use of learning media by exploring the important role of media in promoting and limiting information in the educational environment. This study aimed to create Canva-based comic strip media with Kemp's instruction on sound material. Research and development (R&D) is the research methodology used in this study. The research subjects were 15 teachers and 30 students. The data collection method used Google Forms and direct meetings with the respondents involved. The instrument used was a questionnaire. The findings of media evaluation and analysis were analyzed descriptively using SPSS. The results showed expert validation or certified teachers of 4.54, teacher practicality of 4.8, and students of 4.57. The results showed that the learning media was reliable, effective, and efficient in teaching and learning. The research concludes that Canva-based e-comic media with Kemp Instruction on sound material is effective and efficient when teaching, especially on special sound material. This research implies that using visual media can become more important and impact curriculum development by considering the integration of Canva-based comic strip media in teaching sound material.
References
Analicia, T., & Yogica, R. (2021). Media Pembelajaran Visual Menggunakan Canva pada Materi Sistem Gerak. Jurnal Edutech Undiksha, 9(2), 260–266. https://doi.org/10.23887/jeu.v9i2.38604.
Anazifa, R. D., & Djukri, D. (2017). Project-based learning and problem-based learning: Are they effective to improve student’s thinking skills? Jurnal Pendidikan IPA Indonesia, 6(2), 346–355. https://doi.org/10.15294/jpii.v6i2.11100.
Andriani, N. F., Maksum, A., & Wardhani, P. A. (2022). Media Komik Digital Berbasis Nilai Karakter Dalam Muatan Pelajaran Ips Tema “Pahlawanku” Kelas Iv Sekolah Dasar. Jurnal Pendidikan Dasar, 10(1), 1–16. https://doi.org/10.46368/jpd.v10i1.407.
Artini, N. W. N. S. (2022). Komik Cetak Kontekstual Muatan IPS dan Pengaruhnya terhadap Kemampuan Literasi Siswa Kidal Kelas IV SD. MIMBAR PGSD Undiksha, 10(1), 123–132. https://doi.org/10.23887/jjpgsd.v10i1.44548.
Azizah, S. N., & Masub Bakhtiar, A. (2022). Gaya Belajar Audio Visual Dan Kinestetik Melalui Video Edukasi Terhadap Peserta Didik Madrasah Ibtidaiyah. Jurnal Pendidikan Dan Keislaman, 321(2), 321–332. http://jurnal.stit-al-ittihadiyahlabura.ac.id/index.php/alfatih/article/view/218.
Inawan, D. S., Sulthoni, S., & Ulfa, S. (2022). Pengembangan Multimedia Interaktif IPA SD Kelas IV Materi Makan dan Dimakan Antar Makhluk Hidup. JKTP: Jurnal Kajian Teknologi Pendidikan, 5(2), 151–161. https://doi.org/10.17977/UM038V5I22022P151.
Jannah, M. (2020). The effect of canva-based e-modules on students’ critical thinking skills. Journal of Physics: Conference Series, 1567(3). https://doi.org/10.1088/1742-6596/1567/3/032052.
Kristin, Firosalia dan Mulia, Y. A. (2023). Pengembangan Media Pembelajaran Komik Digital untuk Meningkatkan Motivasi dan Hasil Belajar IPS Siswa Kelas 4 SD. Journal on Teacher Education, 4(4), 293–302.
Kristin, F., & Mulia, Y. A. (2023). Pengembangan Media Pembelajaran Komik Digital untuk Meningkatkan Motivasi dan Hasil Belajar IPS Siswa Kelas 4 SD. Journal on Teacher Education, 4(4), 293–302. https://doi.org/10.31004/jote.v4i4.15106.
Latifah, A. T., Supratman, H., & Rahayu, D. V. (2024). Development of Canva-based digital comics to improve junior high school students’ proportional reasoning abilities. Jurnal Padegogik, 7(1), 107–118. https://doi.org/10.35974/jpd.v7i1.3269.
Lenka, A. M., Iswari, M., Rahmahtrisilvia, R., & Mahdi, A. (2023). Efektivitas Media Komik Strip dalam Meningkatkan Kemampuan Membaca Kalimat Sederhana bagi Gangguan Spektrum Autisme. Jurnal Penelitian Pendidikan Khusus, 11(2), 196–200. https://doi.org/10.24176/kredo.v1i2.2215.
Lestari, F. D., & Sari, P. M. (2021). Media Pop-Up Book Berbasis Kemampuan Higher Order Thinking Skill (Hots) pada Daur Hidup Hewan. Jurnal Edutech Undiksha, 9(2), 206. https://doi.org/10.23887/jeu.v9i2.38644.
Lestari, P. I., & I Nengah Suastika. (2021). Pengembangan Media Pembelajaran Audio Visual PPKn Muatan Persatuan dalam Keberagaman. Indonesian Journal of Learning Education and Counseling, 4(1), 34–42. https://doi.org/10.31960/ijolec.v4i1.1023.
Londa, K., & Domu, I. (2020). Pengaruh Model Pembelajaran Project Based Leaning Berbasis Web Pada Kemampuan Higher Order Thinking Skils (Hots). MARISEKOLA: Jurnal Matematika Riset Edukasi Dan Kolaborasi, 1(2), 25–28. https://doi.org/10.53682/marisekola.v1i2.1029.
Mudiartana, I. M., Margunayasa, I. G., & Divayana, D. G. H. (2021). How is The Development of Valid and Practical Android-Based Local Wisdom Teaching Materials? Jurnal Ilmiah Sekolah Dasar, 5(3), 403. https://doi.org/10.23887/jisd.v5i3.38176.
Nurafrilian, S., Sukamanasa, E., & Suchyadi, Y. (2022). Pengembangan Media Komik Digital Berbasis Canva Pada Muatan Pelajaran Bahasa Indonesia Materi Sumber Energi. Didaktik: Jurnal Ilmiah PGSD STKIP Subang, 8(2), 2108–2118. https://doi.org/10.36989/didaktik.v8i2.509.
Panjaitan, N. A. S., & Rasyid, H. A. (2023). Pengembangan Media Pembelajaran Komik Bahasa Arab Berbasis Canva. Journal of Education Research, 4(2), 484–495. https://doi.org/10.37985/jer.v4i2.182.
Pebriani, N. L. P., Japa, I. G., & Antara, P. (2021). Video Pembelajaran Berbantuan Youtube untuk Meningkatkan Daya Tarik Siswa Belajar Perubahan Wujud Benda. MIMBAR PGSD Undiksha, 9(3), 397. https://doi.org/10.23887/jjpgsd.v9i3.37980.
Rahmawati, F., & Atmojo, I. R. W. (2021). Analisis Media Digital Video Pembelajaran Abad 21 Menggunakan Aplikasi Canva Pada Pembelajaran IPA. Jurnal Basicedu, 5(6), 6271-6279. https://doi.org/10.31004/basicedu.v5i6.1717.
Rusmalinda, R., & Rahmadani, R. (2022). Keefektifan Model Discovery Learning Dengan Team Assisted Individualization (D-Tai) Terhadap Keterampilan Kolaborasi Peserta Didik. Al-Ikmal : Jurnal Pendidikan, 3(2). https://doi.org/10.24127/biolova.v3i2.2528.
Satria Dewi Pendit, S., Amelia, C., Pilok, N. A., & Sari Sitepu, M. (2022). Pengembangan E-Modul Discon Berbasis Android (E-Modul Disroid) Materi Bunyi Bagi Siswa Sekolah Dasar. Scaffolding: Jurnal Pendidikan Islam Dan Multikulturalisme, 4(3), 179. https://doi.org/10.37680/scaffolding.v4i3.1941.
Smith, J., Johnson, A., & Brown, K. (2018). The impact of performance-based assessment and essay test on critical thinking skills in students using canva-based e-modules. Journal of Education and Learning, 45(3), 321–335.
Sumarni, W., & Kadarwati, S. (2020). Ethno-Stem Project-Based Learning: Its Impact to Critical and Creative Thinking Skills. Jurnal Pendidikan IPA Indonesia, 9(1), 11–21. https://doi.org/10.15294/jpii.v9i1.21754.
Suzani, S. (2022). Hubungan Minat Belajar Siswa dan Hasil Belajar Siswa di SD Simpang Renggiang. Journal of Basic Education Research, 2(2), 47–50. https://doi.org/10.37251/jber.v2i2.195.
Wicaksana, Agung, A. A. G., & Jampel, I. N. (2020). Pengembangan E-Komik Dengan Model Addie Untuk Meningkatkan Minat Belajar Tentang Perjuangan Persiapan Kemerdekaan Indonesia. Jurnal Edutech Undiksha, 7(2), 48. https://doi.org/10.23887/jeu.v7i2.23159.
Widari, N. M. P. A., & Putra, D. K. N. S. (2022). Pengembangan Media Pembelajaran E-Komik Berbasis Pendekatan Konstruktivisme pada Muatan IPA Materi Siklus Hidup Hewan Siswa Kelas IV SD. Jurnal Pendidikan Dan Konseling (JPDK), 4(2), 518–526. https://doi.org/10.31004/jpdk.v4i2.4220.
Winangsih, E., & Harahap, R. D. (2023). Analisis Penggunaan Media Pembelajaran pada Muatan IPA di Sekolah Dasar. Jurnal Basicedu, 7(1), 452–461. https://doi.org/10.31004/basicedu.v7i1.4433.
Windawati, R., & Koeswanti, H. D. (2021). Pengembangan Game Edukasi Berbasis Android untuk Meningkatkan hassil Belajar Siswa di Sekolah Dasar. Jurnal Basicedu, 5(2), 1027–1038. https://doi.org/10.31004/basicedu.v5i2.835.
Wulandari, Y., Ruhiat, Y., & Nulhakim, L. (2020). Pengembangan Media Video Berbasis Powtoon pada Mata Pelajaran IPA di Kelas V. Jurnal Pendidikan Sains Indonesia, 8(2), 269–279. https://doi.org/10.24815/jpsi.v8i2.16835.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 risa faurenza
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with the Jurnal Ilmiah Pendidikan dan Pembelajaran (JIPP) agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)