PENGEMBANGAN GAME JEGOG BERBASIS ANDROID

I Gede Wija Antara, I Gede Mahendra Darmawiguna, I Made Gede Sunarya

Abstract


Gamelan Jegog is one of the
traditional instrument which originally comes
from Bali. Each Jegog’s instrument consists of
eight piece of bamboo with each piece is called as
"bilah". Jegog is played with two "panggul".
“Panggul” is a tool used for hitting the
instrument and is usually made of wood or
rubber. Game Jegog berbasis Android was an
application that adapts Jegog into a game that
run on the Android platform. This research
aimed at designing and implementing Jegog
based Android Game.
Game Jegog Berbasis Android was
developed by the Software Development Life
Cycle (SDLC) in the form of sequential linear or
waterfall model. The main feature of this
application was Jegog game (Game Mode) to
attain the highest score . There were also other
features such as playing Jegog with melody
(Learn Mode) and playing Jegog freely (Free
Mode) .
The results of this research were the
design and the implementation of Game Jegog
berbasis Android . The game was designed
through UML (Unified Modeling Language). It
was implemented in Java programming language
by using the Eclipse editor and ADT (Android
Development Tools) plug – ins. It also used
AndEngine as additional library. The entire
functional requirements had been successfully
implemented in accordance with the design.

Full Text:

PDF


DOI: http://dx.doi.org/10.23887/karmapati.v3i2.19703

Refbacks

  • There are currently no refbacks.



KARMAPATI is published by:

UNIVERSITAS PENDIDIKAN GANESHA

Jl. Udayana, Kampus Tengah, Singaraja-Bali
Kode Pos 81116
Telp. 0362-22570
Homepage: http://www.undiksha.ac.id


Indexed by:

 

Creative Commons License

KARMAPATI is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.