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Vol. 3 No. 2 (2014)
Vol. 3 No. 2 (2014)
DOI:
https://doi.org/10.23887/karmapati.v3i2
Published:
2019-09-02
Articles
PENGEMBANGAN APLIKASI SMART TOUCH PRESENTER KIT UNTUK PRESENTASI INTERAKTIF
I Putu Eka Swastika, I Gede Mahendra Darmawiguna, I Made Gede Sunarya
102-110
PDF
DOI:
https://doi.org/10.23887/karmapati.v3i2.19700
PENGEMBANGAN GAME JEGOG BERBASIS ANDROID
I Gede Wija Antara, I Gede Mahendra Darmawiguna, I Made Gede Sunarya
111-119
PDF
DOI:
https://doi.org/10.23887/karmapati.v3i2.19703
HUBUNGAN ANTARA INTERNAL LOCUS OF CONTROL DAN PENGALAMAN PRAKTIK KERJA INDUSTRI DENGAN KEMATANGAN KARIER PADA SISWA PROGRAM STUDI KEAHLIAN TEKNIK KOMPUTER DAN INFORMATIKA
Ni Putu Mita Puspita Dewi, Luh Putu Eka Damayanthi, Dessy Seri Wahyuni, I Made Gede Sunarya
120-127
PDF
DOI:
https://doi.org/10.23887/karmapati.v3i2.19706
SIMULASI METODE PENUGASAN DAN TRANSPORTASI UNTUK PEMBELAJARAN RISET OPERASIONAL BERBASIS WEB
Komang Gede Satria Juliawan, I Gede Mahendra Darmawiguna, Made Windu Antara Kesiman
128-136
PDF
DOI:
https://doi.org/10.23887/karmapati.v3i2.19710
PENGEMBANGAN APLIKASI INSTRUMEN GAMELAN GONG KEBYAR BERBASIS ANDROID
I Putu Surya Pratama Wardhana, I Gede Mahendra Darmawiguna, I Made Gede Sunarya
137-145
PDF
DOI:
https://doi.org/10.23887/karmapati.v3i2.19712
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