SKENARIO OPEN PROBLEM BASED LEARNING (OPBL) PADA ANIMASI TEKS 2D MENGGUNAKAN PENDEKATAN POLYA

Authors

  • Rahmania Sri Untari Pendidikan Teknologi Informasi, Universitas Muhammadiyah Sidoarjo Sidoarjo, Indonesia
  • Firdaus Su’udiah Pendidikan Guru dan Sekolah Dasar, Muhammadiyah Sidoarjo Sidoarjo, Indonesia
  • Vevy Liansari Pendidikan Guru dan Sekolah Dasar, Muhammadiyah Sidoarjo Sidoarjo, Indonesia

DOI:

https://doi.org/10.23887/janapati.v9i3.28018

Keywords:

Kata kunci, Model pembelajaran, skenario, OPBL, kemampuan pemecahan masalah, mahasiswa

Abstract

Abstrak: Animasi dengan berbagai peranan menjadikannya sebagai ilmu pengetahuan teknologi yang sangat penting. Peran OPBL memberikan kesempatan kepada siswa untuk berpikir kreatif, mengemukakan ide kritisnya, keterampilan kolaboratif, dan penggunaan teknologi yang akan bermakna dalam dunia kerja dan di kehidupan nyata. Penelitian ini bertujuan untuk membandingkan kemampuan pemecahan masalah mahasiswa sebelum diberi perlakuan OPBL dan sesudah diberi perlakuan OPBL. Penelitian dilakukan dengan menggunakan metode eksperimen semu. Uji paired sample t-test digunakan untuk menganalisis data. Hasil penelitian ini menunjukkan bahwa ada perbedaan yang signifikan dalam kemampuan pemecahan masalah mahasiswa sebelum diberi perlakuan OPBL dan sesudah diberi perlakuan OPBL, dan perbedaan ini sangat dipengaruhi oleh sintaksis atau skenario model pembelajaran. Pembelajaran kooperatif membuat pembelajaran kelompok siswa lebih terstruktur sesuai dengan topik pembelajaran yang ditugaskan.

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Published

2020-12-30

How to Cite

Untari, R. S., Su’udiah, F., & Liansari, V. (2020). SKENARIO OPEN PROBLEM BASED LEARNING (OPBL) PADA ANIMASI TEKS 2D MENGGUNAKAN PENDEKATAN POLYA. Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI, 9(3), 281–291. https://doi.org/10.23887/janapati.v9i3.28018

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