Implementation of Augmented Reality In Biology Learning: Its Effect on Learning Motivation and Retention

Authors

  • Badrud Tamam Universitas Trunojoyo Madura
  • Nur Qomaria Universitas Trunojoyo Madura

DOI:

https://doi.org/10.23887/jere.v7i1.59038

Keywords:

Augmented reality, Learning Motivation, Retention

Abstract

One of the causes of low motivation and retention is the inaccuracy of the learning strategies applied. Therefore, it is necessary to update learning in order to be able to provide digital skills to students through the implementation of technology. This study aims to analyze the effect of implementing augmented reality on learning motivation and student retention in biology learning. This research is a quasi-experimental study with a Non-equivalent Pretest-Posttest Control Group Design. The research was conducted in class X SMA with a total sample of 65 students. The selection of samples was done randomly. Learning motivation was measured using a questionnaire of 36 question items and a Likert scale of 5 points. Retention was measured using an essay test. The test results were then measured using rubric with a scale of 0-4. Data were analyzed using a single ANCOVA with a pretest as the covariate. The results showed a significant effect of AR implementation on students' motivation and retention in biology learning. These results indicate that AR can be a solution as a pedagogical resource to increase motivation and empower retention.

References

Afzal, H., Ali, I., Aslam Khan, M., & Hamid, K. (2010). A Study of University Students’ Motivation and Its Relationship with Their Academic Performance. International Journal of Business and Management, 5(4), 80. https://doi.org/10.5539/ijbm.v5n4p80.

Akçayır, M., & Akçayır, G. (2016). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002.

Aluja-Banet, T., Sancho, M.-R., & Vukic, I. (2017). Measuring motivation from the Virtual Learning Environment in secondary education. Journal of Computational Science, 36, 100629. https://doi.org/10.1016/j.jocs.2017.03.007.

Anderman, E. M., & Gray, D. (2015). Motivation, Learning, and Instruction. In International Encyclopedia of the Social & Behavioral Sciences, 928–935. https://doi.org/10.1016/B978-0-08-097086-8.26041-8.

Andyani, H., Setyosari, P., Wiyono, B. B., & Djatmika, E. T. (2020). Does Technological Pedagogical Content Knowledge Impact on the Use of ICT In Pedagogy? International Journal of Emerging Technologies in Learning (IJET), 15(3), 126. https://doi.org/10.3991/ijet.v15i03.11690.

Arslan, R., Kofoğlu, M., & Dargut, C. (2020). Development of Augmented Reality Application for Biology Education. Turkish Journal of Science Education, 17(1), 62–72. https://doi.org/10.36681/tused.2020.13.

Bahri, A., & Corebima, A. D. (2015). The Contribution of Learning Motivation and Metacognitive Skill On Cognitive Learning Outcome of Students Within Different Learning Strategies. Journal of Baltic Science Education, 14(4), 487–500. https://doi.org/10.33225/jbse/15.14.487.

Boonbrahm, S., Boonbrahm, P., & Kaewrat, C. (2020). The Use of Marker-Based Augmented Reality in Space Measurement. Procedia Manufacturing, 42, 337–343. https://doi.org/10.1016/j.promfg.2020.02.081.

Cai, S., Wang, X., & Chiang, F.-K. (2014). A case study of Augmented Reality simulation system application in a chemistry course. Computers in Human Behavior, 37, 31–40. https://doi.org/10.1016/j.chb.2014.04.018.

Challenor, J., & Ma, M. (2019). A Review of Augmented Reality Applications for History Education and Heritage Visualisation. Multimodal Technologies and Interaction, 3(2), 39. https://doi.org/10.3390/mti3020039.

Chang, R. C., Chung, L.-Y., & Huang, Y.-M. (2016). Developing an interactive augmented reality system as a complement to plant education and comparing its effectiveness with video learning. Interactive Learning Environments, 24(6), 1245–1264. https://doi.org/10.1080/10494820.2014.982131.

Chen, C.-M., & Tsai, Y.-N. (2012). Interactive augmented reality system for enhancing library instruction in elementary schools. Computers & Education, 59(2), 638–652. https://doi.org/10.1016/j.compedu.2012.03.001.

Chiu, J. L., DeJaegher, J., C., & Chao, J. (2015). The Effects of Augmented Virtual Science Laboratories on Middle School Students’ Understanding of Gas Properties. Computers & Education, 85, 59–73. https://doi.org/10.1016/j.compedu.2015.02.007.

Civelek, T., Ucar, E., & Ustunel, H. (2014). Effects of a Haptic Augmented Simulation on K-12 Students’ Achievement and their Attitudes towards Physics. EURASIA Journal of Mathematics, Science & Technology Education, 10(6). https://doi.org/10.12973/eurasia.2014.1122a.

Crosling, G., Thomas, L., & Heagney, M. (2009). Improving Student Retention in Higher Education: Improving Teaching and Learning. Australian Universities’ Review, 51(2), 9–18. https://doi.org/10.4324/9780203935453.

DePasque, S., & Tricomi, E. (2015). Effects of intrinsic motivation on feedback processing during learning. NeuroImage, 119, 175–186. https://doi.org/10.1016/j.neuroimage.2015.06.046.

Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2013). Impact of an augmented reality system on students’ motivation for a visual art course. Computers & Education, 68, 586–596. https://doi.org/10.1016/j.compedu.2012.03.002.

Fidan, M., & Tuncel, M. (2019). Integrating augmented reality into problem based learning: The effects on learning achievement and attitude in physics education. Computers & Education, 142, 103635. https://doi.org/10.1016/j.compedu.2019.103635.

Filgona, J., Sakiyo, J., Gwany, D. M., & Okoronka, A. U. (2020). Motivation in Learning. Asian Journal of Education and Social Studies, 16–37. https://doi.org/10.9734/ajess/2020/v10i430273.

Gargrish, S., Kaur, D. P., Mantri, A., Singh, G., & Sharma, B. (2021). Measuring effectiveness of augmented reality‐based geometry learning assistant on memory retention abilities of the students in 3D geometry. Computer Applications in Engineering Education, 29(6), 1811–1824. https://doi.org/10.1002/cae.22424.

Gilbert, J. K. (2004). Models and Modelling: Routes to More Authentic Science Education. International Journal of Science and Mathematics Education, 2(2), 115–130. https://doi.org/10.1007/s10763-004-3186-4.

Hedley, N. (2017). Augmented Reality. ). International Encyclopedia of Geography: People, the Earth, Environment and Technology, 1–13.

Kamarainen, A. M., Metcalf, S., Grotzer, T., Browne, A., Mazzuca, D., Tutwiler, M. S., & Dede, C. (2013). EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips. Computers & Education, 68, 545–556. https://doi.org/10.1016/j.compedu.2013.02.018.

Khan, T., Johnston, K., & Ophoff, J. (2019). The Impact of an Augmented Reality Application on Learning Motivation of Students. Advances in Human-Computer Interaction, 1–14. https://doi.org/10.1155/2019/7208494.

Khozaei, S. A., Zare, N. V., Moneghi, H. K., Sadeghi, T., & Taraghdar, M. M. (2022). Effects of quantum-learning and conventional teaching methods on learning achievement, motivation to learn, and retention among nursing students during critical care nursing education. Smart Learning Environments, 9(1), 18. https://doi.org/10.1186/s40561-022-00198-7.

Liu, B., & Tanaka, J. (2021). Virtual Marker Technique to Enhance User Interactions in a Marker-Based AR System. Applied Sciences, 11(10), 4379. https://doi.org/10.3390/app11104379.

Loes, C. N., Salisbury, M. H., & Pascarella, E. T. (2014). Student perceptions of effective instruction and the development of critical thinking: A replication and extension. Higher Education, 69(5), 823–838. https://doi.org/10.1007/s10734-014-9807-0.

Moreno-Guerrero, A.-J., García, S. A., Navas-Parejo, M. R., Campos-Soto, M. N., & García, G. G. (2020). Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom. International Journal of Environmental Research and Public Health, 17(10), 3637. https://doi.org/10.3390/ijerph17103637.

Omurtak, E., & Zeybek, G. (2022). The Effect of Augmented Reality Applications in Biology Lesson on Academic Achievement and Motivation. Journal of Education in Science, Environment and Health, 8(1), 55–74. https://doi.org/10.21891/jeseh.1059283.

Patzer, B., Smith, D. C., & Keebler, J. R. (2014). Novelty and Retention for Two Augmented Reality Learning Systems. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 58(1), 1164–1168. https://doi.org/10.1177/1541931214581243.

Phung, T. M. T., Tran, Q. N., Nguyen‐Hoang, P., Nguyen, N. H., & Nguyen, T. H. (2022). The role of learning motivation on financial knowledge among Vietnamese college students. Journal of Consumer Affairs, Journal of, 1–35. https://doi.org/10.1111/joca.12511.

Putu, R. (2013). Pengaruh model pembelajaran kontekstual berbantuan tutor sebaya terhadap hasil belajar biologi ditinjau dari motivasi belajar. Jurnal Pendidikan Dan Pembelajaran IPA Indonesia, 3(1). https://ejournal-pasca.undiksha.ac.id/index.php/jurnal_ipa/article/view/749.

Roediger, H. L., Putnam, A. L., & Smith, M. A. (2011). Ten Benefits of Testing and Their Applications to Educational Practice. In Psychology of Learning and Motivation - Advances in Research and Theory (Vol. 55). Elsevier Inc. https://doi.org/10.1016/B978-0-12-387691-1.00001-6.

Tarng, W., Tseng, Y.-C., & Ou, K.-L. (2022). Application of Augmented Reality for Learning Material Structures and Chemical Equilibrium in High School Chemistry. Systems, 10(5), 141. https://doi.org/10.3390/systems10050141.

Tsai, C.-C. (2020). The Effects of Augmented Reality to Motivation and Performance in EFL Vocabulary Learning. International Journal of Instruction, 13(4), 987–1000. https://doi.org/10.29333/iji.2020.13460a.

Yildirim, İ., & Kapucu, M. S. (2021). The Effect of Augmented Reality Practices on 6th Grade Students’ Retention Skills in Science Teaching. Journal of Education in Science, Environment and Health, 7(1), 56–71. https://doi.org/10.21891/jeseh.744351.

Yusuf, M. (2011). The impact of self-efficacy, achievement motivation, and self-regulated learning strategies on students’ academic achievement. Procedia - Social and Behavioral Sciences, 15, 2623–2626. https://doi.org/10.1016/j.sbspro.2011.04.158.

Zhu, Y., Xu, S., Wang, W., Zhang, L., Liu, D., Liu, Z., & Xu, Y. (2022). The impact of Online and Offline Learning motivation on learning performance: the mediating role of positive academic emotion. Education and Information Technologies 2022, 1–18. https://doi.org/10.1007/S10639-022-10961-5.

Zlotnik, G., & Vansintjan, A. (2019). Memory: An Extended Definition. Frontiers in Psychology, 10, 2523. https://doi.org/10.3389/fpsyg.2019.02523.

Downloads

Published

2023-03-20

Issue

Section

Articles