Komik Video Digital (KOVID) Bernuasa Bali Meningkatkan Minat Belajar Siswa

Penulis

  • Nadia Mardhatillah Universitas Pendidikan Ganesha
  • Kadek Suranata Universitas Pendidikan Ganesha
  • Gusti Ayu Putu Sukma Trisna Universitas Pendidikan Ganesha

DOI:

https://doi.org/10.23887/jippg.v5i2.50331

Kata Kunci:

Komik video digital, Minat Belajar, IPA

Abstrak

Masih banyak siswa yang kurang berminat dalam belajar sehingga berpengaruh pada hasil belajar. Tujuan penelitian ini yaitu mengembangkan Komik Video Digital (KOVID) Bernuasa Bali meningkatkan minat belajar siswa. Jenis penelitian yaitu pengembangan model ADDIE. Subjek penelitian yaitu 2 ahli media dan 1 ahli materi. Subjek uji coba yaitu 3 siswa dan 3 praktisi. Metode pengumpulan data menggunakan observasi kuantitatif, wawancara, kuesioner/angket, serta studi dokumen. Instrumen yaitu kuesioner. Teknik menganalisis data yaitu analisis deskriptif kualitatif, kuantitatif, dan statistik inferensial. Hasil penelitian yaitu hasil penilaian dari ahli media pembelajaran yaitu 0,8 dengan kualifikasi sedang. Hasil penilaian guru yaitu 99%, sehingga sangat baik dan penilaian siswa yaitu 99,3%, sehingga kualifikasi sangat baik. Disimpulkan bahwa media KOVID mendapatkan kualifikasi sangat baik, sehingga layak untuk digunakan. Hasil uji hipotesis nilai signifikansi 2 arah (2-tailed) 0,000 < 0,05, sehingga terdapat perbedaan  hasil minat belajar siswa kelas IV SD setelah belajar  menggunakan komik video digital (kovid ). Disimpulkan komik video digital (kovid) efektif untuk meningkatkan minat belajar siswa pada mata pembelajaran IPA siswa kelas IV sekolah dasar.

Referensi

Abbas, A., & Yusuf Hidayat, M. (2018). Faktor-Faktor Kesulitan Belajar Fisika pada Peserta Didik Kelas IPA Sekolah Menengah Atas. JPF (Jurnal Pendidikan Fisika) Universitas Islam Negeri Alauddin Makassar. https://doi.org/10.24252/jpf.v6i1a8. DOI: https://doi.org/10.24252/jpf.v6i1a8

Arissantianti, N. K., Putra, M., & Ganing, N. N. (2017). Pengaruh Model Pembelajaran Children’s Learning in Science (CLIS) Berbantuan Media Lingkungan terhadap Kompetensi Pengetahuan IPA. Jurnal of Education Technology, 1(2), 124–132. https://doi.org/10.23887/jet.v1i2.11774. DOI: https://doi.org/10.23887/jet.v1i2.11774

Astuti, I. A. D., Sumarni, R. A., & Saraswati, D. L. (2017). Pengembangan Media Pembelajaran Mobile Learning Berbasis Android. JPPPF- Jurnal Penelitian Dan Pengembangan Pendidikan Fisika, 3(1), 57–62. https://doi.org/10.21009/jrpk.072.10. DOI: https://doi.org/10.21009/1.03108

Astutik, A. F., Rusijono, & Suprijono, A. (2021). Pengembangan Media Komik Digital dalam Pembelajaran IPS sebagai Penguatan Karakter Peserta Didik Kelas V SDN Geluran 1 Taman. Jurnal Education and Development Institut Pendidikan Tapanuli Selatan, 9(3), 543–554. https://doi.org/10.37081/ed.v9i3.2894.

Astutik, H. S. (2017). Keefektifan Pembelajaran Berdasarkan Masalah pada Bangun Ruang Sisi Datar Ditinjau dari Penguasaan SK, Motivasi, dan Minat Siswa SMP. Jurnal Riset Pendidikan Matematika, 4(1), 56. https://doi.org/10.21831/jrpm.v4i1.12722. DOI: https://doi.org/10.21831/jrpm.v4i1.12722

Azizul, A., Riski, W. Y., Fitriyani, D. I., & Sari, I. N. (2020). Pengembangan Bahan Ajar Komik Digital pada Mater Gerak. Vox Edokasi: Jurnal Ilmiah Ilmu Pendidikan, 11(2). https://doi.org/10.31932/ve.v11i2.829. DOI: https://doi.org/10.31932/ve.v11i2.829

Azmi, N. (2015). Model Pembelajaran Inside Outside Circle (Ioc)) untuk Meningkatkan Hasil Belajar Siswa dalam Proses Pembelajaran. Al Ibtida: Jurnal Pendidikan Guru MI, 2(1), 1–19. https://doi.org/10.24235/al.ibtida.snj.v2i1.180. DOI: https://doi.org/10.24235/al.ibtida.snj.v2i1.180

Basch, C. H., Fera, J., Pellicane, A., & Basch, C. E. (2022). Handwashing Videos on TikTok During The COVID-19 Pandemic: Potential for Disease Prevention and Health Promotion. Infection, Disease & Health, 27(1). https://doi.org/10.1016/j.idh.2021.09.039. DOI: https://doi.org/10.1016/j.idh.2021.09.039

Brame, C. J. (2016). Effective Educational Videos: Principles and Guidelines for Maximizing Student Learning from Video Content. CBE Life Sciences Education, 15(4), es6.1-es6.6. https://doi.org/10.1187/cbe.16-03-0125. DOI: https://doi.org/10.1187/cbe.16-03-0125

Brouwer, N., Besselink, E., & Oosterheert, I. (2017). The Power of Video Feedback with Structured Viewing Guides. Teaching and Teacher Education, 66, 60–73. https://doi.org/10.1016/j.tate.2017.03.013. DOI: https://doi.org/10.1016/j.tate.2017.03.013

Butler, R., & Shibaz, L. (2014). Striving to Connect and Striving to Learn: Influences of Relational and Mastery Goals for Teaching on Teacher Behaviors and Student Interest and Help Seeking. International Journal of Educational Researc, 65. https://doi.org/10.1016/j.ijer.2013.09.006. DOI: https://doi.org/10.1016/j.ijer.2013.09.006

Codreanu, E., Sommerhoff, D., Huber, S., Ufer, S., & Seidel, T. (2020). Between Authenticity and Cognitive Demand: Finding A Balance in Designing A Video-Based Simulation in The Context of Mathematics Teacher Education. Teaching and Teacher Education, 95, 103146. https://doi.org/10.1016/j.tate.2020.103146. DOI: https://doi.org/10.1016/j.tate.2020.103146

Dwi Lestari, H., & Putu Parmiti, D. P. P. (2020). Pengembangan E-Modul IPA Bermuatan Tes Online untuk Meningkatkan Hasil Belajar. Journal of Education Technology, 4(1), 73. https://doi.org/10.23887/jet.v4i1.24095. DOI: https://doi.org/10.23887/jet.v4i1.24095

Eskasasnanda, I. D. P. (2017). Causes and Effects of Online Video Game Playing among Junior-Senior High School Students in Malang East Java. KOMUNITAS: International Journal of Indonesian Society and Culture, 9(2), 191–202. https://doi.org/10.15294/komunitas.v9i2.9565. DOI: https://doi.org/10.15294/komunitas.v9i2.9565

Fadilah, N., & Efendi, N. (2020). Student Pleasure Attitude and Interest in Spending Time Learning Science Against Student Cognitive Learning Outcomes. Academia Open, 3, 1–11. https://doi.org/10.21070/acopen.3.2020.497. DOI: https://doi.org/10.21070/acopen.3.2020.497

Fadillah, A., & Bilda, W. (2019). Pengembangan Video Pembelajaran Berbantuan Aplikasi Sparkoll Videoscribe. Jurnal Gantang, 4(2). https://doi.org/10.31629/jg.v4i2.1369. DOI: https://doi.org/10.31629/jg.v4i2.1369

Flora Siagian, R. E. (2015). Pengaruh Minat dan Kebiasaan Belajar Siswa terhadap Prestasi Belajar Matematika. Formatif: Jurnal Ilmiah Pendidikan MIPA, 2(2), 122–131. https://doi.org/10.30998/formatif.v2i2.93. DOI: https://doi.org/10.30998/formatif.v2i2.93

Gusmida, R., & Islami, N. (2017). The Development of Learning Media for the Kinetic Theory of Gases Using the ADDIE Model with Augmented Reality. Journal of Educational Sciences, 1(1), 1. https://doi.org/10.31258/jes.1.1.p.1-10. DOI: https://doi.org/10.31258/jes.1.1.p.1-10

Harling, V. N. Van. (2021). Pengaruh Penggunaan Video Pembelajaran terhadap Kemampuan Berpikir Siswa pada Mata Pelajaran Kimia. EDUKATIF : JURNAL ILMU PENDIDIKAN, 3(5), 3332–3338. https://doi.org/10.31004/EDUKATIF.V3I5.1215. DOI: https://doi.org/10.31004/edukatif.v3i5.1215

Hidayah, Y. F., Siswandari, S., & Sudiyanto, S. (2017). Pengembangan Media Komik Digital Akuntansi pada Materi Menyusun Laporan Rekonsiliasi Bank untuk Siswa SMK. Jurnal Pendidikan Dan Kebudayaan, 2(1), 135–146. https://doi.org/10.24832/jpnk.v2i2.588. DOI: https://doi.org/10.24832/jpnk.v2i2.588

Ilmi, A. M., Sukarmin, & Sunarno, W. (2020). Development of TPACK Based-Physics Learning Media to Improve HOTS and Scientific Attitude. Journal of Physics: Conference Series, 1440(1). https://doi.org/10.1088/1742-6596/1440/1/012049. DOI: https://doi.org/10.1088/1742-6596/1440/1/012049

Kanti, F. Y., Suyadi, B., & Hartanto, W. (2018). Pengembangan Media Pembelajaran Komik Digital pada Kompetensi Dasar Sistem Pembayaran dan Alat Pembayaran untuk Siswa Kelas X IPS di MAN 1 Jember. JURNAL PENDIDIKAN EKONOMI: Jurnal Ilmiah Ilmu Pendidikan, Ilmu Ekonomi Dan Ilmu Sosial, 12(1), 135. https://doi.org/10.19184/jpe.v12i1.7642. DOI: https://doi.org/10.19184/jpe.v12i1.7642

Kasiyan, & Sulistyo. (2020). Pengintegrasian Pendidikan Karakter Berbasis Budaya Lokal dalam Pembelajaran Kriya Kayu pada Siswa Tunagrahita. Jurnal Pendidikan Karakter, 2(1). https://doi.org/10.21831/jpk.v10i2.35032. DOI: https://doi.org/10.21831/jpk.v10i2.35032

Lasmita, L. (2020). Identifikasi Karakter Kerja Keras dalam Mata Pelajaran IPA di SMPN 3 Batanghari. Integrated Science Education Journal, 1(1), 07–15. https://doi.org/10.37251/isej.v1i1.14. DOI: https://doi.org/10.37251/isej.v1i1.14

Lestari, I. (2015). Pengaruh Waktu Belajar dan Minat Belajar terhadap Hasil Belajar Matematika. Formatif: Jurnal Ilmiah Pendidikan MIPA, 3(2), 115–125. https://doi.org/10.30998/formatif.v3i2.118. DOI: https://doi.org/10.30998/formatif.v3i2.118

Lestari, I., & Ratnaningsih, T. (2016). The Effects of Modified Games on the Development of Gross Motor Skill in Preschoolers. International Journal of Evaluation and Research in Education (IJERE), 5(3), 216–220. https://doi.org/10.11591/ijere.v5i3.4542. DOI: https://doi.org/10.11591/ijere.v5i3.4542

Lestari, K. D., Suniasih, N. W., & Manuaba, I. B. S. (2017). Pengaruh Model Pembelajaran Open Ended Berbasis Keterampilan Menjelaskan terhadap Kompetensi Pengetahuan Ipa. Journal of Education Technology, 1(3), 169. https://doi.org/10.23887/jet.v1i3.12501. DOI: https://doi.org/10.23887/jet.v1i3.12501

Lisma, E., Rahmadhani, R., & Siregar, M. A. P. (2019). Pengaruh Kecemasan Terhadap Minat Belajar Matematika Siswa. ENLIGHTEN, 2(2). https://doi.org/10.32505/enlighten.v2i2.1345. DOI: https://doi.org/10.32505/enlighten.v2i2.1345

Masitoh, L. F., & Prasetyawan, E. (2020). The Effectiveness of Scientific Approach with Open-Ended Problem Based Learning Worksheet Viewed from Learning Achievement, Creative Thinking Ability, Interest, and Mathematics Self-Efficacy. Daya Matematis: Jurnal Inovasi Pendidikan Matematika, 7(3), 292. https://doi.org/10.26858/jds.v7i3.11874. DOI: https://doi.org/10.26858/jds.v7i3.11874

Megantari, K. A., Margunayasa, I. G., & Agustina, A. G. T. (2021). Belajar Sumber Daya Alam Melalui Media Komik Digital. Jurnal Jurusan Pendidikan Guru Sekolah Dasar, 9(1), 140. https://doi.org/10.23887/jjpgsd.v9i1.34251. DOI: https://doi.org/10.23887/jjpgsd.v9i1.34251

Muswita, Utomo, A. B., Yelianti, U., & Wicaksana, E. J. (2018). Pengembangan E-Book Berbasis Mobile Learning pada Mata Kuliah Struktur Tumbuhan. Pendidikan Biologi, 11, 93–104. https://doi.org/10.20961/bioedukasi-uns.v11i2.23814.

Nafsia, A., Yufiarti, Y., & Supena, A. (2020). Pembentukan Karakter Anak melalui Budaya Nalo pada anak Usia Dini. Jurnal Pendidikan Anak Usia Dini, 4(2). https://doi.org/10.31004/obsesi.v4i2.439. DOI: https://doi.org/10.31004/obsesi.v4i2.439

Nonthamand, N. (2020). Guideline to Develop An Instructional Design Model Using Video conference in open learning. International Journal of Emerging Technologies in Learning, 15(3), 140–155. https://doi.org/10.3991/ijet.v15i03.10842. DOI: https://doi.org/10.3991/ijet.v15i03.10842

Pinatih, S. A. C., Putra, D. B. K., & Semara, N. (2021). Pengembangan Media Komik Digital Berbasis Pendekatan Saintifik pada Muatan IPA. Jurnal Penelitian Dan Pengembangan Pendidikan, 5(1), 115–121. https://doi.org/10.23887/jppp.v5i1.32279.

Pramana, I. P. Y., & Suarjana, I. M. (2019). Pengaruh Model Pembelajaran Time Token Berbantuan Media Video Terhadap Hasil Belajar IPA Kelas V SD. Journal of Education Technology, 2(4), 137. https://doi.org/10.23887/jet.v2i4.16425. DOI: https://doi.org/10.23887/jet.v2i4.16425

Pramestika, N. P. D., Wulandari, I. G. A. A., & Sujana, I. W. (2020). Enhancement of Mathematics Critical Thinking Skills through Problem Based Learning Assisted with Concrete Media. Journal of Education Technology, 4(3), 254. https://doi.org/10.23887/jet.v4i3.25552. DOI: https://doi.org/10.23887/jet.v4i3.25552

Prihatini, E. (2017). Pengaruh Metode Pembelajaran dan Minat Belajar Terhadap Hasil Belajar IPA. Formatif: Jurnal Ilmiah Pendidikan MIPA, 7(2), 171–179. https://doi.org/10.30998/formatif.v7i2.1831. DOI: https://doi.org/10.30998/formatif.v7i2.1831

Priyanti, N. L. S., Sujana, I. W., & Darsana, I. W. (2017). Pengaruh Keterampilan Dasar Literasi Berbantuan Media Grafis Terhadap Penguasaan Kompetensi Pengetahuan Ips Siswa Kelas Iv Sd. Journal of Education Technology, 1(2), 110. https://doi.org/10.23887/jet.v1i2.11772. DOI: https://doi.org/10.23887/jet.v1i2.11772

Qusyairi, L. A. H., & Sakila, J. (2018). Pengaruh Model Cooperative Learning Tipe Inside-Outside Circle (IOC) terhadap Prestasi Belajar dengan Memperhatikan Minat Belajar Matematika. Palapa: Jurnal Studi Keislaman Dan Ilmu Pendidikan, 6(1), 34–49. https://doi.org/10.36088/palapa.v6i1.57. DOI: https://doi.org/10.36088/palapa.v6i1.57

Rachmavita, F. P. (2020). Interactive media-based video animation and student learning motivation in mathematics. Journal of Physics: Conference Series, 1663(1). https://doi.org/10.1088/1742-6596/1663/1/012040. DOI: https://doi.org/10.1088/1742-6596/1663/1/012040

Resterina, R. A., Untari, S., & Atok, A. R. Al. (2020). Pengembangan Buku Pengayaan Tema Budaya Lokal Berbasis Penguatan Pendidikan Karakter dan Literasi. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 5(11). https://doi.org/10.17977/jptpp.v5i11.14146. DOI: https://doi.org/10.17977/jptpp.v5i11.14146

Rohmanurmeta, F. M., & Dewi, C. (2019). Pengembangan Komik Digital Pelestarian Lingkungan Berbasis Nilai Karakter Religi untuk Pembelajaran Tematik pada Siswa Sekolah Dasar. MUADDIB: Studi Kependidikan Dan Keislaman, 9(2), 100–109. https://doi.org/10.24269/muaddib.v1i2.1213. DOI: https://doi.org/10.24269/muaddib.v1i2.1213

Sanjaya, G. E. W., Yudiana, K., & Japa, I. G. N. (2021). Learning video media based on the powtoon application on solar system learning topics. International Journal of Elementary Education, 5(2), 208. https://doi.org/10.23887/ijee.v5i2.34547. DOI: https://doi.org/10.23887/ijee.v5i2.34547

Sari, P. A. P. (2020). Hubungan Literasi Baca Tulis dan Minat Membaca dengan Hasil Belajar Bahasa Indonesia. Journal for Lesson and Learning Studies, 3(1), 141–152.

Subiyantari, A. R., Muslim, S., & Rahmadyanti, E. (2019). Effectiveness of Jigsaw Cooperative Learning Models in Lessons of the Basics of Building Construction on Students Learning ’Outcomes Viewed from Critical Thinking Skills. International Journal for Educational and Vocational Studies, 1(7), 691–696. https://doi.org/10.29103/ijevs.v1i7.1653. DOI: https://doi.org/10.29103/ijevs.v1i7.1653

Sukmanasa, E., Windiyani, T., & Novita, L. (2017). Pengembangan Media Pembelajaran Komik Digital pada Mata Pelajaran Ilmu Pengetahuan Sosial bagi Siswa Kelas V Sekolah Dasar di Kota Bogor. JPSD (Jurnal Pendidikan Sekolah Dasar), 3(2), 171–185. https://doi.org/10.30870/jpsd.v3i2.2138.

Sukmanasa, Elly, Windiyani, T., & Novita, L. (2017). Pengembangan Media Pembelajaran Komik Digital pada Mata Pelajaran Ilmu Pengetahuan Sosial bagi Siswa Kelas V Sekolah Dasar di Kota Bogor. Jurnal Pendidikan Sekolah Dasar, 3(2), 171. https://doi.org/10.30870/jpsd.v3i2.2138. DOI: https://doi.org/10.30870/jpsd.v3i2.2138

Toledo, S., & Dubas, J. M. (2016). Encouraging Higher-Order Thinking in General Chemistry by Scaffolding Student Learning Using Marzano’s Taxonomy. Journal of Chemical Education, 93(1), 64–69. https://doi.org/10.1021/acs.jchemed.5b00184. DOI: https://doi.org/10.1021/acs.jchemed.5b00184

Tsai, Y., Lin, C., Hong, J., & Tai, K. (2018). The Effects of Metacognition on Online Learning Interest and Continuance to Learn with MOOCs. Computers & Education, 121. https://doi.org/10.1016/j.compedu.2018.02.011. DOI: https://doi.org/10.1016/j.compedu.2018.02.011

Wang, J., Antonenko, P., & Dawson, K. (2020). Does Visual Attention to The Instructor in Online Video Affect Learning and Learner Perceptions? An Eye-Tracking Analysis. Computers and Education, 146, 103779. https://doi.org/10.1016/j.compedu.2019.103779. DOI: https://doi.org/10.1016/j.compedu.2019.103779

Wang, P.-H., Wu, P.-L., Yu, K.-W., & Lin, Y.-X. (2015). Influence of Implementing Inquiry-based Instruction on Science Learning Motivation and Interest: A Perspective of Comparison. Procedia - Social and Behavioral Sciences, 174, 1292–1299. https://doi.org/10.1016/j.sbspro.2015.01.750. DOI: https://doi.org/10.1016/j.sbspro.2015.01.750

Widiantini, N. N. A. S., Putra, M., & Wiarta, I. W. (2017). Model Pembelajaran Sets (Science, Environment, Technology, Society) Berbantuan Virtual Lab Berpengaruh terhadap Kompetensi Pengetahuan IPA. Journal of Education Technology. https://doi.org/10.23887/jet.v1i2.11776. DOI: https://doi.org/10.23887/jet.v1i2.11776

Widiasih, R., Widodo, J., & Kartini, T. (2018). Pengaruh Penggunaan Media Bervariasi dan Motivasi Belajar terhadap Hasil Belajar Mata Pelajaran Ekonomi Siswa Kelas XI IPS SMA Negeri 2 Jember Tahun Pelajaran 2016/2017. JURNAL PENDIDIKAN EKONOMI: Jurnal Ilmiah Ilmu Pendidikan, Ilmu Ekonomi Dan Ilmu Sosial, 11(2), 103. https://doi.org/10.19184/jpe.v11i2.6454. DOI: https://doi.org/10.19184/jpe.v11i2.6454

Widiyasanti, M., & Ayriza, Y. (2018). Pengembangan Media Video Animasi untuk Meningkatkan Motivasi Belajar dan Karakter Tanggung Jawab Siswa Kelas V. Jurnal Pendidikan Karakter, 8(1). https://doi.org/10.21831/jpk.v8i1.21489. DOI: https://doi.org/10.21831/jpk.v7i1.15498

Wisada, P. D., Sudarma, I. K., & Yuda S, A. I. W. I. (2019). Pengembangan Media Video Pembelajaran Berorientasi Pendidikan Karakter. Journal of Education Technology, 3(3), 140. https://doi.org/10.23887/jet.v3i3.21735. DOI: https://doi.org/10.23887/jet.v3i3.21735

Wulandari, Sudatha, & Simamora. (2020). Pengembangan Pembelajaran Blended pada Mata Kuliah Ahara Yoga Semester II di IHDN Denpasar. Jurnal Edutech Undiksha, 8(1), 1–15. https://doi.org/10.23887/jeu.v8i1.26459. DOI: https://doi.org/10.23887/jeu.v8i1.26459

Yulando, S., Sutopo, S., & Franklin Chi, T. (2019). Electronic Module Design and Development: An Interactive Learning. American Journal of Educational Research, 7(10), 694–698. https://doi.org/10.12691/education-7-10-4. DOI: https://doi.org/10.12691/education-7-10-4

Zwart, D. P., Noroozi, O., Van Luit, J. E. H., Goei, S. L., & Nieuwenhuis, A. (2020). Effects of Digital Learning Materials on Nursing Students’ Mathematics Learning, Self-Efficacy, and Task Value in Vocational Education. Nurse Education in Practice, 44(February), 102755. https://doi.org/10.1016/j.nepr.2020.102755. DOI: https://doi.org/10.1016/j.nepr.2020.102755

Diterbitkan

2022-07-22

Cara Mengutip

Nadia Mardhatillah, Kadek Suranata, & Gusti Ayu Putu Sukma Trisna. (2022). Komik Video Digital (KOVID) Bernuasa Bali Meningkatkan Minat Belajar Siswa. Jurnal Ilmiah Pendidikan Profesi Guru, 5(2), 343–352. https://doi.org/10.23887/jippg.v5i2.50331

Terbitan

Bagian

Articles