Improving Students’ Understanding of Animals’ Movement Organs through VideoScribe-based Learning
DOI:
https://doi.org/10.23887/jisd.v5i2.36205Keywords:
understanding, learning videos, scienceAbstract
Teachers do not apply interesting learning models that can stimulate students in learning. In addition, the lack of learning media that can facilitate students in learning has an impact on students' low science learning outcomes. This study aims to develop a learning video about Animal Movement Organs to improve students' understanding in learning. This type of research is development research. The model used to develop the product is ADDIE. Techniques that collect data are interviews and questionnaires. The instrument used to collect data is a questionnaire. The subjects of this study amounted to 4 experts. The analysis technique in this research is descriptive qualitative statistical analysis and descriptive quantitative. The results of the research are the test results from the content experts of the developed media subjects get a value of 4.71 (very good), the test results from the learning media experts get a value of 4.75 (very good) and the results of the validity test of the developed media teachers get a value of 4 .83 (very good). It can be concluded that the learning video media regarding animal movement organs based on video scribe is feasible to be applied in learning. The implication of this research is that the developed media can make it easier for students to understand the material of animal movement organs and can facilitate students in independent learning.
References
Andriyani, N. L., & Suniasih, N. W. (2021). Development Of Learning Videos Based On Problem-Solving Characteristics Of Animals And Their Habitats Contain in Science Subjects On 6th-Grade. Journal of Education, 5(1), 37–47. https://doi.org/http://dx.doi.org/10.23887/jet.v5i1.32314.
Anggreni, P. F., Asri, I. A. S., & Ganing, N. N. (2017). Pengaruh Model Pembelajaran Kooperatif Tipe Think- Pair-Share ( Tps ) Berbantuan Media Kartu Bergambar Terhadap Penguasaan Kompetensi Pengetahuan Ips Siswa Kelas V Gugus Letkol Wisnu. Mimbar PGSD, 5(2), 1–10. https://doi.org/http://dx.doi.org/10.23887/jjpgsd.v5i2.10645.
Anika, & Fajar. (2020). Efektivitas Model Pembelajaran Kooperatif Tipe Make-A Match Dalam Meningkatkan Kompetensi Sikap Siswa dan Kompetensi Pengetahuan Siswa Pada Pelajaran IPS. Jurnal Ilmiah Sekolah Dasar, 4(1), 80–85. https://doi.org/http://dx.doi.org/10.23887/jisd.v4i1.24047.
Asnur, & Ambiyar. (2018). Penerapan Pembelajaran Menggunakan Media Video Pada Mata Kuliah Tata Boga II. Jurnal Mimbar Ilmu, 23(3). https://doi.org/http://dx.doi.org/10.23887/mi.v23i3.16435.
Ayuni, I. A. S., Kusmariyatni, N., & Japa, I. G. N. (2017). Pengaruh Model Pembelajaran Talking Stick Berbantuan Media Question Box Terhadap Hasil Belajar IPA Kelas V. Journal of Education Technology, 3(1). https://doi.org/http://dx.doi.org/10.23887/jet.v1i3.12503.
Boyd, L. (2019). Using Technology-Enabled Learning Networks to Drive Module Improvements in the UK OpenUniversity. Journal of Interactive Media in Education, 2019(1), 1–7. https://doi.org/10.5334/jime.529.
Christian, & Ariani, F. (2018). Rancang Bangun Sistem Informasi Peminjaman Perangkat Demi Video Conference Berbasis Web Dengan Metode Waterfall. Jurnal Pilar Nusa Mandiri, 15(1), 131–136. https://doi.org/https://doi.org/10.33480/pilar.v14i1.100.
Darmadi. (2015). Peran, Kompetensi, Dan Tanggung Jawab Menjadi Guru Profesional. Jurnal Pendidikan, 13(1), 161–174. https://doi.org/http://dx.doi.org/10.31571/edukasi.v13i2.113.
Dewi, N. N. K., Kristiantari, M. . R., & Ganing, N. N. (2019). Pengaruh Model Pembelajaran Picture And Picture Berbantuan Media Visual Terhadap Keterampilan Menulis Bahasa Indonesia. Journal of Education Technology, 3(4). https://doi.org/http://dx.doi.org/10.23887/jet.v3i4.22364.
Diyantari, I. A. K. D., Wiyasa, N., & Manuaba, S. (2020). Model Snowball Throwing Berbantuan Media Pop Up Book Berpengaruh Terhadap Kompetensi Pengetahuan Ipa. Jurnal Ilmiah Pendidikan Profesi Guru, 3(1), 9–21. https://doi.org/http://dx.doi.org/10.23887/jippg.v3i1.26973.
Fadhli, M. (2015). Pengembangan Media Pembelajaran Berbasis Video Kelas IV Sekolah Dasar. Jurnal Dimensi Pendidikan Dan Pembelajaran, 3(1), 24–29. https://doi.org/http://dx.doi.org/10.24269/dpp.v3i1.157.
Fadillah, A., & Bilda, W. (2019). Pengembangan Video Pembelajaran Berbantuan Aplikasi Sparkoll Videoscribe. Jurnal Gantang, 4(2). https://doi.org/https://doi.org/10.31629/jg.v4i2.1369.
Fatah, R. A., Widodo, S. T., & Rohmadi, M. (2018). Pendidikan Karakter Dalam Novel Mahamimpi Anak Negeri Karya Suyatna Pamungkas Tinjauan Psikologi Sastra. Jurnal Gramatika: Jurnal Penelitian Pendidikan Bahasa Dan Sastra Indonesia, 4(1). https://doi.org/https://doi.org/10.22202/jg.2018.v4i1.2412.
Febriani, C. (2017). Pengaruh Media Video terhadap Motivasi Belajar dan Hasil Belajar Kognitif Pembelajaran IPA Kelas V Sekolah Dasar. Jurnal Prima Edukasia, 5(1), 11–21. https://doi.org/https://doi.org/10.21831/jpe.v5i1.8461.
Fitri, F. (2016). Peningkatan Kemandirian Mahasiswa Pendidikan Fisika Pada Mata Kuliah Mekanika Melalui Metode Reciprocal Teaching. Jurnal Pendidikan Fisika, 4(1). https://doi.org/http://dx.doi.org/10.24127/jpf.v4i1.391.
Gunawan, G., Sahidu, H., Harjono, A., & Suranti, N. M. Y. (2017). The effect of project based learning with virtual media assistance on student’s creativity in physics. Jurnal Cakrawala Pendidikan, 1(2). https://doi.org/https://doi.org/10.21831/cp.v36i2.13514.
Halim, D. (2017). Pengembangan Video Pembelajaran IPA Pada Materi Pencemaran Dan Kerusakan Lingkungan. Jurnal Pendidikan Sains Indonesia, 5(2), 108–114. https://doi.org/https://doi.org/10.24815/jpsi.v5i2.9825.
Hanifah, & Budiman. (2019). Pengaruh Model Open Ended Problem Berbantu Media Kotak Telur Pelangi ( Kotela ) Terhadap Hasil Belajar. Journal of Education Technology., 3(3), 1–137. https://doi.org/http://dx.doi.org/10.23887/jet.v3i3.21734.
Husein, U. (2011). Metode Penelitian Untuk Skripsi dan Tesis Bisnis Edisi 11. Jakarta: PT Raja Grafindo Persad.
Imamah, N. (2012). Peningkatan Hasil Belajar IPA Melalui Pembelajaran Kooperatif Berbasis Konstruktivisme Dipadukan Dengan Video Animasi Materi Sistem Kehidupan Tumbuhan. Jurnal Pendidikan IPA Indonesia, 1(1). https://doi.org/https://doi.org.10.15294/jpii.v1i1.2010.
Jahro, S., & Ridho, D. (2015). Penerapan Model Problem Based Learning Menggunakan Media Exe Learning untuk Meningkatkan Hasil Belajar dan Kerjasama Siswa Pada Materi Hidrokarbon. Jurnal Pendidikan Kimia, 7(3), 80–86. https://doi.org/https://doi.org/10.24114/jpkim.v7i3.4261.
Jatmiko, P. D., Wijayantin, A., & Susilaningsih, S. (2017). Pengaruh Pemanfaatan Video Pembelajaran Terhadap Hasil Belajar Ipa Kelas Iv Sekolah Dasar. Edcomtech Jurnal Kajian Teknologi Pendidikan, 1(2), 153–156. Retrieved from http://journal2.um.ac.id/index.php/edcomtech/article/view/1803.
Jogezai, N. A., Baloch, F. A., Jaffar, M., Shah, T., Khilji, G. K., & Bashir, S. (2021). Teachers’ Attitudes Towards Social Media (SM) Use in Online Learning Amid The COVID-19 Pandemic: The Effects of SM Use by Teachers and Religious Scholars During Physical Distancing. Journal Heliyon, 7(4), 1–9. https://doi.org/10.1016/j.heliyon.2021.e06781.
Juliawan, K. E., Agung, A. A. G., & Arini, N. W. (2013). Pengaruh Pendekatan Savi Berbantuan Media Visual Terhadap Hasil Belajar Ipa Siswa Kelas IV Di SD No. 1 Sepang Kelod. Mimbar PGSD Undiksha, 1(1). https://doi.org/http://dx.doi.org/10.23887/jjpgsd.v1i1.783.
Juniati, & Widiana. (2017). Penerapan Model Pembelajaran Inkuiri Untuk Meningkatkan Hasil Belajar IPA. Jurnal Ilmiah Sekolah Dasar, 1, 20–19. https://doi.org/http://dx.doi.org/10.23887/jisd.v1i1.10126.
Kawka, M., MH.Gall, T., Fang, C., Liu, R., & Jiao, R. (2021). Intraoperative video analysis and machine learning models will change the future of surgical training. Intelligent Surgery, 1(1). https://doi.org/https://doi.org/10.1016/j.isurg.2021.03.001.
Khan, F. M. A., & Masood, M. (2015). The Effectiveness of an Interactive Multimedia Courseware with Cooperative Mastery Approach in Enhancing Higher Order Thinking Skills in Learning Cellular Respiration. Procedia - Social and Behavioral Sciences, 176, 977–984. https://doi.org/10.1016/j.sbspro.2015.01.567.
Khofiyah, H. N., Santoso, A., & Akbar, S. (2019). Pengaruh Model Discovery Learning Berbantuan Media Benda Nyata terhadap Kemampuan Berpikir Kritis dan Pemahaman Konsep IPA. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 4(1), 61–67. https://doi.org/http://dx.doi.org/10.17977/jptpp.v4i1.11857.
Knoop-van Campen, C. A. N., Segers, E., & Verhoeven, L.. (2020). Effects of audio support on multimedia learning processes and outcomes in students with dyslexia. Computers and Education, 150(February), 103858. https://doi.org/10.1016/j.compedu.2020.103858.
Lattu, D. (2012). Peran Guru Bimbingan dan Konseling pada Sekolah Penyelenggara Pendidikan Inklusi. Jurnal Bimbingan Dan Konseling Terapan, 2(1). https://doi.org/http://dx.doi.org/10.30598/jbkt.v2i1.236.
Mediatati, N., & Suryaningsih, I. (2017). Penggunaan Model Pembelajaran Course Review Horay Dengan Media Flipchart Sebagai Upaya Meningkatkan Hasil Belajar PKn. Jurnal Ilmiah Sekolah Dasar, 1(2). https://doi.org/http://dx.doi.org/10.23887/jisd.v1i2.10146.
Muskania, R. T., Badariah, S., & Mansur, M. (2019). Pembelajaran Tematik Menggunakan Media Video Scribe Pada Siswa Kelas Iv Sekolah Dasar. Elementary: Islamic Teacher Journal, 7(1). https://doi.org/https://doi.org/10.21043/elementary.v7i1.4927.
Neppala, P., Sherer, M. V., Larson, G., Bryant, A. K., Panjwani, N., Murphy, J. D., & Gillespie, E. F. (2018). An Interactive Contouring Module Improves Engagement and Interest in Radiation Oncology Among Preclinical Medical Students: Results of a Randomized Trial. Practical Radiation Oncology, 8(4), e190–e198. https://doi.org/10.1016/j.prro.2018.01.001.
Noroozi, O., & Mulder, M. (2017). Design and Evaluation of a Digital Module with Guided Peer Feedback for Student Learning Biotechnology and Molecular LifeSciences, Attitudinal Change, and Satisfaction. Biochemistry and Molecular Biology Education, 45(1), 31–39. https://doi.org/10.1002/bmb.20981.
Novita, L., Sukmanasa, E., & Pratama, M. Y. (2019). Indonesian Journal of Primary Education Penggunaan Media Pembelajaran Video terhadap Hasil Belajar Siswa SD. 3(2), 64–72.
Pertiwi, I. N., Sumarno, & Dwi, A. (2019). Pengaruh Model Make A Match Berbantu Media Kartu Bergambar terhadap Kemampuan Membaca dan Menulis. MIMBAR PGSD Undiksha, 7(3), 261–270. https://doi.org/http://dx.doi.org/10.23887/jjpgsd.v7i3.19412.
Prabaningrum, & Putra. (2019). Pengaruh Model Pembelajaran Kooperatif Team Assisted Individualization Berbantuan Media Semi Konkret Terhadap Kompetensi Pengetahuan Matematika. Jurnal Ilmiah Sekolah Dasar, 3(4), 414. https://doi.org/https://doi.org/10.23887/jisd.v3i4.21775.
Purwanti, B. (2015). Pengembangan Media Video Pembelajaran Matematika dengan Model Assure. Jurnal Kebijakan Dan Pengembangan Pendidikan, 3(1), 42–47. https://doi.org/https://doi.org/10.22219/jkpp.v3i1.2194.
Putra, I. G. D., & Sujana. (2020). Hasil belajar IPS menggunakan Kolaborasi Model Discovery Learning Berbasis Media Animasi. Journal of Educational Technology, 4(1), 103–109. https://doi.org/http://dx.doi.org/10.23887/jet.v4i2.25099.
Qazi, A., Qazi, J., Naseer, K., Zeeshan, M., Qazi, S., Abayomi-alli, O., … Haruna, K. (2021). Adaption of Distance Learning to Continue the Academic Year Amid COVID-19 Lockdown. Journal Pre-Proofs (Children and Youth Services Review), 1–20. https://doi.org/10.1016/j.childyouth.2021.106038.
Rahmatika, & Ratnasari. (2018). Media Pembelajaran Matematika Bilingual Berbasis Sparkol Videoscribe. Desimal: Jurnal Matematika, 1(3), 385–393. https://doi.org/https://doi.org/10.24042/djm.v1i3.3061.
Rose, J. A., O’Meara, J. M., Gerhardt, T. C., & Williams, M. (2016). Gamification: using elements of video games to improve engagement in an undergraduate physics class. Physics Education, 51(5). https://doi.org/https://doi.org/10.1088/0031-9120/51/5/055007.
Rosmiati, M. (2019). Animasi Interaktif Sebagai Media Pembelajaran Bahasa Inggris Menggunakan Metode ADDIE. Paradigma: Jurnal Komputer Dan Informatika Univiersitas Bina Sarana Informatika, 21(2). https://doi.org/https://doi.org/10.31294/p.v21i2.6019.
Saiboon, I. M., MSurg, Nurmaimun, Noriani, Shamsuddin, N. S., & Johar, M. (2021). Effectiveness of Self-Directed Small-Group-Learning Against Self-Directed Individual-Learning Using Self-Instructional-Video in Performing Critical Emergency Procedures Among Medical Students in Malaysia: A Single-Blinded Randomized Controlled Study. Clinical Simulation in Nursing, 56(1). https://doi.org/https://doi.org/10.1016/j.ecns.2021.02.006.
Sarnoko, Ruminiati, & Setyosari, P. (2016). Penerapan Pendekatan Savi berbantuan Video Pembelajaran untuk Meningkatkan Aktivitas dan Hasil Belajar IPS Siswa Kelas IV SDN 1 Sanan Girimarto Wonogiri. Jurnal Pendidikan, 7(1). https://doi.org/http://dx.doi.org/10.17977/jp.v1i7.6524.
Setiyowati, P. (2019). Pengaruh model pembelajaran discovery learning menggunakan video scribe sparkol terhadap hasil belajar SMK Perwari Tulungagung kelas X tahun ajaran 2017/2018. JOEICT (Jurnal of Education and Information Communication Technology), 3(1). https://doi.org/https://doi.org/10.29100/joeict.v3i1.694.
Sholikah, M. M., Kuswadi, K., & Sujana, Y. (2018). Penggunaan Video Pembelajaran Untuk Meningkatkan Pengetahuan Seksualitas Pada Anak Kelompok B2 Tk Islam Permata Hati Makam Haji Kabupaten Sukoharjo Tahun Ajaran 2015/2016. Jurnal Kumara, 6(3). https://doi.org/https://doi.org/10.20961/kc.v6i3.35134.
Silmi, M. ., & Rachmadyanti, P. (2018). Pengembangan Media Pembelajaran Video Animasi Berbasis Sparkol Videoscribe Tentang Persiapan Kemerdekaan RI SD Kelas V. Jpgsd, 6(4). Retrieved from https://jurnalmahasiswa.unesa.ac.id/index.php/jurnal-penelitian-pgsd/article/view/23611.
Suantara, I. K. T., Ganing, N. N., Agung, I. G., & Wulandari, A. (2019). Pengaruh Model Pembelajaran Think Pair Share Berbantuan Media TTS terhadap Kompetensi Pengetahuan IPA. Jurnal Ilmiah Sekolah Dasar, 3(4), 473–480. https://doi.org/http://dx.doi.org/10.23887/jisd.v3i4.21783.
Sudiarta, I. G. P., & Sandra, I. (2016). Pengaruh Model Blended Learning berbantuan Video Animasi Terhadap Kemampuan Pemecahan Masalah dan Pemahaman Konsep Siswa. Jurnal Pendidikan Dan Pengajaran, 49(2). https://doi.org/http://dx.doi.org/10.23887/jppundiksha.v49i2.9009.
Sukmanasa, Windiyani, & Novita. (2017). Pengembangan Media Pembelajaran Komik Digital Pada Mata Pelajaran Ilmu Pengetahuan Sosial Bagi Siswa Kelas V Sekolah Dasar Di Kota Bogor. Jurnal Pendidikan Sekolah Dasar, 3(2). https://doi.org/https://doi.org/10.30870/jpsd.v3i2.2138.
Sunismi. (2015). Developing Guided Discovery Learning Materials Using Mathematics Mobile Learning Application As An Alternative Media For The Students Calculus II. Cakrawala Pendidikan, 34(5). https://doi.org/https://doi.org/10.21831/cp.v3i3.7340.
Sutrisno, T., Agung, Y. A., Tri Sutrisno, & Yudha Anggana Agung. (2013). Pengembangan Media Videoscribe Berbasis E-Learning Pada Mata Pelajaran Komunikasi Data dan Interface Di SMK Sunan Drajat Lamongan. Jurnal Pendidikan Teknik Elektro, 05(03), 1068–1074. Retrieved from https://jurnalmahasiswa.unesa.ac.id/index.php/jurnal-pendidikan-teknik-elektro/article/view/17213.
Tegeh, Simamora, & Dwipayana. (2019). Pengembangan Media Video Pembelajaran Dengan Model Pengembangan 4D Pada Mata Pelajaran Agama Hindu. Jurnal Mimbar Ilmu, 24(2), 158–166. https://doi.org/http://dx.doi.org/10.23887/mi.v24i2.21262.
Utari, R. (2016). Kontribusi Motivasi Belajar Dan Kebiasaan Belajar Siswa Kelas 1 Teknik Audio Video Terhadap Hasil Belajar Pada Mata Diklat Pkdle Di Smk N 1 Padang. Jurnal Ilmiah Pendidikan Teknik Elektro, 1(oktober 2016), 108–114. https://doi.org/http://dx.doi.org/10.30870/volt.v1i2.2877.
Widiartini, P. D. O., Putra, M., & Manuaba, S. (2018). Pengaruh Model Pembelajaran Group Investigation Berbasis Tri Hita Karana Terhadap Kompetensi Pengetahuan IPA. Jurnal Ilmiah Sekolah Dasar, 3. https://doi.org/http://dx.doi.org/10.23887/jisd.v3i3.19476.
Widiyasanti, M., & Ayriza, Y. (2018). Pengembangan Media Video Animasi untuk Meningkatkan Motivasi Belajar dan Karakter Tanggung Jawab Siswa Kelas V. Jurnal Pendidikan Karakter, 8(1). https://doi.org/https://doi.org/10.21831/jpk.v8i1.21489.
Wuryanti. (2016). Pengembangan Media Video Animasi untuk Meningkatkan Motivasi Belajar dan Karakter Kerja Keras Siswa Sekolah Dasar. Jurnal Pendidikan Karakter, 6(2). https://doi.org/.https://doi.org/ 10.21831/jpk.v6i2.12055.
Yuniarni, Sari, & Atiq. (2020). Pengembangan Multimedia Interaktif Video Senam Animasi Berbasis Budaya Khas Kalimantan Barat. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 4(1). https://doi.org/https://doi.org/10.31004/obsesi.v4i1.331.
Yusnia, Y. (2019). Penggunaan Media Video Scribe Dalam Pembelajaran Literasi Sains Untuk Mahasiswa PGPAUD. Cakrawala Dini: Jurnal Pendidikan Anak Usia Dini, 10(1), 71–75. https://doi.org/https://doi.org/10.17509/cd.v10i1.17436.
Za’im, M. (2016). Pendidikan Anak dalam Pengembangan Kecerdasan IQ, EQ dan SQ (Studi Kitab Tuhfat Al -Mawdud Bi Ahkam Al- Mawlud Karya Ibnu Al- Qayyim Al- Jauziyah). Muallimuna : Jurnal Madrasah Ibtidaiyah, 2(1). https://doi.org/https://doi.org/10.31602/muallimuna.v2i1.743.
Downloads
Published
How to Cite
Issue
Section
License
Authors who publish with the Journal Ilmiah Sekolah Dasar agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)