Digital Storytelling Animation Media with Minimum Competency Assessment to Enhancing Students Folktales Reading Comprehension

Authors

  • Auliya Nurul Faizah Universitas Negeri Semarang, Semarang, Indonesia
  • Panca Dewi Purwati Universitas Negeri Semarang, Semarang, Indonesia
  • Tri Murtini Universitas Negeri Semarang, Semarang, Indonesia

DOI:

https://doi.org/10.23887/jisd.v8i1.67243

Keywords:

Learning Media, Digital Storytelling, Minimum Competency Assessment, Reading Comprehension Competency

Abstract

This research is motivated by observational data indicating the low learning outcomes of second-grade students in the competency of reading to folktales, which is attributed to the limited use of media in teaching. Therefore, this research aims to developed an instructional tool: digital animation storytelling media with Minimum Competency Assessment (MCA). The research method employed in this study was Research and Development (R&D), utilizing the ADDIE model. This study involved a class teacher and 26 learners in grade II of an Elementary School. The primary objective of this research was to analyze the feasibility and effectiveness of the digital animation storytelling media with MCA for the second-grade class in enhancing the competency of reading to folktales. Data were collected using a questionnaire to assess media feasibility and pretest-posttest questionnaires to measure the media's effectiveness. The results of the media feasibility assessment, based on the questionnaire, obtained a percentage of 90%, indicating "Very Feasible" according to content experts, while media experts rated it at 84%, indicating "Eligible." Regarding the effectiveness of the media, as assessed through pretest-posttest questionnaires, the N-Gain test revealed an average improvement of 0.48 on a small scale with an average difference of 22.5. Based on these findings, it can be concluded that the digital animation storytelling media with MCA for the second-grade class is not only suitable for instructional use but also effectively enhances students' learning outcomes in the competency of reading to folktales.

References

Agami, S. F. (2023). Pengaruh Penggunaan Media Animasi Terhadap Keterampilan Menceritakan Kembali Isi Fabel Siswa Kelas VII Smp Negeri 2 Sijunjung Ta 2022/2023. Jurnal Bahasa, Sastra, Dan Pengajaran, 2(2), 262–270. https://doi.org/10.58218/alinea.v2i2.230.

Aini, S. N., & Pramasdyahsari, A. S. (2023). Pendampingan Simulasi Asesmen Kompetensi Minimum Berbasis Literasi Digital Untuk Meningkatkan Kemampuan Literasi Numerasi Dan Adaptasi Teknologi Siswa Sekolah Dasar. Jurnal Pengabdian Masyarakat Bangsa, 1(6), 573–583. https://doi.org/10.59837/jpmba.v1i6.210.

Al Mamun, M. A., Lawrie, G., & Wright, T. (2022). Exploration of learner-content interactions and learning approaches: The role of guided inquiry in the self-directed online environments. Computers & Education, 178, 104398. https://doi.org/10.1016/j.compedu.2021.104398.

Ali, M. (2020). Pembelajaran Bahasa Indonesia Dan Sastra (Basastra) Di Sekolah Dasar. PERNIK : Jurnal Pendidikan Anak Usia Dini, 3(1), 35–44. https://doi.org/10.31851/pernik.v3i2.4839.

Amalia, I. N. (2022). Improving Learning Interest Of Elementary School Students Through Indonesian Language Learning Animation Videos. International Journal Of Elementary School, 6(3), 664–671. https://doi.org/10.23887/ijee.v6i4.47423.

Andriani, E. Y. (2019). Pengembangan Media Pembelajaran Video Animasi Dan Hasil Belajar Di Sekolah Dasar. Universitas Sultan Ageng Tirtayasa, 6(1). http://jurnal.untirta.ac.id/index.php/JTPPm/article/view/7409.

Anggraini, D., Khumaedi, M., & Widowati, T. (2020). Validity and reliability contents of independence assessment instruments of basic beauty students for class X SMK. Journal of Research and Educational Research Evaluation, 9(1), 40–46. https://doi.org/10.15294/jere.v9i1.42558.

Asdianti, S., Khaeruddin, K., & Hambali, H. (2022). Pengaruh Penggunaan Media Pembelajaran Film Animasi Terhadap Hasil Belajar Siswa Di Kelas Iv Sdi Bertingkat Labuang Baji. Indonesian Journal Of Social And Educational Studies, 3(1), 40–50. https://doi.org/10.26858/Ijses.V3i1.37040.

Cahya, W. I., Sutansi, & Muzaki, F. I. (2019). Peningkatan Hasil Belajar Menggali Informasi Dari Dongeng Binatang Melalui Media Audio Visual Di Sekolah Dasar. Wahana Sekolah Dasar, 27(2), 73–79. http://download.garuda.kemdikbud.go.id/article.php?article=1761409&val=15282&title.

Dewi, N. A. (2022). Pengembangan Media Buku Dongeng Digital Untuk Keterampilan Menyimak Siswa Kelas Iii Di Sdn Cilenggang 02. Nadia, 6(1), 38–54. https://doi.org/10.32507/attadib.v6i2.1298

Elmahdi, I., Al-Hattami, A., & Fawzi, H. (2018). Using Technology for Formative Assessment to Improve Students’ Learning. Turkish Online Journal of Educational Technology-TOJET, 17(2), 182–188. https://eric.ed.gov/?id=EJ1176157.

Fatmawati, N. L. (2021). Pengembangan Video Animasi Powtoon Sebagai Media Pembelajaran Bahasa Inggris Usia Sekolah Dasar di Masa Pandemi. INSANIA : Jurnal Pemikiran Alternatif Kependidikan, 26(1), 65–77. https://doi.org/10.24090/insania.v26i1.4834.

Fortinasari, P. B., Anggraeni, C. W., & Malasari, S. (2022). Digital Storytelling Sebagai Media Pembelajaran Kreatif. Aptekmas Jurnal Pengabdian Kepada Masyarakat, 5(1), 24–32. https://doi.org/10.30651/aks.v7i4.15026.

Fu, J. S., Yang, S. H., & Yeh, H. C. (2022). Exploring the impacts of digital storytelling on English as a foreign language learners’ speaking competence. Journal of Research on Technology in Education, 54(5), 679–694. https://doi.org/10.1080/15391523.2021.1911008.

Handrianto, C., Rasool, S., Rahman, M. A., Musta`in, M., & Ilhami, A. (2021). Teachers` Self-Efficacy and Classroom Management in Community Learning Centre (CLC) Sarawak. SPEKTRUM: Jurnal Pendidikan Luar Sekolah (PLS), 9(2), 154. https://doi.org/10.24036/spektrumpls.v9i2.111963.

Hapsari, G. P. P., & Zulherman, Z. (2021). Pengembangan media video animasi berbasis aplikasi canva untuk meningkatkan motivasi dan prestasi belajar siswa. Jurnal Basicedu, 5(4), 2384–2394. https://doi.org/10.31004/basicedu.v5i4.1237.

Iswara, H. S., Ahmadi, F., & Ary, D. Da. (2022). Numeracy Literacy Skills of Elementary School Students through Ethnomathematics-Based Problem Solving. Interdisciplinary Social Studies, 2(2), 1604–1616. https://doi.org/10.55324/iss.v2i2.316.

Krisanti, R. Y., Suprihatien, S., & Suryarini, D. Y. (2020). Pengembangan Media Pembelajaran Boneka Tangan Mata Pelajaran Bahasa Indonesia Materi Menyimak Dongeng Pada Siswa Kelas Ii Sekolah Dasar. Trapsila: Jurnal Pendidikan Dasar, 2(02), 24. https://doi.org/10.30742/Tpd.V2i2.918.

Krüger, J. M., & Bodemer, D. (2022). Application and Investigation of Multimedia Design Principles in Augmented Reality Learning Environments. Information (Switzerland), 13(2). https://doi.org/10.3390/info13020074.

Kurniati, A., Oktaviani, U. D., & Thomas, J. (2022). Digitalisasi Dongeng Nusantara Sebagai Alternatif Media Pembelajaran Era Digital Di Tingkat Sekolah Dasar. Jurnal Pendidikan Dasar Perkhasa, 8(2), 173–181. https://doi.org/10.31932/jpdp.v8i2.1964.

Kusumawati, L. D., Sugito, Nf., & Mustadi, A. (2021). Kelayakan Multimedia Pembelajaran Interaktif Dalam Memotivasi Siswa Belajar Matematika. Kwangsan: Jurnal Teknologi Pendidikan, 9(1), 31. https://doi.org/10.31800/jtp.kw.v9n1.p31--51.

Lei, W., Zhang, H., Deng, W., Wang, H., Shao, F., & Hu, W. (2021). Academic self-efficacy and test anxiety in high school students: A conditional process model of academic buoyancy and peer support. Sage Journal: School Psychology International, 1–10. https://doi.org/10.1177/01430343211039265.

Nabella, M. (2022). Pengembangan Vidio Pembelajaran Berbasis Software Adobe Premiere Pro Dalam Meningkatkan Kemampuan Menyimak Dongeng Mata Pelajaran Bahasa Indonesia. Efektor, 9(1), 143–154. https://doi.org/10.29407/E.V9i1.16358.

Nathalia Angelina, G., Ganing, N. N., & Kristiantari, M. R. (2021). Pengembangan Media Video Animasi Berorientasi Membaca Pemahaman Dengan Strategi Directed Reading Thinking Activity (Drta) Pada Muatan Bahasa Indonesia. Jurnal Penelitian Dan Pengembangan Pendidikan, 5(1), 100–108. https://ejournal.undiksha.ac.id/Index.Php/Jjl/Article/View/32453.

Nurani, R. Z., Nugraha, F., & Sidik, G. S. (2018). Penggunaan Media Audio Visual Dalam Pembelajaran Menyimak Dongeng Di Era Digital. Eduhumaniora | Jurnal Pendidikan Dasar Kampus Cibiru, 10(2), 78. https://doi.org/10.17509/Eh.V10i2.10867.

Nuroh, E. Z., & Frestiya Adiyawati, F. (2023). The Influence Of Digital Storytelling On Story Writing Skills Of Class Ii Elementary School Students. Jurnal Pendidikan Dasar Nusantara, 8(2), 357–369. https://doi.org/10.29407/Jpdn.V8i2.18582.

Purnomo, H., Sa’dijah, C., Hidayanto, E., Sisworo, S., Permadi, H., & Anwar, L. (2022). Development of instrument numeracy skills test of minimum competency assessment (MCA) in Indonesia. International Journal of Instruction, 15(3), 635–648. https://doi.org/10.29333/iji.2022.15335a.

Rahiem, M. D. H. (2021). Storytelling in early childhood education: Time to go digital. International Journal of Child Care and Education Policy, 15(1). https://doi.org/10.1186/s40723-021-00081-x.

Ratnaningsih, A. S., & Jatibaru, S. (2021). Peningkatan Keterampilan Menyimak Dongeng Melalui Model Paire Storytelling Dengan Media Wayang Kartun Pada Siswa Kelas Ii Semester Ganjil Sdn Jatibaru Kecamatan Saguling Kabupaten Bandung Barat. Collase (Creative Of Learning Students Elementary Education, 4(6), 943–950. //www.journal.ikipsiliwangi.ac.id/Index.Php/Collase/Article/View/9657.

Rosadi, A. F., Nurhalizah, F., Kusumawardani, S., & Marini, A. (2023). Implementasi Nilai Pendidikan Karakter Pada Siswa Kelas 2 Sd Berbasis Digital Storytelling: Implementasi Nilai Pendidikan Karakter Pada Siswa Kelas 2 Sd Berbasis Digital Storytelling. Jurnal Pendidikan Dasar Dan Sosial Humaniora, 2(3), 413–420. https://bajangjournal.com/index.php/JPDSH/article/download/4468/3560.

Sadiman. (2018). Media Pendidikan : Pengertian, Pengembangan, Dan Pemanfaatannya (Cetakan Ke. Raja Grafindo Persada.

Sagri, M., Sofos, F., & Mouzaki, D. (2018). Digital Storytelling, comics and new technologies in education: Review, research and perspectives. International Education Journal, 17(4), 97–112. https://openjournals.library.sydney.edu.au/IEJ/article/view/12485.

Saputri, D. Y., Rukayah, R., & Indriayu, M. (2018). Need Assessment of Interactive Multimedia Based on Game in Elementary School: A Challenge into Learning in 21st Century. International Journal of Educational Research Review, 3(3), 1–8. https://doi.org/10.24331/ijere.411329.

Septikasari, R., & Frasandy, R. (2018). Keterampilan 4C Abad 21 Dalam Pembelajaran Pendidikan Dasar. Jurnal Tarbiyah Al Awlad, VIII, 107–117. https://doi.org/10.15548/alawlad.v8i2.1597.

Sugiyono, D. (2022). Metode Penelitian Kuatintatif (K. D. R & D. (eds.)).

Sumarni, R. A., Bhakti, Y. B., Astuti, I. A. D., Sulisworo, D., & Toifur, M. (2020). The Development of Animation Videos Based Flipped Classroom Learning on Heat and Temperature Topics. Indonesian Journal of Science and Mathematics Education, 3(3), 304–315. https://doi.org/10.24042/ijsme.v3i2.7017.

Syaifuddin, M. (2022). Minimum Competency Assessment to Measure Mathematical Literacy of Junior High School Students. Journal of Education Research and Evaluation, 6(2), 316–326. https://doi.org/10.23887/jere.v6i2.46263.

Tahmidaten, L. (2021). Project-based Learning Untuk Mengembangkan Kompetensi 4C: Implementasinya Pada Pembelajaran Sosiologi SMA. Jurnal Sikola: Jurnal Kajian Pendidikan Dan Pembelajaran, 3(2), 201–220. https://doi.org/10.24036/sikola.v3i2.172.

Torres-Gastelú, C. A., & Kiss, G. (2016). Perceptions of students towards ICT competencies at the University. Informatics in Education, 15(2), 319–338. https://doi.org/10.15388/infedu.2016.16

Walgermo, B. R., Frijters, J. C., & Solheim, O. J. (2018). Literacy interest and reader self-concept when formal reading instruction begins. Early Childhood Research Quarterly, 44, 90–100. https://doi.org/10.1016/j.ecresq.2018.03.002.

Widiastuti. (2023). Penggunaan Media Audio Visual Untuk Meningkatkan Keterampilan Menyimak Dongeng Pelajaran Bahasa Indonesia. Jurnal Penelitian Dan Pengabdian Masyarakat, 2(10), 2142–2152. https://doi.org/10.36418/Comserva.V2i10.633.

Wisada, P. D., Sudarma, I. K., & Yuda S, A. I. W. I. (2019). Pengembangan Media Video Pembelajaran Berorientasi Pendidikan Karakter. Journal of Education Technology, 3(3), 140. https://doi.org/10.23887/jet.v3i3.21735.

Wulandari, S. (2020). Pengaruh Penggunaan Metode Drill Terhadap Kemampuan Menggali Informasi Dari Dongeng Peserta Didik Kelas Ii Sekolah Dasar. Journal Of Basic Education Research, 1(1), 01–06. https://doi.org/10.37251/Jber.V1i1.6.

Yamtinah, S., Utami, B., Masykuri, M., Mulyani, B., Ulfa, M., & Shidiq, A. S. (2022). Secondary School Science Teacher Response to Minimum Competency Assessment: Challenges and Opportunities. Jurnal Penelitian Pendidikan IPA, 8(1), 124–131. https://doi.org/10.29303/jppipa.v8i1.1075.

Downloads

Published

2024-02-08

How to Cite

Faizah, A. N., Purwati, P. D. ., & Murtini, T. (2024). Digital Storytelling Animation Media with Minimum Competency Assessment to Enhancing Students Folktales Reading Comprehension. Jurnal Ilmiah Sekolah Dasar, 8(1), 137–147. https://doi.org/10.23887/jisd.v8i1.67243

Issue

Section

Articles