Ethnomathematics-Collaborative Augmented Reality: An Innovative Framework to Enhance Problem-Solving Skills in Elementary Geometry

Authors

DOI:

https://doi.org/10.23887/jisd.v8i3.85666

Keywords:

Problem Solving, Ethnomathematics, Augmented Reality

Abstract

This study addresses the urgent need to develop problem-solving skills among elementary school students as a fundamental basis for effective learning processes. The research aims to analyze the effectiveness of a geometry framework based on ethnomathematics-collaborative augmented reality in enhancing students' problem-solving abilities. This experimental research employs a quantitative approach with a one-group pre-test post-test design. The study involved 30 fourth-grade elementary school students as subjects. The effectiveness of the framework was measured using pre-test and post-test methods. Data analysis was conducted using descriptive and inferential statistics, with the Paired Sample T-Test applied to test the hypothesis, utilizing IBM SPSS Statistics for Windows version 21.0. The results indicated a significant difference in students' problem-solving abilities before and after the implementation of the geometry framework. The post-test results showed a notable improvement in students' problem-solving skills compared to the pre-test. The application of the ethnomathematics-collaborative augmented reality framework proved effective in providing contextual, collaborative, and technology-based learning experiences, which significantly enhanced students' problem-solving capabilities. Therefore, this framework offers a relevant innovation in geometry learning for elementary education, promoting the integration of local cultural values into the learning process and supporting students’ cognitive development through problem-solving tasks.

References

Afriliziana, L. A., Maimunah., & Roza, Y. (2021). Analisis Kebutuhan Pengembangan E-Modul Etnomatematika Berbasis Budaya Melayu Kepulauan Riau. Jurnal Analisa, 7(2), 135–145. https://doi.org/10.15575/ja.v7i2.14753.

Apriadi, H. (2021). Video Animasi Matematika Dengan Pendekatan Kontekstual Untuk Meningkatkan Pemahaman Konsep Matematika. JNPM (Jurnal Nasional Pendidikan Matematika), 5(1), 173. https://doi.org/10.33603/jnpm.v5i1.3621.

Arisetyawan, A., Taher, T., & Fauzi, I. (2021). Integrating the Concept of Plane Figure and Baduy Local Wisdom as a Media Alternative of Mathematics Learning In Elementary Schools. Kreano, Jurnal Matematika Kreatif-Inovatif, 12(1), 1–13. https://doi.org/10.15294/kreano.v12i1.26288.

Atmaja, I. M. D. (2021). Koneksi Indikator Pemahaman Konsep Matematika Dan Keterampilan Metakognisi1. Nusantara: Jurnal Ilmu Pengetahuan Sosial, 8(7), 2048–2056.

https://doi.org/10.31604/jips.v8i7.2021.2048-2056.

Dewi, N. P. W. P., & Agustika, G. N. S. (2020). Efektivitas Pembelajaran Matematika Melalui Pendekatan PMRI Terhadap Kompetensi Pengetahuan Matematika. Jurnal Penelitian Dan Pengembangan Pendidikan, 4(2), 204. https://doi.org/10.23887/jppp.v4i2.26781.

Dinarti, S., & Qomariyah, U. N. (2022). Analisis strategi siswa sekolah dasar dalam memecahkan masalah generalisasi pola ditinjau dari gaya kognitif. AKSIOMA: Jurnal Matematika Dan Pendidikan Matematika, 13(2), 278–293. http://journal.upgris.ac.id/index.php/aksioma/article/view/12517.

Dwiyono, Y., & Tasik, H. K. (2021). Analisis Kesulitan Belajar Operasi Hitung Perkalian Matematika Siswa Kelas IV SD Negeri 019 Samarinda Ulu. Jurnal Ilmu Pendidikan LPMP Kalimantan Timur, 1, 175–190. https://repository.unmul.ac.id/bitstream/handle/123456789/23677/2. Jurnal Borneo Edisi Khusus Halaman 175-190-dikonversi.pdf?sequence=1.

Fathimah, N. S., & Ishartiwi, I. (2018). Pengembangan Multimedia Permainan Interaktif Pembelajaran Berhitung Bagi Anak Diskalkulia Usia Prasekolah. Jurnal Inovasi Teknologi Pendidikan, 5(2), 115–128. https://doi.org/10.21831/jitp.v5i2.15541.

Fatra, M., Jatmiko, M. A., Sihombing, A. A., & Zahroh, U. (2022). Keterampilan Berpikir Tingkat Tinggi (Hots) Siswa Madrasah Tsanawiyah. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 11(2), 1146. https://doi.org/10.24127/ajpm.v11i2.4909.

Fitriani, A. D. (2014). Pengembangan Multimedia Interaktif Dalam Pembelajaran Geometri Untuk Meningkatkan Kemampuan Komunikasi Calon Guru Sekolah Dasar. Edutech, 13(2), 236. https://doi.org/10.17509/edutech.v13i2.3105.

Fouze, A. Q., & Amit, M. (2021). Teaching geometry by integrating ethnomathematics of bedouin values. Creative Education, 12, 402–421. https://doi.org/10.4236/ce.2021.122029.

Gk, M., & Prahmana, R. (2019). Ethnomathematics: Exploration of the Muntuk Community. International Journal of Scientific & Technology Research, 8, 47–49.

Isroqmi, A. (2020). Software Aplikasi Pembuat Animasi Sebagai Alternatif Pengganti Alat Peraga Untuk Menanamkan Konsep Dasar Matematika. Indiktika : Jurnal Inovasi Pendidikan Matematika, 2(2), 146–158. https://doi.org/10.31851/indiktika.v2i2.4127.

Kartono. (2010). Hands On Activity Pada Pembelajaran Geometri Sekolah Sebagai Asesmen Kinerja Siswa. Kreano, Jurnal Matematika Kreatif-Inovatif, 1(1), 21–32.

https://doi.org/10.15294/kreano.v1i1.219.g228.

Mawaddah, S., & Anisah, H. (2015). Kemampuan Pemecahan Masalah Matematis Siswa Pada Pembelajaran Matematika dengan Menggunakag) di SMPn Model Pembelajaran Generatif (Generative Learning) di SMP. EDU-MAT: Jurnal Pendidikan Matematika, 3(2), 166–175.

https://doi.org/10.20527/edumat.v3i2.644.

Mida Astarina, Sumarno, & Achmad Buchori. (2023). Pengembangan Ar Book Math Berbasis Augmented Reality Pada Materi Volume Bangun Ruang Di Sekolah Dasar. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 9(04), 1318–1326. https://doi.org/10.36989/didaktik.v9i04.1715.

Muhassanah, N., Sujadi, I., & Riyadi. (2014). Analisis Keterampilan Geometri Siswa Dalam Memecahkan Masalah Geometri Berdasarkan Tingkat Berpikir Van Hiele. Jurnal Elektronik Pembelajaran Matematika, 2(1), 54–66. https://digilib.uns.ac.id/dokumen/detail/39827.

Mursyidah, D., & Saputra, E. R. (2022). Aplikasi Berbasis Augmented Reality sebagai Upaya Pengenalan Bangun Ruang bagi Siswa Sekolah Dasar. Tunas Nusantara, 4(1), 427–433.

https://doi.org/10.34001/jtn.v4i1.2941.

Nasution, M. D., & Oktaviani, W. (2020). Pengembangan Perangkat Pembelajaran Matematika Berbasis Masalah Untuk Meningkatkan Kemampuan Pemecahan Masalah Siswa SMP PAB 9 Klambir V T.P 2019/2020. Journal Mathematics Education Sigma [JMES], 1(2), 46–55.

https://doi.org/10.30596/jmes.v1i1.4390.

Nurhairunnisah, N., & Sujarwo, S. (2018). Bahan ajar interaktif untuk meningkatkan pemahaman konsep Matematika pada siswa SMA kelas X. Jurnal Inovasi Teknologi Pendidikan, 5(2), 192–203. https://doi.org/10.21831/jitp.v5i2.15320.

Nurmi, N., Yunita, A., Yusri, R., & Delyana, H. (2020). Efektivitas Penggunaan Lembar Kerja Mahasiswa Berbasis Project Based Learning (Pjbl) Terintegrasi ICT. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 9(4), 1018. https://doi.org/10.24127/ajpm.v9i4.3190.

Nursyifa, H. S., Abdul, D., Lidinillah, M., & Kosasih, E. (2020). Analisis Soal Hots Materi Geometri dalam Buku Teks Matematika Kelas IV SD. Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 7(4), 121–131. https://ejournal.upi.edu/index.php/pedadidaktika/article/view/26576.

Qodr, T. S., Efendi, A., & Musadad, A. A. (2021). Opportunities for Using Smartphones in the Digital Era to Facilitate Students in Learning Sociology in High Schools. Journal of Education Technology, 5(2), 263–271. https://doi.org/10.23887/jet.v5i2.34806.

Risdiyanti, I., & Prahmana, R. (2017). Ethnomathematics: Exploration in Javanese culture. Journal of Physics: Conference Series, 943, 12032. https://doi.org/10.1088/1742-6596/943/1/012032.

Septiani, D. R., & Purwanto, S. E. (2020). Hubungan Antara Kepercayaan Diri dengan Hasil Belajar Matematika Berdasarkan Gender. JKPM (Jurnal Kajian Pendidikan Matematika), 6(1), 141. https://doi.org/10.30998/jkpm.v6i1.7526.

Siswanto, R. D., & Ratiningsih, R. P. (2020). Korelasi Kemampuan Berpikir Kritis dan Kreatif Matematis dengan Kemampuan Pemecahan Masalah Matematis Materi Bangun 4uang. ANARGYA: Jurnal Ilmiah Pendidikan Matematika, 3(2), 96–103.

https://jurnal.umk.ac.id/index.php/anargya/article/view/5197.

Suyitno. (2018). Metode Penelitian Kualitatif: Konsep, Prinsip, dan Operasionalnya. In Akademia Pustaka (Issue August).

Tasya, N., & Abadi, A. P. (2019). Faktor Penyebab Rendahnya Hasil Belajar Siswa. Sesiomedika, 2(1), 660–662. http://repository.lppm.unila.ac.id/9533/.

Tonsmann, G. (2014). A Study of the effectiveness of blackboard collaborate for conducting synchronous courses at multiple locations. Sight: A Journal of Scholarly Teaching, 9, 54–63.

https://files.eric.ed.gov/fulltext/EJ1035850.pdf.

Utami, R. W., & Wutsqa, D. U. (2017). Analisis kemampuan pemecahan masalah matematika dan self-efficacy siswa SMP negeri di Kabupaten Ciamis. Jurnal Riset Pendidikan Matematika, 4(2), 166. https://doi.org/10.21831/jrpm.v4i2.14897.

Waruwu, A. B. C., & Sitinjak, D. (2022). Penggunaan Multimedia Interaktif dalam Meningkatkan Minat Belajar Siswa pada Pembelajaran Kimia. Jurnal Pendidikan Mipa, 12(2), 298–305.

https://doi.org/10.37630/jpm.v12i2.589.

Yandani, P. E., & Agustika, G. N. S. (2022). Implementation of Ethnomathematics in Mathematics Learning Videos for First Grade of Elementary School. MIMBAR PGSD Undiksha, 10(2), 326–336. https://doi.org/10.23887/jjpgsd.v10i2.47683.

Yao, X., & Manouchehri, A. (2020). Teacher interventions for advancing students’ mathematical understanding. Education Sciences, 10(6), 1–21. https://doi.org/10.3390/educsci10060164.

Downloads

Published

2025-01-07

How to Cite

Jampel, I. N. ., & Antara, I. G. W. S. (2025). Ethnomathematics-Collaborative Augmented Reality: An Innovative Framework to Enhance Problem-Solving Skills in Elementary Geometry. Jurnal Ilmiah Sekolah Dasar, 8(3), 522–528. https://doi.org/10.23887/jisd.v8i3.85666

Issue

Section

Articles