Innovative Smart Box Media Improves Learning Outcomes of Pancasila and Citizenship Education in Third Grade Elementary Schools
DOI:
https://doi.org/10.23887/jpp.v57i3.80796Keywords:
Learning Media, Innovative Smart Box, Learning Results, PPKNAbstract
In learning, students tend to be passive because teachers do not develop innovative media, so learning outcomes are low. This study aims to develop innovative, intelligent box media in the PPKn lesson content on the image's meaning of the state symbol of Garuda Pancasila. This type of research is research and development (R&D) with the Borgh and Gall model. The subjects of this study were 1 learning material expert, 1 learning media expert and 1 teacher. The population in this study was 30 as the research population. The data collection methods were observation, interviews, questionnaires, and tests. The research instruments used were multiple choice. The data analysis technique in this study used quantitative data analysis and inferential statistics. The results showed that the innovative smart box media received a feasible category from media and material validation experts. Based on the results of the paired sample t-test on a large and small scale, there was a significant difference after using the innovative smart box media. Based on the results of the N-gain test on both a small and large scale, there was an increase in values between the pretest and posttest. It can be concluded that innovative smart box learning media effectively improves student learning outcomes in the PPKn subject. The research implies that the innovative smart box media developed suits PPKn learning.
References
Amali, L. N., Zees, N., & Suhada, S. (2020). Motion Graphic Animation Video As Alternative Learning Media. Jambura Journal of Informatics, 2(1). https://doi.org/10.37905/jji.v2i1.4640.
Asih, T., & Ujianti, P. (2021). Inovasi Video Pembelajaran Berbantuan Aplikasi Powtoon pada Materi Keliling dan Luas Bangun Datar. MIMBAR PGSD Undiksha, 9(3), 375. https://doi.org/10.23887/jjpgsd.v9i2.36665.
Awalia, I., Pamungkas, A. S., & Alamsyah, T. P. (2019). Pengembangan Media Pembelajaran Animasi Powtoon pada Mata Pelajaran Matematika di Kelas IV SD. Jurnal Matematika Kreatif-Inovatif, 10(1). https://doi.org/10.15294/kreano.v10i1.18534.
Batubara, H. H., & Batubara, D. S. (2020). Penggunaan Video Tutorial Untuk Mendukung Pembelajaran Daring Di Masa Pandemi Virus Corona. Muallimuna : Jurnal Madrasah Ibtidaiyah, 5(2), 21. https://doi.org/10.31602/muallimuna.v5i2.2950.
Candra Dewi, N. M. L., & Negara, I. G. A. O. (2021). Pengembangan Media Video Animasi IPA pada Pokok Bahasan Sistem Pernapasan Kelas V. Jurnal Edutech Undiksha, 9(1), 122–130. https://doi.org/10.23887/jeu.v9i1.32501.
Chusna, P. A., & Wahyuningtyas, H. (2020). Pengembangan Media Card Match Circle Madrasah Ibtidaiyah Darul Huda Garum Blitar. Awwalyah: Jurnal PGMI, 3(1), 40–46. https://doi.org/10.58518/awwaliyah.v3i1.493.
Delfia, E., & Mayar, F. (2020). Analisis Pembelajaran Berhitung melalui Media Prisma Pintar pada Anak Usia Dini. Jurnal Obsesi : Journal of Early Childhood Education, 4(1). https://doi.org/10.31004/obsesi.v4i1.350.
Fadhilah, N., & Adela, D. (2020). Penguatan Nilai-Nilai Pancasila di Sekolah Dasar. Jurnal BELAINDIKA (Pembelajaran dan Inovasi Pendidikan), 2(3), 7–16. https://doi.org/10.52005/belaindika.v2i3.44.
Febiyanti, F., Desiyanti, A., Fadhilah, R., & Susilo, A. (2021). Implementasi Nilai Pendidikan Karakter di Homeschooling. Buletin Pengembangan Perangkat Pembelajaran, 3(1). https://doi.org/10.23917/bppp.v3i1.19389.
Fitria, Y., & Juwita, J. (2018). Utilization of Video Blogs (Vlogs) in Character Learning in Early Childhood. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 2(2), 211. https://doi.org/10.31004/obsesi.v2i2.87.
Hanifah, H., Afrikani, T., & Yani, I. (2020). Pengembangan Media Ajar E-Booklet Materi Plantae Untuk Meningkatkan Hasil Belajar Biologi Siswa. Journal Of Biology Education Research (JBER), 1(1), 10–16. https://doi.org/10.55215/jber.v1i1.2631.
Hasan, A. A., & Baroroh, U. (2019). Pengembangan Media Pembelajaran Bahasa Arab Melalui Aplikasi Videoscribe Dalam Meningkatkan Motivasi Belajar Siswa. Lisanuna: Jurnal Ilmu Bahasa Arab Dan Pembelajarannya, 9(2). https://doi.org/10.22373/ls.v9i2.6738.
Hidayati, A., & Astuti, S. (2020). Pengembangan Media Pembelajaran Buku Kata Bergambar Berbasis Android Untuk Meningkatkan Kemampuan Menulis. Journal for Lesson and Learning Studies, 3(2). https://doi.org/10.23887/jlls.v3i2.27446.
Karisma, I. K. E., Margunayasa, I. G., & Prasasti, P. A. T. (2020). Pengembangan Media Pop-Up Book pada Topik Perkembangbiakan Tumbuhan dan Hewan Kelas VI Sekolah Dasar. Jurnal Ilmiah Sekolah Dasar, 4(2), 121. https://doi.org/10.23887/jisd.v4i2.24458.
Krisanti, R. Y., Suprihatien, S., & Suryarini, D. Y. (2020). Pengembangan Media Pembelajaran Boneka Tangan Mata Pelajaran Bahasa Indonesia Materi Menyimak Dongeng Pada Siswa Kelas II Sekolah Dasar. Trapsila: Jurnal Pendidikan Dasar, 2(02), 24. https://doi.org/10.30742/tpd.v2i2.918.
Kurniawan, D., & Ardiyanti, R. (2020). Implementation of Leaflet-Based Interactive Learning Media in Increasing Elementary School Students’ Interest in Learning Social Sciences. Journal of Elementary Education, 10(1), 56–65. https://doi.org/10.23887/ijee.v7i1.57911.
Lifa, M., Sulistyarini, S., & Dewantara, J. A. (2020). Analisis Penerapan Model Pembelajaran Value Clarification Techniqiue (VCT) untuk Meningkatkan Nilai Moral Peserta Didik. Jurnal Basicedu, 4(4). https://doi.org//10.31004/basicedu.v4i4.480.
Mahardika, C., & Siswoyo, A. A. (2021). Pengembangan Media Pembelajaran Kotak Komponen Ekosistem (KOKOSIS) untuk Sekolah Dasar. JUDIKDAS: Jurnal Ilmu Pendidikan Dasar Indonesia, 1(1), 39–50. https://doi.org/10.51574/JUDIKDAS.V1I1.184.
Masturah, E. D., Mahadewi, L. P. P., & Simamora. (2018). Pengembangan Media Pembelajaran Pop-Up Book pada Mata Pelajaran IPA Kelas III Sekolah Dasar. Jurnal EDUTECH …, 6(2), 212–221. https://doi.org/10.23887/jeu.v6i2.20294.
Mawanto, A., Siswono, T. Y. E., & Lukito, A. (2020). Pengembangan Media Cerita Bergambar untuk Melatih Kemampuan Berpikir Kreatif Siswa pada Materi Pecahan Kelas II. Jurnal Cendekia : Jurnal Pendidikan Matematika, 04(01), 424–437. https://doi.org/10.31004/cendekia.v4i1.243.
Meilyana, H., E., & Tanzimah. (2022). Pengaruh Media Mystery Box terhadap Hasil Belajar IPS Siswa Kelas V SD Negeri 195 Palembang. Journal on Teacher Education, 4(1), 25–32. https://doi.org/10.31004/jote.v4i1.5651.
Muhibbin, A., Monica, G. T., Patmisari, P., & Muthali’in, A. (2021). Implementasi Media Audio Visual untuk Meningkatkan Critical Thinking Siswa Menggunakan Strategi Point Counterpoint. ASANKA: Journal of Social Science And Education, 2(2), 233–252. https://doi.org/10.21154/asanka.v2i2.3181.
Muliani, N. K. D., & Wibawa, I. M. C. (2019). Pengaruh Model Pembelajaran Inkuiri Terbimbing Berbantuan Video Terhadap Hasil Belajar IPA. Jurnal Ilmiah Sekolah Dasar, 3(1), 107–114. https://doi.org/10.31539/spej.v2i1.333.
Munasti, K., Hibana, H., & Surahman, S. (2021). Penggunaan Mind Mapping sebagai Media Pengembangan Kreativitas Anak di Masa Pandemi. Aulad: Journal on Early Childhood, 4(3), 179–185. https://doi.org/10.31004/aulad.v4i3.104.
Mustika, D., & Ain, S. Q. (2020). Peningkatan Kreativitas Mahasiswa Menggunakan Model Project Based Learning dalam Pembuatan Media IPA Berbentuk Pop Up Book. Jurnal Basicedu, 4(4), 1167–1175. https://doi.org/10.31004/basicedu.v4i4.518.
Nabila, S., Adha, I., & Febriandi, R. (2021). Pengembangan Media Pembelajaran Pop Up Book Berbasis Kearifan Lokal pada Pembelajaran Tematik di Sekolah Dasar. Jurnal Basicedu, 5(5), 3928–3939. https://doi.org/10.31004/basicedu.v5i5.1475.
Nafisah, D., & Ghofur. (2020). Pengembangan Media Pembelajaran Scan Barcode Berbasis Android Dalam Pembelajaran Ips. EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran, 1(2), 144–152. https://doi.org/10.37859/eduteach.v1i2.1985.
Ngura, E. T., Go, B., & Rewo, J. M. (2020). Pengaruh Media Pembelajaran Buku Cerita Bergambar Terhadap Perkembangan Emosional Anak Usia Dini. Jurnal Ilmiah Pendidikan Citra Bakti, 7(2), 118–124. https://doi.org/10.38048/jipcb.v7i2.94.
Nida, D. M. A. A., Parmiti, D. P., & Sukmana, A. I. W. I. Y. (2020). Pengembangan Media Kartu Bergambar Berorientasi Pendidikan Karakter Pada Mata Pelajaran Bahasa Bali. Jurnal Edutech Undiksha, 8(1), 16. https://doi.org/10.23887/jeu.v8i1.25393.
Ningsih, S. Y., & Mahyuddin, N. (2021). Desain E-Module Tematik Berbasis Kesantunan Berbahasa Anak Usia Dini di Taman Kanak-Kanak. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 6(1), 137–149. https://doi.org/10.31004/obsesi.v6i1.1217.
Ningsih, T., & Jha, G. K. (2021). Strengthening Student Competency in Making Social Science Learning Media, Social Science Development Courses. Journal of Innovation in Educational and Cultural Research, 2(1), 1–6. https://doi.org/10.46843/jiecr.v2i1.23.
Nisa’, R. A. N. K., Mariati, P., Akhwani, A., & Djazilan, S. (2023). Media Lagu dalam Pembelajaran IPS untuk Meningkatkan Motivasi Belajar Siswa Kelas V SDN Kertajaya IV/210 Surabaya. Fondatia : Jurnal Pendidikan Dasar, 7(3). https://doi.org/10.36088/fondatia.v7i3.3778.
Nopita Sari, D., & Lian, B. (2023). Pengaruh Media Pembelajaran Magic Box (Kotak Ajaib) Terhadap Hasil Belajar Matematika Siswa Kelas II Sekolah Dasar. Innovative: Journal of Social Science Research, 3(2), 9120–9127. https://doi.org/10.31004/innovative.v3i2.1483.
Nugroho, A. S., & Wahyuni, W. (2021). Pengembangan Media Wayang Berbasis Tokoh Pahlawan Nasional Untuk Kelas Iv Sekolah Dasar. Muallimuna : Jurnal Madrasah Ibtidaiyah, 6(2), 1. https://doi.org/10.31602/muallimuna.v6i2.4261.
Oktafiani, D., Nulhakim, L., & Alamsyah, T. P. (2020). Pengembangan Media Pembelajaran IPA Berbasis Multimedia Interaktif Menggunakan Adobe Flash Pada Kelas IV. MIMBAR PGSD Undiksha, 8(3), 527–540. https://doi.org/10.47861/jdan.v1i1.154.
Pudjiastuti, S. R. (2020). Meningkatkan Pemahaman Materi Globalisasi Dan Sikap Sosial Siswa Melalui Model Pembelajaran Kooperatif Group Investigation Di Kelas Iv Madrasah Ibtidaiyah Nurul Huda Cimanggis Depok. JPPGuseda | Jurnal Pendidikan & Pengajaran Guru Sekolah Dasar, 3(1), 01–05. https://doi.org/10.33751/jppguseda.v3i1.1917.
Putra, I. N. T. A., Kartini, K. S., & Widiyaningsih, N. N. (2020). Implementasi Media Pembelajaran Interaktif Berbasis Mobile pada Materi Hidrokarbon. Jurnal Pendidikan Kimia Indonesia, 4(2), 43–52. https://doi.org/10.23887/jpk.v4i2.28536.
Sabilla, A. F., Irianto, S., & Badarudin. (2020). Pengembangan Media Pembelajaran Matematika Materi Keliling dan Luas Bangun Datar Menggunakan Animasi Powtoon di Kelas IV SD Universitas Muhammadiyah Purwokerto. Jurnal Ilmiah Wahana Pendidikan, 6(3), 317–322. https://doi.org/10.5281/zenodo.3951014.
Sudirman, I. N., Ani, N. K. P., & Utari, P. D. (2020). Pemanfaatan Digital Storytelling sebagai Media Pembelajaran Tematik di SD. Springer Series on Cultural Computing, 547–558. https://doi.org/10.31764/elementary.v6i1.11519.
Sugiyono, D. (2018). Metode Penelitian Kuatintatif, Kualitatif dan R & D (Cetakan ke). Bandung: Alfabeta.
Sukardi, Mayefis, R., & Usmeldi. (2020). Effectiveness of Mobile Learning Media on Computer Assembly at Vocational High School Effectiveness of Mobile Learning Media on Computer Assembly at Vocational High School. Journal of Physics: Conference Series, 1–6. https://doi.org/10.1088/1742-6596/1594/1/012012.
Sukaryanti, A., Murjainah, M., & Syaflin, S. L. (2023). Pengembangan Media Pembelajaran Kotak Pintar Keragaman Di Indonesia Untuk Siswa Kelas IV SD. Jurnal Pendidikan : Riset Dan Konseptual, 7(1). https://doi.org/10.28926/riset_konseptual.v7i1.675.
Suprianingsih, N. W. S., & Wulandari, I. G. A. A. (2020). Model Problem Posing Berbantuan Media Question Box Berpengaruh Terhadap Kompetensi Pengetahuan Matematika Siswa SD. Jurnal Mimbar Ilmu, 25(3), 308–318. https://doi.org/10.23887/mi.v25i3.25472.
Tambunan, B. (2017). Upaya Meningkatkan Hasil Belajar Pendidikan Kewarganegaraan melalui Penerapan Model Pembelajaran Kooperatif Point–Counter–Point. Jupiis: Jurnal Pendidikan Ilmu-Ilmu Sosial, 9(2), 239. https://doi.org/10.24114/jupiis.v9i2.8281.
Viora, D., Wahyuningsi, E., Surya, Y. F., & Marta, R. (2021). Penggunaan Media Pembelajaran dalam Pengajaran Bahasa Indonesia. Jurnal Pendidikan Rokania, 6(2), 262–272. https://doi.org/10.37728/jpr.v6i2.432.
Wulandari, S., Dewi, D. ., & Furnamasari, Y. . (2022). Peran Pendidikan Kewarganegaraan dalam Mengembangkan Rasa Toleransi di Kalangan Siswa Sekolah Dasar. Edumaspul: Jurnal Pendidikan, 6(1), 981–987. https://doi.org/10.33487/edumaspul.v6i1.2505.
Yuliastri, N. A., Fitriyani, R., & Ilhami, S. B. (2021). Pengembangan Media Smart Box Dalam Meningkatkan Kemampuan Kognitif Anak Usia 5-6 Tahun. Jurnal Care (Children Advisory Research and Education), 8(2).
Yusuf, R., Sanusi, S., Maimun, M., Fajri, I., & Putra, I. (2020). Hubungan Antara Kewarganegaraan Lingkungan Terhadap Perilaku Lingkungan Siswa Di Sekolah Adiwiyata. Jurnal Pendidikan Kewarganegaraan, 10(1), 1. https://doi.org/10.20527/kewarganegaraan.v10i1.8215.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Fakhriah Humairoh, Sri Sami Asih

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with Jurnal Pendidikan dan Pengajaran agree to the following terms:- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)