Increasing Fifth Grade Students' Learning Motivation Through Learning Modules Containing Augmented Reality

Authors

  • Made Ratna Permata Sari Basic Education, Ganesha Education University, Singaraja, Indonesia
  • Nyoman Dantes Basic Education, Ganesha Education University, Singaraja, Indonesia

DOI:

https://doi.org/10.23887/jeu.v11i2.59826

Keywords:

Learning Modules, Augmented Reality, Learning Motivation, Respiratory System

Abstract

The use of technology in learning activities in the field still needs to be improved. It must align with current developments prioritizing digital living using mobile and responsive educational applications. This research aims to create a learning module containing augmented reality on the human and animal respiratory systems to increase the learning motivation of fifth-grade elementary school students. This research is a type of development research using the ADDIE development model. The data collection method was a questionnaire with a rating scale instrument. The data analysis methods used are descriptive qualitative, quantitative, and inferential statistics. The results of this research show that the module developed is valid with a score of 0.95, obtaining a special index, practical with an average score of 66.07, including the very practical category, and is effectively used to increase the learning motivation of fifth-grade elementary school students with at count of more than 3,278. From the table, 1.729 with a purity of effectiveness 0.733 is classified as moderate. The learning module containing augmented reality makes it easier for students to understand information independently and can increase the learning motivation of fifth-grade elementary school students. This research implies that learning modules can help students learn independently and increase learning motivation to achieve learning goals well.

References

Andriani, R., & Rasto, R. (2019). Learning motivation as a determinant of student learning outcomes. Journal of Office Management Education, 4(1), 80. https://doi.org/10.17509/jpm.v4i1.14958.

Andriyani, A., & Buliali, J.L. (2021). Development of Circle Learning Media Using Android-Based Augmented Reality for Deaf Students. Mathematics Didactic: Journal of Mathematics Education, 7(2), 170–185. https://doi.org/10.33654/math.v7i2.1353.

Cahyadi, RAH (2019). Development of Teaching Materials Based on the Addie Model. Halaqa: Islamic Education Journal, 3(1), 35–42. https://doi.org/10.21070/halaqa.v3i1.2124.

Cai, S., Liu, E., Shen, Y., Liu, C., Li, S., & Shen, Y. (2020). Probability learning in mathematics using augmented reality: impact on students' learning gains and attitudes. Interactive Learning Environments, 28(5), 560–573. https://doi.org/10.1080/10494820.2019.1696839.

Dari, RTU, & Sudatha, IGW (2022). Efforts to Increase Student Enthusiasm for Learning through Discovery Learning Oriented E-Modules. Undiksha Edutech Journal, 10(2), 205–214. https://doi.org/10.23887/jeu.v10i1.43966.

Daud, R.F. (2021). The Impact of Developments in Communication Technology on the Indonesian Language. Journal of Interaction: Journal of Communication Science, 5(2), 252–269. https://doi.org/10.30596/interaksi.v5i2.7539.

Degner, M., Moser, S., & Lewalter, D. (2022). Digital media in institutional informal learning places: A systematic literature review. Computers and Education Open, 3, 100068. https://doi.org/10.1016/j.caeo.2021.100068.

Dinayusadewi, NP, & Agustika, GNS (2020). Development Of Augmented Reality Application As A Mathematics Learning Media In Elementary School Geometry Materials. Journal of Educational Technology, 4(2), 204. https://doi.org/10.23887/jet.v4i2.25372.

Fahyuni, E.F. (2017). Textbook of Technology and Communication. UMSIDA PRESS.

Fatmawati, L., Pratiwi, RD, & Erviana, VY (2018). Development of a Multicultural Education Module Based on the Character of Love for the Homeland and Nationalism in Thematic Learning. Scholaria: Journal of Education and Culture, 8(1), 80–92. https://doi.org/10.24246/j.js.2018.v8.i1.p80-92.

Febrianti, KV, Bakri, F., & Nasbey, H. (2017). Development of a Digital Physics Module Based on Discovery Learning on the Subject of Kinematics of Rectilinear Motion. WaPFi (Physics Education Forum), 2(2), 18. https://doi.org/10.17509/wapfi.v2i2.8273.

Fidan, M., & Tuncel, M. (2019). Integrating augmented reality into problem based learning: The effects on learning achievement and attitude in physics education. Computers & Education, 142, 103635. https://doi.org/10.1016/j.compedu.2019.103635.

Handayani, F., & Prasetyo, DE (2022). Public Speaking Module to English Students Based on Communicative Language Teaching Method. Journal of Educational Research and Development, 6(1), 145–151. https://doi.org/10.23887/jppp.v6i1.43371.

Hartoto, M., Mulyono, D., & Syafutra, W. (2021). Development of athletic learning modules assisted by QR codes. Edu Sportivo: Indonesian Journal of Physical Education, 2(1), 51–60. https://doi.org/10.25299/es:ijope.2021.vol2(1).6567.

Khoirunnisa, A., Nulhakim, L., & Syachruroji, A. (2020). Developing Problem Based Learning Modules for Heat Transfer Material for Science Subjects. Elementary Education Professions, 1(1), 25–36. https://doi.org/10.23917/ppd.v1i1.10559.

Krismony, NPA, Parmiti, DP, & Japa, IGN (2020). Development of Assessment Instruments to Measure Elementary School Students' Learning Motivation. Scientific Journal of Teacher Professional Education, 3(2), 249. https://doi.org/10.23887/jippg.v3i2.28264.

Laili, I., Ganefri, & Usmeldi. (2019). Effectiveness of Project Based Learning E-Module Development in Electric Motor Installation Subjects. Scientific Journal of Education and Learning, 3(3), 306–315. https://doi.org/10.23887/jipp.v3i3.21840.

Mufaridah, M., Santoso, S., & Madjdi, AH (2020). Development of a Thematic Learning Module for Class V Elementary School Based on Local Wisdom for Introduction to Rembang Sedan Culture. Journal of Educational Research and Development, 4(3), 500. https://doi.org/10.23887/jppp.v4i3.28488.

Nirwanto, B.G., Murtono, M., & Fathurrohman, I. (2021). Augmented Reality Assisted Puzzle Media in Science Lesson Content on Ecosystem Themes. Undiksha Edutech Journal, 9(2), 275. https://doi.org/10.23887/jeu.v9i2.38503.

Novalia, H., & Noer, SH (2019). Development of a Mathematics Learning Module Using the Pq4R Strategy to Improve the Creative Thinking Ability and Learning Independence of High School Students. Journal of Mathematics Research and Learning, 12(1). https://doi.org/10.30870/jppm.v12i1.4854.

Nugraha, D. (2022). Development of Motion Graphic-Based Digital Media for Deepening Elementary School Social Sciences Material. Basicedu Journal, 6(3), 3649–3656. https://doi.org/10.31004/basicedu.v6i3.2642.

Puspasari, R. (2019). Development of a Graph Theory Compilation Textbook using the Addie Model. Journal of Medives : Journal of Mathematics Education IKIP Veteran Semarang, 3(1), 137. https://doi.org/10.31331/medivesveteran.v3i1.702.

Rahmatullah, R., Syahril, S., & Abdullah, R. (2021). The Effectiveness of the Learning Module Cooperative Learning Student Facilitator and Explaining. Journal of Educational Technology, 5(1), 123. https://doi.org/10.23887/jet.v5i1.29954.

Ratna Ningsih, INISR (2020). The Use of Augmented Reality Cards to Improve Science Learning Outcomes About the Effect of Force on the Shape and Motion of Objects. Journal of Educational Technology, 4(3), 228. https://doi.org/10.23887/jet.v4i3.28528.

S. Sirate, SF, & Ramadhana, R. (2017). Development of Literacy Skills Based Learning Modules. Inspiring Education, 6(2), 316. https://doi.org/10.24252/ip.v6i2.5763.

Sawitri, E., Astiti, MS, & Fitriani, Y. (2019). Barriers and Challenges to Information and Communication Technology Based Learning. Proceedings of the National Seminar on Postgraduate Program Education at PGRI University, Palembang, 202–213.

Septora, R. (2017). Module Development Using a Scientific Approach in Class X High School. Lantern Journal, 2(1), 86–98. https://doi.org/10.24127/jlplppm.v2i1.494.

Setiyadi, MW (2017). Development of Biology Learning Modules Based on a Scientific Approach to Improve Student Learning Outcomes. Journal of Educational Science and Technology (EST), 3(2), 102. https://doi.org/10.26858/est.v3i2.3468.

Simamora, AH, Sudarma, IK, & Prabawa, DGAP (2019). Development of Project-Based E-Modules for Photography Courses in the Department of Educational Technology, Faculty of Education, Undiksha. Journal of Educational Technology, 2(1), 51. https://doi.org/10.23887/jet.v2i1.13809.

Suastika, I. Ketut, & Rahmawati, A. (2019). Development of Mathematics Learning Modules Using a Contextual Approach. JPMI (Indonesian Journal of Mathematics Education), 4(2), 58. https://doi.org/10.26737/jpmi.v4i2.1230.

Triandini, W., Kosim, K., & Gunada, IW (2021). Development of a Physics Module Based on Guided Inquiry to Improve Students' Critical Thinking Abilities. ORBITA: Journal of Physics Education Studies, Innovations and Applications, 7(1), 90. https://doi.org/10.31764/orbita.v7i1.3953.

Wannesia, B., Rahmawati, F., Azzahroh, F., Ramadan, FM, & Agustin, ME (2022). Independent Curriculum Learning Innovation in the Era of Society 5.0. Educational Research Media: Journal of Research in the Field of Education and Teaching, 16(2), 232–234. https://doi.org/10.26877/mpp.v16i2.13479.

Windarti. (2015). Developing a Logic Learning Module Loaded with Character Education for Class X Students of SMK. Pythagoras: Journal of Mathematics Education, 10(1), 106–116.

Wulansari, EW, Kantun, S., & Suharso, P. (2018). Development of an Economic Learning E-Module on Capital Market Material for Class XI IPS MAN 1 Jember Students for the 2016/2017 Academic Year. JOURNAL OF ECONOMIC EDUCATION: Scientific Journal of Education, Economics and Social Sciences, 12(1), 1. https://doi.org/10.19184/jpe.v12i1.6463.

Zulfarina, Z., Syafii, W., & Putri, DG (2021). E-Magazine Based on Augmented Reality Digestive as Digital Learning Media for Learning Interest. Journal of Educational Technology, 5(3), 417–424. https://doi.org/10.23887/jet.v5i3.36110.

Downloads

Published

2024-01-02

How to Cite

Made Ratna Permata Sari, & Nyoman Dantes. (2024). Increasing Fifth Grade Students’ Learning Motivation Through Learning Modules Containing Augmented Reality. Jurnal Edutech Undiksha, 11(2), 307–316. https://doi.org/10.23887/jeu.v11i2.59826

Issue

Section

Articles