Android-Based Interactive Learning Multimedia to Improve Reading Literacy in High Schools

Authors

  • Faizal Universitas Tanjungpura, Pontianak, Indonesia
  • Aunurrahman Universitas Tanjungpura, Pontianak, Indonesia
  • Indri Astuti Universitas Tanjungpura, Pontianak, Indonesia
  • Herry Sujaini Universitas Tanjungpura, Pontianak, Indonesia
  • Urai Salam Universitas Tanjungpura, Pontianak, Indonesia

DOI:

https://doi.org/10.23887/jeu.v12i1.64482

Keywords:

Learning Multimedia, Dick & Carey, Reading Literacy

Abstract

Reading is the first skill to master in other literature. Students’ literacy is still low, according to PISA in 2018. There is a need for efforts to improve literacy skills, one of which is the development of literacy platforms. The aim of this research is to develop multimedia learning to improve reading literacy. Research and development (R&D) is based on the Dick & Carey development model. The study was conducted at senior high school, with 30 students participating. Multimedia is validated by material, design, and media experts. Data from the questionnaire instruments and student responses are analyzed with both qualitative and quantitative analysis. Overall, from the data analysis results, expert validation data was declared "very valid" with an average of 4.27. The results of an empirical test analysis with individual, small-group, and field trials stated the media was "very valid" and ready for use in learning, with an average of 4.66. From the results of the pretest and posttest involving 30 students, the result of the calculation of the t test obtained a value of 0,000, with the conclusion that there was a difference in the outcome of the pre-test and post-test. From the calculation of effect size with Cohen’s d, we get a value of 3.55 for category strong. Based on the results above, the Literacy Platform application developed can improve reading literacy and can be applied to learning.

References

Aka, K. A. (2017). Pemanfaatan Teknologi Informasi dan Komunikasi (TIK) sebagai Wujud Inovasi Sumber Belajar di Sekolah Dasar. ELSE (Elementary School Education Journal): Jurnal Pendidikan Dan Pembelajaran Sekolah Dasar, 1, 28–37. https://doi.org/10.30651/else.v1i2a.1041.

Arif, A., & Mukhaiyar, R. (2020). Pengembangan Multimedia Interaktif pada Mata Pelajaran Dasar Listrik dan Elektronika Kelas X Teknik Instalasi Tenaga Listrik di SMK Muhammadiyah 1 Padang. Jurnal Teknik Elektonik Dan Vokasional, 06(01), 114–119. https://doi.org/10.24036/jtev.v6i1.107717.

Arini, A., & Umami, H. (2019). Pengembangan Pembelajaran Pendidikan Agama Islam Melalui Pembelajaran Konstruktivistik Dan Sosiokultural. Indonesian Journal of Islamic Education Studies (IJIES), 2(1), 104–114. https://doi.org/10.33367/ijies.v2i2.845.

Chairunnisa Amelia, & Pratiwi, I. (2020). PKM Pojok Baca Untuk Meningkatkan Literasi Siswa Di UPT Sekolah Dasar. Ihsan: Jurnal Pengabdian Masyarakat, 2(2), 146–151. https://doi.org/10.30596/ihsan.v2i2.5328.

Cholifah, T. N., & Muslihasari, A. (2022). Pengembangan Digital Flipbook berbasis Dolanan Lokal untuk Meningkatkan Literasi Membaca Siswa SD di Desa Palaan pada Era Covid-19. Jurnal Bidang Pendidikan Dasar, 6(2), 149–158. https://doi.org/10.21067/jbpd.v6i2.6843.

Dere, Z. (2019). Analyzing the Early Literacy Skills and Visual Motor Integration Levels of Kindergarten Students. Journal of Education and Learning, 8(2), 176. https://doi.org/10.5539/jel.v8n2p176.

Dick, W., & Carey, L. (2019). The Dick and Carey Model. http://www.nwlink.com/~donclark/history_isd/carey.html.

Dwiqi, G. C. S., Sudatha, I. G. W., & Sukmana, A. I. W. I. Y. (2020). Pengembangan Multimedia Pembelajaran Interaktif Mata Pelajaran IPA Untuk Siswa SD Kelas V. Jurnal Edutech Undiksha, 8(2), 33. https://doi.org/10.23887/jeu.v8i2.28934.

Ernawati, I., & Sukardiyono, T. (2017). Uji Kelayakan Media Pembelajaran Interaktif Pada Mata Pelajaran Administrasi Server. Elinvo (Electronics, Informatics, and Vocational Education), 2(2), 204–210. https://doi.org/10.21831/elinvo.v2i2.17315.

Fitrianawati, M., Sintawati, M., Marsigit, & Retnowati, E. (2020). Analysis toward relationship between mathematical literacy and creative thinking abilities of students. Journal of Physics: Conference Series, 1521(3). https://doi.org/10.1088/1742-6596/1521/3/032104.

Gogahu, D. G. S., & Prasetyo, T. (2020). Pengembangan Media Pembelajaran Berbasis E-Bookstory untuk Meningkatkan Literasi Membaca Siswa Sekolah Dasar. Jurnal Basicedu, 4(4). https://doi.org/10.31004/basicedu.v4i4.493.

Harsiati, T. (2018). Karakteristik Soal Literasi Membaca Pada Program Pisa. Litera, 17(1), 90–106. https://doi.org/10.21831/ltr.v17i1.19048.

Kuswanto, J. (2020). Media Pembelajaran Berbasis Android Mata Pelajaran Desain Grafis Kelas X. Edutic - Scientific Journal of Informatics Education, 6(2), 78–84. https://doi.org/10.21107/edutic.v6i2.7073.

Lestari, S. (2018). Peran Teknologi Dalam Pendidikan Di Era Globalisasi. Jurnal Pendidikan Agama Islam: Edureligia, 2(2), 94–100. https://doi.org/10.33650/edureligia.v2i2.459.

Mahfudh, M. R., & Imron, A. (2020). Strategi Kepala Sekolah dalam Meningkatkan Literasi Membaca Siswa di SMA Negeri 1 Kota Kediri. Indonesian Journal of Islamic Education Studies (IJIES), 3(1), 16–30. https://doi.org/10.33367/ijies.v3i1.1138.

Miftah, M. (2014). Pemanfaatan Media Pembelajaran Untuk Peningkatan Kualitas Belajar Siswa. Jurnal Kwangsan, 2(1), 1. https://doi.org/10.31800/jurnalkwangsan.v2i1.11.

Mirnawati, L. B., & Fabriya, R. A. V. (2022). Penerapan Media Flipbook untuk Meningkatkan Literasi Membaca Siswa SD. Jurnal Pemikiran Dan Pengembangan Sekolah Dasar (JP2SD), 10(1), 22–38. https://doi.org/10.22219/jp2sd.v10i1.19837.

Munir. (2015). Multimedia Konsep dan Aplikasi dalam Pendidikan. Alfabeta.

Nash, R., Otten, C., Pill, S., Williams, J., Mainsbridge, C., Cruickshank, V., & Elmer, S. (2021). School leaders reflections on their school’s engagement in a program to foster health literacy development. International Journal of Educational Research Open, 2, 100089. https://doi.org/https://doi.org/10.1016/j.ijedro.2021.100089.

Nasution, A., Siddik, M., & Manurung, N. (2021). Efektivitas Mobile Learning Dalam Pembelajaran Bahasa Inggris Pada Sekolah Menengah Kejuruan. Journal of Science and Social Research, 4(1). https://doi.org/10.54314/jssr.v4i1.470.

Nicolaou, C., Matsiola, M., & Kalliris, G. (2019). Technology-enhanced learning and teaching methodologies through audiovisual media. Education Sciences, 9(3). https://doi.org/10.3390/educsci9030196.

Novita, R., & Harahap, S. Z. (2020). Pengembangan Media Pembelajaran Interaktif Pada Mata Pelajaran Sistem Komputer Di Smk. Jurnal Informatika, 8(1), 36–44. https://doi.org/10.36987/informatika.v8i1.1532.

Pandansari, P., & Gafur, A. (2016). Pengembangan Multimedia Interaktif Untuk Pembelajaran Desain Busana di SMK. Jurnal Inovasi Teknologi Pendidikan, 3(2), 237. https://doi.org/10.21831/jitp.v3i2.11014.

Rifqiawati, I., Ratnasari, D., Wahyuni, I., & Sari, I. J. (2020). Penerapan Biomagazine Sebagai Bahan Ajar Biologi Terhadap Literasi Membaca Dan Motivasi Belajar Siswa Kelas X Di Sma Negeri 7 Pandeglang. Biodidaktika: Jurnal Biologi Dan Pembelajarannya, 15(1). https://doi.org/10.30870/biodidaktika.v15i1.8205.

Rivalina, R., & Siahaan, S. (2020). Pemanfaatan Tik Dalam Pembelajaran: Kearah Pembelajaran Berpusat Pada Peserta Didik. Jurnal Teknodik, 73–87. https://doi.org/10.32550/teknodik.v0i2.690.

Robbia, A. Z., & Fuadi, H. (2020). Pengembangan Keterampilan Multimedia Interaktif Pembelajaran IPA Untuk Meningkatkan Literasi Sains Peserta Didik di Abad 21. Jurnal Ilmiah Profesi Pendidikan, 5(2), 117–123. https://doi.org/10.29303/jipp.v5i2.125.

Rusmono, & Alghazali, M. I. (2019). Pengaruh Media Cerita Bergambar Dan Literasi Membaca Terhadap Hasil Belajar Siswa Sekolah Dasar. JTP - Jurnal Teknologi Pendidikan, 21(3), 269–282. https://doi.org/10.21009/jtp.v21i3.13386.

Sari, N. F. (2017). Perbandingan Hasil Belajar Siswa yang Diajar Menggunakan Model Pembelajaran Quantum Teaching dengan Model Pembelajaran Langsung (Direct Instruction) Pada Sub Bab Materi Pokok Sistem Respirasi Pada Manusia di Kelas XI SMA Swasta Medan Putri Tahun Pembelaja. Edu Science, 4(2), 18–24. https://doi.org/10.36987/jes.v4i2.935.

Sembiring, E. B., Wahyuni, D., & Anurogo, W. (2018). Multimedia Interaktif Pengenalan Hewan Dan Tumbuhan Langka Menggunakan Model Tutorial. Journal of Digital Education, Communication, and Arts (Deca), 1(2), 103–112. https://doi.org/10.30871/deca.v1i2.839.

Setiawardhani, R. T. (2021). Android-Based Multimedia Development and Worthiness for Economic Learning in High School. AL-ISHLAH: Jurnal Pendidikan, 13(2), 1185–1193. https://doi.org/10.35445/alishlah.v13i2.559.

Sheromova, T. S., Khuziakhmetov, A. N., Kazinets, V. A., Sizova, Z. M., Buslaev, S. I., & Borodianskaia, E. A. (2020). Learning styles and development of cognitive skills in mathematics learning. Eurasia Journal of Mathematics, Science and Technology Education, 16(11). https://doi.org/10.29333/EJMSTE/8538.

Supandi, M., & Senam, S. (2019). Mengembangkan keterampilan berpikir kritis dengan game ritual tumpe. Jurnal Inovasi Pendidikan IPA, 5(2), 139–146. https://doi.org/10.21831/jipi.v5i2.25920.

Suyono, Titik, H., & Wulandari, I. S. (2017). Implementasi Gerakan Literasi Sekolah pada Pembelajaran Tematik di Sekolah Dasar. Sekolah Dasar: Kajian Teori Dan Praktik Pendidikan, 26(2), 116–123. https://doi.org/10.17977/um009v26i22017p116.

Tabroni, I., Aswita, D., Hardiansyah, A., & Normanita, N. (2022). Peranan Model Pembelajaran Vygotski Untuk Meningkatkan Literasi Numerasi. Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah, 6(3), 486. https://doi.org/10.35931/am.v6i3.1013.

Tafonao, T. (2018). Peran Gembala Sidang dalam Mengajar dan Memotivasi untuk Melayani terhadap Pertumbuhan Rohani Pemuda. Evangelikal: Jurnal Teologi Injili Dan Pembinaan Warga Jemaat, 2(1), 36–49. https://doi.org/10.46445/ejti.v2i1.85.

Wahyono, H. (2019). Pemanfaatan teknologi informasi dalam penilaian hasil belajar pada generasi milenial di era revolusi industri 4 . 0. Proceeding of Biology Education, 3(1), 192–201. http://journal.unj.ac.id/unj/index.php/pbe/article/view/13105.

Warsihna, J. (2016). Meningkatkan Literasi Membaca Dan Menulis Dengan Teknologi Informasi Dan Komunikasi (Tik). Jurnal Kwangsan, 4(2), 67. https://doi.org/10.31800/jtp.kw.v4n2.p67--80.

Yang, G., Badri, M., Al Rashedi, A., & Almazroui, K. (2018). The role of reading motivation, self-efficacy, and home influence in students’ literacy achievement: a preliminary examination of fourth graders in Abu Dhabi. Large-Scale Assessments in Education, 6(1), 4. https://doi.org/10.1186/s40536-018-0063-0.

Yulianci, S., Nurjumiati, N., Asriyadin, A., & Adiansha, A. A. (2021). The Effect of Interactive Multimedia and Learning Styles on Students’ Physics Creative Thinking Skills. Jurnal Penelitian Pendidikan IPA, 7(1), 87. https://doi.org/10.29303/jppipa.v7i1.529.

Downloads

Published

2024-07-24

How to Cite

Faizal, Aunurrahman, Astuti, I. ., Sujaini, H., & Salam, U. (2024). Android-Based Interactive Learning Multimedia to Improve Reading Literacy in High Schools. Jurnal Edutech Undiksha, 12(1), 28–38. https://doi.org/10.23887/jeu.v12i1.64482

Issue

Section

Articles