PENERAPAN KONSELING BEHAVIORAL DENGAN TEKNIK GAME OUTBOUND UNTUK MENINGKATKAN PERCAYADIRI SISWAKELAS X MIA 1 SMA NEGERI 2 SINGARAJA
DOI:
https://doi.org/10.23887/jibk.v2i1.3879Abstract
Penelitian ini merupakan jenis penelitian tindakan (Action Research In Counseling) yang bertujuan untuk mengetahui peningkatan percaya diri siswa kelas X MIA 1 SMA Negeri 2 Singaraja setelah dilaksanakan penerapan konseling behavioral dengan teknik game outbound. Subjek penelitian ini adalah siswa kelas X MIA 1 SMA Negeri 2 Singaraja. Penelitian ini terdiri dari 2 siklus dimana masing-masing siklus melalui tahap identifikasi, diagnosa, prognosa, konseling/treatment, evaluasi/follow up, dan refleksi. Proses pengambilan data dalam penelitian ini menggunakan kuesioner percaya diri pola skala linkert dan dianalisis secara deskriptif serta menggunakan buku harian. Berdasarkan hasil analisis, ditemukan bahwa kategori percaya diri siswa pada siklus I adalah katagori sangat baik 5 orang (26%), kategori baik 5 orang (57%), kategori cukup baik 5 orang (6%), kategori kurang baik 5 orang (10%), dan tidak ada siswa yang memiliki kategori sangat kurang baik. Jika dibandingkan dengan kategori skor percaya diri siswa pada siklus II sebagai berikut siswa dengan kategori sangat baik 10 orang (33%), 10 orang (67%) dan tidak ada siswa yang memiliki kategori cukup baik, kurang baik, dan sangat kurang baik. Ini menunjukkan sudah ada peningkatan secara signifikan. Jadi dapat disimpulkan bahwa konseling behavioral dengan teknik game outbound efektif digunakan untuk meningkatkan percaya diri siswa kelas X MIA 1 SMA Negeri 2 Singaraja.Kata Kunci : konseling behavioral, teknik game outbound, percaya diri.
This study is an action research (Action Research in Counseling), which aims to determine the increase in confidence MIA 1 class X SMA Negeri 2 Singaraja after the application of behavioral counseling conducted with techniques outbound game. The subjects were students of class X SMA Negeri 2 MIA 1 Singaraja. The study consisted of 2 cycles wherein each cycle through the identification, diagnosis, prognosis, counseling / treatment, evaluation / follow-up, and reflection. The process of data collection in this study used a questionnaire confident linkert scale patterns and analyzed descriptively and using a diary. Based on the analysis, it was found that the category of self-confidence of students in the first cycle is very good category 5 people (26%), both categories of 5 people (57%), good enough category 5 (6%), unfavorable category 5 people (10 %), and no students have a very poor category. When compared with the category confidence scores of students in the second cycle following categories of students with a very good 10 people (33%), 10 men (67%) and no student who has a pretty good category, poor, and extremely poor. It shows there has been significant. So it can be concluded that behavioral counseling with effective outbound gaming techniques used to increase confidence MIA 1 class X SMA Negeri 2 Singaraja.
keyword : behavioral counseling, outbound gaming techniques, confidence
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