Teams Games Tournament (TGT) Cooperative Learning Model in Learning Personification Figures of Speech
DOI:
https://doi.org/10.23887/jppp.v8i2.75959Keywords:
Cooperative Learning Model, Teams Games Tournaments (TGT), Figure of Speech PersonificationAbstract
Currently, many teachers still need to pay more attention to conducive learning activities. Teachers tend to use a student-centered learning model so that students feel bored while learning. Based on this, this research aims to analyze the effectiveness of the Teams Games Tournament (TGT) cooperative learning model in personification learning in fourth-grade elementary school. This type of research is experimental research. In this research, the design used was Nonequivalent Control Group Design. The population of this study was 42 fourth-grade elementary school students. The research sample was determined using the cluster random sampling technique. The methods used to collect data are tests, interviews, observation, documentation, and questionnaires. The technique used to analyze data is inferential statistical analysis. The research results, namely the t-test results, show differences in students' ability to understand personification figures of speech after being treated with the effective Teams Games Tournament learning model. The results of the N-gain test showed an increase in the average pretest and posttest scores for the experimental and control classes. It was concluded that the Teams Games Tournament Learning Model can improve student learning outcomes in learning personification figures of speech. This research implies that the application of TGT can improve student learning outcomes.
References
Alsalhi, N. R., Al-Qatawneh, S., Eltahir, M., & Aqel, K. (2021). Does blended learning improve the academic achievement of undergraduate students in the mathematics course?: A case study in higher education. EURASIA Journal of Mathematics, Science and Technology Education, 17(4). https://doi.org/10.29333/ejmste/10781. DOI: https://doi.org/10.29333/ejmste/10781
Baswendro, S., Suyitno, A., & Kharis, M. (2015). Keefektifan Model Tgt Dengan Pendekatan Scientific Berbantuan CD Pembelajaran Terhadap Kemampuan Pemecahan Masalah Siswa Smp Kelas VIII Pada Materi Lingkaran. Unnes Journal of Mathematics Education, 4(3). https://doi.org/10.15294/ujme.v4i3.9043. DOI: https://doi.org/10.15294/ujme.v4i3.9043
Buchori, S., & Fakhri, N. (2022). Strategi Pendidikan Kedamaian pada Sekolah di Indonesia. Indonesian Journal of Learning Education and Counseling Website, 5(1), 69–80. https://doi.org/10.31960/ijolec.v5i1.1855.
Despeisse, M., & Minshall, T. (2017). Skills and education for additive manufacturing: A review of emerging issues. IFIP Advances in Information and Communication Technology, 513, 289–297. https://doi.org/10.1007/978-3-319-66923-6_34. DOI: https://doi.org/10.1007/978-3-319-66923-6_34
Dewi, M. R. S., Murda, I. N., & Pudjawan, K. (2019). Pengaruh Model Pembelajaran Somatic Auditori Visual Intelektual (SAVI) Terhadap keterampilan Berpikir Kritis IPS Siswa Kelas V di Gugus III Kecamatan Gianyar Kabupaten Gianyar Tahun Pelajaran 2017/2018. Mimbar PGSD Undiksha, 7(1). https://doi.org/10.23887/jjpgsd.v7i1.17022.
Fatah, R. A., Widodo, S. T., & Rohmadi, M. (2018). Pendidikan karakter dalam novel mahamimpi anak negeri karya suyatna pamungkas tinjauan psikologi sastra. Jurnal Gramatika: Jurnal Penelitian Pendidikan Bahasa dan Sastra Indonesia, 4(1). https://doi.org/10.22202/jg.2018.v4i1.2412. DOI: https://doi.org/10.22202/jg.2018.v4i1.2412
Fauzi, M. F., Buhun, M. F., & Purwadi, A. (2019). The Influence of Teams Games Tournament (TGT) toward Students’ Interest in Arabic Language Learning. Journal Of Arabic Languange Teaching, Linguistic and Literate, 2(2). https://doi.org/10.22219/jiz.v2i2.9986. DOI: https://doi.org/10.22219/jiz.v2i2.9986
Ginting, I. B. (2016). Pengelolaan Model Pembelajaran Tgt Dalam Meningkatkan Motivasi Belajar Ips Kelas VII-5 SMP Negeri 3 Percut Sei Tuan. Jurnal Handayani: Jurnal Kajian Pendidikan Pra Sekolah Dan Pendidikan Dasar, 6(1). https://doi.org/10.24114/jh.v6i1.4882. DOI: https://doi.org/10.24114/jh.v6i1.4882
Hasbillah, M., & Suparman, S. (2021). Upaya Meningkatkan Hasil Belajar Passing dalam Permainan Sepak Bola melalui Model Pembelajaran Kooperatif Tipe TGT (Teams Games Tournament) Siswa SMP Negeri 1 Tanasitolo Kabupaten Wajo. Jendela Olahraga, 6(1), 113–120. https://doi.org/10.26877/jo.v6i1.6957. DOI: https://doi.org/10.26877/jo.v6i1.6957
Hendra, Y., & Rahayu, T. (2020). The Effectiveness of Teams Games Tournament (TGT) and Make A Match Learning Models on Collaboration Ability in Science Learning-Meta-Analysis. International Journal of Elementary Education, 4(4). https://doi.org/10.23887/ijee.v4i4.30205.
Hendriana, E. C., & Jacobus, A. (2017). Implementasi pendidikan karakter di sekolah melalui keteladanan dan pembiasaan. JPDI (Jurnal Pendidikan Dasar Indonesia), 1(2), 25–29. https://doi.org/10.26737/jpdi.v1i2.262. DOI: https://doi.org/10.26737/jpdi.v1i2.262
Ismah, Zahrina, & Tias. (2018). Pengaruh Model Pembelajaran Kooperatif Tipe Teams Games Tournament (Tgt) Terhadap Hasil Belajar IPA Siswa Kelas VIII SMP Ditinjau Dari Kerjasama Siswa. Pijar MIPA, 13(1), 82–85. https://doi.org/10.29303/jpm.v13i1.576. DOI: https://doi.org/10.29303/jpm.v13i1.576
Jayadiputra, E., & Karim, A. A. (2020). 21st Century Competences in Civic Education Curriculum of Indonesia. 2nd Annual Civic Education Conference (ACEC 2019), 99–102. https://doi.org/10.2991/assehr.k.200320.019. DOI: https://doi.org/10.2991/assehr.k.200320.019
Jung, C. S., Jeong, J. C., & Kim, S. N. (2019). Impact of vocational education and training on adult skills and employment: An applied multilevel analysis. International Journal of Educational Development, 66(2), 129–138. https://doi.org/10.1016/j.ijedudev.2018.09.007. DOI: https://doi.org/10.1016/j.ijedudev.2018.09.007
Kholis, N. (2019). Teacher Professionalism in Indonesia, Malaysia, and New Zealand. TARBIYA: Journal of Education in Muslim Society, 6(2), 179–196. https://doi.org/10.15408/tjems.v6i2.11487. DOI: https://doi.org/10.15408/tjems.v6i2.11487
Listyarini, D. W., As’ari, A. R., & Furaidah. (2018). Pengaruh Model Teams Games Tournament Berbantuan Permainan Halma terhadap Minat dan Hasil Belajar pada Materi Bunyi Siswa Kelas IV Sekolah Dasar. Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan, 3(5), 538–543. https://doi.org/10.17977/jptpp.v3i5.10930.
Maloring, B. D. C., Sandu, A., Soesanto, H., & Seleky, J. S. (2020). Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament Untuk Meningkatkan Keaktifan Belajar Siswa Pada Matematika [Implementation Of The Cooperative Learning Model Type Teams Games Tournament To Improve Students’ Learning Activities In Mathem. Polyglot: Jurnal Ilmiah, 16(2). https://doi.org/10.19166/pji.v16i2.2441. DOI: https://doi.org/10.19166/pji.v16i2.2441
Muhammad, H. M. (2018). Keefektifan Model Pembelajaran Tebak Kata Terhadap Hasil Belajar Pada Tema 7 “Indahnya Keragaman Di Negeriku” Siswa Kelas Iv. Mimbar Ilmu, 23(3), 200–207. https://doi.org/10.23887/mi.v23i3.16436. DOI: https://doi.org/10.23887/mi.v23i3.16436
Ndayambaje, E., Nkundimana, B., Pierewan, A. C., Nizeyumukiza, E., & Ayriza, Y. (2020). Marital status and subjective well-being: Does education level take into account? Cakrawala Pendidikan. https://doi.org/10.21831/cp.v39i1.29620. DOI: https://doi.org/10.21831/cp.v39i1.29620
Novianti, Putra, & Abadi. (2017). Pengaruh Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Berbantuan Media Question Card Terhadap Penguasaan Kompetensi Pengetahuan IPS Siswa Kelas IV Gugus Letkol Wisnu Denpasar Tahun Ajaran 2016/2017. Mimbar PGSD Undiksha, 5(2). https://doi.org/10.23887/jjpgsd.v5i2.10807.
Nuryanti, R. (2019). Penggunaan Model Pembelajaran Kooperatif dengan Strategi Team Games Tournament (TGT) untuk Meningkatkan Hasil Belajar Matematika pada Materi Bilangan Romawi bagi Siswa Tunarungu Kelas IV SDLB. Jurnal Asesmen dan Intervensi Anak Berkebutuhan Khusus, 20(1), 40–51. https://doi.org/10.17509/jassi.v19i1.22711.
Pradhita Yudhi Astri, T., Gunarhadi, G., & Riyadi, R. (2018). Numbered-Board Quiz with TGT to Improve Students’ Science Achievement based on Learning Motivation. International Journal of Educational Research Review, 3(4), 68–76. https://doi.org/10.24331/ijere.452982. DOI: https://doi.org/10.24331/ijere.452982
Prasetyo, G., Hidayatullah, M. F., Akhyar, M., Wiranto, & Perdana, R. (2020). Strengthening Students’ Character Through Multimedia Learning In Primary Schools Education: Systematic Literatur. Humanities & Social Sciences Reviews, 8(3), 268–277. https://doi.org/10.18510/hssr.2020.8328. DOI: https://doi.org/10.18510/hssr.2020.8328
Pratama, G. H. A., Renda, N. T., & Pudjawan, K. (2018). Pengaruh Model Pembelajaran Crh Berbantuan Media Audio Visual Terhadap Hasil Belajar Ips. Mimbar Ilmu, 23(1), 128–136. https://doi.org/10.23887/mi.v23i1.16402. DOI: https://doi.org/10.23887/mi.v23i1.16402
Pratiwi, K. Y., Rasana, I. D. P. R., & Pudjawan, K. (2018). Pengaruh Model Pembelajaran Teams Games Tournament ( Tgt ) Terhadap Penguasaan Kosakata Bahasa Inggris Siswa Kelas Iv Sd Gugus Iv Kecamatan Tabanan. JJPGSD, 1(1). https://doi.org/10.23887/jjpgsd.v1i1.790.
Priatna, T., Maylawati, D. S. adillah, Sugilar, H., & Ramdhani, M. A. (2020). Key success factors of e-learning implementation in higher education. International Journal of Emerging Technologies in Learning, 15(17), 101–114. https://doi.org/10.3991/ijet.v15i17.14293. DOI: https://doi.org/10.3991/ijet.v15i17.14293
Purwandari, A., & Wahyuningtyas, D. T. (2017). Eksperimen Model Pembelajaran Teams Games Tournament (Tgt) Berbantuan Media Keranjang Biji-Bijian Terhadap Hasil Belajar Materi Perkalian Dan Pembagian Siswa Kelas Ii Sdn Saptorenggo 02. Jurnal Ilmiah Sekolah Dasar, 1(3), 163. https://doi.org/10.23887/jisd.v1i3.11717. DOI: https://doi.org/10.23887/jisd.v1i3.11717
Puspitaningrum, J. I., Untari, M. F. A., & Listyarini, U. (2019). Keefektifan Model Pembelajaran Role Playing Terhadap Kemampuan Berbicara. MIMBAR PGSD Undiksha, 2(1), 296–304. https://doi.org/10.23887/jlls.v2i1.17324. DOI: https://doi.org/10.23887/jlls.v2i1.17324
Radjabani, N. L., Ratman, R., & Ningsih, P. (2021). Comparison of High School Student’s Learning Outcomes Using Cooperative Learning Model Between Think-Pair-Share (TPS) and Teams Games Tournament (TGT) Types on Reaction Equation. Jurnal Akademika Kimia, 10(1), 20–25. https://doi.org/10.22487/j24775185.2021.v10.i1.pp20-25. DOI: https://doi.org/10.22487/j24775185.2021.v10.i1.pp20-25
Rai Sawitri, N. N., Suniasih, N. W., & Sujana, I. W. (2018). Pengaruh Model Pembelajaran Circ Berbasis Karakter Terhadap Kompetensi Pengetahuan Ips Siswa. Mimbar Ilmu, 23(2), 61–67. https://doi.org/10.23887/mi.v23i2.16420. DOI: https://doi.org/10.23887/mi.v23i2.16420
Rusmiati, R., & Nugroho, A. S. (2019). Pengaruh Model Pembelajaran TGT dengan Media Pop Up Terhadap Hasil Belajar Kelas IV Tema 6 Cita-Citaku Subtema 3. Jurnal Pedagogi dan Pembelajaran, 2(2), 241. https://doi.org/10.23887/jp2.v2i2.17914. DOI: https://doi.org/10.23887/jp2.v2i2.17914
Septiari, D., Sri Asri, N. L. ., & Suniasih, N. . (2018). Pengaruh Model Pembelajaran Pair Check Berbasis Penilaian Kinerja terhadap Kompetensi Pengetahuan PKN Siswa Kelas IV. Mimbar Ilmu, 23(1), 67–75. https://doi.org/10.23887/mi.v23i1.16408 DOI: https://doi.org/10.23887/mi.v23i1.16408
Srinivasacharlu, A. (2019). Continuing Professional Development (CPD) of Teacher Educators in 21st Century. Shanlax International Journal of Education, 7(4), 29–33. https://doi.org/10.34293/education.v7i4.624. DOI: https://doi.org/10.34293/education.v7i4.624
Suaeb, S., Degeng, I. N. S., & Amirudin, A. (2017). Meningkatkan Hasil Belajar IPS Siswa Kelas V melalui Penerapan Pembelajaran Kooperatif Model Teams Games Tournament (TGT) Berbantuan Media Tebak Gambar. Jurnal Pendidikan : Teori , Penelitian dan Pengembangan, 3(1). https://doi.org/10.17977/jptpp.v3i1.10435.
Suandika, I. K. A., Nugraha, I. N. P., & Dewi, L. J. E. (2020). Pengaruh Model Pembelajaran Kooperatif Tipe Team Game Tournament (TGT) Terhadap Keaktifan dan Hasil Belajar Pekerjaan Dasar Otomotif Siswa Kelas X TKRO SMK Negeri 1 Denpasar. Jurnal Pendidikan Teknik Mesin Undiksha, 8(2), 69–78. https://doi.org/10.23887/jptm.v8i2.27599. DOI: https://doi.org/10.23887/jptm.v8i2.27599
Sugiyono. (2017). Metode Penelitian Kuantitatif dan Kualitatif. Alfabeta.
Syafitri, I. R., I., Halimahturrafiah, N., Sucipto, E., Nellitawati, & Sabandi, A. (2023). Merumuskan Visi dan Misi pada Pendidikan Dasar dalam Mencapai Tujuan Pendidikan di Indonesia. Aulad: Journal on Early Childhood, 6(2), 234–243. https://doi.org/10.31004/aulad.v6i2.504. DOI: https://doi.org/10.31004/aulad.v6i2.504
Tang, S. Y. F., Wong, A. K. Y., Li, D. D. Y., & Cheng, M. M. H. (2020). Millennial generation preservice teachers’ intrinsic motivation to become a teacher, professional learning and professional competence. Teaching and Teacher Education, 96. https://doi.org/10.1016/j.tate.2020.103180. DOI: https://doi.org/10.1016/j.tate.2020.103180
Thalita, A. R., Fitriyani, A. D., & Nuryani, P. (2019). Penerapan Model Pembelajaran TGT untuk Meningkatkan Keaktifan Belajar Siswa Kelas IV. Jurnal Pendidikan Guru Sekolah Dasar, 4(2), 147–156. https://doi.org/10.17509/jpgsd.v4i2.20543.
Utami, F., Sulasmono, B. S., & Setyaningtyas, E. W. (2019). Upaya Meningkatkan Hasil Belajar Matematika Melalui Penerapan Model Pembelajaran Teams Games Tournaments Berbantuan Media Papan Jaring Baku Siswa Kelas V. Jurnal basicedu, 3(2). https://doi.org/10.31004/basicedu.v3i2.10. DOI: https://doi.org/10.31004/basicedu.v3i2.10
Wang, C. S., Huang, Y. M., & Hsu, K. S. (2017). Developing a mobile game to support students in learning color mixing in design education. Advances in Mechanical Engineering, 9(2), 1–6. https://doi.org/10.1177/1687814016685226. DOI: https://doi.org/10.1177/1687814016685226
Wulandari, A., Handayani, P., & Prasetyo, D. R. (2019). Pembelajaran Ilmu Pengetahuan Alam Berbasis EMC (Education Mini Club) sebagai Solusi Menghadapi Tantangan Pendidikan di Era Revolusi Industri 4.0. Journal of Natural Science Teaching, 02(01), 51–56. https://doi.org/10.21043/thabiea.v2i1.5498. DOI: https://doi.org/10.21043/thabiea.v2i1.5498
Xiao, Q. (2020). Using open-source learning platform(Moodle) in university Teachers’ professional development. Journal of Physics: Conference Series, 1646(1). https://doi.org/10.1088/1742-6596/1646/1/012036. DOI: https://doi.org/10.1088/1742-6596/1646/1/012036
Yulindrasari, H., & Ujianti, P. R. (2018). “Trapped in the reform”: Kindergarten teachers’ experiences of teacher professionalisation in Buleleng, Indonesia. Policy Futures in Education, 16(1), 66–79. https://doi.org/10.1177/1478210317736206. DOI: https://doi.org/10.1177/1478210317736206
Yunita, N. K. D., & Tristiantari, N. K. D. (2019). Pengaruh Model Pembelajaran Kooperatif Tipe Tgt Berbasis Kearifan Lokal Tri Hita Karana Terhadap Hasil Belajar. Jurnal Pendidikan Multikultural Indonesia, 1(2), 96. https://doi.org/10.23887/jpmu.v1i2.20778. DOI: https://doi.org/10.23887/jpmu.v1i2.20778
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Rahmadhani Anis Safira
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with the Jurnal Penelitian dan Pengembangan Pendidikan agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)