Gamification Animation Video Modelled CIRC to Improve Reading Comprehension Skills on Narrative Discourse of Grade II Students

Authors

  • Inggit Irenewati Universitas Negeri Semarang, Semarang, Indonesia
  • Sukardi Universitas Negeri Semarang, Semarang, Indonesia

DOI:

https://doi.org/10.23887/jppp.v8i2.78460

Keywords:

Animated video, Gamification, Learning media, CIRC Model

Abstract

Teachers' use of learning media still needs to be improved, and learning models still need to be developed. Teachers at school only utilize books and simple pictures. This results in students' reading comprehension skills in narrative discourse in Indonesian language lessons needing to improve. This research aims to create a gamification animation video with a CIRC model to improve the reading comprehension skills of grade II elementary school students. The type of research used in this study is research and development (R&D), which uses the research model design from Borg and Gall. The subjects of this research were grade II students, as many as 25. The data collection methods used in this research are observation, interview, and questionnaire or questionnaire. The instrument used was a questionnaire sheet with a Likert scale. After the data was collected, it was analyzed using descriptive qualitative and quantitative data analysis methods. This study showed an increase in the average results before and after treatment in the small-scale and large-scale tests, so it can be concluded that the gamification of animated video media with the CIRC model can help improve students' reading comprehension skills in narrative discourse. This research is expected to help teachers enhance the quality of learning and help students have more creative and critical thinking potential.

References

Ainur, R., Fadhilaturrahmi, F., Pebriana, P. H., Kusuma, Y. Y., & Mufarizuddin, M. (2023). Penerapan Model Pembelajaran Cooperatif Integrated Reading and Composition (CIRC) untuk Meningkatkan Kemampuan Membaca Pemahaman Di Sekolah Dasar. JPDI (Jurnal Pendidikan Dasar Indonesia, 8(1), 1. https://doi.org/10.26737/jpdi.v8i1.3630. DOI: https://doi.org/10.26737/jpdi.v8i1.3630

Ariani, D. (2020). Gamifikasi untuk Pembelajaran. Jurnal Pembelajaran Inovatif, 3(2), 144–149. https://doi.org/10.21009/JPI.032.09. DOI: https://doi.org/10.21009/JPI.032.09

Awalia, I., Pamungkas, A. S., & Alamsyah, T. P. (2019). Pengembangan Media Pembelajaran Animasi Powtoon pada Mata Pelajaran Matematika di Kelas IV SD. Kreano, Jurnal Matematika Kreatif-Inovatif, 10(1), 49–56. https://doi.org/10.15294/kreano.v10i1.18534. DOI: https://doi.org/10.15294/kreano.v10i1.18534

Ayuningtyas, D., & Nugraheni, N. (2024). Membangun Kualitas Pendidikan Melalui Kemampuan Literasi Dalam Implementasi Kurikulum Merdeka. Jurnal Penelitian Pendidikan Indonesia (JPPI, 1(3), 232–239. https://doi.org/10.62017/jppi.v1i3.1041.

Cholilah, M., Tatuwo, A. G. P., Komariah, & Rosdiana, S. P. (2023). Pengembangan Kurikulum Merdeka Dalam Satuan Pendidikan Serta Implementasi Kurikulum Merdeka Pada Pembelajaran Abad 21. Sanskara Pendidikan Dan Pengajaran, 1(02), 56–67. https://doi.org/10.58812/spp.v1i02.110. DOI: https://doi.org/10.58812/spp.v1i02.110

Dinda Suzianti, F. D. (2023). Video Animasi Berbasis Kearifan Lokal Riau untuk Membaca Pemahaman Siswa Sekolah Dasar. Aulad : Journal on Early Childhood, 6(3), 392–401. https://doi.org/10.31004/aulad.v6i3.559. DOI: https://doi.org/10.31004/aulad.v6i3.559

Fatharani, W., Ariani, D., & Utomo, E. (2022). Pengembangan Media Pembelajaran Gamifikasi Materi Tata Surya Kelas VI Sekolah Dasar. Jurnal Pembelajaran Inovatif, 5(2), 25–34. https://doi.org/10.21009/JPI.052.05. DOI: https://doi.org/10.21009/JPI.052.05

Fitria, A. (2024). Penerapan metode pembelajaran cooperative integrated reading composition (CIRC) berbasis media flipbook dalam meningkatkan membaca pemahaman Siswa. Academy of Education Journal, 15(1), 240–249. https://doi.org/10.47200/aoej.v15i1.2161. DOI: https://doi.org/10.47200/aoej.v15i1.2161

Gae, N. A., Ganing, N. N., & Kristiantari, M. G. (2021). Pengembangan Media Video Animasi Berorientasi Membaca Pemahaman dengan Strategi Directed Reading Thinking Activity (DRTA) pada Muatan Bahasa Indonesia. Jurnal Penelitian Dan Pengembangan Pendidikan, 5(1), 100–108. https://doi.org/10.23887/jppp.v5i1.32453.

Galuh, B. P., Elisa, D., & Riana, R. (2023). Pengaruh Video Pembelajaran Berbasis Animasi Terhadap Minat Belajar Anak Usia Dini. E-Jurnal Pendidikan Mutiara, 7(2). https://ejurnal.stkipmutiarabanten.ac.id.

Hidayati, A., Sholeh, M., Fitriani, D., Isratulhasanah, P., Marwiyah, S., Rizkia, N. P., Fitria, D., & Sembiring, A. (2024). Analisis Faktor Penyebab Rendahnya Kemampuan Literasi Siswa Sekolah Dasar. Jurnal Inovasi, Evaluasi Dan Pengembangan Pembelajaran (JIEPP, 4(1), 75–80. https://doi.org/10.54371/jiepp.v4i1.381. DOI: https://doi.org/10.54371/jiepp.v4i1.381

Ilham, I., Munirah, M., & Akhir, M. (2023). Perbandingan Metode SQ3R Metode CIRC terhadap Kemampuan Membaca Pemahaman Siswa. Jurnal Basicedu, 7(2), 1332–1338. https://doi.org/10.31004/basicedu. DOI: https://doi.org/10.31004/basicedu.v7i2.5060

Isma, A., Fadhilatunisa, D., Azzahra, A. S., & Faruq, A. (2023). Pengaruh Media E-Learning Berbasis Gamification Terhadap Minat Belajar Mahasiswa. Jurnal Media TIK, 6(2), 1–7. https://journal.unm.ac.id/index.php/MediaTIK/article/view/1389. DOI: https://doi.org/10.59562/mediatik.v6i2.1389

Kamaluddin, S., F., & Stiyadi, M. W. (2024). Literatur Review : Peran Guru Penggerak dalam Menghadapi Kurikulum Merdeka Belajar. Empiricisim Journal, 5(1). https://doi.org/10.36312/ej.v5i1.1598. DOI: https://doi.org/10.36312/ej.v5i1.1598

Kementerian Pendidikan, K. R. da. T. (2024). Telah Terbit Peraturan Mendikbudristek No. 12 Tahun 2024 tentang Kurikulum PAUD, Jenjang Pendidikan Dasar, dan Menengah. https://kurikulum.kemdikbud.go.id/berita/detail.

Latifa, H. L., & Haryadi, H. (2022). Penerapan Metode Pembelajaran CIRC Pada Kemampuan Membaca Pemahaman Siswa Sekolah Dasar. Journal of Elementary School (JOES, 5(2), 301–307. https://doi.org/10.31539/joes.v5i2.4283. DOI: https://doi.org/10.31539/joes.v5i2.4283

Lia, L. K. A., Atikah, C., & Nulhakim, L. (2023). Pengembangan Media Pembelajaran Video Animasi Berbasis Animaker Untuk Meningkatkan Hasil Belajar Siswa SD. Jurnal Ilmiah Pendidikan Citra Bakti, 10(2), 386–400. https://doi.org/10.38048/jipcb.v10i2.1634. DOI: https://doi.org/10.38048/jipcb.v10i2.1634

Lubis, R. R., Dwiningrum, S. I., & Zubaiddah, E. (2023). Development Powtoon Animation Video in Indonesian Language Learning to Improve Student Learning Outcomes Elementary Schools. Journal of Computer Science, Information Technology and Telecommunication Engineering, 4(2). https://doi.org/10.30596/jcositte.v4i2.15990. DOI: https://doi.org/10.30596/jcositte.v4i2.15990

Mahmudi, M. R., Amril, A., & Alena, S. (2023). Pengembangan Media Pembelajaran Berbantu Video Animasi Mata Pelajaran IPA Kelas V SDN 53/VI Pasar Masurai II Kabupaten Merangin. Innovative: Journal Of Social Science Research, 3(2), 14632–14646. https://doi.org/10.31004/innovative.v3i2.1566.

Mashuri, D. B., & Budiyono. (2020). Pengembangan Media Pembelajaran Video Animasi Materi Volume Bangun Ruang untuk SD Kelas V. Jurnal Penelitian Pendidikan Guru Sekolah Dasar, 08, 893–903. https://ejournal.unesa.ac.id/index.php/jurnal-penelitian-pgsd/article/view/48832.

Miftach Fakhri, M., Nanda Sari, P., & Fadhilatunisa, D. (2024). Persepsi Mahasiswa terhadap Pembelajaran Hybrid dengan Pendekatan Gamifikasi. Jurnal Media TIK, 7(1). https://forms.gle/EbG7g48miQtnEgWq7.

Muna, K. N., & Wardhana, S. (2021). Pengembangan Media Pembelajaran Video Animasi Dengan Model ADDIE Pada Pembelajaran Bahasa Indonesia Materi Perkenalan Diri dan Keluarga Untuk Kelas 1 SD. Jurnal Pendidikan Dasar, 5(2). https://doi.org/10.26740/eds.v5n2.p175-183. DOI: https://doi.org/10.26740/eds.v5n2.p175-183

Nataya, N. A. M. (2024). Masa Perkembangan Generasi Alpha : Ditinjau Dari Perspektif Psikologi Perkembangan. Jurnal Penelitian Pendidikan, Psikologi Dan Kesehatan (J-P3K, 5(1). https://doi.org/10.51849/j-p3k.v5i1.302.

Noorhidayati, N., Apriliana, I., & Hardiansyah, H. (2021). The Development of Student Worksheets on Inquiry-Based Plant Growth and Development Sub-Concept. BIO-INOVED : Jurnal Biologi-Inovasi Pendidikan, 3(2), 119. https://doi.org/10.20527/bino.v3i2.10376. DOI: https://doi.org/10.20527/bino.v3i2.10376

Putra, M. J. A., & Nisa, M. (2021). The Development of Monopoly Game as Media for Science Learning at Elementary School. AL-ISHLAH: Jurnal Pendidikan, 13(3), 1786–1798. https://doi.org/10.35445/alishlah.v13i3.482. DOI: https://doi.org/10.35445/alishlah.v13i3.482

R. Septianingsih, D. Safitri, S. S. (2023). Pengembangan Media Pengukuran Hasil Belajar Menggunakan Game Petualangan Fisika Untuk Meningkatkan Efektivitas Penilaian Pada Materi Hukum Newton. Cendekia Pendidikan, 1(1), 1–13. https://doi.org/10.9644/scp.v1i1.332.

Rabiah, & Tri Widodo, S. (2023). Pengembangan Video Animasi Doratoon Materi Keberagaman Sosial Budaya Di Indonesia Untuk Meningkatkan Hasil Belajar Siswa Kelas V. Joyful Learning Journal, 12(2). https://journal.unnes.ac.id/sju/index.php/jlj. DOI: https://doi.org/10.15294/jlj.v12i2.73385

Ramadhani, R., & Russanti, I. (2023). Pengembangan Media Video Tutorial Bordir Manual Motif Kerancang Pada Sarung Bantal Melalui Youtube. Innovative: Journal Of Social Science Research, 3(2), 5133–5142. https://doi.org/10.31004/innovative.v3i2.940.

Sae, H., & Radia, E. H. (2023). Media Video Animasi Dalam Pembelajaran IPA Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa SD. Indonesian Journal of Education and Social Sciences, 2(2), 65–73. https://doi.org/10.56916/ijess.v2i2.474. DOI: https://doi.org/10.56916/ijess.v2i2.474

Safitri, R. A., Pratiwi, C., & KartikaSari, A. (2023). Penerapan model pembelajaran tipe CIRC (cooperative integrated reading composition) berbantuan media ajar animasi untuk meningkatkan keterampilan membaca siswa kelas (pp. 1389–1398). https://prosiding.unipma.ac.id/index.php/KID.

Sahriza Daan Nur, M. A., Purba, H. S., Saputra, N. A. B., Wiranda, N., & Adini, M. H. (2023). Pengembangan Media Pembelajaran Interaktif Berbasis Web Dengan Pendekatan Gamifikasi Pada Materi CSS Dasar. Computing and Education Technology Journal, 3(2), 48. https://doi.org/10.20527/cetj.v3i2.10700. DOI: https://doi.org/10.20527/cetj.v3i2.10700

Sofnidar, S., Anggraini, V., & Anwar, K. (2023). Pengembangan Video Animasi Pada Blended Learning Dengan Model Discovery Untuk Meningkatkan Kemampuan Pemahaman Konsep Siswa. Aksioma. Jurnal Program Studi Pendidikan Matematika, 12(4), 3670. https://doi.org/10.24127/ajpm.v12i4.7715. DOI: https://doi.org/10.24127/ajpm.v12i4.7715

Sugiyono. (2016). Metode Penelitian Kuantitatif Kualitatif Dan R&D. Alfabeta.

Sukarini, K., & Manuaba, I. B. S. (2021). Pengembangan Video Animasi Pembelajaran Daring Pada Mata Pelajaran IPA Kelas VI Sekolah Dasar. Jurnal Edutech Undiksha, 9(1). https://doi.org/10.23887/jeu.v9i1.32347. DOI: https://doi.org/10.23887/jeu.v9i1.32347

Suryadi. (2024). Pengembangan Media Pembelajaran Video Animasi untuk Meningkatkan Minat Belajar Siswa. Attractive : Innovative Education Journal, 6(1). https://doi.org/10.51278/aj.v6i1.910.

Utomo, G. M., Setiawan, B., Rachmadtullah, R., & Iasha, V. (2021). What Kind of Learning Media do You Want? Need Analysis On Elementary School Online Learning. Jurnal Basicedu, 5(5), 4299–4310. https://doi.org/10.31004/basicedu.v5i5.1468. DOI: https://doi.org/10.31004/basicedu.v5i5.1468

Wulandari, E., Rochmiyati, S., & Marzuki. (2024). Peningkatan Keterampilan Membaca Pemahaman Dengan Model Cooperative Integrated Reading Compotition (CIRC) di SDN Brosot. Pendas : Jurnal Ilmiah Pendidikan Dasar, 9(1), 2002–2012. journal.unpas.ac.id.

Yuliantina, M., L., & Faipri Selegi, S. (2024). Pengembangan Media Video Animasi Pada Pembelajaran Tema 6 Cita-Citaku Di Kelas IV SD. Wahana Didaktika. DOI: https://doi.org/10.31851/wahanadidaktika.v22i1.13199

Yusa, I. W., Wulandari, A. Y. R., Tamam, B., Rosidi, I., Yasir, M., & Setiawan, A. Y. B. (2023). Development of Augmented Reality (AR) Learning Media to Increase Student Motivation and Learning Outcomes in Science. Jurnal Inovasi Pendidikan IPA, 9(2), 127–145. https://doi.org/10.21831/jipi.v9i2.52208. DOI: https://doi.org/10.21831/jipi.v9i2.52208

Zahira, M. S., Mardiana, A., Mutmainah, R., Apriliya, S., & Saputra, E. R. (2023). Learning Media For Counting Operations Based On Pictoblox Gamification: Development Research In Class 1 Elementary School. Journal of Islamic Primary Education, 6(2), 144–154. http://journal.uinsgd.ac.id/index.php. DOI: https://doi.org/10.15575/al-aulad.v6i2.26124

Downloads

Published

2024-08-01

How to Cite

Irenewati, I., & Sukardi. (2024). Gamification Animation Video Modelled CIRC to Improve Reading Comprehension Skills on Narrative Discourse of Grade II Students. Jurnal Penelitian Dan Pengembangan Pendidikan, 8(2), 320–329. https://doi.org/10.23887/jppp.v8i2.78460

Issue

Section

Articles