MOKOBER: Kreativitas Siswa Kelas III Sekolah Dasar
DOI:
https://doi.org/10.23887/jjpgsd.v10i3.49760Keywords:
Paket belajar, MOKOBER, kreativitas, mozaik, kolaseAbstract
Masih banyak siswa yang kurang memiliki kreativitas. Temuan sebelumnya juga menyatakan bahwa beberapa kendala yang memicu rendahnya tingkat kreativitas siswa yaitu siswa merasa bingung dalam mengembangkan imajinasi. Tujuan penelitian ini yaitu mengembangkan paket belajar montase dan kolase bersama (MOKOBER) yang dapat meningkatkan Kreativitas siswa kelas III SD. Jenis penelitan ini yaitu pengembangan dengan model ADDIE. Subjek penelitian ini yaitu 2 orang ahli isi. Subjek uji coba yaitu 2 orang guru dan 6 orang siswa. Populasi berjumlah 20 orang. Pengumpulan data menggunakan observasi kualitatif, observasi kuantitatif, wawancara, angket dan studi dokumen. Instrument yang digunakan untuk analisis data yaitu rating scale. Teknik yang digunakan untuk menganalisis data yaitu analisis deskriptif kualitatif, kuantitatif, dan statistic inferensial. Hasil penelitian yaitu penilaian dari ahli berada pada rentan validitas sangat tinggi. Hasil respon guru dan siswa yaitu nilai berada pada rentan validitas sangat tinggi. Berdasarkan hasil signifikansi uji t , diperoleh hasil terdapat pengaruh paket belajar MOKOBER terhadap kreativitas siswa kelas III SD. Disimpulkan bahwa paket belajar MOKOBER dapat meningkatkan kreativitas siswa kelas III.
References
Abusyairi, K. (2013). Pengembangan Bahan Ajar Bahasa Arab. Dinamika Ilmu: Jurnal Pendidikan, 13(1). https://doi.org/10.21093/di.v13i1.275.
Agustian, E., Sujana, A., & Kurniadi, Y. (2015). Pengaruh Pendekatan Open-Ended Terhadap Kemampuan Berpikir Kreatif Matematis Siswa Sekolah Dasar Kelas V. Mimbar Sekolah Dasar, 2(2), 234–242. https://doi.org/10.17509/mimbar-sd.v2i2.1333. DOI: https://doi.org/10.17509/mimbar-sd.v2i2.1333
Ahmad, D. N., Astriani, M. M., Alfahnum, M., & Setyowati, L. (2021). Increasing creative thinking of students by learning organization with steam education. Jurnal Pendidikan IPA Indonesia, 10(1), 103–110. https://doi.org/10.15294/jpii.v10i1.27146. DOI: https://doi.org/10.15294/jpii.v10i1.27146
Ale, K., Loh, Y. A. C., & Chib, A. (2017). Contextualized-OLPC education project in rural India: measuring learning impact and mediation of computer self-efficacy. Educational Technology Research and Development, 65(3), 769–794. https://doi.org/10.1007/s11423-017-9517-2. DOI: https://doi.org/10.1007/s11423-017-9517-2
Antara, P. A. (2018). Stimulasi Metode Permainan Kreatif Berdesain Creative Movement Dalam Menumbuhkan Kemampuan Spasial Anak Dengan Mempertimbangkan Kemampuan Anak Mempertimbangkan Budi Pekerti. Jurnal Pendidikan Usia Dini, 12(2). https://doi.org/10.21009/JPUD.122.11. DOI: https://doi.org/10.21009/JPUD.122.11
Ardianti, S. D., Pratiwi, I. A., & Kanzunnudin, M. (2017). Implementasi Project Based Learning (PjBL) Berpendekatan Science Edutainment Terhadap Kreativitas Peserta Didik. Refleksi Edukatika : Jurnal Ilmiah Kependidikan, 7(2), 145–150. https://doi.org/10.24176/re.v7i2.1225. DOI: https://doi.org/10.24176/re.v7i2.1225
Arifuddin, Suwatra, & Mahadewi. (2020). Pengembangan Konten E-learning Berorientasi Pendidikan Karakter Pada Mata Pelajaran Seni Budaya. Jurnal Edutech Undiksha, 8(2). https://doi.org/10.23887/jeu.v8i2.28942. DOI: https://doi.org/10.23887/jeu.v8i2.28942
Arsanti, M. (2018). Pengembangan bahan ajar mata kuliah penulisan kreatif bermuatan nilai-nilai pendidikan karakter religius bagi mahasiswa prodi PBSI, FKIP. Unissula. Kredo: Jurnal Ilmiah Bahasa Dan Sastra, 1(2), 69–88. https://doi.org/10.24176/kredo.v1i2.2107. DOI: https://doi.org/10.24176/kredo.v1i2.2107
Atapukang, N. (2016). Kreatif Membelajarkan Pembelajar dengan Menggunakan Media Pembelajaran yang Tepat Sebagai Solusi dalam berkomunikasi. Media Komunikasi Geografi, 17(2), 45–52. https://doi.org/10.23887/mkg.v17i2.9027.
Carlucy, Suadnyana, & Negara. (2018). Pengaruh Model Pembelajaran Inkuiri Terbimbing Berbantuan Media Konkret Terhadap Kompetensi Pengetahuan IPA. Mimbar Ilmu Undiksha, 23(2), 162–169. https://doi.org/10.23887/mi.v23i2.16416. DOI: https://doi.org/10.23887/mi.v23i2.16416
Conradty, C., & Bogner, F. X. (2018). From STEM to STEAM : How to Monitor Creativity From STEM to STEAM : How to Monitor Creativity. Creativity Research Journal, 30(3), 233–240. https://doi.org/10.1080/10400419.2018.1488195. DOI: https://doi.org/10.1080/10400419.2018.1488195
Daryanti, D., Desyandri, D., & Fitria, Y. (2019). Peran Media dalam Pembelajaran Seni Budaya dan Keterampilan Di Sekolah Dasar. EDUKATIF : JURNAL ILMU PENDIDIKAN. https://doi.org/10.31004/edukatif.v1i3.46. DOI: https://doi.org/10.31004/edukatif.v1i3.46
Destiana, D. (2014). Kreasi Kolase Find, Collect, and Fun Together. Cakrawala Dini: Jurnal Pendidikan Anak Usia Dini, 5(2). https://doi.org/10.17509/cd.v5i2.10501. DOI: https://doi.org/10.17509/cd.v5i2.10501
Elfika, Tandi, H. Y., & Firmansyah., A. (2014). 2014. “Penggunaan Buku Paket Terhadap Prestasi Belajar Siswa Kelas IV SDN Inpres I Tondo.” 2(2). Jurnal Dikdas, 2(2).
Groyecka, A., Gajda, A., Jankowska, D. M., Sorokowski, P., & Karwowski, K. (2020). On The Benefits of Thinking Creatively: Why Does Creativity Training Strengthen Intercultural Sensitivity Among Children. Thinking Skills and Creativity, 37(February), 100693. https://doi.org/10.1016/j.tsc.2020.100693. DOI: https://doi.org/10.1016/j.tsc.2020.100693
Hacieminoglu, E. (2016). Elementary School Students ’ Attitude toward Science and Related Variables. International Journal of Environmental & Science Education, 11(2), 35–52. https://doi.org/10.12973/ijese.2016.288a. DOI: https://doi.org/10.12973/ijese.2016.288a
Hadiyanti, N. F. D., Hobri, Prihandoko, A. C., Susanto, Murtikusuma, R. P., Khasanah, N., & Maharani, P. (2021). Development of mathematics e-module with STEM-collaborative project based learning to improve mathematical literacy ability of vocational high school students. Journal of Physics: Conference Series, 1839(1). https://doi.org/10.1088/1742-6596/1839/1/012031. DOI: https://doi.org/10.1088/1742-6596/1839/1/012031
Hsu, F.-H., Lin, I.-H., Yeh, H.-C., & Chen, N.-S. (2022). Effect of Socratic Reflection Prompts via video-based learning system on elementary school students’ critical thinking skills. Computers & Education, 183. https://doi.org/10.1016/j.compedu.2022.104497. DOI: https://doi.org/10.1016/j.compedu.2022.104497
Indriyani, D., Mawardi, M., & Wardani, K. W. (2019). Peningkatan Keterampilan Berpikir Kritis Melalui Model Inkuiri Berbantuan Media Konkret Pada Siswa Kelas 5 SD Negeri Mangunsari 05 Tahun Pelajaran 2018/2019. Jurnal Basicedu, 3(1). https://doi.org/10.31004/basicedu.v3i1.74. DOI: https://doi.org/10.31004/basicedu.v3i1.67
Irwanto, Taufik, Hernawan, & Rizal. (2019). Efektivitas Multimedia Interaktif Dan Mobile Learning Dalam Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran Seni Budaya. Jurnal Pendidikan Dan Kajian Seni, 4(1). https://doi.org/10.30870/jpks.v4i1.6845.
Istiq’faroh, N., Suhardi, & Mustadi, A. (2020). Improving Elementary School Students’ Creativity and Writing Skills Through Digital Comics. Elementary Education Online, 19(2), 426–435. https://doi.org/10.17051/ilkonline.2020.689661. DOI: https://doi.org/10.17051/ilkonline.2020.689661
Istiyono, E., Brams Dwandaru, W., & Dan Rahayu, F. (2018). The developing of creative thinking skills test based on modern test theory in physics of senior high schools. Cakrawala Pendidikan, 37(2), 190–200. https://doi.org/10.21831/cp.v37i2.19233. DOI: https://doi.org/10.21831/cp.v37i2.19233
Jannah, M., Prasojo, L. D., Adam, M., & Jerusalem. (2020). Elementary School Teachers’ Perceptions of Digital Technology Based Learning in the 21st Century: Promoting Digital Technology as the Proponent Learning Tools. Al Ibtida: Jurnal Pendidikan Guru MI, 7(1). https://doi.org/10.24235/al.ibtida.snj.v7i1.6088. DOI: https://doi.org/10.24235/al.ibtida.snj.v7i1.6088
Kamid, Sabil, H., Syafmen, W., & Triani, E. (2021). A Study of Problem Based Learning and Mathematics Process Skills in Elementary School. Jurnal Ilmiah Sekolah Dasar, 5(2), 359–368. https://doi.org/10.23887/jisd.v5i2.37157. DOI: https://doi.org/10.23887/jisd.v5i2.37157
Kartika, Y., Wahyuni, R., Sinaga, B., & Rajagukguk, J. (2019). Improving Math Creative Thinking Ability by using Math Adventure Educational Game as an Interactive Media. Journal of Physics: Conference Series, 1179(1), 1–6. https://doi.org/10.1088/1742-6596/1179/1/012078. DOI: https://doi.org/10.1088/1742-6596/1179/1/012078
Khairunnisa, G. F., & Ilmi, Y. I. N. (2020). Media Pembelajaran Matematika Konkret Versus Digital: Systematic Literature Review di Era Revolusi Industri 4.0. Jurnal Tadris Matematika, 3(2). https://doi.org/10.21274/jtm.2020.3.2.131-140. DOI: https://doi.org/10.21274/jtm.2020.3.2.131-140
Kharisma, J. Y., & Asman, A. (2018). Pengembangan Bahan Ajar Matematika Berbasis Masalah Berorientasi pada Kemampuan Pemecahan Masalah Matematis dan Prestasi Belajar Matematika. Indonesian Journal of Mathematics Education, 1(1), 34–46. https://doi.org/10.31002/ijome.v1i1.926. DOI: https://doi.org/10.31002/ijome.v1i1.926
Kim, S., Choe, I., & Kaufman, J. C. (2019). The Development and Evaluation of The Effect of Creative Problem-Solving Program on Young Children’s Creativity and Character. Thinking Skills and Creativity, 33(August), 100590. https://doi.org/10.1016/j.tsc.2019.100590. DOI: https://doi.org/10.1016/j.tsc.2019.100590
Koldestam, M., Broström, A., Petersson, C., & Knutsson, S. (2021). Model for Improvements in Learning Outcomes (MILO): Development of a conceptual model grounded in caritative caring aimed to facilitate undergraduate nursing students’ learning during clinical practice. Nurse Education in Practice, 55. https://doi.org/10.1016/j.nepr.2021.103144. DOI: https://doi.org/10.1016/j.nepr.2021.103144
Lassig, C. (2020). A Typology of Student Creativity: Creative Personal Expression, Boundary Pushing and Task Achievement. Thinking Skills and Creativity, 36(April), 100654. https://doi.org/10.1016/j.tsc.2020.100654. DOI: https://doi.org/10.1016/j.tsc.2020.100654
Legendari, Antropa, M., & Raharjo, H. (2016). Pengembangan Bahan Ajar Berbasis Audio Visual Terhadap Hasil Belajar Siswa Pada Materi Pokok Bangun Ruang Kubus Dan Balok Kelas Viii Di Smp N 1 Ciledug. Eduma: Mathematics Education Learning and Teaching, 5(1). https://doi.org/10.24235/eduma.v5i1.683. DOI: https://doi.org/10.24235/eduma.v5i1.683
Leggett, N. (2017). Early childhood creativity: challenging educators in their role to intentionally develop creative thinking in children. Early Childhood Education Journal, 45(6), 845–853. https://doi.org/10.1007/s10643-016-0836-4. DOI: https://doi.org/10.1007/s10643-016-0836-4
Maelasari, E., & Wahyudin. (2017). Effects of Cooperative Learning STAD on Mathematical Communication Ability of Elementary School Student. Journal of Physics: Conference Series, 895(1). https://doi.org/10.1088/1742-6596/895/1/012090. DOI: https://doi.org/10.1088/1742-6596/895/1/012090
Maksić, S., & Jošić, S. (2021). Scaffolding the development of creativity from the students’ perspective. Thinking Skills and Creativity, 41. https://doi.org/10.1016/j.tsc.2021.100835. DOI: https://doi.org/10.1016/j.tsc.2021.100835
Nurrita, T. (2018). Pengembangan Media Pembelajaran untuk Meningkatkan Hasil Belajar Siswa. Jurnal Misykat, 5(1). https://doi.org/http://dx.doi.org/10.33511/misykat.v3n1.171. DOI: https://doi.org/10.33511/misykat.v3n1.171
Nuryanti, A. D. (2019). Character Education and Creativity of Ideas in the Speech Acts of the Main Character of the Fantasy Text Based on Local Wisdom. St International Conference on Language, Literature, and Arts Education, 146. https://doi.org/10.2991/assehr.k.200804.047. DOI: https://doi.org/10.2991/assehr.k.200804.047
Oktarina, A., Sa’idy, S., Anggraini, W., & Susilawati, B. (2020). Penggunaan Media Kolase Dalam Mengembangkan Keterampilan Motorik Halus Anak Usia 5-6 Tahun. Jurnal Ilmiah Pendidikan Anak Usia Dini, 3(2). https://doi.org/10.24042/ajipaud.v3i2.7408. DOI: https://doi.org/10.24042/ajipaud.v3i2.7408
Oliveira, A. W., Brown, A. O., Zhang, W. S., LeBrun, P., & Eaton, L. (2021). Fostering creativity in science learning: The potential of open-ended student drawing. Teaching and Teacher Education, 105. https://doi.org/10.1016/j.tate.2021.103416. DOI: https://doi.org/10.1016/j.tate.2021.103416
Pane, N. A., Nyeneng, & Distrik. (2020). The Effect Of Predict Observe Explain Learning Model Against Science Process Skills Of Hight School Students. Jurnal Pendidikan Matematika Dan Ipa, 11(1), 111–119. https://doi.org/10.26418/jpmipa.v10i2.27630. DOI: https://doi.org/10.26418/jpmipa.v11i1.32892
Pérez-Escolar, M., Ordóñez-Olmedo, E., & Alcaide-Pulido, P. (2021). Fact-Checking Skills And Project-Based Learning About Infodemic And Disinformation. Thinking Skills and Creativity, 41. https://doi.org/10.1016/j.tsc.2021.100887. DOI: https://doi.org/10.1016/j.tsc.2021.100887
Potvin, A. S., Boardman, A. G., & Stamatis, K. (2021). Consequential change: Teachers scale project-based learning in English language arts. Teaching and Teacher Education, 107. https://doi.org/10.1016/j.tate.2021.103469. DOI: https://doi.org/10.1016/j.tate.2021.103469
Pratama, D., Wardani, W. G. W., & Akbar, T. (2018). The Visual Elements Strength in Visual Novel Game Development as the Main Appeal. MUDRA: Jurnal Seni Budaya, 3(3). https://doi.org/10.31091/mudra.v33i3.455. DOI: https://doi.org/10.31091/mudra.v33i3.455
Priatna, I. K., Putrama, I. M., & Divayana, D. G. H. (2017). Pengembangan E-Modul Berbasis Model Pembelajaran Project Based Learning Pada Mata Pelajaran Videografi untuk Siswa Kelas X Desain Komunikasi Visual di SMK Negeri 1 Sukasada. Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI), 6(1), 70. https://doi.org/10.23887/janapati.v6i1.9931. DOI: https://doi.org/10.23887/janapati.v6i1.9931
Rahardjanto, A. (2019). Hybrid-PjBL: Learning Outcomes, Creative Thinking Skills, and Learning Motivation of Preservice Teacher. International Journal of Instruction, 12(2). DOI: https://doi.org/10.29333/iji.2019.12212a
Ratna, & Utami, F. N. (2018). Analisis Kemampuan Kognitif Pemecahan Masalah Anak Dalam Bermain Balok. Jurnal AUDI: Kajian Teori Dan Praktik Di Bidang Pendidikan Anak Usia Dini, 3(2), 70–79. https://doi.org/10.33061/ad.v3i2.2729. DOI: https://doi.org/10.33061/ad.v3i2.2729
Rizki Umi Nurbaeti. (2019). Pengembangan Bahan Ajar Ipa Berbasis Problem Based Learning Untuk Siswa Kelas V Sekolah Dasar. Jurnal Cakrawala Pendas, 5(1), 53–75. https://doi.org/10.31949/jcp.v5i1.1233. DOI: https://doi.org/10.31949/jcp.v5i1.1233
Romlah, R. (2017). Pengaruh Motorik Halus dan Motorik Kasar terhadap Perkembangan Kreatifitas Anak Usia Dini. Tadris: Jurnal Keguruan Dan Ilmu Tarbiyah, 2(2). https://doi.org/10.24042/tadris.v2i2.2314. DOI: https://doi.org/10.24042/tadris.v2i2.2314
Şener, N., Türk, C., & Taş, E. (2015). Improving Science Attitude and Creative Thinking through Science Education Project: A Design, Implementation and Assessment. Journal of Education and Training Studies, 3(4), 57–67. https://doi.org/10.11114/jets.v3i4.771. DOI: https://doi.org/10.11114/jets.v3i4.771
Suardana, I. N., Redhana, I. W., Sudiatmika, A. A. I. A. R., & Selamat, I. N. (2018). Students’ Critical Thinking Skills in Chemistry Learning Using Local Culture-Based 7E Learning Cycle Model. International Journal of Instruction, 11(2), 399–412. https://doi.org/10.12973/iji.2018.1128a. DOI: https://doi.org/10.12973/iji.2018.11227a
Suprapto, P. K., bin Ahmad, M. Z., Chaidir, D. M., Ardiansyah, R., & Diella, D. (2018). Spatial intelligence and students’ achievement to support creativity on visuospatial-based learning. Jurnal Pendidikan IPA Indonesia, 7(2), 224–231. https://doi.org/10.15294/jpii.v7i2.14322. DOI: https://doi.org/10.15294/jpii.v7i2.14322
Syaifullah, M., & Izzah, N. (2019). Kajian Teoritis Pengembangan Bahan Ajar Bahasa Arab. Arabiyatuna : Jurnal Bahasa Arab, 3(1), 127–144. https://doi.org/10.29240/jba.v3i1.764. DOI: https://doi.org/10.29240/jba.v3i1.764
Tsai, M.-N., Liao, Y.-F., Chang, Y.-L., & Chen, H.-C. (2020). A brainstorming flipped classroom approach for improving students’ learning performance, motivation, teacher-student interaction and creativity in a civics education class. Thinking Skills and Creativity, 38. https://doi.org/10.1016/j.tsc.2020.100747. DOI: https://doi.org/10.1016/j.tsc.2020.100747
Wati, E. K., & Widiansyah, N. (2020). Design of learning media: Modeling & simulation of building thermal comfort optimization system in building physics course. Jurnal Pendidikan IPA Indonesia, 9(2), 257–266. https://doi.org/10.15294/jpii.v9i2.23504. DOI: https://doi.org/10.15294/jpii.v9i2.23504
Wicaksana, I. P. G. C. R., Agung, A. A. G., & Jampel, I. N. (2019). Pengembangan E-Komik Dengan Model ADDIE Untuk Meningkatkan Minat Belajar Tentang Perjuangan Persiapan Kemerdekaan Indonesia. Jurnal EDUTECH Universitas Pendidikan Ganesha, 7(2), 48–59. https://doi.org/10.23887/jeu.v7i2.23159. DOI: https://doi.org/10.23887/jeu.v7i2.23159
Widayanti, Abdurrahman, A., & Suyatna, A. (2019). Future Physics Learning Materials Based on STEM Education: Analysis of Teachers and Students Perceptions. Journal of Physics: Conference Series, 1155(1). https://doi.org/10.1088/1742-6596/1155/1/012021. DOI: https://doi.org/10.1088/1742-6596/1155/1/012021
Wijayanti, N. P. A., Damayanthi, L. P. E., Sunarya, I. M. G., & Putrama, I. M. (2016). Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus di SMK Negeri 2 Singaraja. Jurnal Pendidikan Teknologi Dan Kejuruan, 13(2), 184–197. https://doi.org/10.23887/jptk-undiksha.v13i2.8526. DOI: https://doi.org/10.23887/jptk.v13i2.8526
Yates, E., & Twigg, E. (2017). Developing creativity in early childhood studies students. Thinking Skills and Creativity, 23. https://doi.org/10.1016/j.tsc.2016.11.001. DOI: https://doi.org/10.1016/j.tsc.2016.11.001
Zaenuri, Sudarmin, Utomo, Y., & Juul, E. (2017). Habituation model of implementing environmental education in elementary school. Jurnal Pendidikan IPA Indonesia, 6(2), 206–212. https://doi.org/10.15294/jpii.v6i2.10200. DOI: https://doi.org/10.15294/jpii.v6i2.10200
Zainuddin, Suyidno, Dewantara, D., Mahtari, S., Nur, M., Yuanita, L., & Sunarti, T. (2020). The correlation of scientific knowledge-science process skills and scientific creativity in creative responsibility based learning. International Journal of Instruction, 13(3), 307–316. https://doi.org/10.29333/iji.2020.13321a. DOI: https://doi.org/10.29333/iji.2020.13321a
Zhao, H., Zhang, J., Heng, S., & Qi, C. (2021). Team growth mindset and team scientific creativity of college students: The role of team achievement goal orientation and leader behavioral feedback. Thinking Skills and Creativity, 42. https://doi.org/10.1016/j.tsc.2021.100957. DOI: https://doi.org/10.1016/j.tsc.2021.100957
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2022 Luh Diah Ratna Anika, Putu Nanci Riastini

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with the Mimbar PGSD Undiksha agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)