PENERAPAN MODEL MAKE A MATCH BERBANTUAN MEDIA PUZZLE UNTUK MENINGKATKAN HASIL BELAJAR IPA SISWA KELAS V DI SD
DOI:
https://doi.org/10.23887/jjpgsd.v4i1.7078Abstract
Penelitian tindakan kelas (PTK) ini bertujuan untuk mengetahui peningkatan hasil belajar pada mata pelajaran IPA siswa kelas V SD Negeri 5 Pendem Kecamatan Jembrana Tahun Pelajaran 2015/2016 dengan penerapan model pembelajaran kooperatif tipe make a match berbantuan media puzzle. Subjek penelitian ini adalah siswa kelas V SD Negeri 5 Pendem yang berjumlah 12 orang. Metode pengumpulan data yang digunakan adalah metode observasi dan tes. Data dianalisis dengan menggunakan analisis deskriptif kuantitatif. Hasil penelitian ini adalah (1) persentase rata-rata hasil belajar siswa pada ranah afektif sebesar 69,16% pada siklus I, dan meningkat menjadi 82,29% pada siklus II. (2) Persentase rata-rata hasil belajar siswa pada ranah psikomotor sebesar 68,33% pada siklus I, dan meningkat menjadi 84,16% pada siklus II. (3) Persentase rata-rata hasil belajar siswa pada ranah kognitif sebesar 70,41% pada siklus I, dan meningkat menjadi 85,85% pada siklus II. (4) Ketuntasan klasikal mencapai 58,33% pada siklus I, dan meningkat menjadi 100% pada siklus II. Hal ini menunjukkan bahwa penerapan model pembelajaran kooperatif tipe make a match berbantuan media puzzle dapat meningkatkan hasil belajar IPA siswa kelas V Kecamatan Jembrana, Tahun pelajaran 2015/ 2016.Kata Kunci : hasil belajar IPA, make a match, media puzzle.
Classroom action research (CAR) aims to find out the increase of learning outcomes in science subjects, fifth grade students of SD Negeri 5 Pendem District of Jembrana in the academic year 2015-2016 after the application of cooperative learning model type make a match assisted by puzzle media. The subjects of this research were fifth grade students of SD Negeri 5 Pendem totaling 12 persons. The data collection method used is the method of observation and tests.The data were analyzed using descriptive quantitative analysis method. The result of this research are (1) the average percentage of student learning outcomes in the affective domain is 69.16% in the first cycle, and increased to 82.29% in the second cycle. (2) The average percentage of student learning outcomes in the psychomotor domain is 68.33% in the first cycle, and increased to 84.16% in the second cycle. (3) The average percentage of student learning outcomes in the cognitive domain is 70.41% in the first cycle, and increased to 85.85% in the second cycle. (4) Classical completeness reached 58,33% in the first cycle, and increased to 100% in the second cycle. This shows that the implementation of cooperative learning model type make a match assisted by puzzle media can improve learning outcomes fifth grade science students District of Jembrana, in the academic year 2015/2016.
keyword : science learning outcomes, make a match, puzzle media.
Published
2016-06-22
How to Cite
., N. M. A. G. W., ., D. I. K. S. M., & ., D. I. M. S. M. (2016). PENERAPAN MODEL MAKE A MATCH BERBANTUAN MEDIA PUZZLE UNTUK MENINGKATKAN HASIL BELAJAR IPA SISWA KELAS V DI SD. MIMBAR PGSD Undiksha, 4(1). https://doi.org/10.23887/jjpgsd.v4i1.7078
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