PENERAPAN PERMAINAN TEBAK KATA UNTUK MENINGKATKAN HASIL BELAJAR IPA
DOI:
https://doi.org/10.23887/jjpgsd.v4i3.8636Abstract
Tujuan dari penelitian ini adalah untuk mengetahui hasil belajar siswa kelas V SD Negeri 1 Depeha Kecamatan Kubutambahan sesudah diterapkan model tebak kata. Jenis penelitian ini adalah penelitian tindakan kelas yang dilakukan dalam dua siklus. Subjek penelitian ini adalah siswa kelas V di SD Negeri 1 Depeha Kecamatan Kubutambahan tahun pelajaran 2016/2017 yang total jumlahnya 25 orang. Data dalam penelitian ini dikumpulkan dengan mengunakan metode tes untuk mengetahui hasil belajar. Bentuk tes yang digunakan adalah obyektif sebanyak 20 soal. Data dianalisis untuk menentukan mean dan presentase mean. Berdasarkan hasil analisis data, dapat disimpulkan bahwa terjadi peningkatan hasil belajar siswa kelas V di SD Negeri 1 Depeha tahun pelajaran 2016/2017 pada mata pelajaran IPA melalui penerapan model pembelajaran Tebak Kata. Setelah perlakuan, persentase rata-rata hasil belajar siswa pada siklus I yaitu 75% berada pada kategori “Sedang”, kemudian meningkat menjadi 84,8% (kategori “Tinggi”) pada siklus II. Dengan demikian, persentase hasil belajar siswa dari siklus I hingga siklus II menjunjukkan peningkatan sebesar 9,8%.Kata Kunci : Tebak kata, Hasil belajar
The purpose of this study was to determine the learning outcomes of class V students of SD Negeri 1 Depeha District of Kubutambahan after applied the model of charades. This research is a classroom action research conducted in two cycles. The subjects were fifth grade students at SDN 1 Depeha District of Kubutambahan the academic year 2016/2017 the total number of 25 people. The data in this study were collected by using the test method to determine learning outcomes. The test form used is an objective of 20 questions. Data were analyzed to determine the mean and the mean percentage. Based on the analysis, it can be concluded that an increase in student learning outcomes in class V SD Negeri 1 Depeha the academic year 2016/2017 in science subjects through the application of learning models Guess the word. After treatment, the average percentage of student learning outcomes in the first cycle is 75% in the category "Medium", and then increased to 84.8% (category "High") in the second cycle. Thus, the percentage of student learning outcomes from the first cycle to the second cycle increased by 9.8%.
keyword : Charades , learning outcomes
Published
2016-11-01
How to Cite
., P. R., ., N. W. R. S. M., & ., D. N. N. G. M. (2016). PENERAPAN PERMAINAN TEBAK KATA UNTUK MENINGKATKAN HASIL BELAJAR IPA. MIMBAR PGSD Undiksha, 4(3). https://doi.org/10.23887/jjpgsd.v4i3.8636
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