The Use of Project-Based Digital Comics on Social Science Content to Improve Learning Outcomes Students of 5th Grade Elementary School Students
DOI:
https://doi.org/10.23887/jlls.v5i3.57208Keywords:
Digital comics, projects, learning outcomes, social studiesAbstract
The minimal variety of media used and learning activities that are still teacher-centered prevent student learning outcomes from declining. This study aimed to create teaching media in the form of digital comics based on social studies content projects for fifth-grade elementary school students. This type of research is a development by adapting the ADDIE model. The subjects in this study were experts consisting of one design expert, one material expert, one design expert, one media expert, and two instrument experts. In comparison, the students consisted of three individual test students, nine small group test students, and 24 effectiveness test students. The data analysis technique used is descriptive quantitative and inferential analysis. Data were obtained by using interviews, questionnaires, and tests. The results of this study were that learning material experts scored 91.66% (very good), design experts 90.00% (very good), and media experts 87.50% (good). The results of the individual trials were 82.50% (good), and the small group trials were 80.83% (good). The results of the t-test found that this project-based digital comic effectively increased the learning outcomes of fifth-grade elementary school students in social studies material. It was concluded that learning media in project-based digital comics is appropriate for the learning process. This research implies the need for project-based comic learning media in learning activities to increase student interest and learning outcomes.
References
Agnesti, Y., & Amelia, R. (2021). Faktor-Faktor Kesulitan Belajar Siswa pada Materi Perbandingan dengan Menggunakan Pendekatan Kontekstual. Mosharafa: Jurnal Pendidikan Matematika, 10(2), 311–320. https://doi.org/10.31980/mosharafa.v10i2.868. DOI: https://doi.org/10.31980/mosharafa.v10i2.868
Agung, A. A. G. (2018). Metodologi Penelitian Kuantitatif (Perspektif Manajemen Pendidikan). Universitas Pendidikan Ganesha.
Agung, A. A. Gede. (2018). Metodologi Penelitian Kuantitatif (Persepektif Manajemen Pendidikan). Singaraja: Universitas Pendidikan Ganesha.
Agustien, R., Umamah, N., & Sumarno, S. (2018). Pengembangan Media Pembelajaran Video Animasi Dua Dimensi Situs Pekauman di Bondowoso Dengan Model Addie Mata Pelajaran Sejarah Kelas X IPS. Jurnal Edukasi, 5(1), 19. https://doi.org/10.19184/jukasi.v5i1.8010. DOI: https://doi.org/10.19184/jukasi.v5i1.8010
Amadea, K., & Ayuningtyas, M. D. (2020). Perbandingan Efektivitas Pembelajaran Sinkronus dan Asinkronus Pada Materi Program Linear. Primatika : Jurnal Pendidikan Matematika, 9(2), 111–120. https://doi.org/10.30872/primatika.v9i2.366. DOI: https://doi.org/10.30872/primatika.v9i2.366
Amanullah, M. A. (2020). Pengembangan Media Pembelajaran Flipbook Digital Guna Menunjang Proses Pembelajaran di Era Revolusi Industri 4.0. Jurnal Dimensi Pendidikan Dan Pembelajaran, 8(1), 37. https://doi.org/10.24269/dpp.v0i0.2300. DOI: https://doi.org/10.24269/dpp.v0i0.2300
Amiruddin, A., & Djuhan, M. W. (2021). Upaya Guru Mata Pelajaran IPS dalam Menanamkan Karakter Disiplin dan Tanggung Jawab Siswa. ASANKA: Journal of Social Science And Education, 2(1), 101–116. https://doi.org/10.21154/asanka.v2i1.3029. DOI: https://doi.org/10.21154/asanka.v2i1.3029
Anggraeni, S. W., Yayan, A., Prihamdani, D., & Winarsih, E. (2021). Pengembangan Multimedia Pembelajaran Interaktif Berbasis Video untuk Meningkatkan Minat Belajar Siswa Sekolah da. Jurnal Basicedu, 5(3), 1683–1688. https://doi.org/10.31004/basicedu.v5i6.1636. DOI: https://doi.org/10.31004/basicedu.v5i6.1636
Anggreni, D. M., & Negara, I. (2021). The Positive Impact of Problem-Based Learning Model Toward Students’ Science Knowledge Competence. Jurnal Ilmiah Sekolah Dasar, 4(4), 589–595. https://ejournal.undiksha.ac.id/index.php/JISD/article/view/26282.
Arifin, Z., Tegeh, I. M., & Yuda Sukmana, A. I. W. I. (2021). Independent Learning through Interactive Multimedia Based on Problem-Based Learning. Jurnal Edutech Undiksha, 9(2), 244. https://doi.org/10.23887/jeu.v9i2.41292. DOI: https://doi.org/10.23887/jeu.v9i2.41292
Astri, N. K. D., Wiarta, I. wayan, & Wulandari, I. G. A. A. (2022). Pengembangan Multimedia Interaktif Berbasis Pendekatan Kontekstual Pada Mata Pelajaran Matematika Pokok Bahasan Bangun Datar. Jurnal Pendidikan Dan Konseling, 105(2), 79. https://doi.org/https://doi.org/10.31004/jpdk.v4i3.4371.
Astuti, A. A. I. Y., Wibawa, I. M. C., & Suarjana, I. M. (2020). The Effectiveness of Problem-Based Learning Toward Students ’ Science Learning Outcomes. Jurnal Ilmiah Sekolah Dasar, 4(4), 573–580.
Astutik, A. F., Rusijono, & Suprijono, A. (2021). Pengembangan Media Komik Digital Dalam Pembelajaran IPS Sebagai Penguatan Karakter Peserta Didik Kelas V SDN Geluran 1 Taman. Jurnal Education and Development Institut Pendidikan Tapanuli Selatan, 9(3), 543–554.
Ayu, S., Pinatih, C., Kt, D. B., & Semara, N. (2021). Pengembangan Media Komik Digital Berbasis Pendekatan Saintifik pada Muatan IPA. 5(1), 115–121. DOI: https://doi.org/10.24252/auladuna.v8i1a10.2021
Burengge, S. S. (2020). Penerapan Model Pembelajaran Kooperatif Tipe STAD dengan Pendekatan Kontekstual bagi Siswa SDN 7 Tentena Sulawesi Tengah. Jurnal Paedagogy, 7(4), 275. https://doi.org/10.33394/jp.v7i4.2832. DOI: https://doi.org/10.33394/jp.v7i4.2832
Candra Dewi, N. M. L., & Negara, I. G. A. O. (2021). Pengembangan Media Video Animasi IPA pada Pokok Bahasan Sistem Pernapasan Kelas V. Jurnal Edutech Undiksha, 9(1), 122–130. https://doi.org/10.23887/jeu.v9i1.32501. DOI: https://doi.org/10.23887/jeu.v9i1.32501
Coles, A. (2019). Facilitating video use with mathematics teachers: learning from staying with the detail. International Journal of STEM Education, 6(1). https://doi.org/10.1186/s40594-018-0155-y. DOI: https://doi.org/10.1186/s40594-018-0155-y
Daryanes, F., & Ririen, D. (2020a). Efektivitas Penggunaan Aplikasi Kahoot Sebagai Alat Evaluasi pada Mahasiswa. Journal of Natural Science and Integration, 3(2), 172. https://doi.org/10.24014/jnsi.v3i2.9283.
Daryanes, F., & Ririen, D. (2020b). Efektivitas Penggunaan Aplikasi Kahoot Sebagai Alat Evaluasi pada Mahasiswa. Journal of Natural Science and Integration, 3(2), 172. https://doi.org/10.24014/jnsi.v3i2.9283. DOI: https://doi.org/10.24014/jnsi.v3i2.9283
Dewi, P. D. P., Agustika, G. N. S., & Suniasih, N. W. (2022). Media Video Pembelajaran Matematika Berbasis Etnomatematika pada Muatan Materi Pengenalan Bangun Datar Siswa Kelas I SD. Jurnal EDUTECH Undiksha, 10(1). https://doi.org/https://doi.org/10.23887/jeu.v10i1.44775. DOI: https://doi.org/10.23887/jjpgsd.v10i1.45350
Erwin, Vini Ariani., & Y. (2019). Multimedia Interaktif Bermuatan Permainan Edukatif di Kelas V Sekolah Dasar. Journal of Elementary Education, 3(2580–1147), 9. https://jbasic.org/index.php/basicedu/article/view/183.
Gellerstedt, M., Babaheidari, S. M., & Svensson, L. (2018). A first step towards a model for teachers’ adoption of ICT pedagogy in schools. Heliyon, 4(9), e00786. https://doi.org/10.1016/j.heliyon.2018.e00786. DOI: https://doi.org/10.1016/j.heliyon.2018.e00786
Hasyim, M. (2020). Pengembangan Multimedia Pembelajaran Statistika Berbasis ICT dengan Model Blended Project Based Learning. Jurnal Cendekia : Jurnal Pendidikan Matematika, 4(2), 1083–1097. https://doi.org/10.31004/cendekia.v4i2.339. DOI: https://doi.org/10.31004/cendekia.v4i2.339
Heryani, A., Pebriyanti, N., Rustini, T., & Wahyuningsih, Y. (2022). Peran Media Pembelajaran Berbasis Teknologi Dalam Meningkatkan Literasi Digital Pada Pembelajaran Ips Di Sd Kelas Tinggi. Jurnal Pendidikan, 31(1), 17. https://doi.org/10.32585/jp.v31i1.1977. DOI: https://doi.org/10.32585/jp.v31i1.1977
Indrawati, B. (2020). Tantangan dan Peluang Pendidikan Tinggi Dalam Masa dan Pasca Pandemi Covid-19. Jurnal Kajian Ilmiah, 1(1), 39–48. https://doi.org/10.31599/jki.v1i1.261. DOI: https://doi.org/10.31599/jki.v1i1.261
Irwanti, H., & Zetriuslita, Z. (2021). Pengembangan Bahan Ajar Berdasarkan Model Problem Based Learning Berorientasi Kemampuan Pemecahan Masalah Matematis Siswa Kelas VIII SMP. … Research in Mathematics Learning …, 4(2), 103–112. https://doi.org/http://dx.doi.org/10.24014/juring.v4i2.12568. DOI: https://doi.org/10.24014/juring.v4i2.12568
Iskandar, A., & Rizal, M. (2018). Analisis kualitas soal di perguruan tinggi berbasis aplikasi TAP. Jurnal Penelitian Dan Evaluasi Pendidikan, 22(1), 12–23. https://doi.org/10.21831/pep.v22i1.15609. DOI: https://doi.org/10.21831/pep.v22i1.15609
Ivers & Barron. (2002). Multimedia Projects In Education Designing Producing, and Assessing. John Willey & Sons.
Krismon, F. H., Zainuddin, M., & Putra, A. P. (2020). Pengembangan LKPD Berbasis Swishmax Materi Peristiwa Mengisi Kemerdekaan dengan Penguatan Karakter Tanggung Jawab di Kelas V. Wahana Sekolah Dasar, 28(2), 68–75. https://doi.org/10.17977/um035v28i22020p068. DOI: https://doi.org/10.17977/um035v28i22020p068
Krismona Arsana, I. W. O., & Sujana, I. W. (2021). Pengembangan Lembar Kerja Peserta Didik (Lkpd) Berbasis Project Based Learning Dalam Muatan Materi IPS. Jurnal Imiah Pendidikan Dan Pembelajaran, 5(1), 134. https://doi.org/10.23887/jipp.v5i1.32817. DOI: https://doi.org/10.23887/jipp.v5i1.32817
Kühl, T. (2021). Prerequisite knowledge and time of testing in learning with animations and static pictures: Evidence for the expertise reversal effect. Learning and Instruction, 73, 101457. https://doi.org/10.1016/j.learninstruc.2021.101457. DOI: https://doi.org/10.1016/j.learninstruc.2021.101457
Kurniawati, U., & Koeswanti, H. D. (2021). Pengembangan Media Pembelajaran Kodig Untuk Meningkatkan Prestasi Belajar Siswa di Sekolah Dasar. Jurnal Basicedu, 5(2), 1046–1052. https://doi.org/10.31004/basicedu.v5i2.843. DOI: https://doi.org/10.31004/basicedu.v5i2.843
Lai, A.-F., Chen, C.-H., & Lee, G.-Y. (2019). An augmented reality-based learning approach to enhancing students’ science reading performances from the cognitive load theory perspective. British Journal of Educational Technology, 50(1), 232–247. https://doi.org/10.1111/bjet.12716. DOI: https://doi.org/10.1111/bjet.12716
Lauc, T., Jagodić, G. K., & Bistrović, J. (2020). Effects of Multimedia Instructional Message on Motivation and Academic Performance of Elementary School Students in Croatia. International Journal of Instruction, 13(4), 491–508. https://doi.org/10.29333/iji.2020.13431a. DOI: https://doi.org/10.29333/iji.2020.13431a
Lieung, K. W. (2019). Pengaruh Model Discovery Learning terhadap Keterampilan Berpikir Kritis Siswa Sekolah Dasar. Musamus Journal of Primary Education, 073–082. https://doi.org/10.35724/musjpe.v1i2.1465. DOI: https://doi.org/10.35724/musjpe.v1i2.1465
Marwanto, A. (2021). Pembelajaran pada Anak Sekolah Dasar di Masa Pandemi Covid 19. Jurnal Basicedu, 5(4), 2097–2105. https://doi.org/10.31004/basicedu.v5i4.1128. DOI: https://doi.org/10.31004/basicedu.v5i4.1128
Mohd Saiboon, I., Musni, N., Daud, N., Shamsuddin, N. S., Jaafar, M. J., Hamzah, F. A., & Abu Bakar, A. (2021). Effectiveness of Self-Directed Small-Group-Learning Against Self-Directed Individual-Learning Using Self-Instructional-Video in Performing Critical Emergency Procedures Among Medical Students in Malaysia: A Single-Blinded Randomized Controlled Study. Clinical Simulation in Nursing, 56, 46–56. https://doi.org/10.1016/j.ecns.2021.02.006. DOI: https://doi.org/10.1016/j.ecns.2021.02.006
Moll-Khosrawi, P., Cronje, J. S., Zöllner, C., Kubitz, J. C., & Schulte-Uentrop, L. (2021). Understanding how clinical teaching in medical education influences the motivational dimension of learning: A prospective cohort study. Annals of Medicine and Surgery, 65, 102366. https://doi.org/10.1016/j.amsu.2021.102366. DOI: https://doi.org/10.1016/j.amsu.2021.102366
Munthe, E. (2019). Pentingnya Penguasaan Iptek Bagi Guru Di Era Revolusi 4.0. Seminar Nasinal Pendidikan Pascasarjana UNIMED, 443–448.
Natalia, S. G., & Kristin, F. (2021). Efektivitas Penggunaan Media Pembelajaran Google Classroom sebagai Bentuk Peningkatan Kualitas Hasil Pembelajaran IPS Sekolah Dasar. Jurnal Basicedu, 5(6), 5043–5049. https://doi.org/10.31004/basicedu.v5i6.1586. DOI: https://doi.org/10.31004/basicedu.v5i6.1586
Nazhiroh, S. A., Jazeri, M., & Maunah, B. (2021). Pengembangan Multimedia Interaktif E-Komik dalam Meningkatkan Hasil Belajar Bahasa Jawa. Jurnal Ilmiah Profesi Pendidikan, 6(3), 405–411. DOI: https://doi.org/10.29303/jipp.v6i3.193
Octariani, D., & Rambe, I. H. (2018). Pengembangan Bahan Ajar Berbasis Project Based Learning Berbantuan Software Geogebra. MES: Journal of Mathematics Education and Science, 4(1), 16–21. https://doi.org/10.30743/mes.v4i1.864. DOI: https://doi.org/10.30743/mes.v4i1.864
Octavyanti, N. P. L., & Wulandari, I. G. A. A. (2021). Pengembangan Video Pembelajaran Berbasis Pendekatan Kontekstual Pada Mata Pelajaran Matematika Kelas IV SD. Jurnal Edutech Undiksha, 9(1), 66–74. https://doi.org/10.23887/jeu.v9i1.32223. DOI: https://doi.org/10.23887/jeu.v9i1.32223
Poerwanti, J. I. S., & Mahfud, H. (2018). Optimalisasi Penggunaan Media Pembelajaran Interaktif dengan Microsoft Power Point pada Guru-Guru Sekolah Dasar. JPPM (Jurnal Pengabdian Dan Pemberdayaan Masyarakat), 2(2), 265. https://doi.org/10.30595/jppm.v2i2.2296. DOI: https://doi.org/10.30595/jppm.v2i2.2296
Pramana, M. W. A., Jampel, I. N., & Pudjawan, K. (2020). Meningkatkan Hasil Belajar Biologi Melalui E-Modul Berbasis Problem Based Learning. Jurnal Edutech Undiksha, 8(2), 17. https://doi.org/10.23887/jeu.v8i2.28921. DOI: https://doi.org/10.23887/jeu.v8i2.28921
Prayoga, T., Agustika, G. N. S., & Suniasih, N. W. (2022). E-LKPD Interaktif Materi Pengenalan Bangun Datar Berbasis Etnomatematika Peserta Didik Kelas I SD. Mimbar Ilmu, 27(1), 99–108. https://doi.org/10.23887/mi.v27i1.44777. DOI: https://doi.org/10.23887/mi.v27i1.44777
Putra, A., & Milenia, I. F. (2021). Systematic Literature Review: Media Komik dalam Pembelajaran Matematika. Mathema: Jurnal Pendidikan Matematika, 3(1), 30. https://doi.org/10.33365/jm.v3i1.951. DOI: https://doi.org/10.33365/jm.v3i1.951
Putu Erna Yunita Pratiwi, N., Pudjawan, K., Wayan Ilia Yuda Sukmana, A. I., & Teknologi Pendidikan, J. (2018). Pengembangan Multimedia Pembelajaran Interaktif Berbasis Proyek Pada Mata Pelajaran Bahasa Indonesia Pada Siswa Kelas V. Jurnal EDUTECH Universitas Pedidikan Ganesha, 6(1), 123–133.
Rahmatika, R., Yusuf, M., & Agung, L. (2021). The Effectiveness of Youtube as an Online Learning Media. Journal of Education Technology, 5(1), 152. https://doi.org/10.23887/jet.v5i1.33628. DOI: https://doi.org/10.23887/jet.v5i1.33628
Ramadhani, S. P., MS, Z., & Fahrurrozi, F. (2021). Analisis Kebutuhan Desain Pengembangan Model IPA Berbasis Project Based Learning Untuk Meningkatkan Berpikir Kritis Siswa di Sekolah Dasar. Jurnal Basicedu, 5(4), 1819–1824. https://doi.org/10.31004/basicedu.v5i4.1047. DOI: https://doi.org/10.31004/basicedu.v5i4.1047
Ran, W., & Jinglu, L. (2020). The Design and Development of Digital Books for E-learning. 2020 4th International Conference on Artificial Intelligence and Virtual Reality, 51–55. https://doi.org/10.1145/3439133.3439140. DOI: https://doi.org/10.1145/3439133.3439140
Retnawati, H. (2016). Analisis Kuantitatif Instrumen Penelitian. Parama Publishing.
Ružičić, V. (2021). Development of Methodology Successful Realization of the Teaching Process. Узданица, 18(1), 231–244. https://doi.org/10.46793/Uzdanica18.1.231R. DOI: https://doi.org/10.46793/Uzdanica18.1.231R
Sanchez, C. A., & Weber, K. (2019). Using relevant animations to counter stereotype threat when learning science. Journal of Applied Research in Memory and Cognition, 8(4), 463–470. https://doi.org/10.1016/j.jarmac.2019.08.003. DOI: https://doi.org/10.1016/j.jarmac.2019.08.003
Saputra, I. M. M., & Manuaba, I. B. S. (2021). Media Video Animasi Berbasis Project dalam Muatan Materi Kenampakan Alam Mata Pelajaran IPS. Jurnal Penelitian Dan Pengembangan Pendidikan, 5(1), 10–16. https://ejournal.undiksha.ac.id/index.php/JJL/article/view/32843.
Saputri, D. Y. (2021). Efektivitas Penggunaan Edmodo Berbasis Project Based Learning untuk Meningkatkan Kemandirian Belajar Mahasiswa. Equilibrium: Jurnal Pendidikan, 9(2), 242–249. https://doi.org/10.26618/equilibrium.v9i2.5255. DOI: https://doi.org/10.26618/equilibrium.v9i2.5255
Suhendro, E. (2020). Strategi Pembelajaran Pendidikan Anak Usia Dini di Masa Pandemi Covid-19. Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini, 5(3), 133–140. https://doi.org/10.14421/jga.2020.53-05. DOI: https://doi.org/10.14421/jga.2020.53-05
Sukardi. (2019). Metodologi Penelitian Pendidikan Kompetensi dan Praktiknya. Bumi Aksara.
Syahmi, F. A., Ulfa, S., & Susilaningsih. (2022). Pengembangan Media Pembelajaran Komik Digital Berbasis Smartphone untuk Siswa Sekolah Dasar. JKTP: Jurnal Kajian Teknologi Pendidikan, 5(1), 81–90. https://doi.org/10.17977/um038v5i12022p081. DOI: https://doi.org/10.17977/um038v5i12022p081
Tegeh, I. M., & Sudatha, I. G. W. (2019). Model-Model Desain Pembelajaran. Universitas Pendidikan Ganesha.
Utomo, E. P. (2021). Pengembangan Komik Digital Berbasis Problem Based Instruction Pada Materi Kelangkaan Dan Kebutuhan Manusia. Soedirman Economics Education Journal, 3(1), 53. https://doi.org/10.32424/seej.v3i1.4064. DOI: https://doi.org/10.32424/seej.v3i1.4064
Weng, C., Otanga, S., Weng, A., & Cox, J. (2018). Effects of interactivity in E-textbooks on 7th graders science learning and cognitive load. Computers & Education, 120, 172–184. https://doi.org/10.1016/j.compedu.2018.02.008. DOI: https://doi.org/10.1016/j.compedu.2018.02.008
Widiarti, N. K., Sudarma, I. K., & Tegeh, I. M. (2021). Meningkatkan Hasil Belajar Matematika Kelas V SD Melalui Media Video Pembelajaran. 9(2), 195–205. DOI: https://doi.org/10.23887/jeu.v9i2.38376
Widiatsih, A., Wulandari, R., & Muarif, S. (2020). Pemanfaatan Google Classroom dalam Penilaian Autentik Studi Kasus SD Negeri Sidomulyo 05 Silo Kabupaten Jember. Rekayasa, 13(2), 187–196. https://doi.org/10.21107/rekayasa.v13i2.5904. DOI: https://doi.org/10.21107/rekayasa.v13i2.5904
Wisada, P. D., Sudarma, I. K., & Yuda S, A. I. W. I. (2019). Pengembangan Media Video Pembelajaran Berorientasi Pendidikan Karakter. Journal of Education Technology, 3(3), 140. https://doi.org/10.23887/jet.v3i3.21735. DOI: https://doi.org/10.23887/jet.v3i3.21735
Zhang, J., Liao, G., & Li, N. (2020). Combining active learning and local patch alignment for data-driven facial animation with fine-grained local detail. Neurocomputing, 398, 431–441. https://doi.org/10.1016/j.neucom.2019.05.102. DOI: https://doi.org/10.1016/j.neucom.2019.05.102
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 Ni Kadek Yuwika Ulandari
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with the Journal for Lesson and Learning Studies agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)