Game-Based Learning Interactive Multimedia in Improving Thematic Learning Achievement of Third-Grade Students

Authors

  • Adrianus I Wayan Ilia Yuda Sukmana Universitas Pendidikan Ganesha, Singaraja, Indonesia
  • Ahma Akbar Permana Universitas Pendidikan Ganesha, Singaraja, Indonesia
  • I Gde Wawan Sudatha Universitas Pendidikan Ganesha, Singaraja, Indonesia

DOI:

https://doi.org/10.23887/jlls.v6i2.60622

Keywords:

Interactive Multimedia, Game Based Learning, Thematic

Abstract

The problem with thematic learning is that the teacher only uses the lecture method without involving learning media. It shows the low use of learning media in schools so that student achievement decreases. This study aims to develop interactive multimedia learning media based on game-based learning in the Thematic Theme 5 learning for third-grade elementary school students. The research subjects comprised one subject matter expert, one design expert, one media expert, and product trial results from 12 students. This research is research development (Research and Development) using the ADDIE model. The methods used for data collection are observation, interviews, and questionnaires. Technical analysis of data using qualitative and quantitative analysis. Based on the assessment of learning content experts who obtained review results, namely 96.25% with the qualification very good, learning design experts obtained review results, namely 93.33%, learning media experts obtained review results, namely 94.67%, individual test, namely 97 .78% and the small group test is 97.63% with very good qualifications. Thus, interactive multimedia based on game-based learning in thematic learning theme 5 is appropriate for use in teaching and learning activities to build student enthusiasm in participating in the learning process. This research implies that interactive multimedia is a learning medium that helps understand the material.

References

Abda’u, N. F., Hanurawan, F., & Sutarno, S. (2020). Pengaruh Model Pembelajaran Kooperatif Tipe Teams Games Tournament Berbantuan Permainan Tradisional terhadap Hasil Belajar Anak SD. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 5(1), 1. https://doi.org/10.17977/jptpp.v5i1.13108.

Agung, A. A. G. (2017). Buku Ajar Evaluasi Pendidikan. Universitas Pendidikan Ganesha.

Ahmet, A., Gamze, K., Rustem, M., & Karaborklu Argut, S. (2018). Is Video-Based Education an Effective Method in Surgical Education? A Systematic Review. Journal of Surgical Education, 75(5), 1150–1158. https://doi.org/10.1016/j.jsurg.2018.01.014.

Aini, N. R., Syafril, S., Netriwati, N., Pahrudin, A., Rahayu, T., & Puspasari, V. (2019). Problem-Based Learning for Critical Thinking Skills in Mathematics. Journal of Physics: Conference Series, 1155(1). https://doi.org/10.1088/1742-6596/1155/1/012026.

Amalia, M. D., Agustini, F., & Sulianto, J. (2018). Pengembangan Media Diorama Pada Pembelajaran Tematik Terintegrasi Tema Indahnya Negeriku Untuk Meningkatkan Hasil Belajar Siswa. Paedagogia, 20(2), 185. https://doi.org/10.20961/paedagogia.v20i2.9850.

Anshory, I. (2020). Pembelajaran Tematik Integratif Pada Kurikulum 2013 di Kelas Rendah SD Muhammadiyah 07 Wajak. JINoP (Jurnal Inovasi Pembelajaran), 4(1), 3546. https://doi.org/https://doi.org/10.22219/jinop.v4i1.4936.

Ardianto, D., & Rubini, Bi. (2016). Literasi Sains Dan Aktivitas Siswa Pada Pembelajaran Ipa Terpadu Tipe Shared. USEJ - Unnes Science Education Journal, 5(1), 1167–1174. https://doi.org/10.15294/usej.v5i1.9650.

Ariani, N. K., & Ujianti, P. R. (2021). Media Video Animasi untuk Meningkatkan Listening Skill Anak Usia Dini. Jurnal Pendidikan Anak Usia Dini Undiksha, 9(1), 43. https://doi.org/10.23887/paud.v9i1.35690.

Arifin, Z., Tegeh, I. M., & Yuda Sukmana, A. I. W. I. (2021). Independent Learning through Interactive Multimedia Based on Problem Based Learning. Jurnal Edutech Undiksha, 9(2), 244. https://doi.org/10.23887/jeu.v9i2.41292.

Arisyanto, P., Prasetyo, S. A., Untari, M. F. A., & Sundari, R. S. (2021). Pengembangan Media Pembelajaran Tembang Macapat Berbasis Android Bagi Mahasiswa PGSD UPGRIS. Jurnal Basicedu, 5(3), 1584–1592. https://doi.org/10.31004/basicedu.v5i3.945.

Armansyah, F., Sulton, S., & Sulthoni, S. (2019). Multimedia Interaktif Sebagai Media Visualisasi Dasar-dasar Animasi. Jurnal Kajian Teknologi Pendidikan, 2(3), 224–229. https://doi.org/10.17977/um038v2i32019p224.

Dharma, P. K. S., & Agung, A. A. G. (2021). Pengembangan Multimedia Online pada Muatan Pelajaran IPA. Jurnal Imiah Pendidikan Dan Pembelajaran, 5(1), 115. https://doi.org/10.23887/jipp.v5i1.32164.

Dwiqi, G. C. S, Sudatha, I. G. W., & Sukmana, A. I. W. I. Y. (2020). Pengembangan Multimedia Pembelajaran Interaktif Mata Pelajaran IPA Untuk Siswa SD Kelas V. Jurnal Edutech Undiksha, 8(2), 33. https://doi.org/10.23887/jeu.v8i2.28934.

Dwiqi, Gede Cris Smaramanik, Sudatha, I. G. W., & Sukmana, A. I. W. I. Y. (2020). Pengembangan Multimedia Pembelajaran Interaktif Mata Pelajaran IPA Untuk Siswa SD Kelas V. Jurnal Edutech Undiksha, 8(2), 33. https://doi.org/10.23887/jeu.v8i2.28934.

Fitriani, W., & Wangid, M. N. (2021). Berpikir Kritis dan Komputasi: Analisis Kebutuhan Media Pembelajaran di Sekolah Dasar. Jurnal Pendidikan Sains Indonesia, 9(2), 234–242. https://doi.org/10.24815/jpsi.v9i2.19040.

Fitrianti, I., Handayani, D. E., & YP, S. (2020). Keefektifan Media Magic Box Terhadap Hasil Belajar Matematika Materi Jaring-Jaring Bangun Ruang Sederhana. MIMBAR PGSD Undiksha, 8(2), 323–329. https://doi.org/10.23887/jjpgsd.v8i2.26677.

Geni, K. H. Y. W., Sudarma, I. K., & Mahadewi, L. P. P. (2020). Pengembangan Multimedia Pembelajaran Interaktif Berpendekatan CTL Pada Pembelajaran Tematik Siswa Kelas IV SD. Jurnal Edutech Undiksha, 8(2), 1. https://doi.org/10.23887/jeu.v8i2.28919.

Ginting, D. A., Sudarma, I. K., & Sukmana, A. I. W. I. Y. (2021). Multimedia Interaktif Berbasis Pendekatan Kontekstual pada Pembelajaran Tematik untuk Siswa Kelas III Sekolah Dasar. Indonesian Journal of Instruction, 2(3), 133–143. https://doi.org/10.23887/iji.v2i3.50951.

Hayati, M. (2021). Pengembangan Program Pembelajaran Tematik Berbasis Nilai-Nilai Keislaman untuk TK/RA. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 6(1), 457–472. https://doi.org/10.31004/obsesi.v6i1.938.

Husein, S., Herayanti, L., & Gunawan, G. (2017). Pengaruh Penggunaan Multimedia Interaktif Terhadap Penguasaan Konsep dan Keterampilan Berpikir Kritis Siswa pada Materi Suhu dan Kalor. Jurnal Pendidikan Fisika Dan Teknologi, 1(3), 221–225. https://doi.org/10.29303/jpft.v1i3.262.

Lauc, T., Jagodić, G. K., & Bistrović, J. (2020). Effects of Multimedia Instructional Message on Motivation and Academic Performance of Elementary School Students in Croatia. International Journal of Instruction, 13(4), 491–508. https://doi.org/10.29333/iji.2020.13431a.

Lee, T. T., & Osman, K. (2012). Interactive Multimedia Module in the Learning of Electrochemistry: Effects on Students’ Understanding and Motivation. Procedia - Social and Behavioral Sciences, 46, 1323–1327. https://doi.org/10.1016/j.sbspro.2012.05.295.

Lukitasari, M., Hasan, R., & Murtafiah, W. (2021). Microteaching Lesson Study of Biology Prospective Teacher to Develop Lesson Plan Design and Teaching Ability. JPI (Jurnal Pendidikan Indonesia), 10(3), 590–600. https://doi.org/10.23887/jpi-undiksha.v10i3.22701.

Manurung, S. R., & Panggabean, D. D. (2020). Improving students’ thinking ability in physics using interactive multimedia based problem solving. Cakrawala Pendidikan, 39(2), 460–470. https://doi.org/10.21831/cp.v39i2.28205.

Mayang Ayu Sunami, & Aslam. (2021). Pengaruh Penggunaan Media Pembelajaran Video Animasi Berbasis Zoom Meeting terhadap Minat dan Hasil Belajar IPA Siswa Sekolah Dasar. Jurnal Basicedu, 5(4), 1–9. https://doi.org/10.31004/basicedu.v5i4.1129.

Mukhlis. (2018). Pembelajaran Tematik PEMBELAJARAN TEMATIK Mohamad Muklis STAIN Samarinda. Fenomena, IV(14), 66.

Panjaitan, N. Q. (2020). Pengaruh Media Pembelajaran Digital Animasi dan Kepercayaan Diri terhadap Hasil Belajar Pendidikan Agama Islam Anak. Jurnal Pendidikan Anak Usia Dini, 4(2), 588–596. https://doi.org/10.31004/obsesi.v4i2.404.

Putrantana, A. B., Hariyanto, E., & Saichudin, S. (2020). Uji Kelayakan Bahan Ajar Berbasis Multimedia Interaktif untuk Siswa Sekolah Dasar pada Materi PermainanTradisional. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 5(6). https://doi.org/10.17977/jptpp.v5i6.13584.

Qistina, M., Alpusari, M., Noviana, E., & Hermita, N. (2019). Pengembangan Multimedia Interaktif Mata Pelajaran IPA Kelas IVC SD Negeri 034 Taraibangun Kabupaten Kampar. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 8(2), 160–172. https://doi.org/10.33578/jpfkip.v8i2.7649.

Rahmi, M. (2019). Pengembangan Media Pembelajaran Interaktif Articulate Storyline 3 pada Pembelajaran Tematik Tema Pengalamanku. International Journal of Elementary Education, 3(2), 178–185. https://doi.org/10.23887/ijee.v3i2.18524.

Rahmi, M. S. M., Budiman, M. A., & Widyaningrum, A. (2019). Pengembangan Media Pembelajaran Interaktif Macromedia Flash 8 Pada Pembelajaran Tematik Tema Pengalamanku. International Journal Of Elementary Education, 3(2), 178–185. https://doi.org/10.23887/ijee.v3i2.18524.

Ramadhani, R. H. D., & Ramadan, Z. H. (2022). Implementasi Penilaian Ranah Sikap Dalam Kurikulum 2013 Pada Mata Pelajaran Pendidikan Agama Islam di Sekolah Dasar. Mimbar PGSD Undiksha, 10(1). https://doi.org/10.23887/jjpgsd.v10i1.42804.

Saifudin, M., Susilaningsih, S., & Wedi, A. (2020). Pengembangan Multimedia Interaktif Materi Sumber Energi untuk Memudahkan Belajar Siswa SD. JKTP: Jurnal Kajian Teknologi Pendidikan, 3(1), 68–77. https://doi.org/10.17977/um038v3i12019p068.

Saputra, I. M. P., & Putra, D. K. N. S. (2021). Pengembangan Media Pembelajaran Multimedia Interaktif dengan Model Hannafin and Peck pada Muatan IPA Kelas IV. Mimbar Ilmu, 26(1), 88. https://doi.org/10.23887/mi.v26i1.32085.

Subagia, I. W., & Wiratma, I. G. L. (2016). Profil Penilaian Hasil Belajar Siswa Berdasarkan Kurikulum 2013. JPI (Jurnal Pendidikan Indonesia), 5(1), 39–54. https://doi.org/10.23887/jpi-undiksha.v5i1.8293.

Sulaiman, S., Imran, A., Hidayat, B. A., Mashuri, S., Reslawati, R., & Fakhrurrazi, F. (2022). Moderation religion in the era society 5.0 and multicultural society: Studies based on legal, religious, and social reviews. Linguistics and Culture Review, 6(5), 180–193. https://doi.org/10.21744/lingcure.v6nS5.2106.

Sutrisno, A. B., & Yusri, A. Y. (2021). Pengaruh Efikasi Diri, Konsep Diri, Aktivitas Belajar, Kemandirian Belajar Terhadap Hasil Belajar Matematika Mahasiswa. Indonesian Journal Of Learning Education and Counseling, 3(2), 221 – 229. https://doi.org/10.31960/ijolec.v3i2.580.

Syofyan, H., Susanto, R., & Ulum, M. B. (2022). Pelatihan Multimedia bagi Guru dalam Menunjang Pembelajaran Daring. International Journal of Community Service Learning, 5(4), 273. https://doi.org/10.23887/ijcsl.v5i4.41361.

Tegeh, I. M., & Sudatha, I. G. W. (2019). Model-Model Desain Pembelajaran. Universitas Pendidikan Ganesha.

Tegeh, I Made, & Kirna, I. M. (2013). Pengembangan Bahan Ajar Metode Penelitian Pendidikan dengan ADDIE Model. Jurnal Pendidikan, 11(1), 16. https://doi.org/10.23887/ika.v11i1.1145.

Wahono, Sa’ada, N., & Kurniawati, T. (2017). Pembelajaran Interaktif Media Film Pendek. Pedagogi : Jurnal Anak Usia Dini Dan Pendidikan Anak Usia Dini, 3(3), 198–211. https://core.ac.uk/download/pdf/229569990.pdf.

Widiyasanti, M., & Ayriza, Y. (2018). Pengembangan Media Video Animasi untuk Meningkatkan Motivasi Belajar dan Karakter Tanggung Jawab Siswa Kelas V. Jurnal Pendidikan Karakter, 8(1). https://doi.org/https://doi.org/10.21831/jpk.v8i1.21489.

Widyaningsih, S. W., Yusuf, I., Prasetyo, Z. K., & Istiyono, E. (2020). Online Interactive Multimedia Oriented to HOTS through E-Learning on Physics Material about Electrical Circuit. JPI (Jurnal Pendidikan Indonesia), 9(1), 1. https://doi.org/10.23887/jpi-undiksha.v9i1.17667.

Wirantini, N. P. N., Astawan, I. G., & Margunayasa, I. G. (2022). Media Pembelajaran berbasis Multimedia Interaktif pada Topik Siklus Air. Jurnal Edutech Undiksha, 10(1), 42–51. https://doi.org/10.23887/jeu.v10i1.46558.

Yuniarni, D., Sari, R. P., & Atiq, A. (2019). Pengembangan Multimedia Interaktif Video Senam Animasi Berbasis Budaya Khas Kalimantan Barat. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 4(1), 290. https://doi.org/10.31004/obsesi.v4i1.331.

Yuniarni, Sari, & Atiq. (2020). Pengembangan Multimedia Interaktif Video Senam Animasi Berbasis Budaya Khas Kalimantan Barat. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 4(1). https://doi.org/10.31004/obsesi.v4i1.331.

Zaini, M., & Soenarto, S. (2019). Persepsi Orangtua Terhadap Hadirnya Era Teknologi Digital di Kalangan Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 3(1), 254. https://doi.org/10.31004/obsesi.v3i1.127.

Downloads

Published

2023-06-26

How to Cite

Sukmana, A. I. W. I. Y. ., Permana, A. A. ., & Sudatha, I. G. W. (2023). Game-Based Learning Interactive Multimedia in Improving Thematic Learning Achievement of Third-Grade Students. Journal for Lesson and Learning Studies, 6(2), 219–227. https://doi.org/10.23887/jlls.v6i2.60622

Issue

Section

Articles