Interactive Multimedia in Shallow Foundation Support Capacity Material

Authors

DOI:

https://doi.org/10.23887/jpp.v55i1.34501

Keywords:

Interactive Learning Media, Media Learning, Pandemic Learning, Shallow Bearing Capacity of Soils, Civil Engineering

Abstract

Education needs to be modernized so that it is in line with technological developments, for example, interactive multimedia that can be accessed through digital devices such as computers/laptops. Some of the factors that are problematic in learning are limited learning time in the classroom, difficult materials abstract material, limitations on tools and media as well as low learning motivation. Learning media need to be chosen appropriately in accordance with the objectives and learning materials so that they can be used effectively and efficiently to achieve learning objectives. The purpose of this research is to produce a product in the form of Interactive Multimedia on the material shallow foundation support capacity in the Building Engineering Education Study Program. The method of this research is research and development (R&D) method with the ADDIE model consisting of the stages of analysis, design, development, implementation, and evaluation. The interactive multimedia that was developed got 80.7% with the proper category by material experts and 79.4% with the proper category by media experts. Based on the results of the limited trial, there was an increase in the average value of the pre-test by 54.5 and the post-test by 79.75. The results of validation by material experts and media experts as well as limited trials show that interactive multimedia that has been developed is declared feasible and ready to be implemented in the material shallow foundation support capacity.

References

Akinosho, T. D., Oyedele, L. O., Bilal, M., Ajayi, A. O., Delgado, M. D., Akinade, O. O., & Ahmed, A. A. (2020). Deep learning in the construction industry: A review of present status and future innovations. Journal of Building Engineering, 32, 101827. https://doi.org/10.1016/j.jobe.2020.101827.

Arthur, R., Anisah, A., Wijayanti, I., & Sidik, J. (2021). Occupational Health and Safety Animated Learning Videos: Validity and Feasibility. JPI (Jurnal Pendidikan Indonesia), 10(1), 1. https://doi.org/10.23887/jpi-undiksha.v10i1.25192.

Arthur, R., Dwi, R. N., & Lenggogeni, L. (2020). E-Module of Cost Estimating Course in Building Construction Vocational Undergraduate Program Faculty of Engineering Universitas Negeri Jakarta. Jurnal Ilmu Pendidikan, 25(2), 88. https://doi.org/10.17977/um048v25i2p88-96.

Arthur, R., Sekartaji, G. T., Maulana, A., & Dewi, L. K. (2019). Pengembangan Media Video Presentasi Pada Mata Kuliah Hidrologi Universitas Negeri Jakarta. Kwangsan: Jurnal Teknologi Pendidikan, 07(02), 170–183. https://doi.org/10.31800/jtp.kw.v7n2.p170--183.

Bayyurt, Y., Erçetin, G., & Karataş, N. B. (2014). The Stages in Mobile-Assisted Language Learning Material Development. In International Conference on Mobile and Contextual Learning (pp. 339–350). Springer, Cham. https://doi.org/10.1007/978-3-319-13416-1_33.

Bayyurt, Y., & Karataş, N. B. (2011). Needs-Analysis: The First Step in Content Development for Mobile Learning. In Boğaziçi Üniversitesi Eğitim Dergisi (Vol. 28, Issue 1, pp. 13–21). https://dergipark.org.tr/en/pub/buje/issue/3833/327952.

Beverborg, A. O. G., Sleegers, P. J. C., & Van Veen, K. (2015). Promoting VET teachers’ individual and social learning activities: The empowering and purposeful role of transformational leadership, interdependence, and self-efficacy. Empirical Research in Vocational Education and Training, 7(1), 1–20. https://doi.org/10.1186/s40461-015-0018-4.

Coetzer, A., Susomrith, P., & Ampofo, E. T. (2020). Opportunities to participate in formal and informal vocational learning activities and work-related outcomes in small professional services businesses. Journal of Vocational …. https://doi.org/10.1080/13636820.2019.1584637.

Davis, D., Chen, G., Hauff, C., & Houben, G. J. (2018). Activating learning at scale: A review of innovations in online learning strategies. Computers and Education, 125(June), 327–344. https://doi.org/10.1016/j.compedu.2018.05.019.

Emami, M. R., Bazzocchi, M. C. F., & Hakima, H. (2020). Engineering design pedagogy: a performance analysis. In International Journal of Technology and Design Education (Vol. 30, Issue 3). Springer Netherlands. https://doi.org/10.1007/s10798-019-09515-7.

Encheva, M., Zlatkova, P., Tammaro, A. M., & Brenner, M. (2019). Information Behavior of Humanities Students in Bulgaria, Italy and Sweden: Planning a Game-Based Learning Approach for Avoiding Fake Content. In Communications in Computer and Information Science (Vol. 989). https://doi.org/10.1007/978-3-030-13472-3_28.

Fernandez, R. C., García, S. R., & Aurelio Chao Fernandez. (2017). Online Interactive Storytelling as a Strategy for Learning Music and for Integrating Pupils with Hearing Disorders into Early Childhood Education (ECE). Procedia - Social and Behavioral Sciences, 237, 17–22. https://doi.org/10.1016/j.sbspro.2017.02.005.

Gong, P. (2020). Safety risk evaluations of deep foundation construction schemes based on imbalanced data sets. Journal of Civil Engineering and Management, 26(4), 380–395. https://doi.org/10.3846/jcem.2020.12321.

Hite, R. L., Jones, M. G., Childers, G. M., Ennes, M., Chesnutt, K., Pereyra, M., & Cayton, E. (2019). Investigating Potential Relationships Between Adolescents’ Cognitive Development and Perceptions of Presence in 3-D, Haptic-Enabled, Virtual Reality Science Instruction. Journal of Science Education and Technology, 28(3), 265–284. https://doi.org/10.1007/s10956-018-9764-y.

Hobbs, R., Donnelly, K., Friesem, J., & Moen, M. (2013). Learning to Engage: How Positive Attitudes about the News, Media Literacy, and Video Production Contribute to Adolescent Civic Engagement. In Educational Media International (Vol. 50, Issue 4, pp. 231–246). Routledge. https://doi.org/10.1080/09523987.2013.862364.

Hobbs, R., & Friesem, Y. (2019). The creativity of imitation in remake videos. E-Learning and Digital Media, 16(4), 328–347. https://doi.org/10.1177/2042753019835556.

Ivanovic, M., Milicevic, A. K., Aleksic, V., Bratic, B., & Mandic, M. (2018). Experiences and perspectives of Technology-enhanced learning and teaching in higher education - Serbian case. Procedia Computer Science, 126, 1351–1359. https://doi.org/10.1016/j.procS.2018.08.086.

Khalid, M. S. (2011). ICT in Education: Secondary Technical Vocational Education and Training Institute Centered Diffusion of Innovation in Rural Bangladesh. In International Technology, Education and Development Conference (pp. 1126–1134). International Association of Technology, Education and Development (IATED). https://vbn.aau.dk/en/publications/ict-in-education-secondary-technical-vocational-education-and-tra.

Law, K. M. Y., Geng, S., & Li, T. (2019). Student enrollment, motivation and learning performance in a blended learning environment: The mediating effects of social, teaching, and cognitive presence. Computers and Education, 136, 1–12. https://doi.org/10.1016/j.compedu.2019.02.021.

Lee, A. Y. L. (2016). Media education in the School 2.0 era: Teaching media literacy through laptop computers and iPads. Global Media and China, 1(4), 435–449. https://doi.org/10.1177/2059436416667129.

Liu, L. (2020). Study on foundation pit construction cost prediction based on the stacked denoising autoencoder. Mathematical Problems in Engineering, 2020. https://doi.org/10.1155/2020/8824388.

McKenzie, A. R. (2009). Unique considerations for assessing the learning media of students who are deaf-blind. Journal of Visual Impairment and Blindness, 103(4), 241–245. https://doi.org/10.1177/0145482x0910300408.

Meyer, O. A., Omdahl, M. K., & Makransky, G. (2019). Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment. Computers and Education, 140(December 2018), 103603. https://doi.org/10.1016/j.compedu.2019.103603.

Miller, M. D., Linn, R. L., & Gronlund, N. E. (2009). Measurement and Assessment in Teaching. Pearson Education.

Nurtanto, M., Sofyan, H., & Pardjono, P. (2020). E-Learning Based AutoCAD 3D Interactive Multimedia on Vocational Education (VE) Learning. Journal of Engineering Education. https://doi.org/10.16920/jeet/2021/v34i4/155014.

Peña-Ayala, A., & Cárdenas-Robledo, L. A. (2019). A cybernetic method to regulate learning through learning strategies: A proactive and reactive mechanism applied in U–Learning settings. Computers in Human Behavior, 98, 196–209. https://doi.org/10.1016/j.chb.2019.03.036.

Polter, M., & Scherer, R. (2017). Towards an Adaptive Civil Engineering Computation Framework. Creative Construction Conference 2017, 196(June), 45–51. https://doi.org/10.1016/j.proeng.2017.07.171.

Rajendra, I. M., & Sudana, I. M. (2017). The Influence of Interactive Multimedia Technology to Enhance Achievement Students on Practice Skills in Mechanical Technology. Journal of Physics, 953, 1–5. https://doi.org/10.1088/1742-6596/953/1/012104.

Reyna, J., Hanham, J., & Meier, P. (2017). A taxonomy of digital media types for Learner-Generated Digital Media assignments. E-Learning and Digital Media, 14(6), 309–322. https://doi.org/10.1177/2042753017752973.

Roll, M. J. J. (2021). Multidisciplinary digital competencies of pre-service vocational teachers. In Empirical Research in Vocational Education and Training (Vol. 13, Issue 1, pp. 1–25). SpringerOpen. https://doi.org/10.1186/S40461-021-00112-4.

Santika, D. A., Mulyana, E. H., & Nur, L. (2020). Pengembangan Media Pembelajaran Model STEM pada Konsep Terapung Melayang Tenggelam untuk Memfasilitasi Keterampilan Saintifik Anak Usia Dini. Jurnal Paud Agapedia, 4(1), 171–184. https://doi.org/10.17509/jpa.v4i1.27207.

Satrianawati. (2018). Media dan Sumber Belajar. Deepublish.

Sobry, M., & Sa’i, M. (2020). Penguatan Kompetensi Guru Melalui Pemanfaatan Media Sederhana Dan Modern. El-Tsaqafah : Jurnal Jurusan PBA, 19(1), 97–118. https://doi.org/10.20414/tsaqafah.v19i1.2347.

Sugiyono. (2015). Metode Penelitian Pendidikan (Pendekatan Kuantitatif, Kualitatif, dan R&D). ALFABETA.

Suraweera, S. A. D. H. N., Yatigammana, M. R. K. N., Jayantha, R. U. H., Pathiranage, D. M., Pasaual, M. K. De, Priyankara, C., & Wijeyarathne, P. G. (2018). Transforming Sri Lankan Education with Interactive Multimedia Technology: The Journey to E-Lankapura. In 2018 National Information Technology Conference (NITC). IEEE. https://doi.org/10.1109/NITC.2018.8550079.

Surjono, H. D. (2017). Multimedia Pembelajaran Interaktif. UNY Press.

Suyitno, S., Purwoko, R. Y., Widiyono, Y., Jatmoko, D., & Nurtanto, M. (2020). Development of Learning Media for Automotive Charging System Based on Macromedia Flash Vocational School. Universal Journal of Educational Research, 8, 64–71. https://doi.org/10.13189/ujer.2020.082308.

Tiarasari, A. T., Sukarno, S., & Sarwanto, S. (2018). Interactive Multimedia Use to Increase Learning Interest. Social, Humanities, and Educational Studies (SHEs): Conference Series, 1(1), 38–47. https://doi.org/10.20961/shes.v1i1.23540.

Vagg, T., Balta, J. Y., Bolger, A., & Lone, M. (2020). Multimedia in Education: What do the Students Think? Health Professions Education, 6(3), 325–333. https://doi.org/doi.org/10.1016/j.hpe.2020.04.011.

Zaneldin, E., Ahmed, W., & El-Ariss, B. (2019). Video-based e-learning for an undergraduate engineering course. E-Learning and Digital Media, 16(6), 475–496. https://doi.org/10.1177/2042753019870938.

Downloads

Published

2022-04-20

How to Cite

Arthur, R., Septiandini, E., & Renna, N. (2022). Interactive Multimedia in Shallow Foundation Support Capacity Material. Jurnal Pendidikan Dan Pengajaran, 55(1), 64–76. https://doi.org/10.23887/jpp.v55i1.34501

Issue

Section

Articles