The Effect of Using P3M Media on Understanding the Concept of Multiplication and Division of Fifth Grade Students
DOI:
https://doi.org/10.23887/jpp.v56i3.67951Keywords:
P3M Media, Multiplication, DivisionAbstract
Instilling concept of multiplication and division to students is influenced by learning media. But currently there are still many teachers who do not use good learning media. The research conducted aims to analyze how much influence P3M media has on students' understanding of the concept of multiplication and division. The method used in this study is a Quasi-Experimental method with the type used is Post-test Only Control Group Design. The sample in this study was 15 students as the control class and 15 students as the experimental class from fifth grade students. Because the data did not meet the normality test, the Mann-Whitney test was used and the results obtained were a significance value of 0.001 <0.05 or Ha was accepted. It can be said that there are differences in the application of P3M media to the concept of multiplication and division in the control class and the experimental class. So it is said that there is an effect of using P3M media on understanding the concept of multiplication and division of students. Nothing but learning using P3M learning media in understanding the concept of multiplication and division in students becomes more effective than learning without the application of media.
References
Akbar, Y. F., Rizal, A., Tiara, Islami, N. N., & Hartanto, W. (2020). The urgency of using online-based learning media to enhance students’ self-directed learning and result study on accounting chapter of economics subjects. IOP Conference Series: Earth and Environmental Science, 485(1), 012137. https://doi.org/10.1088/1755-1315/485/1/012137. DOI: https://doi.org/10.1088/1755-1315/485/1/012137
Aliyah, A. A., & Purwanto, S. E. (2022). Pengaruh Media Pembelajaran Powtoon Terhadap hasil Belajar Matematika Pada Materi Perkalian Siswa Kelas II Sekolah Dasar. Jurnal Ideas: Pendidikan, Sosial, Dan Budaya, Vol. 8 No. https://doi.org/10.32884/ideas.v8i3.946. DOI: https://doi.org/10.32884/ideas.v8i3.946
Aminah, & Kurniawati, K. R. A. (2018). Analisis Kesulitan Siswa Dalam Menyelesaikan Soal Cerita. Jurnal Teori Dan Aplikasi Matematika, 2(2), 118–122. https://doi.org/10.31764/jtam.v2i2.713. DOI: https://doi.org/10.31764/jtam.v2i2.713
Arif, S., & Muthoharoh, A. N. (2021). Pengembangan Media Pembelajaran Berbasis Powtoon dalam Meningkatkan Kemampuan Representasi IPA di Tengah Pandemi Covid 19. Jurnal IPA & Pembelajaran IPA, 5(1), 112–124. https://doi.org/10.24815/jipi.v5i1.19779. DOI: https://doi.org/10.24815/jipi.v5i1.19779
Asih, N., & Ramdhani, S. (2019). Peningkatan Kemampuan Pemecahan Masalah Matematis dan Kemandirian Belajar Siswa Menggunakan Model Pembelajaran Means End Analysis. Mosharafa: Jurnal Pendidikan Matematika, 8(3), 435–446. https://doi.org/10.31980/mosharafa.v8i3.534. DOI: https://doi.org/10.31980/mosharafa.v8i3.534
Bopo, G., Ngura, E. T., Fono, Y. M., & Laksana, D. N. L. (2023). Peningkatan Kemampuan Numerasi dengan Media Pembelajaran Papan Pintar Berhitung Pada Anak Usia 6-7 Tahun. Jurnal Ilmiah Pendidikan Citra Bakti. https://doi.org/10.38048/jipcb.v10i3.1998.
Dada. (2022). Meningkatkan Kemampuan Hasil Belajar Siswa dengan Menggunakan Media Papan Musi Pada Materi Perkalian dan Pembagian Kelas III. Bitnet: Jurnal Pendidikan Teknologi Informasi, Vol. 7 No. https://doi.org/10.33084/bitnet.v7i1.3366. DOI: https://doi.org/10.33084/bitnet.v7i1.3366
Febtriko, A., Yulianti, W., & Rahayuningsih, T. (2019). Pemanfaatan Ubtech Humanoid Robot Sebagai Media Pembelajaran Kepada Guru Menuju Era Revolusi Industri 4.0 Dibidang Pendidikan Untuk Anak Autis Di Pekanbaru Lab School. Jurnal Pengabdian Masyarakat Multidisiplin, 3(1), 42–52. https://doi.org/10.36341/jpm.v3i1.1022. DOI: https://doi.org/10.36341/jpm.v3i1.1022
Handayani, N. L. P., Suarjana, I. M., & Yudiana, K. (2022). Dakota (Dakon Matematika) Sebagai Media Pembelajaran untuk Meningkatkan Pemahaman Konsep Operasi Hitung Bilangan Cacah Pada Siswa Kelas III SD. Jurnal Pendidikan Dan Konseling (JPDK), Vol. 4 No. https://doi.org/10.31004/jpdk.v4i5.7230.
Hidayat, A., & Lia, A. (2020). Augmented Reality Pada Smartphone untuk Meningkatkan Motivasi Belajar dan Mengurangi Kecemasan Matematika. Emasains: Jurnal Edukasi Matematika Dan Sains, Vol. 9 No., 187–195. https://doi.org/10.5281/zenodo.4301064.
Hidayati, N., Handayani, S., & Khotimah, N. (2023). Penerapan Media Seluncuran Kelereng Terhadap Kemampuan Berhitung Anak Usia Dini. Journal of Educational Research, Vol. 4 No. https://doi.org/10.37985/jer.v4i2.270. DOI: https://doi.org/10.37985/murhum.v4i1.214
Idham Sumirat, Trimurtini, W. (2017). Pengaruh Praktik Jarimatika Terhadap Keterampilan Berhitung Perkalian Pada Siswa Kelas Ii Sd. Jurnal Kreatif : Jurnal Kependidikan Dasar, 7(1). https://doi.org/10.15294/kreatif.v7i1.9368.
Imam, I., Ayubi, A., & Bernard, M. (2018). Pengaruh Pembelajaran Berbasis Masalah Terhadap Kemampuan Pemecahan Masalah Matematis Siswa SMA. JPMI:Jurnal Pembelajaran Matematika Inovatif, 1(3), 355–360. https://doi.org/10.22460/jpmi.v1i3.355-360. DOI: https://doi.org/10.22460/jpmi.v1i3.p355-360
Jayadi, A. R. (2022). Meningkatkan Pemahaman Konsep Perkalian dan Pembagian Kelas 3 Melalui Permainan Loncat Katak. JPG: Jurnal Pendidkan Guru, Vol. 3 No. https://doi.org/10.32832/jpg.v3i3.7504. DOI: https://doi.org/10.32832/jpg.v3i3.7504
Kaufmann, D. (2018). Reflection: Benefits of Gamification in Online Higher Education. Journal of Instructional Research, 7(1), 125–132. https://doi.org/10.9743/jir.2018.12. DOI: https://doi.org/10.9743/JIR.2018.12
Kholil, M., & Safianti, O. (2019). Efektivitas Pembelajaran Penemuan Terbimbing Terhadap Hasil Belajar Matematika Siswa Materi Barisan dan Deret. Laplace : Jurnal Pendidikan Matematika, 2(2), 89–98. https://doi.org/10.31537/laplace.v2i2.246. DOI: https://doi.org/10.31537/laplace.v2i2.246
Kurniawati, L. N. (2022). Meningkatkan Hasil Belajar Siswa Pada Materi Perkalian Menggunakan Papan perkalian. PTK: Jurnal Tindakan Kelas, Vol. 2 No. https://doi.org/10.53624/ptk.v2i2.52. DOI: https://doi.org/10.53624/ptk.v2i2.52
Kuswanto, J., Yunarti, Y., Lastri, N., Dapiokta, J., & Adesti, A. (2021). Development Learning Media Based Android for English Subjects. Journal of Physics: Conference Series, 1779(1). https://doi.org/10.1088/1742-6596/1779/1/012020. DOI: https://doi.org/10.1088/1742-6596/1779/1/012020
Maesaroh, S. (2013). Peranan Metode Pembelajaran Terhadap Minat Dan Prestasi Belajar Pendidikan Agama Islam. Jurnal Kependidikan, 1(1), 150–168. https://doi.org/10.24090/JK.V1I1.536. DOI: https://doi.org/10.24090/jk.v1i1.536
Mailili, W. H. (2018). Penerapan Media Pembelajaran Berbentuk Kartu Domino Untuk Meningkatkan Hasil Belajar Siswa Kelas VIIA MTs Alkhairaat Kalukubula Pada Materi Perkalian dan Pembagian Bilangan Bulat. Scolae: Journal of Pedagody, Vol. 1 No. https://doi.org/10.56488/scolae.v1i1.15. DOI: https://doi.org/10.56488/scolae.v1i1.15
Mardhotillah, A. F., Destovia, N., Ananda, T., MP, C. A., & Rio. (2023). Pengembangan Media Papan Misteri untuk Kemampuan Perkalian dan Pembagian Kelas III SD. Jurnal Pendidikan Dasar Flobamorata, Vol. 4 (1), 412–417. https://doi.org/10.51494/jpdf.v4i1.839. DOI: https://doi.org/10.51494/jpdf.v4i1.839
Mee Mee, R. W., Shahdan, T. S. T., Ismail, M. R., Abd Ghani, K., Pek, L. S., Von, W. Y., Woo, A., & Rao, Y. S. (2020). Role of gamification in classroom teaching: Pre-service teachers’ view. International Journal of Evaluation and Research in Education, 9(3), 684–690. https://doi.org/10.11591/ijere.v9i3.20622. DOI: https://doi.org/10.11591/ijere.v9i3.20622
Owusu-Mensah, J., & Baffour, K. P. Q. (2015). Demystifying the Myth of Mathematics Learning At the Foundation Phase: The Role of Akan Indigenous Games (Challenges and Opportunities for Indigenous Knowledge Systems (IKS) in the Education System). International Journal of Educational Sciences, 8(2), 313–318. https://doi.org/10.1080/09751122.2015.11890253. DOI: https://doi.org/10.1080/09751122.2015.11890253
Ramadhan, A., & Eminita, V. (2022). Pengaruh Penggunaan Kombinasi Model Probing Prompting dan Metode Resitasi Terhadap Kemampuan Pemahaman Konsep Matematis Siswa. Aksioma: Jurnal Program Studi Pendidikan Matematika, Vol. 11 No, 474–481. https://doi.org/10.24127/ajpm.v11i1.4300. DOI: https://doi.org/10.24127/ajpm.v11i1.4300
Rejekiningsih, T., Budiarto, M. K., & Sudiyanto, S. (2021). Pengembangan Multimedia Interaktif Berbasis Potensi Lokal Untuk Pembelajaran Prakarya Dan Kewirausahaan Di SMA. Kwangsan: Jurnal Teknologi Pendidikan, 9(2), 167. https://doi.org/10.31800/jtp.kw.v9n2.p167--185. DOI: https://doi.org/10.31800/jtp.kw.v9n2.p167--185
Rismayanis, A., Kusnandar, N., & Juanda, R. Y. (2022). Pengaruh Penggunaan Media Gelas Perkalian Terhadap Kemampuan Pemahaman Konsep Pada Materi Perkalaian (Penelitian Eksperimen Pada Siswa Kelas II SDN Gudang Kopi II Kecamatan Sumedang Selatan Kabupaten Sumedang Tahun Pelajaran 2020/2021). Jurnal Edukasi Sebelas, 6. https://ejournal.unsap.ac.id/index.php/jesa/article/view/11.
Rosalina, S. S., & Suhardi, A. (2020). Need Analysis of Interactive Multimedia Development With Contextual Approach on Pollution Material. INSECTA: Integrative Science Education and Teaching Activity Journal, 1(1), 93. https://doi.org/10.21154/insecta.v1i1.2107. DOI: https://doi.org/10.21154/insecta.v1i1.2107
Sari, K. P., S, N., & Irdamurni, I. (2020). Pengembangan Kreativitas Dan Konsep Diri Anak Sd. Jurnal Ilmiah Pendidikan Dasar, 7(1), 44. https://doi.org/10.30659/pendas.7.1.44-50. DOI: https://doi.org/10.30659/pendas.7.1.44-50
Sugiyono. (2019). Metode Penelitian Kuantitati, Kualitatif Dan R7d. Alfabeta.
Sumilat, J. M. (2018). Pemanfaatan Media Pembelajaran Matematika Interaktif Untuk Meningkatkan Hasil Belajar Siswa di SD Negeri 2 Tataaran. Inventa: Jurnal Pendidikan Guru Sekolah Dasar, Vol. 2 No. https://doi.org/10.36456/inventa.2.1.a1624. DOI: https://doi.org/10.36456/inventa.2.1.a1624
Suyanto, & Gio, P. U. (2017). Statistika Nonparametrik dengan SPSS, Minitab, dan R. USU Press.
Wahyuningtyas, D. T. (2017). Meningkatkan Keaktifan Belajar Bilangan Bulat Siswa kelas V Melalui Model Pembelajaran Bamboo Dancing. Trihayu: Jurnal Pendidikan Ke-SD-An, Vol.3 No.2. https://doi.org/10.30739/trihayu.v3i2.901.
Wati, E. E., & Purwanti, K. L. (2022). Peningkatan Kemampuan Pemahaman Konsep Perkalian Melalui Penggunaan Media Tutup Botol Pada Siswa Kelas 2 Madrasah Ibtidaiyah. Journal of Integrated Elementary Education, Vol. 2, No. https://doi.org/10.21580/jieed.v2i1.10778. DOI: https://doi.org/10.21580/jieed.v2i1.10778
Yenni, R. F., & Malalina. (2019). Penggunaan Batang Napier Operasi Perkalian dan Pembagian untuk Mengetahui Kemampuan Pemahaman Konsep Siswa. Jurnal Penelitian Pendidikan Matematika, Vol. 3 No. https://doi.org/10.32502/jp2m.v3i1.3353.
Zumrotun, E., & Attalina, S. N. C. (2020). Media Pembelajaran Tutup Botol Pintar Matematika Meningkatkan Hasil Belajar Matematik. Mimbar PGSD Undiksha, Vol. 8 No. https://doi.org/10.23887/jjpgsd.v8i3.29191.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 Lailatul Magfiroh, Uki Suhendar, Dwi Avita

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with Jurnal Pendidikan dan Pengajaran agree to the following terms:- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)