Augmented Reality Development Opportunities in Geometry Learning for Elementary Students

Penulis

  • Elika Yuana Fitrianingsih Universitas Sebelas Maret, Surakarta, Indonesia
  • Muhammad Akhyar Universitas Sebelas Maret, Surakarta, Indonesia
  • Agus Efendi Universitas Sebelas Maret, Surakarta, Indonesia

DOI:

https://doi.org/10.23887/jpp.v56i1.51238

Kata Kunci:

Mathematics, Augmented Reality, Elementary School, Geometry

Abstrak

Educational institutions will basically get many benefits from using technology, such as augmented reality technology which is designed to support the learning process in the classroom, plus augmented reality technology can be operated on smartphones. This study aims to explore the opportunities for the use of smartphones in the context of innovation in the development of learning media with augmented reality formats. A qualitative approach was used in this study with a survey method. The population used is Madrasah Ibtidaiyah students with a sample was 127 students. The data collection technique in this study was a non-test technique, with the data collection instrument being a questionnaire. The results of this study indicate that smartphones are a technology that is quite familiar to students, considering that most students have them, students also like learning activities that utilize smartphones because they contain several components such as text, graphics, narration, video and even animation. The results of this study can certainly be the basis for developing an augmented reality-based learning media product considering the components that make students motivated to learn are contained in it. Through this research, it is hoped that new learning resource innovations will emerge with the hope that students can be facilitated in learning the material and mastering the various competencies they need.

Referensi

Abdul Talib, C., Aliyu, H., Abdul Malik, A. M., Hooi Siang, K., Novopashenny, I., & Ali, M. (2019). Sakai: A Mobile Learning Platform. International Journal of Interactive Mobile Technologies (IJIM), 13(11), 95. https://doi.org/10.3991/ijim.v13i11.10800. DOI: https://doi.org/10.3991/ijim.v13i11.10800

Agustini, M., Yufiarti, & Wuryani. (2020). Development of learning media based on android games for children with attention deficit hyperactivity disorder. International Journal of Interactive Mobile Technologies, 14(6). https://doi.org/10.3991/IJIM.V14I06.13401. DOI: https://doi.org/10.3991/ijim.v14i06.13401

Al Salman, S., Alkathiri, M., & Khaled Bawaneh, A. (2021). School off, learning on: identification of preference and challenges among school students towards distance learning during COVID19 outbreak. International Journal of Lifelong Education, 40(1), 53–71. https://doi.org/10.1080/02601370.2021.1874554. DOI: https://doi.org/10.1080/02601370.2021.1874554

Alowayr, A., & Al-Azawei, A. (2021). Predicting mobile learning acceptance: An integrated model and empirical study based on the perceptions of higher education students. Australasian Journal of Educational Technology, 37(3), 38–55. https://doi.org/10.14742/ajet.6154. DOI: https://doi.org/10.14742/ajet.6154

Amin, A. K., Degeng, N. S., Setyosari, P., & Djatmika, E. T. (2021). The Effectiveness of Mobile Blended Problem Based Learning on Mathematical Problem Solving. International Journal of Interactive Mobile Technologies, 15(1), 119–141. https://doi.org/10.3991/IJIM.V15I01.17437. DOI: https://doi.org/10.3991/ijim.v15i01.17437

Aripin, I., & Suryaningsih, Y. (2019). Pengembangan Media Pembelajaran Biologi Menggunakan Teknologi Augmented Reality (AR) Berbasis Android pada Konsep Sistem Saraf. Sainsmat : Jurnal Ilmiah Ilmu Pengetahuan Alam, 8(2), 47. https://doi.org/10.35580/sainsmat82107192019. DOI: https://doi.org/10.35580/sainsmat82107192019

Arslan, R., Kofoğlu, M., & Dargut, C. (2020). Development of Augmented Reality Application for Biology Education. Turkish Journal of Science Education, 17(1), 62–72. https://doi.org/10.36681/tused.2020.13. DOI: https://doi.org/10.36681/tused.2020.13

Aurum, E. V., & Surjono, H. D. (2021). The Development of Mobile Base Interactive Learning Multimedia For Critical Thinking Improvement. Journal of Educational Science and Technology, 7(2), 174–187. https://doi.org/https://doi.org/10.26858/est.v0i0.15265.

Baruno, A. (2021). Peningkatan Kemampuan Berpikir Analisis pada Materi Genetik Melalui Model Pembelajaran Guided Inquiry Terintegrasi Virtual Lab. Ideguru: Jurnal Karya Ilmiah Guru, 6(2), 176–182. https://doi.org/10.51169/ideguru.v6i2.202. DOI: https://doi.org/10.51169/ideguru.v6i2.202

Buchari, A. (2018). Peran Guru Dalam Pengelolaan Pembelajaran. Jurnal Ilmiah Iqra’, 12(2), 106. https://doi.org/10.30984/jii.v12i2.897. DOI: https://doi.org/10.30984/jii.v12i2.897

Chiappe-Laverde, A., & Paz-Balanta, G. A. (2021). M-learning: Connecting teaching and learning inside and outside of school. Magis, 14, 1–24. https://doi.org/10.11144/JAVERIANA.M14.MLCT. DOI: https://doi.org/10.11144/Javeriana.m14.mlct

Danaei, D., Jamali, H. R., Mansourian, Y., & Rastegarpour, H. (2020). Comparing reading comprehension between children reading augmented reality and print storybooks. Computers and Education, 153, 103900. https://doi.org/10.1016/j.compedu.2020.103900. DOI: https://doi.org/10.1016/j.compedu.2020.103900

Diah Rusmala Dewi. (2019). Pengembangan Kurikulum Di Indonesia Dalam Menghadapi Tuntutan Abad Ke-21. As-Salam: Jurnal Studi Hukum Islam & Pendidikan, 8(1), 1–22. https://doi.org/10.51226/assalam.v8i1.123. DOI: https://doi.org/10.51226/assalam.v8i1.123

Dinayusadewi, N. P., Ngurah, G., & Agustika, S. (2020). Development Of Augmented Reality Application As A Mathematics Learning Media In Elementary School Geometry Materials. Journal of Education Technology, 4(2), 204–210. https://doi.org/10.23887/jet.v4i2.25372. DOI: https://doi.org/10.23887/jet.v4i2.25372

Elangovan, N., & Sundaravel, E. (2021). Method of preparing a document for survey instrument validation by experts. MethodsX, 8. https://doi.org/10.1016/j.mex.2021.101326. DOI: https://doi.org/10.1016/j.mex.2021.101326

Elmqaddem, N. (2019). Augmented Reality and Virtual Reality in education. Myth or reality? International Journal of Emerging Technologies in Learning. https://doi.org/10.3991/ijet.v14i03.9289. DOI: https://doi.org/10.3991/ijet.v14i03.9289

Elmunsyah, H., Hidayat, W. N., & Asfani, K. (2019). Interactive learning media innovation: utilization of augmented reality and pop-up book to improve user’s learning autonomy. Journal of Physics: Conference Series, 1193, 012031. https://doi.org/10.1088/1742-6596/1193/1/012031. DOI: https://doi.org/10.1088/1742-6596/1193/1/012031

Fadli, M. R. (2021). Memahami desain metode penelitian kualitatif. Humanika, 21(1), 33–54. https://doi.org/10.21831/hum.v21i1.38075. DOI: https://doi.org/10.21831/hum.v21i1.38075

Godoy Jr., C. H. (2020). Augmented Reality for Education: A Review. International Journal of Innovative Science and Research Technology, 5(6), 39–45. https://doi.org/10.38124/ijisrt20jun256. DOI: https://doi.org/10.38124/IJISRT20JUN256

Hakim, L. (2018). Pengembangan Media Pembelajaran Pai Berbasis Augmented Reality. Lentera Pendidikan : Jurnal Ilmu Tarbiyah Dan Keguruan, 21(1), 59–72. https://doi.org/10.24252/lp.2018v21n1i6. DOI: https://doi.org/10.24252/lp.2018v21n1i6

Hanafi, H. F., Said, C. S., Wahab, M. H., & Samsuddin, K. (2017). Improving Students’ Motivation in Learning ICT Course With the Use of A Mobile Augmented Reality Learning Environment. IOP Conference Series: Materials Science and Engineering, 226, 012114. https://doi.org/10.1088/1757-899X/226/1/012114. DOI: https://doi.org/10.1088/1757-899X/226/1/012114

Hanif, M., Asrowi, A., & Sunardi, S. (2018). Students’ Access to and Perception of Using Mobile Technologies in the Classroom: the Potential and Challenges of Implementing Mobile Learning. Journal of Education and Learning (EduLearn), 12(4), 644–650. https://doi.org/10.11591/edulearn.v12i4.8398. DOI: https://doi.org/10.11591/edulearn.v12i4.8398

Harris, B., Regan, T., Schueler, J., & Fields, S. A. (2020). Problematic Mobile Phone and Smartphone Use Scales: A Systematic Review. Frontiers in Psychology, 11. https://doi.org/10.3389/fpsyg.2020.00672. DOI: https://doi.org/10.3389/fpsyg.2020.00672

Hasyim, N., Gani, H. A., & Hatta, S. (2020). Android Based Multimedia Learning for Vocational High Schools. Journal of Educational Science and Technology (EST). https://doi.org/10.26858/est.v6i2.14275. DOI: https://doi.org/10.26858/est.v6i2.14275

Hendi, A., Caswita, C., & Haenilah, E. Y. (2020). Pengembangan Media Pembelajaran Interaktif Berbasis Strategi Metakognitif untuk Meningkatkan Kemampuan Berpikir Kritis siswa. Jurnal Cendekia : Jurnal Pendidikan Matematika, 4(2), 823–834. https://doi.org/10.31004/cendekia.v4i2.310. DOI: https://doi.org/10.31004/cendekia.v4i2.310

Ibáñez, M.-B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123. https://doi.org/10.1016/j.compedu.2018.05.002. DOI: https://doi.org/10.1016/j.compedu.2018.05.002

Ilic, P. (2021). The Challenge of Information and Communications Technology in Education. SHS Web of Conferences, 102, 01009. https://doi.org/10.1051/shsconf/202110201009. DOI: https://doi.org/10.1051/shsconf/202110201009

Jang, J., Ko, Y., Shin, W. S., & Han, I. (2021). Augmented Reality and Virtual Reality for Learning: An Examination Using an Extended Technology Acceptance Model. IEEE Access, 9, 6798–6809. https://doi.org/10.1109/ACCESS.2020.3048708. DOI: https://doi.org/10.1109/ACCESS.2020.3048708

Kartikawati, E., Cahyani, A. F., & Amirullah, G. (2020). Profil Kemampuan Berpikir Analisis Siswa Pada Materi Pencemaran Lingkungan. Syntax Literate ; Jurnal Ilmiah Indonesia, 5(4), 22. https://doi.org/10.36418/syntax-literate.v5i4.1065. DOI: https://doi.org/10.36418/syntax-literate.v5i4.1065

Kearney, M., & Maher, D. (2019). Mobile learning in pre-service teacher education: Examining the use of professional learning networks. Australasian Journal of Educational Technology, 35(1). https://doi.org/10.14742/ajet.4073. DOI: https://doi.org/10.14742/ajet.4073

Khan, T., Johnston, K., & Ophoff, J. (2019). The impact of an augmented reality application on learning motivation of students. Advances in Human-Computer Interaction. https://doi.org/10.1155/2019/7208494. DOI: https://doi.org/10.1155/2019/7208494

Laar, E. V, Deursen, A. J. A. M. V, Dijk, J. A. G. ., & Haan, J. D. (2020). Determinants of 21st-century skills and 21st-century digital skills for workers: A systematic literature review. SAGE Journal, 10(1), 1–14. https://doi.org/10.1177/2158244019900176. DOI: https://doi.org/10.1177/2158244019900176

Lin, M.-H., Chen, H., & Liu, K.-S. (2017). A Study of the Effects of Digital Learning on Learning Motivation and Learning Outcome. EURASIA Journal of Mathematics, Science and Technology Education, 13(7). https://doi.org/10.12973/eurasia.2017.00744a. DOI: https://doi.org/10.12973/eurasia.2017.00744a

Liou, H. H., Yang, S. J. H., Chen, S. Y., & Tarng, W. (2017). The influences of the 2D image-based augmented reality and virtual reality on student learning. Educational Technology and Society, 20(3), 110–121. https://www.jstor.org/stable/26196123.

Manurung, S. R., & Panggabean, D. D. (2020). Improving Students’ Thinking Ability In Physics Using Interactive Multimedia Based Problem Solving. Jurnal Cakrawala Pendidikan, 39(2), 460–470. https://doi.org/10.21831/cp.v39i2.28205. DOI: https://doi.org/10.21831/cp.v39i2.28205

Martín-Gutiérrez, J., Mora, C. E., Añorbe-Díaz, B., & González-Marrero, A. (2017). Virtual Technologies Trends in Education. EURASIA Journal of Mathematics, Science and Technology Education, 13(2), 469–486. https://doi.org/10.12973/eurasia.2017.00626a DOI: https://doi.org/10.12973/eurasia.2017.00626a

Matzavela, V., & Alepis, E. (2021). M-learning in the COVID-19 era: physical vs digital class. Education and Information Technologies, 26(6). https://doi.org/10.1007/s10639-021-10572-6. DOI: https://doi.org/10.1007/s10639-021-10572-6

Muñoz-Saavedra, L., Miró-Amarante, L., & Domínguez-Morales, M. (2020). Augmented and virtual reality evolution and future tendency. Applied Sciences (Switzerland), 10(1). https://doi.org/10.3390/app10010322. DOI: https://doi.org/10.3390/app10010322

Mustami, M. K., Syamsudduha, S., Safei, & Ismail, M. I. (2019). Validity, practicality, and effectiveness development of biology textbooks integrated with augmented reality on high school students. International Journal of Technology Enhanced Learning, 11(2). https://doi.org/10.1504/IJTEL.2019.098789. DOI: https://doi.org/10.1504/IJTEL.2019.098789

Ngabekti, S., Prasetyo, A. P. B., Hardianti, R. D., & Teampanpong, J. (2019). The development of stem mobile learning package ecosystem. Jurnal Pendidikan IPA Indonesia, 8(1), 81–88. https://doi.org/10.15294/jpii.v8i1.16905. DOI: https://doi.org/10.15294/jpii.v8i1.16905

Nisa, H., Permana, A., & Firmansyah, R. (2020). Peranan Smarthphone Dalam Dunia Pendidikan Di Masa Pandemi Covid-19. Tematik : Jurnal Teknologi Informasi Dan Komunikasi (e-Journal), 7(2). https://doi.org/10.38204/tematik.v7i2.460.

Oducado, R. M. (2021). Survey Instrument Validation Rating Scale. SSRN Electronic Journal. https://doi.org/10.2139/ssrn.3789575. DOI: https://doi.org/10.2139/ssrn.3789575

Pamungkas, S. F., Widiastuti, I., & Suharno. (2020). 21st century learning: Experiential learning to enhance critical thinking in vocational education. Universal Journal of Educational Research, 8(4), 1345–1355. https://doi.org/10.13189/ujer.2020.080427. DOI: https://doi.org/10.13189/ujer.2020.080427

Pamungkas, T. D. (2020). Android-based augmented reality media and the curiosity about mathematics. Journal of Physics: Conference Series, 1663(1). https://doi.org/10.1088/1742-6596/1663/1/012016. DOI: https://doi.org/10.1088/1742-6596/1663/1/012016

Pedaste, M., Mitt, G., & Jürivete, T. (2020). What is the effect of using mobile augmented reality in K12 inquiry-based learning? In Education Sciences (Vol. 10, Issue 4). https://doi.org/10.3390/educsci10040094. DOI: https://doi.org/10.3390/educsci10040094

Prasetyo, H., Kristiyanto, A., & Doewes, M. (2019). The Development of Android-Based Mobile Learning Media in Healthy Lifestyle Teaching Materials for Senior High School Students. International Journal of Multicultural and Multireligious Understanding, 6(2). https://doi.org/10.18415/ijmmu.v6i2.656. DOI: https://doi.org/10.18415/ijmmu.v6i2.656

Prasetyo, I. (2014). Teknik Analisis Data Dalam Research and Development. UNY: Fakultas Ilmu Pendidikan.

Qodr, T. S., Efendi, A., & Musadad, A. A. (2021). Opportunities for Using Smartphones in the Digital Era to Facilitate Students in Learning Sociology in High Schools. Journal of Education Technology, 5(2), 263–271. https://doi.org/10.23887/jet.v5i2.34806. DOI: https://doi.org/10.23887/jet.v5i2.34806

Ramadiani, Azainil, Hidayanto, A. N., Khairina, D. M., & Jundillah, M. L. (2020). Teacher and student readiness using e-learning and m-learning. Bulletin of Electrical Engineering and Informatics, 9(3), 1176–1182. https://doi.org/10.11591/eei.v9i3.2006. DOI: https://doi.org/10.11591/eei.v9i3.2006

Roy, A. (2019). Technology In Teaching And Learning. International Journal of Innovation Education and Research, 7(4), 414–422. https://doi.org/10.31686/ijier.Vol7.Iss4.1433. DOI: https://doi.org/10.31686/ijier.vol7.iss4.1433

Saikat, S., Dhillon, J. S., Ahmad, W. F. W., & Jamaluddin, R. A. (2021). A systematic review of the benefits and challenges of mobile learning during the covid-19 pandemic. In Education Sciences (Vol. 11, Issue 9). https://doi.org/10.3390/educsci11090459. DOI: https://doi.org/10.3390/educsci11090459

Salim, H. (2019). Penelitian Pendidikan : Metode, Pendekatan, dan Jenis. In Jakarta: Kencana.

Saputri, A., Sukirno, S., Kurniawan, H., & Probowasito, T. (2020). Developing Android Game-Based Learning Media “Go Accounting” in Accounting Learning. Indonesian Journal on Learning and Advanced Education (IJOLAE), 2(2), 91–99. https://doi.org/10.23917/ijolae.v2i2.9998. DOI: https://doi.org/10.23917/ijolae.v2i2.9998

Sari, A. I., Suryani, N., Rochsantiningsih, D., & Suharno. (2019). The development of Android-based smartphone learning application on teaching reading comprehension. AIP Conference Proceedings, 020112. https://doi.org/10.1063/1.5139844. DOI: https://doi.org/10.1063/1.5139844

Scavarelli, A., Arya, A., & Teather, R. J. (2021). Virtual reality and augmented reality in social learning spaces: a literature review. Virtual Reality, 25(1), 257–277. https://doi.org/10.1007/s10055-020-00444-8. DOI: https://doi.org/10.1007/s10055-020-00444-8

Shamir, H., Yoder, E. H., Pocklington, D. B., & Feehan, K. C. (2019). Computer-Assisted Instruction: Long-Term Effects on Early Literacy Skills of Low Socioeconomic Status Students. International Journal of Information and Education Technology, 9(4), 263–267. https://doi.org/10.18178/ijiet.2019.9.4.1210. DOI: https://doi.org/10.18178/ijiet.2019.9.4.1210

Shatri, Z. G. (2020). Advantages and disadvantages of using information technology in learning process of students. Journal of Turkish Science Education, 17(3), 420–428. https://doi.org/10.36681/tused.2020.36.

Shin, D. H. (2017). The role of affordance in the experience of virtual reality learning: Technological and affective affordances in virtual reality. Telematics and Informatics, 34(8), 1826–1836. https://doi.org/10.1016/j.tele.2017.05.013. DOI: https://doi.org/10.1016/j.tele.2017.05.013

Sidhu, M. S., & Ying, J. G. (2017). Experiencing new learning, interaction and visualization process using augmented reality technology. TEM Journal, 6(2), 222–231. https://doi.org/10.18421/TEM62-05.

Sugiyarto, A. W., Azizah, N. H., & Irsyad, A. N. (2018). Mathematics Learning Media With Augmented Reality ( AR ) Based On Android Mobile Application. The 2nd International Conference on Informatics for Development. https://www.researchgate.net/profile/Aditya-Sugiyarto-2/publication/335639768_Mathematics_Learning_Media_With_Augmented_Reality_AR_Based_On_Android_Mobile_Application/links/5d7d7e55a6fdcc2f0f6fb7d9/Mathematics-Learning-Media-With-Augmented-Reality-AR-Based-On-Android-Mobile-Application.pdf.

Suparjono, H., Pursitasari, I. D., & Heliawati, L. (2020). Pembelajaran Bounded Inquiry Labs Untuk Meningkatkan Penguasaan Konsep Dan Kemampuan Berpikir Analisis Siswa Pada Topik Hidrolisis Garam. Journal Of Science Education And Practice, 2(1), 16–26. https://doi.org/10.33751/jsep.v2i1.1700. DOI: https://doi.org/10.33751/jsep.v2i1.1700

Syawaludin, A., Gunarhadi, & Rintayati, P. (n.d.). Development of augmented reality-based interactive multimedia to improve critical thinking skills in science learning. International Journal of Instruction, 12(4), 331–344. https://doi.org/10.29333/iji.2019.12421a. DOI: https://doi.org/10.29333/iji.2019.12421a

Tanil, C. T., & Yong, M. H. (2020). Mobile phones: The effect of its presence on learning and memory. PLoS ONE, 15(8 August). https://doi.org/10.1371/journal.pone.0219233. DOI: https://doi.org/10.1371/journal.pone.0219233

Tyan, P. H., Rahman, F. A., & Sarvestani, M. S. (2020). Teachers’ readiness in implementing and facilitating 21st century learning. Universal Journal of Educational Research, 8(1 A), 24–29. https://doi.org/10.13189/ujer.2020.081304. DOI: https://doi.org/10.13189/ujer.2020.081304

Uther, M. (2019). Mobile learning—trends and practices. Education Sciences, 9(1). https://doi.org/10.3390/educsci9010033. DOI: https://doi.org/10.3390/educsci9010033

Yip, J., Wong, S.-H., Yick, K.-L., Chan, K., & Wong, K.-H. (2019). Improving quality of teaching and learning in classes by using augmented reality video. Computers & Education, 128, 88–101. https://doi.org/10.1016/j.compedu.2018.09.014. DOI: https://doi.org/10.1016/j.compedu.2018.09.014

Zaheer, S., Butt, S. M., Anatolyevna, G. V., & Salmani, H. (2018). Do Mobile Technology in the Classroom Really Improve Learning Outcomes? International Journal of Evaluation and Research in Education (IJERE), 7(3), 188. https://doi.org/10.11591/ijere.v7i3.13426. DOI: https://doi.org/10.11591/ijere.v7i3.13426

Zulfarina, Z., Syafii, W., & Putri, D. G. (2021). E-Magazine Based on Augmented Reality Digestive as Digital Learning Media for Learning Interest. Journal of Education Technology, 5(3). https://doi.org/10.23887/jet.v5i3.36110. DOI: https://doi.org/10.23887/jet.v5i3.36110

Diterbitkan

2023-04-19

Cara Mengutip

Fitrianingsih, E. Y., Akhyar, M. ., & Efendi, A. (2023). Augmented Reality Development Opportunities in Geometry Learning for Elementary Students. Jurnal Pendidikan Dan Pengajaran, 56(1), 114–125. https://doi.org/10.23887/jpp.v56i1.51238

Terbitan

Bagian

Articles