Canva-based Smart Apps Creator Media to Enhance Comprehension Skills of Informational Text for Third-Grade Students

Authors

  • Ghaida Tsurayya Al Haq Universitas Negeri Semarang, Semarang, Indonesia
  • Nugraheti Sismulyasih SB Universitas Negeri Semarang, Semarang, Indonesia
  • Panca Dewi Purwati Universitas Negeri Semarang, Semarang, Indonesia

DOI:

https://doi.org/10.23887/ijee.v8i2.77090

Keywords:

Learning Media, Smart Apps Creator, Canva, Information Text

Abstract

Learning media, as a tool for delivering information from teachers to students, aims to facilitate the teaching and learning process in school. Smart Apps Creator is a software with several advantages for developing interactive learning media, one of which is with the assistance of Canva application as its online design application. This research aims to create Canva-based Smart Apps Creator media to enhance the ability to understand the content of information texts in third-grade elementary schools. The research method used is Research and Development (R&D) based on Sugiyono's research with the Borg & Gall development model modified into eight stages, namely: potential and problems, data collection, product design, design validation, design revision, product testing, product revision, and usage testing. This research utilizes data collection techniques through tests and non-tests. The data analysis techniques used include both qualitative and quantitative data analysis. The material expert validation result obtained a percentage of 90%, and the media expert validation obtained a percentage of 92%, both categorized as "highly feasible." Using Canva-based Smart Apps Creator media in learning activities is quite effective through N-gain testing, with students' learning outcomes reaching 0.66 (65.6%), and the average pre-test score increased from 55 to 83 during the learning process (post-test). From these results, the Canva-based Smart Apps Creator media is declared highly suitable for learning and sufficiently effective in improving the ability to comprehend the content of information texts in Indonesian language classes for third-grade elementary school.

References

Ahadiat, E., Kartika, D., Nelfi, E., Hartati, Y. S., & Yuhendra. (2023). Development of Android-Based Literature Writing e-Module: Smart Apps Creator for Students in Padang Senior High School. Curricula: Journal of Teaching and Learning, 8(2), 117–129. http://publikasi.lldikti10.id/index.php/curricula/article/view/2266.

Andani, S. T., & Anggraini, D. (2023). Kemampuan Menulis Teks Berita Siswa Kelas VIII SMP. PUSTAKA: Jurnal Bahasa Dan Pendidikan, 3(2), 48–58. https://doi.org/10.56910/pustaka.v3i2.467.

Anggadinata, C. J., & Simbolon, N. (2023). Pengembangan Media Pembelajaran Interaktif Menggunakan Smart Apps Creator Terhadap Hasil Belajar Siswa Pada Tema 4 Subtema 1 di Kelas IV SD Methodist 9Medan Perjuangan T.A. 2023/2024 IJET : Indonesian Journal of Techniques and Education Techniques, 1(1), 16-21. https://jurnal.academiacenter.org/index.php/IJET.

Aulia, M. R., & Sb., N. S. (2019). Keefektifan Model Kepala Bernomor Struktur dengan Media Zig-Zag Terhadap Keterampilan Menulis Pantun Siswa Kelas V. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 8(1), 1-6. http://dx.doi.org/10.33578/jpfkip.v8i1.7035.

Azizah, A. R. (2020). Penggunaan Smart Apps Creator (SAC) untuk mengajarkan global warming. Prosiding Seminar Nasional Fisika (SNF) Unesa, 4(2), 72–80. https://fisika.fmipa.unesa.ac.id/proceedings/index.php/snf/article/view/143.

Darniyanti, Y., Rahmayati, I., & Filahanasari, E. (2023). Pengembangan Modul Pembelajaran Berbantu Canva Mata Pelajaran IPAS untuk Mendukung Merdeka Belajar Kelas IV di Sekolah Dasar. Jurnal Basicedu, 7(3), 1507–1517. https://doi.org/10.31004/basicedu.v7i3.5631.

Hafizah, Z., & Samosir, K. (2023). Pengembangan Media Pembelajaran Interaktif Berbasis Aplikasi Canva untuk Meningkatkan Kemampuan Pemecahan Masalah Matematis Siswa Kelas VIII SMP Nurul Islam Indonesia Medan. Nautical : Jurnal Ilmiah Multidisiplin Indonesia, 2(1), 42–51. https://jurnal.arkainstitute.co.id/index.php/nautical/article/view/678.

Hanannika, L. K., & Sukartono. (2022). Penerapan Media Pembelajaran Berbasis TIK pada Pembelajaran Tematik di Sekolah Dasar. Jurnal Basicedu, 6(4), 6379–6386. https://doi.org/10.31004/basicedu.v6i4.3269.

Hanifah, N. (2022). Penggunaan Media Pembelajaran Berbasis Aplikasi Canva Dalam Meningkatkan Hasil Belajar Kimia. EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi, 2(2), 226–233. https://doi.org/10.51878/edutech.v2i2.1339.

Hapsari, G. P. P., & Zulherman, Z. (2021). Pengembangan Media Video Animasi Berbasis Aplikasi Canva untuk Meningkatkan Motivasi dan Prestasi Belajar Siswa. Jurnal Basicedu, 5(4), 2384–2394. https://doi.org/10.31004/basicedu.v5i4.1237.

Hapsari, T. P. R. N., & Wulandari, A. (2020). Analisis Kelayakan Buku Ajar Milenial Berbasis Augmented Reality (AR) sebagai Media Pembelajaran Teks Prosedur di Magelang. Diglosia: Jurnal Kajian Bahasa, Sastra, Dan Pengajarannya, 3(4), 351–364. https://doi.org/10.30872/diglosia.v3i4.125.

Harianto, E. (2020). “Keterampilan Membaca dalam Pembelajaran Bahasa.” Jurnal Didaktika, 9(1), 2. https://doi.org/10.58230/27454312.2.

Herlina, S. K., Kurniaman, O., & Putra, M. J. A. (2023). Pengembangan Media Smart Apps Creator untuk Pembelajaran Wawancara di Sekolah Dasar. ARZUSIN: Jurnal Manajemen dan Pendidikan Dasar, 3(6), 709-721. https://doi.org/10.58578/arzusin.v3i6.1938.

Jauza, A., & Sujinah. (2024). Pengembangan Media Materi Gagasan Pokok Berbasis Smart Apps Creator. Lingua Franca: Jurnal Bahasa, Sastra, dan Pengajarannya, 8(1), 1-10. https://journal.um-surabaya.ac.id/lingua/article/view/21976.

Julaeha, N., & Altaftazani, D. H. (2021). Pembelajaran Mencermati Isi Teks Informasi Menggunakan Metode Project Based Learning pada Siswa Kleas III. Journal of Elementary Education, 04(02), 207–214. https://doi.org/10.22460/collase.v4i2.4979.

Kahfi, A., Tahir, M. H., Kasau, M. N. R., & Agussalim, H. (2023). Hasil Belajar Menulis Teks Berita Dengan Menggunakan Media Audio Visual. Cakrawala Indonesia, 7(2), 99–104. https://doi.org/10.55678/jci.v7i2.799.

Maftuhah, & Sb., N. S. (2020). Rotation Media Development Using the Poe Model To Understand Advice Sentences. Elementary School Teacher, 3(2), 1–6. https://doi.org/10.15294/est.v3i2.28043.

Magdalena, I., Khofifaturrahmah, M., Nurbaiti, L., & Padyah. (2021). Analisis Keterampilan Berbicara Siswa Kelas III Pada Mata Pelajaran Bahasa Indonesia Di SD Negeri Peninggilan 1. Jurnal Pendidikan Dan Ilmu Sosial, 3(1), 41–47. https://ejournal.stitpn.ac.id/index.php/nusantara.

Masturoh, S., Kusumo, A. B. P., & Sitoresmi, N. (2023). The Use of Canva to Improve Students’ Writing Skills on Procedure Text. Innovative: Journal Of Social Science Research, 3(3), 4681–4690. https://doi.org/10.31004/innovative.v3i3.2643.

Mulyoto, G. P., Subagyo, L. A. A., & Sutomo. (2022). Development of Smart Apps Creator-Based Learning Media on Religious Diversity Materials in Indonesia. Madrosatuna: Journal of Islamic Elementary School, 6(1), 41–48. https://doi.org/10.21070/madrosatuna.v6i1.1569.

Nurhayatin, T., Triandy, R., & Rustandi, A. (2023). Teaching Materials and Learning Media for Android-Based Receptive Language Skills with Smart Apps Creator Application Technology for Indonesian Language and Literature Education Students. Jurnal Pedagogi Dan Pembelajaran, 6(2), 161–169. https://doi.org/10.23887/jp2.v6i2.59313.

Nurhidayah, L., Siregar, H., & Octariani, D. (2022). Pengembangan Media Pembelajaran Berbasis Open-Ended Berbantuan Smart Apps Creator Untuk Meningkatkan Hasil Belajar Siswa Di Mts Pp Mawaridussalam. Jurnal Pembelajaran Dan Matematika Sigma (Jpms), 8(2), 427–437. https://doi.org/10.36987/jpms.v8i2.3278.

Oktaviani, D., & Amini, R. (2022). Pengembangan Media Pembelajaran Tematik Terpadu Menggunakan Smart Apps Creator Berbasis Pendekatan Saintifik di Kelas III SD. Jurnal basic. 6(6), 10298–10306. https://doi.org/10.31004/basicedu.v6i6.4883.

Pawani, L. T., Fibriasari, H., Ramadhani, R., & Sembiring, P. (2022). Developing Learning Media of Réception Orale Débutant using Smart Apps Creator Application. Proceedings of the 6th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2021), 591(Aisteel), 821–829. https://doi.org/10.2991/assehr.k.211110.188.

Peraturan Menteri Pendidikan dan Kebudayaan Nomor 22 Tahun 2016 tentang Standar Proses Pendidikan Dasar dan Menengah. Jakarta: Menteri Pendidikan dan Kebudayaan Republik Indonesia.

Rachmawati, Ratnaningsih, & Yuliani., A. (2023). Peningkatan Keterampilan Membaca Pemahaman Teks Informasi melalui Penerapan Model Problem Based Learning pada Peserta Didik Kelas III Sekolah Dasar.Journal of Elementary Education, 06(05), 5. https://journal.ikipsiliwangi.ac.id/index.php/collase/article/view/21209.

Rianti, R. R. P., Karyanto, P., & Wahyuningsih, D. (2022). Pengembangan Media Pembelajaran Daring Berbasis Aplikasi Smart Apps Creator (SAC) untuk Meningkatkan Hasil Belajar Kognitif Siswa. INKUIRI: Jurnal Pendidikan IPA, 11(2), 103–110. https://doi.org/10.20961/inkuiri.v11i2.58704.

Rizki, S., Pahmi, P., & Febtiningsih, P. (2022). Development of Learning Media Using Smart Apps Creator on ”Introducing Oneself and Others”. ELT-Lectura: Studies and Perspectives in English Language Teaching, 9(2), 217–226. https://doi.org/10.31849/elt-lectura.v9i2.10653.

Rombot, O., Boeriswati, E., & Suparman, M. A. (2020). Improving Reading Comprehension Skills of International Elementary School Students through Blended Learning. Al Ibtida: Jurnal Pendidikan Guru MI, 7(1), 56-68. https://doi.org/10.24235/al.ibtida.snj.v7i1.6045.

Sari, E. I., Wiarsih, C., & Bramasta, D. (2021). Strategi Guru Dalam Meningkatkan Keterampilan Membaca Pemahaman Pada Peserta Didik di Kelas IV Sekolah Dasar. Jurnal Educatio FKIP UNMA, 7(1), 74–82. https://doi.org/10.31949/educatio.v7i1.847.

Sugiyono. (2018). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Alfabet.

Suhartati, O. (2021). Flipped Classroom Learning Based on Android Smart Apps Creator (SAC) in Elementary Schools. Journal of Physics: Conference Series, 1823(1). https://doi.org/10.1088/1742-6596/1823/1/012070.

Sulikhah, S., Utomo, S., & Santoso. (2020). Pengaruh Teknik Survey Question Read Reflect Recite Review (Sq4R) dan Teknik Skema Terhadap Kemampuan Membaca Pemahaman Mata Pelajaran Bahasa Indonesia Pada Siswa SD Negeri Kelas III Di Kecamatan Karanganyar Demak. KREDO : Jurnal Ilmiah Bahasa Dan Sastra, 3(2), 365–385. https://doi.org/10.24176/kredo.v3i2.4752.

Susanti, E., Nurhamidah, D., & Faznur, L. S. (2021). Pengembangan Media Pembelajaran Interaktif Berbasis Android Smart Apps Creator Pada Mata Kuliah Bahasa Indonesia. DIALEKTIKA: Jurnal Bahasa, Sastra, dan Pendidikan Bahasa dan Sastra Indonesia, 8(2), 2021, 178-200. https://doi.org/10.15408/dialektika.v8i2.24717.

Sutrisni, D. M., Utaminingsih, S., Murtono, M., Mariam, I. O., & Pratama, H. (2022). The Effectiveness of Android-Based Budiran Game Assisted by Smart Apps Creator 3 to Improve Science Learning Outcomes of Fourth Graders in Theme 1. Advances in Mobile Learning Educational Research, 2(2), 483–492. https://doi.org/10.25082/amler.2022.02.017.

Syadida, Q., & Erita, Y. (2022). Pengembangan Media Pembelajaran Menggunakan Aplikasi Smart Apps Creator pada Pembelajaran Tematik Terpadu Kelas IV Sekolah Dasar. Journal of Practice Learning and Educational Development, 2(1), 17–26. https://doi.org/10.58737/jpled.v2i1.31.

Vidianti, A., & Putri, S. K. (2023). Pengembangan Media Pembelajaran Berbasis Android Menggunakan Smart Apps Creator Pada Mata Pelajaran IPS. Jurnal Ilmiah Betrik, 14(02), 290–297. https://ejournal.pppmitpa.or.id/index.php/betrik/article/view/77.

Wahyuni, A., Hendri, N., Eldarni, & Supendra, D. (2023). Development of Learning Media Using the Smart Apps Creator Application on Human Respiratory System Material of Science for Class V Elementary School. Jurnal Pendidikan Mandala, 8(4), 1089–1093. http://ejournal.mandalanursa.org/index.php/JJUPE/index.

Wati, R. M., Huda, C., & Kiswoyo. (2022). Pengembangan Media Pembelajaran Game Calistung Menggunakan Smart Apps Creator Untuk Meningkatkan Hasil Belajar Siswa Kelas II SD Negeri 02 Wates. Jurnal Dimensi Pendidikan, 18(16), 22-26. https://journal.upgris.ac.id/index.php/dimensi/article/view/13477.

Winangsih, E., & Harahap, R. D. (2023). Analisis Penggunaan Media Pembelajaran pada Muatan IPA di Sekolah Dasar. Jurnal Basicedu, 7(1), 452–461. https://doi.org/10.31004/basicedu.v7i1.4433.

Wulandari, T., & Mudinillah, A. (2022). Efektivitas Penggunaan Aplikasi Canva sebagai Media Pembelajaran IPA MI/SD. Jurnal Riset Madrasah Ibtidaiyah (JURMIA), 2(1), 102–118. https://doi.org/10.32665/jurmia.v2i1.245.

Downloads

Published

2024-06-28

How to Cite

Al Haq, G. T., Sismulyasih SB, N., & Purwati, P. D. . (2024). Canva-based Smart Apps Creator Media to Enhance Comprehension Skills of Informational Text for Third-Grade Students. International Journal of Elementary Education, 8(2), 385–393. https://doi.org/10.23887/ijee.v8i2.77090

Issue

Section

Article