E-Magazine Based on Augmented Reality Digestive as Digital Learning Media for Learning Interest
DOI:
https://doi.org/10.23887/jet.v5i3.36110Keywords:
Interest, Augmented Reality, e-MagazineAbstract
Currently, the obstacles faced in learning process are found to be low student interest in learning. The main factor contributing to low student interest in learning is influenced by the lack of variety of learning media used by teachers in schools. The use of augmented reality (AR) in education is classified as an important research topic, although it is still being studied in its early stages. The purpose of this research was to develop learning media using e-magazine based on an AR to increase students' interest in learning. The developed e-magazine was carried out using model of ADDIE (analysis, design, development, implementation and evaluation). Parameters in this study was focused on the quality of e-magazine and students’ interest in learning. Testing students' interest in learning was conducted by using a questionnaire and given directly to students. The experiments were carried out in the control class consisting of 36 students and the experimental class consisting of 36 students. Results of the study found that the development of AR-based e-magazines were obtained in relatively good category. This value was supported by the validation value found in the very valid category. Analysis on the didactic, constructive and technical aspects were obtained a score of 3,82, 3,85 and 3.78, respectively, with a very valid category. The results also showed that the use of AR-based e-magazines could be increased students' interest in learning and students' interest in learning was obtained at a value of 0.342 in the high category. Thus, the use of AR-based e-magazines as digital learning media can be used in the learning process.
References
Anuar, S., Nizar, N., & Ismail, M. A. (2021). The Impact of Using Augmented Reality as Teaching Material on Students’ Motivation. Asian Journal of Vocational Education And Humanities, 2(1). https://doi.org/10.53797/ajvah.v2i1.1.2021.
Arpan, M., Sulistiyarini, D., & Santoso, D. (2016). Effect of Motivation and Creativity on Students’ Psychomotor Ability. Journal of Education, Teaching and Learning, 1(2). https://doi.org/10.26737/jetl.v1i2.42.
Bacca, J., Baldiris, S., & Fabregat, R. (2018). Insights into the Factors Influencing Student Motivation in AR Learning Experiences in Vocational Education and Training. Psychol. https://doi.org/10.3389/fpsyg.2018.01486.
Boyd, L. (2019). Using Technology-Enabled Learning Networks to Drive Module Improvements in the UK Open University. Journal of Interactive Media in Education, 2019(1), 1–7. https://doi.org/10.5334/jime.529.
Bravo, E. R., Santana, M., & Rodon, J. (2015). Information Systems and Performance: The Role of Technology, the Task, and the Individual. Behaviour and Information Technology, 34(3), 247–260. https://doi.org/10.1080/0144929X.2014.934287.
Bursali, H., & Yilmaz, R. M. (2019). Effect of Augmented Reality Applications on Secondary School Students’ Reading Comprehension and Learning Permanency. Computers in Human Behavior, 95. https://doi.org/10.1016/j.chb.2019.01.035.
Chang, H.-Y., Wu, H.-F., Chang, Y.-C., Tseng, Y.-S., & Wang, Y.-C. (2021). The Effects of a Virtual Simulation-Based, Mobile Technology Application on Nursing Students’ Learning Achievement and Cognitive Load: Randomized Controlled Trial. International Journal of Nursing Studies, 120. https://doi.org/10.1016/j.ijnurstu.2021.103948.
Chen, C. H., Chou, Y. Y., & Huang, C. Y. (2016). An Augmented-Reality-Based Concept Map to Support Mobile Learning for Science. Asia-Pacific Education Researcher, 25(4). https://doi.org/10.1007/s40299-016-0284-3.
Chin, K.-Y., & Wang, C.-S. (2021). Effects of Augmented Reality Technology in a Mobile Touring System on University Students’ Learning Performance and Interest. Australasian Journal of Educational Technology, 37(1). https://doi.org/10.14742/ajet.5841.
Danniels, E., Pyle, A., & DeLuca, C. (2020). The Role of Technology in Supporting Classroom Assessment in Play-Based Kindergarten. Teaching and Teacher Education, 88. https://doi.org/10.1016/j.tate.2019.102966.
Dinayusadewi, N. P., Ngurah, G., & Agustika, S. (2020). Development of Augmented Reality Application as a Mathematics Learning Media in Elementary School Geometry Materials. Journal of Education Technology, 4(2), 204–210. https://doi.org/10.23887/jet.v4i2.25372.
Fakhruddin, Z., Amzah, A., & Nurchalis, N. F. (2019). Technology-Based Teaching Material Development Training for Pre-Service Teachers to Improve Students’ Learning Outcomes. NOBEL: Journal of Literature and Language Teaching, 10(1), 87–102. https://doi.org/10.15642/nobel.2019.10.1.87-102.
Geng, S., Law, K. M. Y., & Niu, B. (2019). Investigating Self-Directed Learning and Technology Readiness in Blending Learning Environment. International Journal of Educational Technology in Higher Education, 16(1), 17. https://doi.org/10.1186/s41239-019-0147-0.
Ghavifekr, S., & Rosdy, W. A. W. (2015). Teaching and Learning with Technology: Effectiveness of ICT Integration in Schools. International Journal of Research in Education and Science, 1(2). https://ijres.net/index.php/ijres/article/view/79.
Gopalan, V., Zulkifi, A. N., & A., B. J. A. (2016). A Study of Students’ Motivation Using the AR Science Textbook. AIP Conference Proceedings, 1. https://doi.org/10.1063/1.4960880.
Hamilton, D., McKechnie, J., Edgerton, E., & Wilson, C. (2021). Immersive Virtual Reality as a Pedagogical Tool in Education: A Systematic Literature Review of Quantitative Learning Outcomes and Experimental Design. Journal of Computers in Education, 8(1). https://doi.org/10.1007/s40692-020-00169-2.
Herbert, V. M., Perry, R. J., LeBlanc, C. A., Haase, K. N., Corey, R. R., Giudice, N. A., & Howell, C. (2021). Developing a Smartphone App with Augmented Reality to Support Virtual Learning of Nursing Students on Heart Failure. Clinical Simulation in Nursing, 54. https://doi.org/10.1016/j.ecns.2021.02.003.
Hincapie, M., Diaz, C., Valencia, A., Contero, M., & Güemes-Castorena, D. (2021). Educational Applications of Augmented Reality: A Bibliometric Study. Computers & Electrical Engineering, 93. https://doi.org/10.1016/j.compeleceng.2021.107289.
Iqbal, M. M., Anra, & Pratiwi. (2017). Pernerapan Augmented Reality sebagai Media Pembelajaran Virus dalam Mata Pelajaran Biologi Kelas X SMA. Jurnal Sistem Dan Teknologi Informasi (JUSTIN), 5(2). https://jurnal.untan.ac.id/index.php/justin/article/view/18515.
Ivanov, D., Dolgui, A., & Sokolov, B. (2019). The Impact of Digital Technology and Industry 4.0 on the Ripple Effect and Supply Chain Risk Analytics. International Journal of Production Research, 57(3), 829–846. https://doi.org/10.1080/00207543.2018.1488086.
Juannita, & Adhi. (2017). Pengembangan Media Pembelajaran Sistem Pencernaan Manusia untuk Kelas 8 SMP dengan Fitur Augmented Reality Berbasis Android. Jurnal Pinter, 1(1). https://doi.org/10.21009/pinter.1.1.10.
Khan, T., Johnston, K., & Ophoff, J. (2019). The Impact of an Augmented Reality Application on Learning Motivation of Students, 2019, 1–14. Advances in Human-Computer Interaction. https://doi.org/10.1155/2019/7208494.
Knoop-van Campen, C. A. N., Segers, E., & Verhoeven, L. (2020). Effects of Audio Support on Multimedia Learning Processes and Outcomes in Students with Dyslexia. Computers and Education, 150(February), 103858. https://doi.org/10.1016/j.compedu.2020.103858.
Komikesari, H., Mutoharoh, M., Dewi, P. S., Utami, G. N., Anggraini, W., & Himmah, E. F. (2020). Development of E-Module Using Flip Pdf Professional on Temperature and Heat Material. Journal Of Physics: Conference Series, 1572(1). https://doi.org/10.1088/1742-6596/1572/1/012017.
Koning, B. B. de, Marcus, N., Brucker, B., & Ayres, P. (2019). Does Observing Hand Actions in Animations and Static Graphics Differentially Affect Learning of Hand-Manipulative Tasks? Computers & Education, 41. https://doi.org/10.1016/j.compedu.2019.103636.
Kühl, T. (2021). Prerequisite Knowledge and Time of Testing in Learning with Animations and Static Pictures: Evidence for the Expertise Reversal Effect. Learning and Instruction, 73. https://doi.org/10.1016/j.learninstruc.2021.101457.
Lai, A. F., Chen, C. H., & Lee, G. Y. (2019). An Augmented Reality-Based Learning Approach to Enhancing Students’ Science Reading Performances from the Perspective of the Cognitive Load Theory. British Journal of Educational Technology, 50(1), 232–247. https://doi.org/10.1111/bjet.12716.
Lauc, T., Jagodić, G. K., & Bistrović, J. (2020). Effects of Multimedia Instructional Message on Motivation and Academic Performance of Elementary School Students in Croatia. International Journal of Instruction, 13(4), 491–508. https://doi.org/10.29333/iji.2020.13431a.
Liang, Y., Zheng, T., & Wang, M. (2011). English Audio-Visual Teaching Mode and Its Teaching Environment Construction-Henan Institute of Science and Technology as the Example. 2011 International Conference on Multimedia Technology, 3050–3053. https://doi.org/10.1109/ICMT.2011.6001924.
Lo, J.-H., Lai, Y.-F., & Hsu, T.-L. (2021). The Study of AR-Based Learning for Natural Science Inquiry Activities in Taiwan’s Elementary School from the Perspective of Sustainable Development. Sustainability, 13(3). https://doi.org/10.3390/su13116283.
Maijarern, T., Chaiwut, N., & Nobnop, R. (2018). Augmented Reality for Science Instructional Media in Primary School. 3rd International Conference on Digital Arts, Media, and Technology, ICDAMT. https://doi.org/10.1109/ICDAMT.2018.8376523.
McGarr, O., & Gallchóir, C. Ó. (2021). Examining Supervising Field Instructors’ Reporting and Assessment of Technology Use by Pre-Service Teachers on School Placement. Computers & Education, 146. https://doi.org/10.1016/j.compedu.2019.103753.
Noroozi, O., & Mulder, M. (2017). Design and Evaluation of a Digital Module with Guided Peer Feedback for Student Learning Biotechnology and Molecular LifeSciences, Attitudinal Change, and Satisfaction. Biochemistry and Molecular Biology Education, 45(1), 31–39. https://doi.org/10.1002/bmb.20981.
Önal, N. T., & Önal, N. (2021). The Effect of Augmented Reality on the Astronomy Achievement and Interest Level of Gifted Students. Educ Inf Technol, 26. https://doi.org/10.1007/s10639-021-10474-7.
Park, K.-B., Choi, S. H., Kim, M., & Lee, J. Y. (2020). Deep Learning-Based Mobile Augmented Reality for Task Assistance Using 3D Spatial Mapping and Snapshot-Based RGB-D Data. Computers & Industrial Engineering, 146. https://doi.org/10.1016/j.cie.2020.106585.
Prastika, V. Y. A., Riyadi, R., & Siswanto, S. (2021). Discovery and Core Learning Model toward Creative Thinking Viewed from Logical Mathematical Intelligence. Jurnal Aksioma, 10(1). https://doi.org/10.24127/ajpm.v10i1.3429.
Qumillaila, Susanti, B. H., & Zulfiani, Z. (2017). Pengembangan Augmented Reality Versi Android sebagai Media Pembelajaran Sistem Ekskresi Manusia. Cakrawala Pendidikan, 34(1), 57–69. https://doi.org/10.21831/cp.v36i1.9786.
Rahman, A., Xi, M., Dabrowski, J. J., McCulloch, J., & Arnold, S. (2021). An Integrated Framework of Sensing, Machine Learning, and Augmented Reality for Aquaculture Prawn Farm Management. Aquacultural Engineering, 95. https://doi.org/10.1016/j.aquaeng.2021.102192.
Rasmussen, E., Goddard, A. G., & Bayer, D. K. (2020). Use of Electronic Learning Modules Can Improve Medical Trainee Knowledge Regarding Anaphylaxis Diagnosis and Treatment. Annals of Allergy, Asthma & Immunology, 124(3). https://doi.org/10.1016/j.anai.2019.12.018.
Sahin, D., & Yilmaz, R. M. (2020). The Effect of Augmented Reality Technology on Middle School Students’ Achievements and Attitudes towards Science Education. Computers & Education, 144. https://doi.org/10.1016/j.compedu.2019.103710.
Sanchez, C. A., & Weber, K. (2019). Using Relevant Animations to Counter Stereotype Threat When Learning Science. Journal of Applied Research in Memory and Cognition, 8(4). https://doi.org/10.1016/j.jarmac.2019.08.003.
Selvianiresa, D., & Prabawanto, S. (2017). Contextual Teaching and Learning Approach of Mathematics in Primary Schools. Journal of Physics: Conference Series, 895(1). https://doi.org/10.1088/1742-6596/895/1/012171.
Sert, N., & Boynueğri, E. (2017). Digital Technology Use by the Students and English Teachers and Self-Directed Language Learning. World Journal on Educational Technology: Current Issues, 9(1), 24. https://doi.org/10.18844/wjet.v9i1.993.
Shah, K., Arfan, M., Mahariq, I., Ahmadian, A., Salahshour, S., & Ferrara, M. (2020). Fractal-Fractional Mathematical Model Addressing the Situation of Corona Virus in Pakistan. Results in Physics, 19, 103560. https://doi.org/10.1016/j.rinp.2020.103560.
Shohel, M. M. C., & Kirkwood, A. (2012). Using Technology for Enhancing Teaching and Learning in Bangladesh: Challenges and Consequences. Learning, Media and Technology, 37(4), 414–428. https://doi.org/10.1080/17439884.2012.671177.
Smith, C., & Friel, C. J. (2021). Development and Use of Augmented Reality Models to Teach Medicinal Chemistry. Currents in Pharmacy Teaching and Learning, 13(8). https://doi.org/10.1016/j.cptl.2021.06.008.
Summak, M. S., Bağlıbel, M., & Samancıoğlu, M. (2010). Technology Readiness of Primary School Teachers: A Case Study in Turkey. Procedia - Social and Behavioral Sciences, 2(2), 2671–2675. https://doi.org/10.1016/j.sbspro.2010.03.393.
Tang, Y. M., Chen, P. C., Law, K. M. Y., Wu, C. H., Lau, Y., Guan, J., He, D., & Ho, G. T. S. (2021). Comparative Analysis of Student’s Live Online Learning Readiness during the Coronavirus (Covid-19) Pandemic in the Higher Education Sector. Computers & Education, 168, 104211. Https://Doi.Org/10.1016/J.Compedu.2021.104211.
Yavuz, M., Çorbacıoğlu, E., Başoğlu, A. N., Daim, T. U., & Shaygan, A. (2021). Augmented Reality Technology Adoption: Case of a Mobile Application in Turkey. Technology in Society, 66. https://doi.org/10.1016/j.techsoc.2021.101598.
Yusuf, I., & Widyaningsih, S. W. (2020). Implementing E-Learning-Based Virtual Laboratory Media to Students’ Metacognitive Skills. International Journal of Emerging Technologies in Learning, 15(5). https://doi.org/10.3991/ijet.v15i05.12029.
Zhang, H., Daim, T., & Zhang, Y. (Peggy). (2021). Integrating Patent Analysis into Technology Roadmapping: A Latent Dirichlet Allocation Based Technology Assessment and Roadmapping in the Field of. Blockchain. Technological Forecasting and Social Change, 167. https://doi.org/10.1016/j.techfore.2021.120729.
Downloads
Published
How to Cite
Issue
Section
License
Authors who publish with the Journal of Education Technology agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)