The Urgency of Android-Based Interactive Multimedia Development to Improve High School Students Collaboration Skills

Authors

  • Mutiara Kusuma Ananda Pramusita Universitas Sebelas Maret, Surakarta, Indonesia
  • Sariyatun Universitas Sebelas Maret, Surakarta, Indonesia
  • Hassan Suryono Universitas Sebelas Maret, Surakarta, Indonesia

DOI:

https://doi.org/10.23887/jet.v8i1.75278

Keywords:

Android, Interactive Multimedia , Collaboration Skills

Abstract

Humans as social creatures are defined as humans who cannot live alone so they work together to build a harmonious social life with collaboration skills. Through the application of education, collaboration skills are one of the skills of the 21st century. In applying sociology learning, students have difficulty understanding sociology material and developing their collaboration skills. Even though collaboration skills are needed for social life. Based on the problems above, this research aims to develop Android-based interactive multimedia to optimize mobile learning on social interaction material. This research is a type of development research (R&D) using the ADDIE model which involves media experts, content experts, and experts on skills measurement instruments in learning. The data collection technique uses a quantitative descriptive approach with percentage analysis. The results of data analysis show that 2 media experts gave an average score of 3.71 with a percentage of 93% percent. Then 4 learning content experts gave an average score of 3.9 with a percentage of 97.50%, and finally, 4 learning instrument experts gave an average score of 4 with a percentage of 100%. It was concluded that interactive multimedia was declared very suitable for use in teaching sociology for class X SMA/MA. The Android-based interactive multimedia being developed is expected to contribute to the urgent need for learning media innovation that is adapted to the learning needs of the 21st Century.

References

Almajed, A., Skinner, V., Peterson, R., & Winning, T. (2016). Collaborative learning: Students’ perspectives on how learning happens. Interdisciplinary Journal of Problem-Based Learning, 10(2). https://doi.org/10.7771/1541-5015.1601.

Atin Sri Handayani, Kantri Nurlisa, & Mustafiyanti Mustafiyanti. (2023). Efektivitas dan Peran Guru Dalam Kurikulum Merdeka Belajar. Perspektif : Jurnal Pendidikan Dan Ilmu Bahasa, 1(4), 319–330. https://doi.org/10.59059/perspektif.v1i4.766.

Barlian, U. C., Solekah, S., & Rahayu, P. (2022). Implementasi Kurikulum Merdeka Dalam Meningkatkan Mutu Pendidikan. Journal of Educational and Language Research, 1(12), 2105–2118. https://doi.org/10.53625/joel.v1i12.3015.

Baydas, O., & Rabia, Y. (2016). Pre-service Teachers’ Intention to Adopt Mobile Learning: A Motivational Model. British Journal of Educational Technology, 49, 137–152. https://doi.org/https://doi.org/10.1111/bjet.12521.

Bernacki, M. L., Greene, J. A., & Crompton, H. (2020). Mobile technology, learning, and achievement: Advances in understanding and measuring the role of mobile technology in education. Contemporary Educational Psychology, 60(November 2019). https://doi.org/10.1016/j.cedpsych.2019.101827.

Branch, R. M. (2009). Approach, Instructional Design: The ADDIE. In Department of Educational Psychology and Instructional Technology University of Georgia (Vol. 53, Issue 9).

Chaiyama, N. (2019). The development of blended leaning model by using active learning activity to develop learning skills in 21st century. International Journal of Information and Education Technology, 9(12), 880–886. https://doi.org/10.18178/ijiet.2019.9.12.1321.

Chaudhuri, S., Park, S., & Johnson, K. R. (2021). Engagement, inclusion, knowledge sharing, and talent development: Is reverse mentoring a panacea to all? Findings from literature review. European Journal of Training and Development, 46(5/6), 468–483. https://doi.org/10.1108/EJTD-01-2021-0005.

Child, S., & Shaw, S. (2016). Collaboration in the 21st century: Implications for assessment. A Cambridge Assessment Publication, 22, 17–22. https://doi.org/10.17863/CAM.100344.

Cholilah, M., Tatuwo, A. G. P., Komariah, Rosdiana, S. P., & Fatirul, A. N. (2023). Pengembangan Kurikulum Merdeka Dalam Satuan Pendidikan Serta Implementasi Kurikulum Merdeka Pada Pembelajaran Abad 21. Sanskara Pendidikan Dan Pengajaran, 1(2), 56–67. https://doi.org/10.58812/spp.v1i02.110.

Daryanto, K. S., & Karim, S. (2017). Pembelajaran Abad 21. Gava Media.

Febrianti, E., Wahyuningtyas, N., & Ratnawati, N. (2021). Pengembangan Multimedia Interaktif “SCRIBER” untuk Peserta Didik Sekolah Menengah Pertama. Edukasi: Jurnal Pendidikan, 19(2), 275. https://doi.org/10.31571/edukasi.v19i2.3005.

Hadi, D. I., & Junaidi, J. (2018). Upaya Meningkatkan Kemampuan Berpikir Kritis Melalui Penerapan Model Pembelajaran Berbasis Masalah Pada Pembelajaran Sosiologi Kelas Xi Ips 2 Sma Negeri 1 Pariaman. Jurnal Socius: Journal of Sociology Research and Education, 4(1), 22. https://doi.org/10.24036/scs.v4i1.14.

Indarta, Y., Jalinus, N., Samala, A. D., Riyanda, A. R., & Adi, N. H. (2022). Relevansi Kurikulum Merdeka Belajar dengan Model Pembelajaran Abad 21 dalam Perkembangan Era Society 5 . 0. Edukatif : Jurnal Ilmu Pendidikan, 4(2), 3011–3024. https://doi.org/10.31004/edukatif.v4i2.2589.

Lampropoulos, G., Siakas, K., & Anastasiadis, T. (2019). Internet of Things in the Context of Industry 4.0: An Overview. International Journal of Entrepreneurial Knowledge, 7(1), 4–19. https://doi.org/10.2478/ijek-2019-0001.

Lee, V. R., Fischback, L., & Cain, R. (2019). A wearables-based approach to detect and identify momentary engagement in afterschool Makerspace programs. Contemporary Educational Psychology, 59(July), 101789. https://doi.org/10.1016/j.cedpsych.2019.101789.

Lenhart, A., Ling, R., Campbell, S., & Purcell, K. (2010). Teens and Mobile Phones it as the centerpiece of their communication. Pew Internet & American Life Project, 1–114. https://eric.ed.gov/?id=ED525059.

Maag, M. (2004). The effectiveness of an interactive multimedia learning tool on nursing students’ math knowledge and self-efficacy. CIN - Computers Informatics Nursing, 22(1), 26–33. https://doi.org/10.1097/00024665-200401000-00007.

Meier, E. B. (2021). Designing and using digital platforms for 21st century learning. Educational Technology Research and Development, 69(1), 217–220. https://doi.org/10.1007/s11423-020-09880-4.

Miangah, T. M. (2012). Mobile-Assisted Language Learning. International Journal of Distributed and Parallel Systems, 3(1), 309–319. https://doi.org/10.5121/ijdps.2012.3126.

Mufit, F., Hendriyani, Y., Usmeldi, Dhanil, M., & Tanjung, M. R. (2023). The Effectiveness of Smartphone-Based Interactive Multimedia Integrated Cognitive Conflict Models to Improve 21st-Century Skills. International Journal of Information and Education Technology, 13(11), 1793–1801. https://doi.org/10.18178/ijiet.2023.13.11.1991.

Munir. (2012). MULTIMEDIA Konsep & Aplikasi dalam Pendidikan. Alfabeta.

Nikolopoulou, K., Gialamas, V., Lavidas, K., & Komis, V. (2021). Teachers’ Readiness to Adopt Mobile Learning in Classrooms: A Study in Greece. Technology, Knowledge and Learning, 26(1), 53–77. https://doi.org/10.1007/s10758-020-09453-7.

Nisa, A., & Sylvia, I. (2021). Pengembangan Multimedia Pembelajaran Sosiologi SMA Berbasis Lectora Inspire. Jurnal Sikola: Jurnal Kajian Pendidikan Dan Pembelajaran, 3(2), 132–148. https://doi.org/10.24036/sikola.v3i2.170.

Pangestu, D. A., & Rochmat, S. (2021). Filosofi Merdeka Belajar Berdasarkan Perspektif Pendiri Bangsa. Jurnal Pendidikan Dan Kebudayaan, 6(1), 78–92. https://doi.org/10.24832/jpnk.v6i1.1823.

Peterson, C. (2003). Bringing ADDIE to life: instructional design at its best - learning & technology library (LearnTechLib). Journal of Educatioanal Multimedia and Hypermedia, 12(3), 227–241. https://www.learntechlib.org/primary/p/2074/.

Pujiati, P., Nurdin, N., & Wardani, W. (2022). Analisis Keterampilan Berkolaborasi Mahasiswa Rumpun Ilmu Sosial di Universitas Lampung. Journal of Education, Humaniora and Social Sciences (JEHSS), 4(3), 1389–1396. https://doi.org/10.34007/jehss.v4i3.872.

Purwantiasning, A. W. (2017). Optimalisasi Fungsi Ruang Terbuka Hijau Dengan Melihat Pola Sebaran Pengunjung Studi Kasus: Taman Tabebuya, Jagakarsa. Nature : National Academic Journal of Architecture, 4(2), 121–127. https://doi.org/10.24252/nature.v4i2a4.

Putri, D. P. E., & Muhtadi, A. (2018). Pengembangan multimedia pembelajaran interaktif kimia berbasis android menggunakan prinsip mayer pada materi laju reaksi. Jurnal Inovasi Teknologi Pendidikan, 5(1), 38–47. https://doi.org/10.21831/jitp.v5i1.13752.

Reychav, I., & Wu, D. (2015). Computers in Human Behavior Mobile collaborative learning : The role of individual learning in groups through text and video content delivery in tablets. Computers in Human Behavior, 50, 520–534. https://doi.org/10.1016/j.chb.2015.04.019.

Roemintoyo, R., & Budiarto, M. K. (2021). Flipbook as Innovation of Digital Learning Media: Preparing Education for Facing and Facilitating 21st Century Learning. Journal of Education Technology, 5(1), 8. https://doi.org/10.23887/jet.v5i1.32362.

Saifulloh, F., & Muchtatom, M. (2023). Innovation of E-Learning Based Google Site on Islamic Lesson For High School Students an Effort To Facilitate Self-Control. Edukasi Islami: Jurnal Pendidikan Islam, November, 3029–3042. https://doi.org/10.30868/ei.v12i04.5265.

Sartini., & Mulyono, R. (2022). Analisis Implementasi Kurikulum Merdeka Belajar untuk Mempersiapkan Pembelajaran Abad 21. Didaktik: Jurnal Ilmiah PGSD FKIP Universitas Mandiri, 8(2). https://doi.org/10.36989/didaktik.v8i2.392.

Setyawan, H., Sunardi, S., & Ardianto, D. T. (2022). Interactive Multimedia Innovation on Short Distance Running Materials in Junior High School. Journal of Education Technology, 6(2), 315–325. https://doi.org/10.23887/jet.v6i2.45627.

Shah, C. (2014). Collaborative information seeking. Journal of the Association for Information Science and Technology, 65 (2), 215–236. https://doi.org/https://doi.org/10.1002/asi.22977.

Simarmata, J., Djohar, A., Purba, J., & Juanda, E. A. (2018). Design of a Blended Learning Environment Based on Merrill’s Principles. Journal of Physics: Conference Series, 954(1). https://doi.org/10.1088/1742-6596/954/1/012005.

Sorden, S. D. (2005). A cognitive approach to instructional design for multimedia learning. Informing Science, 8, 263–279. https://doi.org/10.28945/498.

Yulianto, T., Pramudya, İ., & Slamet, İ. (2019). Effects of the 21st Century Learning Model and Problem-Based Models on Higher Order Thinking Skill. International Journal of Educational Research Review, 4, 749–755. https://doi.org/10.24331/ijere.629084.

Zarkasi, T., Muslihatun, & Fajri, M. (2022). Madrasah Dalam Platfom Kurikulum Merdeka Belajar. Jurnal Gema Nurani Guru, 1(2), 71–77. https://www.jurnal.stiq-amuntai.ac.id/index.php/al-qalam/article/view/2127

Zhang, D. (2010). American Journal of Distance Editorial : Blended Learning. September 2014, 37–41. https://doi.org/10.1207/s15389286ajde1903.

Downloads

Published

2024-04-04

How to Cite

Pramusita, M. K. A. ., Sariyatun, & Suryono, H. . (2024). The Urgency of Android-Based Interactive Multimedia Development to Improve High School Students Collaboration Skills. Journal of Education Technology, 8(1), 127–135. https://doi.org/10.23887/jet.v8i1.75278

Issue

Section

Articles