The Appsmart Learning Application Based on the PBL Model Assisted by Articulate Storyline 3 Material on Earth and The Universe
DOI:
https://doi.org/10.23887/jjpgsd.v11i2.60860Keywords:
Learning Application, Appsmart, PBLAbstract
The decline in students' science learning outcomes was due to the need for more application of learning models that fit students' needs. This study aims to develop an Appsmart learning application based on the PBL model assisted by Articulate Storyline 3, which discusses Earth and the Universe material for fifth-grade elementary school. This research belongs to the type of development research which was developed using the ADDIE model. The ADDIE development model comprises five stages: analysis, design, development, implementation, and evaluation. The subjects involved in this study were four experts, three teachers, and 28 students. Data collection in this study was carried out using test and questionnaire methods, with research instruments in the form of evaluation tests and expert test questionnaires. The data obtained in the study were then analyzed using descriptive analysis techniques and the mean formula to determine the level of feasibility and practicality. The results of the application feasibility test reached 4.67, and the material feasibility test reached 4.65 so that it could be declared fit for use. The results of the practicality test for teachers and students reached 4.87 and 4.97, which were stated to be practical to implement. The significance value of the t-test shows the number 0.00. Based on these results, there is a significant influence from the PBL model-assisted Appsmart learning application assisted by Articulate Storyline 3 with an understanding of the science concept of Earth and the Universe material for fifth-grade students.
References
Afrizal, A. S. (2017). Rancang Bangun Aplikasi Pembelajaran Dasar Pemrograman Berbasis Mobile Phone. Jurnal Teknik Informatika Politeknik Sekayu, 6(1). https://jurnal.polsky.ac.id/index.php/tips/article/ View/93.
Anjelina, Putri, D. (2018). Pengaruh Model Pembelajaran PBL Berbantuan Media Gambar Terhadap Hasil Belajar IPA Siswa Kelas III SD. Mimbar Ilmu, 23(1), 21–32. https://doi.org/10.23887/mi.v23i1.16407. DOI: https://doi.org/10.23887/mi.v23i1.16407
Ardiani, K. E. (2022). Multimedia Pembelajaran Interaktif Berorientasi Teori Belajar Ausubel pada Muatan IPA Materi Sumber Energi. Jurnal Penelitian Dan Pengembangan Pendidikan, 6(1), 26–35. https://doi.org/10.23887/jppp.v6i1.45159. DOI: https://doi.org/10.23887/jppp.v6i1.45159
Aryanto, H., Azizah, M. D., Nuraini, V. A., & Sagita, L. (2021). Inovasi Tujuan Pendidikan di Indonesia. JIRA: Jurnal Inovasi Dan Riset Akademik, 2(10), 1430–1440. https://doi.org/10.47387/jira.v2i10.231. DOI: https://doi.org/10.47387/jira.v2i10.231
Azis, N., Pribadi, G., & Nurcahya, M. S. (2020). Analisa dan Perancangan Aplikasi Pembelajaran Bahasa Inggris Dasar Berbasis Android. Ikraith-Informatika, 4(3). https://journals.upi-yai.ac.id/index.php/ikraith-informatika/article/view/815.
Elci, T. N., Bare, Y., & Mago, O. Y. T. (2021). Pengembangan Media Pembelajaran Biologi Berbasis Android Menggunakan Model Pembelajaran Problem Based Learning Pada Materi Sistem Ekskresi Di Kelas VIII SMP. Jurnal Pendidikan MIPA, 11(2), 54–62. https://doi.org/10.37630/jpm.v11i2.484. DOI: https://doi.org/10.37630/jpm.v11i2.484
Elfina, S., & Sylvia, I. (2020). Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Problem Based Learning (PBL) dalam Meningkatkan Kemampuan Berpikir Kritis Siswa Pada Mata Pelajaran Sosiologi di SMA Negeri 1 Payakumbuh. Jurnal Sikola: Jurnal Kajian Pendidikan Dan Pembelajaran, 2(1), 27–34. https://doi.org/10.24036/sikola.v2i1.56. DOI: https://doi.org/10.24036/sikola.v2i1.56
Fajri, K. N. (2019). Proses Pengembangan Kurikulum. Jurnal Islamika, 1(2), 35–48. https://doi.org/10.36088/islamika.v1i2.193. DOI: https://doi.org/10.36088/islamika.v1i2.193
Hakiky, N., Nurjannah, S., & Fauziati, E. (2023). Kurikulum Merdeka Dalam Perspektif Filsafat Konstruktivisme. Jurnal Penelitian Guru Indonesia, 3(2), 194–202. https://doi.org/10.58578/tsaqofah.v3i2. DOI: https://doi.org/10.58578/tsaqofah.v3i2.887
Indarta, Y., Jalinus, N., Waskito, W., Samala, A. D., Riyanda, A. R., & Adi, N. H. (2022). Relevansi Kurikulum Merdeka Belajar dengan Model Pembelajaran Abad 21 dalam Perkembangan Era Society 5.0. Edukatif : Jurnal Ilmu Pendidikan, 4(2), 3011–3024. https://doi.org/10.31004/edukatif.v4i2.2589. DOI: https://doi.org/10.31004/edukatif.v4i2.2589
Indra, W., & Fitria, Y. (2021). Pengembangan Media Games IPA Edukatif Berbantuan Aplikasi Appsgeyser Berbasis Model PBL untuk Meningkatkan Karakter Peduli Lingkungan Siswa Sekolah Dasar. Jurnal Edukasi Matematika Dan Sains), 9(1), 59–66. https://doi.org/10.25273/jems.v9i1.8654.
Jannati, P., Ramadhan, F. A., & Rohimawan, M. A. (2023). Peran Guru Penggerak Dalam Implementasi Kurikulum Merdeka Di Sekolah Dasar. Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah, 7(1), 330. https://doi.org/10.35931/am.v7i1.1714. DOI: https://doi.org/10.35931/am.v7i1.1714
Junpahira, S. V., & Pahlevi, T. (2023). Pengaruh Penggunaan Multimedia Interaktif Articulate Storyline 3 Berbasis Problem Based Learning terhadap Hasil Belajar Siswa Kelas XI MP di SMK Nurul Islam Gresik. Jurnal Dimensi Pendidikan Dan Pembelajaran, 11(2). https://doi.org/10.24269/dpp.v11i2.7220.
Kenedi, A. K. (2019). Peningkatan Hasil Belajar Siswa Pada Pembelajaran IPA Dengan Menerapkan Strategi Problem Based Learning (PBL) Di Sekolah Dasar. Jurnal Ilmiah Pendidikan Guru SD, 1(1). https://doi.org/10.31326/jipgsd.v1i1.285. DOI: https://doi.org/10.31326/jipgsd.v1i1.285
Khasna, F. T., & Muh, A. S. (2020). Pengaruh Penggunaan Media Pop-Up Terhadap Keterampilan Menulis Deskrisi Tema Bumi Dan Alam Semesta Siswa Kelas III SDIT At-Taqwa Surabaya. Jurnal Pendidikan Dasar Flobamorata, 1(2), 49–59. https://doi.org/10.51494/jpdf.v1i2.295. DOI: https://doi.org/10.51494/jpdf.v1i2.295
Komara, E. (2018). Penguatan Pendidikan Karakter dan Pembelajaran Abad 21. South-East Asian Journal for Youth, Sports & Health Education, 4(1), 17–26. https://doi.org/10.2121/sip.v4i1.991.
Muskania, R., & Zulela. (2021). Realita Transformasi Digital Pendidikan di Sekolah Dasar Selama Pandemi Covid-19. Jurnal Pendidikan Dasar Nusantara, 6(2), 155–165. https://doi.org/10.29407/jpdn.v6i2.15298. DOI: https://doi.org/10.29407/jpdn.v6i2.15298
Nadziroh, Chairiyah, & Pratomo, W. (2018). Hak Warga Negara Dalam Memperoleh Pendidikan Di Indonesia. Trihayu: Jurnal Pendidikan Ke SD-An, 4(3), 400–405. https://doi.org/10.30738/trihayu.v4i3.2602.
Pakpahan, I. P., Selegi, S. F., & Syaflin, S. L. (2022). Pengembangan E-Modul Berbasis Flipbook Materi Bumi Dan Alam Semesta Pada Pembelajaran IPA Kelas VI SDN Sukakarya. Jurnal Ilimiah Pendidikan Dasar, 4(2). https://doi.org/10.37216/badaa.v4i2.649.
Permana, J., & Sujana, W. (2021). Aplikasi Pembelajaran IPS Berbasis Pendekatan Konstektual. Jurnal Penelitian Dan Pengembangan Pendidikan, 5(1), 1–9. https://doi.org/10.23887/jppp.v5i1.32445.
Pratiwi, K. I. A., Margunayasa, I. G., & Trisna, G. A. P. S. (2023). Project-Based Learning Interactive Multimedia with Orientation of Environmental Problems Assisted by Articulate Storyline 3 for Grade V Elementary Schools. Journal of Education Technology, 7(2), 332–342. https://doi.org/10.23887/jet.v7i2.59615. DOI: https://doi.org/10.23887/jet.v7i2.59615
Putra, W. B., & Wulandari, I. G. A. A. (2021). Pengembangan Media Pembelajaran Sistem Pencernaan Manusia Berorientasi Teori Belajar Ausubel Kelas V Sekolah Dasar. Mimbar Ilmu, 26(1), 174. https://doi.org/10.23887/mi.v26i1.31841. DOI: https://doi.org/10.23887/mi.v26i1.31841
Rahman, A., Munandar, S. A., Fitriani, A., Karlina, Y., & Yumriani. (2022). Pengertian Pendidikan, Ilmu Pendidikan dan Unsur-Unsur Pendidikan. Al Urwatul Wutsqa: Kajian Pendidikan Islam, 2(1), 1–8. https://journal.unismuh.ac.id/index.php/alurwatul/article/view/7757.
Rati. (2022). Pengembangan multimedia pembelajaran interaktif berbasis problem based learning (pbl) menggunakan aplikasi articulate storyline pada materi ikatan kimia 1,2,3. Jurnal Pendidikan Dan Ilmu Kimia, 6(1), 70–79. https://ejournal.unib.ac.id/index.php/alotropjurnal/article/download/21799/10065.
Rati, Rohiat, S., & Elvinawati, E. (2022). Pengembangan Multimedia Pembelajaran Interaktif Berbasis Problem Based Learning (PBL) Menggunakan Aplikasi Articulate Storyline Pada Materi Ikatan Kimia. Alotrop, 6(1), 70–79. https://doi.org/10.33369/alo.v6i1.21799. DOI: https://doi.org/10.33369/alo.v6i1.21799
Rianto, R. (2020). Pembelajaran Interaktif Berbasis Articulate Storyline 3. Indonesian Language Education and Literature, 6(1), 84. https://doi.org/10.24235/ileal.v6i1.7225. DOI: https://doi.org/10.24235/ileal.v6i1.7225
Safithri, R., Syaiful, S., & Huda, N. (2021). Pengaruh Penerapan Problem Based Learning (PBL) dan Project Based Learning (PjBL) Terhadap Kemampuan Pemecahan Masalah Berdasarkan Self Efficacy Siswa. Jurnal Cendekia : Jurnal Pendidikan Matematika, 5(1), 335–346. https://doi.org/10.31004/cendekia.v5i1.539. DOI: https://doi.org/10.31004/cendekia.v5i1.539
Salwani, R., & Ariani, Y. (2021). Pengembangan Media Pembelajaran Tema 3 Subtema 3 Berbasis Articulate Storyline 3 di Kelas VA SDIT Mutiara Kota Pariaman. Jurnal Pendidikan Tambusai, 5(1), 409–415. https://doi.org/10.31004/jptam.v5i1.963.
Sujana, I. W. C. (2019). Fungsi Dan Tujuan Pendidikan Indonesia. Adi Widya: Jurnal Pendidikan Dasar, 4(1), 29. https://doi.org/10.25078/aw.v4i1.927. DOI: https://doi.org/10.25078/aw.v4i1.927
Sutejo, & Yogi, E. F. (2021). Pelatihan Pembuatan Media Pembelajaran Menggunakan Aplikasi Smart Apps Creator Di SMK Negeri 2 Pinggir. J-Coscis : Journal of Computer Science Community Service, 1(2), 45–52. https://doi.org/10.31849/jcoscis.v1i2.7215. DOI: https://doi.org/10.31849/jcoscis.v1i2.7215
Wulandari, S., Octaria, D., & Mulbasari, A. S. (2021). Pengembangan E-Modul Berbantuan Aplikasi Flip Pdf Builder Berbasis Contextual Teaching and Learning. JNPM (Jurnal Nasional Pendidikan Matematika), 5(2), 389. https://doi.org/10.33603/jnpm.v5i2.4628. DOI: https://doi.org/10.33603/jnpm.v5i2.4628
Yuniar, V., & Hadi, S. (2023). Pengaruh Model Pembelajaran PBL Berbasis STEM Menggunakan Bantuan Mind Mapping terhadap Peningkatan Kemampuan Berpikir Kreatif. Jurnal Tadris IPA Indonesia, 3(1), 44–54. https://doi.org/10.21154/jtii.v3i1.1165. DOI: https://doi.org/10.21154/jtii.v3i1.1165
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 agung ayu komang mia anjali
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with the Mimbar PGSD Undiksha agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)