Developing a Computer Game as a Learning Media to Learn English Vocabulary for Young Learners
DOI:
https://doi.org/10.23887/jpbi.v5i2.11589Abstract
Penelitian ini bertujuan untuk mengembangkan sebuah permainan komputer sebagai media belajar untuk mempelajari kosakata Bahasa Inggris untuk anak usia dini. Penelitian ini menggunakan model penelitian Hannafin dan Peck. Subjek penelitian ini adalah 5 guru Bahasa Inggris dan 160 siswa kelas empat dari 5 sekolah dasar yang berbeda di Singaraja, Bali. Sekolah tersebut adalah SDN 1 Paket Agung, SDN 2 Paket Agung, SDN 1 Banjar Jawa, SDN 3 Banjar Jawa, dan SD Lab UNDIKSHA. Instrumen yang digunakan dalam penelitian ini meliputi panduan interview, kuisioner, dan lembar penilaian. Topik yang diselipkan dalam permain komputer ini adalah binatang, warna, dan angka. Dalam hal kualitas produk, nilai rata-rata menunjukkan angka 4.67 di mana permainan komputer ini dikategorikan sangat baik. Hal itu menunjukkan bahwa produk ini dapat membantu siswa kelas empat SD dalam mempelajari kosakata Bahasa Inggris.Kata Kunci : Anak usia dini, kosakata Bahasa Inggris, media belajar, permainan komputer
This study was aimed to develop a computer game as a learning media to learn English vocabulary for young learners. This study used Hannafin and Peck design model. The subjects of this study were five English teachers and 160 fourth-grade students of five different elementary schools in Singaraja, Bali. The schools were SDN 1 Paket Agung, SDN 2 Paket Agung, SDN 1 Banjar Jawa, SDN 3 Banjar Jawa, and SD Lab UNDIKSHA. The instruments used in this study were an interview guide, a questionnaire, and evaluation sheets. The topics inserted in the computer game were animals, colors, and numbers. In term of product quality, the mean score was 4.67 in which the computer game was categorized excellent. It showed that this product was able to help four-grade students of elementary school to learn English vocabulary.
keyword : Computer game, English vocabulary, learning media, young learners
Published
2017-07-28
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