Development of science learning media-based local wisdom Batui to improve critical thinking ability

Authors

  • Muliati Supandi Program Studi Pendidikan Sains, Universitas Negeri Yogyakarta, Jln. Colombo 1, Karangmalang, Yogyakarta, Indonesia
  • Senam Senam Program Studi Pendidikan Kimia, Universitas Negeri Yogyakarta, Jln. Colombo 1, Karangmalang, Yogyakarta, Indonesia

DOI:

https://doi.org/10.23887/jpp.v52i3.18149

Keywords:

Learning Media, Science, Batui Local Wisdom, Critical Thingking

Abstract

The aim of this study was to develop product in the form of a Tumpe Ritual Game for Class VII junior high school students. The research used the research and developement (R & D) method developed by Thiagarajan. The research refers to the 4D model: define, design, develop and disseminate. The result of the study indicates that learning media developed is valid or meet the eligibility criteria. The feasibility category obtained from media experts and also the teacher is highly valid. The implementation of learning media in the classroom can increase students' active participation so that it has an impact on improving critical thinking skill. Gain scores obtained at the pre-test and post-test in the experimental class showed significant differences. The  gain score of experimental class was 0.67 and the control class was 0.54 with the medium category. The effectiveness of learning was done by Manova test with the acquisition of sig values. amounting to 0,000 (<0.05). These condition indicated that the media developed was valid, practical and effective to be used in the process of learning science in class VII SMP.

References

Ashyar, R. (2012). Kreatif Mengembangkan Media Pembelajaran. Jakarta: Gaung Persada.

Anderson, L. & Pellicer, L. (1998). Towards an understanding of unusually successful programs for economically disadvantaged students. Journal of Education for Students Placed At-Risk, 3(3),237-263.

Campbell, D. & Harris, L. (2001). Collaborative theme building: How teachers write integrated curriculum. Boston: Allyn & Bacon.

Cicchino, M. I. (2015). Using game-based learning to foster critical thinking in student discourse. Interdisciplinary Journal of Problem-Based Learning, 9 (2), 1–19. Retrieved from doi: 10.7771/1541-5015.1481.

Chee, Y. S., Tan, K. C. D., Tan, E. M., & Jan, M. (2011). Learning Chemistry Through Inquiry With the Game Legends of Alkhimia An Evaluation of Learning Outcomes. Proceedings of the 5th European Conference on Games Based Learning, Singapore. (20), pp. 98-105. Retrieved from doi: 10.1007/978-94-007-3980-2_16.

Gros, B. (2007). Digital Games in Education: The Design of Games-Based Learning Environments. Journal of Research on Technology in Education. Retrieved from https://pdfs.semanticscholar.org/9403/b205dbc60967483fcdc7e5ae834aa9e2a712.pdf

Honiotes, J. (2011). Theories of Thematic Instruction. Retrieved from http://www.ehow.com/info_8552033_theories-thematic-instruc-tion.html.

Hootstein, E. (1994). Motivating middle school students to learn. Middle School Journal. 25(5), 31-34.

Kearsley, G. (2011). The theory into practice database. Retrieved from http://tip.psychology.org

Prasetyo, A. D. (2017). Pengembangan Multimedia Pembelajaran Interaktif Mata Pelajaran IPA Pokok Bahasan Bumi dan Alam Semesta Kelas VI SD Negeri Ngringin Depoksleman. 6 (7), pp.684-697. E-Jurnal Prodi Teknologi Pendidikan. Retrieved from http://journal.student.uny.ac.id/ojs/index.php/fiptp/article/viewFile/8410/8011

Rini, Tangkas, I. M., & Said, I. (2014). Meningkatkan Hasil Belajar Siswa Melalui PenggunaanMetode Demonstrasi Pada Mata Pelajaran IPADi Kelas III SDN Inpres Tunggaling. Jurnal Kreatif Tadulako Online. 2 (1), pp.67-81. http://jurnal.untad.ac.id/jurnal/index.php/JKTO/article/view/2987

Slavin, R. E. (2010). Cooperative Learning Teori, Riset dan Praktik. Bandung: Nusa Media

Suastra, I W. (2009). Pembelajaran Sains Terkini: Mendekatkan Peserta didik dengan Lingkungan Alamiah dan Sosial Budayanya. Singaraja: Universitas Pendidikan Ganesha.

Sukardi. (2013). Metodologi Penelitian Pendidikan: Kompetensi dan Praktiknya. Jakarta: PT Bumi Aksara.

Tafonao, T. (2018). Peranan Media Pembelajaran dalam Meningkatkan Minat Belajar Mahasiswa. Jurnal Komunikasi Pendidikan. 2 (2), pp.103-114. Retrieved from http://www.journal.univetbantara.ac.id/index.php/komdik/article/viewFile/113/101.

Thiagarajan, S., Semmel, D. S. & Semmel, M. I. (1974). Instructional Development for Training Teachers of Exceptional Children. Washinton DC: National Center for Improvement Educational System.

Yusufhadi & Miarso. (2004). Teknologi Komunikasi Pendidikan. Jakarta: Pustekom Dikbud dan CV Rajawali.

Wood, K. & Jones, J. (1994). Integrating collaborative. Middle School Journal. 25(3), 19-23.

Downloads

Published

2020-01-07

How to Cite

Supandi, M., & Senam, S. (2020). Development of science learning media-based local wisdom Batui to improve critical thinking ability. Jurnal Pendidikan Dan Pengajaran, 52(3), 163–171. https://doi.org/10.23887/jpp.v52i3.18149