Permainan Ular Tangga: Media Pembelajaran Siswa Kelas V Sekolah Dasar
DOI:
https://doi.org/10.23887/mi.v27i2.49128Keywords:
Learning Media, Snake and Ladder Game, Social Studies, ADDIEAbstract
The lack of availability of learning media that adapts a traditional game causes teaching and learning activities to become monotonous, especially in social studies content. This affects the decreasing interest of students to be active in learning. The purpose of this research is to create a social media snake and ladder game for fifth grade elementary school students. This type of research is development research based on the ADDIE development model. The subjects of this study consisted of 2 material experts, 2 media experts, 2 practitioners, and 10 students for the small group test. The data collection method in this study applies a questionnaire method with a rating scale instrument as a data collection instrument. The data analysis technique used is descriptive qualitative and quantitative analysis techniques. The data obtained were then analyzed to calculate the validity, feasibility, and practicality of the media. The results of the validity analysis are in the range of scores of 4.21 ≤ Va < 5.00 with very valid criteria. The average media feasibility assessment score shows a percentage above 90% in the very feasible category, and the media practicality assessment in terms of student responses gets a score of 92.2% which is categorized as very practical. Based on the results of the analysis, the Social Sciences Snakes and Ladders game media for fifth grade elementary school students on the topic of our friend's environment was declared to be very valid, feasible, and practically applied to teaching and learning activities.
References
Afifah, N., & Hartatik, S. (2019). Pengaruh Media Permainan Ular Tangga terhadap Motivasi Belajar pada Pelajaran Matematika Kelas II SD Kemala Bhayangkari 1 Surabaya. MUST: Journal of Mathematics Education, Science and Technology, 4(2), 209. https://doi.org/10.30651/must.v4i2.3035. DOI: https://doi.org/10.30651/must.v4i2.3035
Anggraeni, S. W., Alpian, Y., Prihamdani, D., & Winarsih, E. (2021). Pengembangan Multimedia Pembelajaran Interaktif Berbasis Video untuk Meningkatkan Minat Belajar Siswa Sekolah Dasar. Jurnal Basicedu, 5(6), 5313–5327. https://doi.org/10.31004/basicedu.v5i6.1636. DOI: https://doi.org/10.31004/basicedu.v5i6.1636
Aziz, L. A. (2018). Pengembangan Media Pembelajaran Permainan Ular Tangga Materi Operasi Hitung Pecahan Kelas V Sekolah Dasar Negeri 24 Cakranegara Tahun Pelajaran 2017/2018. Media Pendidikan Matematika, 6(2), 96. https://doi.org/10.33394/mpm.v6i2.1689. DOI: https://doi.org/10.33394/mpm.v6i2.1689
Dalimunthe, R. R., Harahap, R. D., & Harahap, D. A. (2021). Analisis Minat Belajar Siswa Sekolah Dasar Terhadap Mata Pelajaran IPA Pada Masa Pandemi Covid-19. Jurnal Basicedu, 5(3), 1341–1348. https://doi.org/10.31004/basicedu.v5i3.888. DOI: https://doi.org/10.31004/basicedu.v5i3.888
Dewiyanti, N. K. (2018). Pengaruh Model Pembelajaran Team Games Tournament (TGT) Berbantuan Media Permainan Ular Tangga Terhadap Hasil Belajar Matematika. Jurnal Imiah Pendidikan Dan Pembelajaran, 2(1). https://doi.org/10.23887/jipp.v2i1.13977. DOI: https://doi.org/10.23887/jipp.v2i1.13977
Fatmawati, F., Yusrizal, Y., & Hasibuan, A. M. (2021). Pengembangan Media Pembelajaran Berbasis Aplikasi Android Untuk Meningkatkan Hasil Belajar IPS Siswa. Jurnal Kajian Pendidikan Dasar, 11(2). https://doi.org/10.24114/esjpgsd.v11i2.28862. DOI: https://doi.org/10.24114/esjpgsd.v11i2.28862
Fithri, A., Karjatin, A., & Lestari, F. S. (2022). Peningkatan Pengetahuan Anak Sekolah Dasar Tentang Phbs Melalui Media Ular Tangga Yang Dimodifikasi. Jurnal Riset Kesehatan Poltekkes Depkes Bandung, 14(1). https://doi.org/10.34011/juriskesbdg.v14i1.2058. DOI: https://doi.org/10.34011/juriskesbdg.v14i1.2058
Frasandy, R. N., & Anggaraini, S. (2021). Hubungan Penggunaan Media Nyata Dengan Kemampuan Berpikir Kritis Peserta Didik. Elementeris : Jurnal Ilmiah Pendidikan Dasar Islam, 3(2), 43. https://doi.org/10.33474/elementeris.v3i2.11026. DOI: https://doi.org/10.33474/elementeris.v3i2.11026
Ghofur. (2020). Pengembangan Media Pembelajaran Scan Barcode Berbasis Android Dalam Pembelajaran IPS. EduTeach : Jurnal Edukasi Dan Teknologi Pembelajaran, 1(2), 144–152. https://doi.org/10.37859/eduteach.v1i2.1985. DOI: https://doi.org/10.37859/eduteach.v1i2.1985
Hafid, A., Sudirman, S., Amran, M., & Magvira, M. (2022). Hubungan Kreativitas Guru dalam Pembelajaran dengan Prestasi Belajar Siswa Kelas V SD. Autentik : Jurnal Pengembangan Pendidikan Dasar, 6(1), 166–173. https://doi.org/10.36379/autentik.v6i1.201. DOI: https://doi.org/10.36379/autentik.v6i1.201
Haryani, S., Prasetya, A. T., & Bahron, H. (2017). Building the character of pre-service teachers through the learning model of problem-based analytical chemistry lab work. Jurnal Pendidikan IPA Indonesia, 6(2), 229–236. https://doi.org/10.15294/jpii.v6i2.10688. DOI: https://doi.org/10.15294/jpii.v6i2.10688
Hudaya, A. (2018). Pengaruh Gadget Terhadap Sikap Disiplin Dan Minat Belajar Peserta Didik. Research and Development Journal of Education, 4(2). https://doi.org/10.30998/rdje.v4i2.3380. DOI: https://doi.org/10.30998/rdje.v4i2.3380
Ilhami, R. S., & Rimantho, D. (2017). Penilaian Kinerja Karyawan dengan Metode AHP dan Rating Scale. Jurnal Optimasi Sistem Industri, 16(2), 150. https://doi.org/10.25077/josi.v16.n2.p150-157.2017. DOI: https://doi.org/10.25077/josi.v16.n2.p150-157.2017
Khaulani, F., Neviyarni, & Irdamurni, I. (2020). Fase Dan Tugas Perkembangan Anak Sekolah Dasar. Jurnal Ilmiah Pendidikan Dasar, 7(1), 51. https://doi.org/10.30659/pendas.7.1.51-59. DOI: https://doi.org/10.30659/pendas.7.1.51-59
Khomsin, K., & Rahimmatussalisa, R. (2021). Efektivitas Media Permainan Ular Tangga untuk Meningkatkan Kemampuan Mengenal Kosakata Bahasa Inggris pada Anak Usia Dini. Jurnal Pendidikan Anak, 10(1), 25–33. https://doi.org/10.21831/jpa.v10i1.37872. DOI: https://doi.org/10.21831/jpa.v10i1.37872
Maros, H., & Juniar, S. (2018). Pengaruh Media Ular Tangga Terhadap Pemahaman Kognitif Siswa Kelas IV Pada Materi Hak Dan Kewajiban. Jurnal Pendidikan Guru Sekolah Dasar, 06(11), 1–23. https://jurnalmahasiswa.unesa.ac.id/index.php/39/article/view/24678.
Mawarni, P., Mawardi, & Yahya, M. (2020). Penggunaan Media Permainan Ular Tangga Terhadap Motivasi Belajar Sejarah Siswa Kelas XI IPS 1 MAN 2 Banda Aceh. Jurnal Ilmiah Mahasiswa Pendidikan Sejarah, 5(1). https://doi.org/10.24815/jimps.v5i1.15079.
Monawati., M., & Fauzi., F. (2018). Hubungan Kreativitas Mengajar Guru Dengan Prestasi Belajar Siswa. Jurnal Pesona Dasar, 6(2). https://doi.org/10.24815/pear.v6i2.12195. DOI: https://doi.org/10.24815/pear.v6i2.12195
Natalia, S. G., & Kristin, F. (2021). Efektivitas Penggunaan Media Pembelajaran Google Classroom sebagai Bentuk Peningkatan Kualitas Hasil Pembelajaran IPS Sekolah Dasar. Jurnal Basicedu, 5(6), 5043–5049. https://doi.org/10.31004/basicedu.v5i6.1586. DOI: https://doi.org/10.31004/basicedu.v5i6.1586
Prehanto, A., Aprily, N. M., Merliana, A., & Nurhazanah, M. (2021). Video Pembelajaran Interaktif-Animatif sebagai Media Pembelajaran IPS SD Kelas Tinggi di Masa Pandemi Covid 19. Indonesian Journal of Primary Education, 5(1), 32–38. https://ejournal.upi.edu/index.php/IJPE/article/view /33696/15360.
Rahayu, A. R. D., & Febriandi, R. (2022). Pengembangan Media Ular Tangga pada Pembelajaran Tematik Kelas IV SD Negeri Sungai Jauh. LJESE: Linggau Journal of …, 2(2), 1–14. https://jurnal.lp3mkil.or.id/index.php/ljese/article/view/269.
Rahmayani, Y., & Sumitra, A. (2022). Pembelajaran Berhitung Melalui Media Permainan Ular Tangga Pada Anak Usia Dini. Ceria (Cerdas Energik Responsif Inovatif Adaptif), 5(2), 164. https://doi.org/10.22460/ceria.v5i2.10327. DOI: https://doi.org/10.22460/ceria.v5i2.10327
Rekysika, N. S., & Haryanto, H. (2019). Media Pembelajaran Ular Tangga Bilangan Untuk Meningkatkan Kemampuan Kognitif Anak Usia 5-6 Tahun. Cakrawala Dini: Jurnal Pendidikan Anak Usia Dini, 10(1), 56–61. https://doi.org/10.17509/cd.v10i1.16000. DOI: https://doi.org/10.17509/cd.v10i1.16000
Septianti, N., & Afiani, R. (2020). Pentingnya Memahami Karakteristik Siswa Sekolah Dasar di SDN Cikokol 2. AS-SABIQUN, 2(1), 7–17. https://doi.org/10.36088/assabiqun.v2i1.611. DOI: https://doi.org/10.36088/assabiqun.v2i1.611
Solekhah, I. (2020). Pengembangan Media Pembelajaran Ular Tangga Bercerita Berbasis Pendidikan Karakter Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Kelas X Pada Materi Ekosistem Di MA Hidayatul Mubtadi’in. Bioeduca : Journal of Biology Education, 2(1), 42. https://doi.org/10.21580/bioeduca.v2i1.5998. DOI: https://doi.org/10.21580/bioeduca.v2i1.5998
Sudarmika, K. B., Parmiti, D., & Simamora, A. H. (2018). Pengembangan Media Ular Tangga Inovatif untuk Meningkatkan Minat Belajar Siswa Kelas IV Sekolah Dasar. Jurnal Edutech Undiksha, 6(1), 20–29. https://doi.org/https://doi.org/10.23887/jeu.v6i1.20259.
Sumantri, M., & Rizqi, A. T. (2019). Hubungan antara Motivasi Belajar dan Pola Asuh Orang Tua terhadap Hasil Belajar IPA. Jurnal Pendidikan Dan Pembelajaran, 3(2). https://doi.org/ 10.23887/jipp.v3i2.18071. DOI: https://doi.org/10.23887/jp2.v2i2.17916
Suriyanti, Y., & Thoharudin, M. (2019). Pemanfaatan Media Pembelajaran IPS Untuk Meningkatkan Keterampilan Guru IPS Terpadu. JPPM (Jurnal Pengabdian Dan Pemberdayaan Masyarakat), 3(1), 117. https://doi.org/10.30595/jppm.v3i1.3507. DOI: https://doi.org/10.30595/jppm.v3i1.3507
Wati, A. (2021). Pengembangan Media Permainan Ular Tangga untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar. Jurnal Pendidikan Dan Pembelajaran …, 2(1), 68. https://ummaspul.e-journal.id/MGR/article/download/1728/568. DOI: https://doi.org/10.33487/mgr.v2i1.1728
Widiana, I. W., Parera, N. P. G., & Yuda Sukmana, A. I. W. I. (2019). Media Permainan Ular Tangga Untuk Meningkatkan Hasil Belajar Siswa Kelas IV Pada Kompetensi Pengetahuan IPA. Journal of Education Technology, 3(4), 315. https://doi.org/10.23887/jet.v3i4.22556. DOI: https://doi.org/10.23887/jet.v3i4.22556
Zuhriyah, A. (2020). Pengembangan Media Pembelajaran Permainan Ular Tangga Untuk Meningkatkan Motivasi Belajar Siswa dan Hasil Belajar IPS di Madrasah Ibtidaiyah. Attadrib: Jurnal Pendidikan Guru Madrasah Ibtidaiyah, 3(2), 26–32. https://doi.org/10.54069/attadrib.v3i2.110. DOI: https://doi.org/10.54069/attadrib.v3i2.110
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2022 Gusti Ayu Komang Setiani, Dewa Ayu Puteri Handayani
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.