Model Pembelajaran Kooperatif Jigsaw Berbantuan Media Video Meningkatkan Hasil Belajar IPS Siswa Kelas IV Sekolah Dasar

Penulis

  • Ni Putu Suryanita SP Universitas Pendidikan Ganesha
  • Ni Nyoman Kusmariyatni Universitas Pendidikan Ganesha

DOI:

https://doi.org/10.23887/jippg.v4i1.14291

Abstrak

Lack of teacher ability to create fun learning and be accompanied by interesting learning media. This study aims to analyze the Jigsaw cooperative learning model assisted by video media to improve the learning outcomes of fourth-grade elementary school students. This type of research is classroom action research which is carried out in two cycles. Each cycle consists of stages of planning, implementing actions, observing and evaluating, and reflecting. The implementation of the action in each cycle is three meetings. The subjects of this study were students of class IVA, totaling 26 people. Data collection in this study was carried out by the test method. Data were analyzed by descriptive statistical analysis method. The results showed that in the first cycle the average social studies learning outcomes were 80,77 in the high category. Furthermore, in the second cycle, the average social studies learning outcomes were obtained at 86,37 in the high category. Based on the calculation of the gain score, the quality of improving social studies learning outcomes in the first cycle was 0,16 with a low predicate and the second cycle was 0,46 with a moderate predicate. Based on the results of this study, it can be concluded that the application of the Jigsaw-type cooperative learning model assisted by video media can improve social studies learning outcomes for fourth-grade elementary school students.

Referensi

Adiwiguna, I. W., Wiarta, I. W., & Abadi, I. B. G. S. (2016). Model Pembelajaran Role Playing Berbasis Pendekatan Saintifik Berpengaruh terhadap Penguasaan Kompetensi Pengetahuan IPS. Mimbar PGSD, 4(1). http://dx.doi.org/10.23887/jjpgsd.v4i1.7253.

Andayani, N. P. R., Asri, I. G. A. A. S., & Suniasih, N. W. (2019). Pengaruh Model Pembelajaran Jigsaw Berbasis Penilaian Portofolio terhadap Kompetensi Pengetahuan PKn. Jurnal Pedaagogi dan Pembelajaran, 2(3). http://dx.doi.org/10.23887/jp2.v2i3.19280. DOI: https://doi.org/10.23887/jp2.v2i3.19280

Anggreni, L. P. D. K. (2017). Pengaruh Model Pembelajaran Kooperatif Tipe Jigsaw Berbantuan Media Audio Visual Terhadap Penguasaan Kompetensi Pengetahuan IPS Siswa Kelas IV SD Gugus 1 Dalung. Mimbar PGSD, 5(2). http://dx.doi.org/10.23887/jjpgsd.v5i2.11020. DOI: https://doi.org/10.23887/ijee.v1i4.12958

Arikunto, S. (2013). Dasar-Dasar Evaluasi Pendidikan. Bumi Aksara.

Darihastining, S., Aini, S. N., Maisaroh, S., & Mayasari, D. (2020). Penggunaan Media Audio Visual Berbasis Kearifan Budaya Lokal pada Anak Usia Dini. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 5(2), 1594–1602. https://doi.org/10.31004/obsesi.v5i2.923. DOI: https://doi.org/10.31004/obsesi.v5i2.923

Effendi-Hasibuan, M. H., Fuldiaratman, F., Dewi, F., Sulistyo, U., & Hindarti, S. (2020). Jigsaw learning strategy in a diverse science-classroom setting: Feasibility, challenges, and adjustment. Cakrawala Pendidikan, 39(3), 733–745. https://doi.org/10.21831/cp.v39i3.30634. DOI: https://doi.org/10.21831/cp.v39i3.30634

Gading, I. K., & Kharisma, K. D. (2017). Pengaruh Model Pembelajaran Kooperatif Tipe Make A Match Berbantuan Media Powerpoint Terhadap Hasil Belajar IPA. International Journal Of Elementary Education, 1(2). http://dx.doi.org/10.23887/ijee.v1i2.11608. DOI: https://doi.org/10.23887/ijee.v1i2.11608

Jannah, N. H., & Mudjiran, M. (2019). Pengaruh Model Pembelajaran Kooperatif Tipe Think Pair Share Terhadap Aktivitas dan Hasil Belajar Peserta Didik. Jurnal Basicedu, 3(4), 2125–2129. https://doi.org/10.33627/ge.v2i2.23. DOI: https://doi.org/10.31004/basicedu.v3i4.243

Marlina, Fadilah, M. (2019). Dasar-Dasar Evaluasi Pendidikan. Bumi Aksara. Jurnal Basicedu, 3(4), 1047–1054. https://doi.org/10.31004/basicedu.v3i4.209. DOI: https://doi.org/10.31004/basicedu.v3i2.49

Maulida, I., Dibia, I. K., & Astawan, I. G. (2020). The Development of Social Attitude Assessment Instrument and Social Studies Learning Outcomes Grade IV on Theme of Indahnya Keragaman di Negeriku. Indonesian Journal Of Educational Research and Review, 3(1), 12. https://doi.org/10.23887/ijerr.v3i2.25823. DOI: https://doi.org/10.23887/ijerr.v3i2.25823

Meiyani, K. S., Putra, M., & Suadnyana, I. N. (2017). Pengaruh Model Quantum Teaching Melalui Karyawisata Terhadap Penguasaan Kompetensi Pengetahuan IPS Siswa Kelas V. MIMBAR PGSD Undiksha, 5(2). http://dx.doi.org/10.23887/jjpgsd.v5i2.10836.

Ningsih, S. R., Miaz, Y., & Zikri, A. (2019). Model Discovery Learning untuk Meningkatkan Aktivitas dan Hasil Belajar Tematik Terpadu di Sekolah Dasar. Jurnal Basicedu, 3(4), 1065–1072. https://doi.org/https://doi.org/10.31004/basicedu.v3i4.203. DOI: https://doi.org/10.31004/basicedu.v3i4.203

Permana, Y., & Wardani, D. S. (2021). Pembelajaran Mengenai Sistem Penanggalan Kalender Masehi dan Hijriah untuk Mengukur Hasil Belajar Siswa dengan Model Cooperative Tipe Jigsaw Berbantuan Video pada Siswa Kelas VI SD. Collase (Creative of Learning Students Elementary Education), 04(03), 428–436. https://www.journal.ikipsiliwangi.ac.id/index.php/collase/article/view/5335.

Ponza, P. J. R., Jampel, I. N., & Sudarma, I. K. (2018). Pengembangan Media Video Animasi pada Pembelajaran Siswa Kelas IV di Sekolah Dasar. Jurnal Edutech Undiksha, 6(1), 9–19. http://dx.doi.org/10.23887/jeu.v6i1.20257.

Pramana, I. P. Y., & Suarjana, I. M. (2018). Pengaruh Model Pembelajaran Time Token Berbantuan Media Video terhadap Hasil Belajar IPA Kelas V SD. Journal of Education Technology, 4(2), 137–144. http://dx.doi.org/10.23887/jet.v2i4.16425. DOI: https://doi.org/10.23887/jet.v2i4.16425

Putra, M., Darsana, I. W., & Darmayanti, N. K. A. M. (2017). Pengaruh Model Pembelajaran Numbered Head Together Berbasis Reinforcement terhadap Penguasaan Kompetensi Pengetahuan IPS Siswa Kelas V. International Journal of Elementary Education, 1(2), 145–152. http://dx.doi.org/10.23887/ijee.v1i2.11607. DOI: https://doi.org/10.23887/ijee.v1i2.11607

Putri, R. ayu S., Putra, I. K. A., & Abadi, I. B. G. S. (2016). Penerapan Pembelajaran Kooperatif Tipe Jigsaw dalam Pendekatan Saintifik dapat Meningkatkan Hasil Belajar Bahasa Indonesia. E-Journal PGSD Universitas Pendidikan Ganesha, 4(1). http://dx.doi.org/10.23887/jjpgsd.v4i1.7240.

Risky, S. M. (2019). Analisis Penggunaan Media Video pada Mata Pelajaran IPA di Sekolah Dasar. Sekolah Dasar: Kajian Teori Dan Praktik Pendidikan, 28(2), 73–79. https://doi.org/10.17977/um009v28i22019p073. DOI: https://doi.org/10.17977/um009v28i22019p073

Rusmawan, R. (2013). Faktor yang memengaruhi kesulitan belajar IPS siswa sekolah dasar. Jurnal Cakrawala Pendidikan, 2. https://journal.uny.ac.id/index.php/cp/article/view/1487/pdf.

Saputra, I. G. N. H., Joyoatmojo, S., & Harini, H. (2018). The implementation of project-based learning model and audio media Visual can increase students’ activities. International Journal of Multicultural and Multireligious Understanding, 5(4), 166–174. https://doi.org/10.18415/ijmmu.v5i4.224. DOI: https://doi.org/10.18415/ijmmu.v5i4.224

Sariayu, M. R., & Miaz, Y. (2020). Peningkatan Aktivitas Belajar Siswa Melalui Model Think Pair Share di Sekolah Dasar. Jurnal Basicedu, 4(2), 295–305. https://doi.org/10.31004/basicedu.v4i2.337. DOI: https://doi.org/10.31004/basicedu.v4i2.337

Sawitri, N. N. R., Suniasih, N. W., & Sujana, I. W. (2018). Pengaruh Model Pembelajaran CIRC Berbasis Karakter terhadap Kompetensi Pengetahuan IPS Siswa. Jurnal Mimbar Ilmu, 23(2). http://dx.doi.org/10.23887/mi.v23i2.16420. DOI: https://doi.org/10.23887/mi.v23i2.16420

Sri Astiti, D. K., & Murda, I. N. (2017). Penerapan Metode Pembelajaran Jigsaw Sebagai Upaya Meningkatkan Hasil Belajar IPA Pada Siswa Kelas IV SD. Journal of Education Action Research, 1(2), 94. https://doi.org/10.23887/jear.v1i2.12043. DOI: https://doi.org/10.23887/jear.v1i2.12043

Sulfemi, W. B. (2019). Model Pembelajaran Kooperatif Mind Mapping Berbantu Audio Visual Dalam Meningkatkan Minat, Motivasi Dan Hasil Belajar IPS. Jurnal PIPSI (Jurnal Pendidikan IPS Indonesia), 4(1), 13. https://doi.org/10.26737/jpipsi.v4i1.1204. DOI: https://doi.org/10.26737/jpipsi.v4i1.1204

Sulfemi, W. B., & Mayasari, N. (2019). Peranan Model Pembelajaran Value Clarificationtechnique Berbantuan Media Audio Visual Untuk Meningkatkan Hasil Belajar IPS. Jurnal Pendidikan, 20(1), 53. https://doi.org/10.33830/jp.v20i1.772.2019. DOI: https://doi.org/10.33830/jp.v20i1.772.2019

Wahyuni, C., Sari, P., & Indarini, E. (2021). Meta Analisis Komparasi Efektivitas Model Pembelajaran Jigsaw dan Two Stay Two Stray (TSTS) Ditinjau dari Hasil Belajar Pembelajaran Tematik Siswa SD. Jurnal Pedaagogi dan Pembelajaran, 4(1), 101–110. http://dx.doi.org/10.23887/jp2.v4i1.33251. DOI: https://doi.org/10.23887/jp2.v4i1.33251

Widiana, I. N. A., Murda, I. N., & Margunayasa, I. G. (2015). Pengaruh Model Pembelajaran Kooperatif Tipe Jigsaw 1 Dengan Bantuan Media Konkret Terhadap Hasil Belajar IPA Kelas V di SD Gugus XIV, kecamatana Buleleng tahun pelajaran 2014/2015. Mimbar PGSD Universitas Pendidikan Ganesha, 3(1). http://dx.doi.org/10.23887/jjpgsd.v3i1.5675.

Zubaidah, S., Corebima, A. D., Mahanal, S., & Mistianah. (2018). Revealing the relationship between reading interest and critical thinking skills through remap GI and remap jigsaw. International Journal of Instruction, 11(2), 41–56. https://doi.org/10.12973/iji.2018.1124a. DOI: https://doi.org/10.12973/iji.2018.1124a

Diterbitkan

2021-02-27

Cara Mengutip

Suryanita SP, N. P., & Kusmariyatni, N. N. (2021). Model Pembelajaran Kooperatif Jigsaw Berbantuan Media Video Meningkatkan Hasil Belajar IPS Siswa Kelas IV Sekolah Dasar. Jurnal Ilmiah Pendidikan Profesi Guru, 4(1), 92–100. https://doi.org/10.23887/jippg.v4i1.14291

Terbitan

Bagian

Articles